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-rw-r--r--xfa_test/pdf/paint_aggregator.cc263
1 files changed, 0 insertions, 263 deletions
diff --git a/xfa_test/pdf/paint_aggregator.cc b/xfa_test/pdf/paint_aggregator.cc
deleted file mode 100644
index 549cab6d09..0000000000
--- a/xfa_test/pdf/paint_aggregator.cc
+++ /dev/null
@@ -1,263 +0,0 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "pdf/paint_aggregator.h"
-
-#include <algorithm>
-
-#include "base/logging.h"
-
-// ----------------------------------------------------------------------------
-// ALGORITHM NOTES
-//
-// We attempt to maintain a scroll rect in the presence of invalidations that
-// are contained within the scroll rect. If an invalidation crosses a scroll
-// rect, then we just treat the scroll rect as an invalidation rect.
-//
-// For invalidations performed prior to scrolling and contained within the
-// scroll rect, we offset the invalidation rects to account for the fact that
-// the consumer will perform scrolling before painting.
-//
-// We only support scrolling along one axis at a time. A diagonal scroll will
-// therefore be treated as an invalidation.
-// ----------------------------------------------------------------------------
-
-PaintAggregator::PaintUpdate::PaintUpdate() {
-}
-
-PaintAggregator::PaintUpdate::~PaintUpdate() {
-}
-
-PaintAggregator::InternalPaintUpdate::InternalPaintUpdate() :
- synthesized_scroll_damage_rect_(false) {
-}
-
-PaintAggregator::InternalPaintUpdate::~InternalPaintUpdate() {
-}
-
-pp::Rect PaintAggregator::InternalPaintUpdate::GetScrollDamage() const {
- // Should only be scrolling in one direction at a time.
- DCHECK(!(scroll_delta.x() && scroll_delta.y()));
-
- pp::Rect damaged_rect;
-
- // Compute the region we will expose by scrolling, and paint that into a
- // shared memory section.
- if (scroll_delta.x()) {
- int32_t dx = scroll_delta.x();
- damaged_rect.set_y(scroll_rect.y());
- damaged_rect.set_height(scroll_rect.height());
- if (dx > 0) {
- damaged_rect.set_x(scroll_rect.x());
- damaged_rect.set_width(dx);
- } else {
- damaged_rect.set_x(scroll_rect.right() + dx);
- damaged_rect.set_width(-dx);
- }
- } else {
- int32_t dy = scroll_delta.y();
- damaged_rect.set_x(scroll_rect.x());
- damaged_rect.set_width(scroll_rect.width());
- if (dy > 0) {
- damaged_rect.set_y(scroll_rect.y());
- damaged_rect.set_height(dy);
- } else {
- damaged_rect.set_y(scroll_rect.bottom() + dy);
- damaged_rect.set_height(-dy);
- }
- }
-
- // In case the scroll offset exceeds the width/height of the scroll rect
- return scroll_rect.Intersect(damaged_rect);
-}
-
-PaintAggregator::PaintAggregator() {
-}
-
-bool PaintAggregator::HasPendingUpdate() const {
- return !update_.scroll_rect.IsEmpty() || !update_.paint_rects.empty();
-}
-
-void PaintAggregator::ClearPendingUpdate() {
- update_ = InternalPaintUpdate();
-}
-
-PaintAggregator::PaintUpdate PaintAggregator::GetPendingUpdate() {
- // Convert the internal paint update to the external one, which includes a
- // bit more precomputed info for the caller.
- PaintUpdate ret;
- ret.scroll_delta = update_.scroll_delta;
- ret.scroll_rect = update_.scroll_rect;
- ret.has_scroll = ret.scroll_delta.x() != 0 || ret.scroll_delta.y() != 0;
-
- // Include the scroll damage (if any) in the paint rects.
- // Code invalidates damaged rect here, it pick it up from the list of paint
- // rects in the next block.
- if (ret.has_scroll && !update_.synthesized_scroll_damage_rect_) {
- update_.synthesized_scroll_damage_rect_ = true;
- pp::Rect scroll_damage = update_.GetScrollDamage();
- InvalidateRectInternal(scroll_damage, false);
- }
-
- ret.paint_rects.reserve(update_.paint_rects.size() + 1);
- for (size_t i = 0; i < update_.paint_rects.size(); i++)
- ret.paint_rects.push_back(update_.paint_rects[i]);
-
- return ret;
-}
-
-void PaintAggregator::SetIntermediateResults(
- const std::vector<ReadyRect>& ready,
- const std::vector<pp::Rect>& pending) {
- update_.ready_rects.insert(
- update_.ready_rects.end(), ready.begin(), ready.end());
- update_.paint_rects = pending;
-}
-
-std::vector<PaintAggregator::ReadyRect> PaintAggregator::GetReadyRects() const {
- return update_.ready_rects;
-}
-
-void PaintAggregator::InvalidateRect(const pp::Rect& rect) {
- InvalidateRectInternal(rect, true);
-}
-
-void PaintAggregator::ScrollRect(const pp::Rect& clip_rect,
- const pp::Point& amount) {
- // We only support scrolling along one axis at a time.
