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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef PDF_PAINT_MANAGER_H_
+#define PDF_PAINT_MANAGER_H_
+
+#include <vector>
+
+#include "pdf/paint_aggregator.h"
+#include "ppapi/cpp/graphics_2d.h"
+#include "ppapi/utility/completion_callback_factory.h"
+
+namespace pp {
+class Graphics2D;
+class Instance;
+class Point;
+class Rect;
+};
+
+// Custom PaintManager for the PDF plugin. This is branched from the Pepper
+// version. The difference is that this supports progressive rendering of dirty
+// rects, where multiple calls to the rendering engine are needed. It also
+// supports having higher-priority rects flushing right away, i.e. the
+// scrollbars.
+//
+// The client's OnPaint
+class PaintManager {
+ public:
+ // Like PaintAggregator's version, but allows the plugin to tell us whether
+ // it should be flushed to the screen immediately or when the rest of the
+ // plugin viewport is ready.
+ struct ReadyRect {
+ pp::Point offset;
+ pp::Rect rect;
+ pp::ImageData image_data;
+ bool flush_now;
+
+ ReadyRect(const pp::Rect& r, const pp::ImageData& i, bool f)
+ : rect(r), image_data(i), flush_now(f) {}
+
+ operator PaintAggregator