- if (amount.x() != 0 && amount.y() != 0) {
- InvalidateRect(clip_rect);
- return;
- }
-
- // We can only scroll one rect at a time.
- if (!update_.scroll_rect.IsEmpty() && update_.scroll_rect != clip_rect) {
- InvalidateRect(clip_rect);
- return;
- }
-
- // Again, we only support scrolling along one axis at a time. Make sure this
- // update doesn't scroll on a different axis than any existing one.
- if ((amount.x() && update_.scroll_delta.y()) ||
- (amount.y() && update_.scroll_delta.x())) {
- InvalidateRect(clip_rect);
- return;
- }
-
- // The scroll rect is new or isn't changing (though the scroll amount may
- // be changing).
- update_.scroll_rect = clip_rect;
- update_.scroll_delta += amount;
-
- // We might have just wiped out a pre-existing scroll.
- if (update_.scroll_delta == pp::Point()) {
- update_.scroll_rect = pp::Rect();
- return;
- }
-
- // Adjust any paint rects that intersect the scroll. For the portion of the
- // paint that is inside the scroll area, move it by the scroll amount and
- // replace the existing paint with it. For the portion (if any) that is
- // outside the scroll, just invalidate it.
- std::vector<pp::Rect> leftover_rects;
- for (size_t i = 0; i < update_.paint_rects.size(); ++i) {
- if (!update_.scroll_rect.Intersects(update_.paint_rects[i]))
- continue;
-
- pp::Rect intersection =
- update_.paint_rects[i].Intersect(update_.scroll_rect);
- pp::Rect rect = update_.paint_rects[i];
- while (!rect.IsEmpty()) {
- pp::Rect leftover = rect.Subtract(intersection);
- if (leftover.IsEmpty())
- break;
- // Don't want to call InvalidateRectInternal now since it'll modify
- // update_.paint_rects, so keep track of this and do it below.
- leftover_rects.push_back(leftover);
- rect = rect.Subtract(leftover);
- }
-
- update_.paint_rects[i] = ScrollPaintRect(intersection, amount);
-
- // The rect may have been scrolled out of view.
- if (update_.paint_rects[i].IsEmpty()) {
- update_.paint_rects.erase(update_.paint_rects.begin() + i);
- i--;
- }
- }
-
- for (size_t i = 0; i < leftover_rects.size(); ++i)
- InvalidateRectInternal(leftover_rects[i], false);
-
- for (size_t i = 0; i < update_.ready_rects.size(); ++i) {
- if (update_.scroll_rect.Contains(update_.ready_rects[i].rect)) {
- update_.ready_rects[i].rect =
- ScrollPaintRect(update_.ready_rects[i].rect, amount);
- }
- }
-
- if (update_.synthesized_scroll_damage_rect_) {
- pp::Rect damage = update_.GetScrollDamage();
- InvalidateRect(damage);
- }
-}
-
-pp::Rect PaintAggregator::ScrollPaintRect(const pp::Rect& paint_rect,
- const pp::Point& amount) const {
- pp::Rect result = paint_rect;
- result.Offset(amount);
- result = update_.scroll_rect.Intersect(result);
- return result;
-}
-
-void PaintAggregator::InvalidateScrollRect() {
- pp::Rect scroll_rect = update_.scroll_rect;
- update_.scroll_rect = pp::Rect();
- update_.scroll_delta = pp::Point();
- InvalidateRect(scroll_rect);
-}
-
-void PaintAggregator::InvalidateRectInternal(const pp::Rect& rect_old,
- bool check_scroll) {
- pp::Rect rect = rect_old;
- // Check if any rects that are ready to be painted overlap.
- for (size_t i = 0; i < update_.ready_rects.size(); ++i) {
- const pp::Rect& existing_rect = update_.ready_rects[i].rect;
- if (rect.Intersects(existing_rect)) {
- // Re-invalidate in case the union intersects other paint rects.
- rect = existing_rect.Union(rect);
- update_.ready_rects.erase(update_.ready_rects.begin() + i);
- break;
- }
- }
-
- bool add_paint = true;
-
- // Combine overlapping paints using smallest bounding box.
- for (size_t i = 0; i < update_.paint_rects.size(); ++i) {
- const pp::Rect& existing_rect = update_.paint_rects[i];
- if (existing_rect.Contains(rect)) // Optimize out redundancy.
- add_paint = false;
- if (rect.Intersects(existing_rect) || rect.SharesEdgeWith(existing_rect)) {
- // Re-invalidate in case the union intersects other paint rects.
- pp::Rect combined_rect = existing_rect.Union(rect);
- update_.paint_rects.erase(update_.paint_rects.begin() + i);
- InvalidateRectInternal(combined_rect, check_scroll);
- add_paint = false;
- }
- }
-
- if (add_paint) {
- // Add a non-overlapping paint.
- update_.paint_rects.push_back(rect);
- }
-
- // If the new paint overlaps with a scroll, then also invalidate the rect in
- // its new position.
- if (check_scroll &&
- !update_.scroll_rect.IsEmpty() &&
- update_.scroll_rect.Intersects(rect)) {
- InvalidateRectInternal(ScrollPaintRect(rect, update_.scroll_delta), false);
- }
-}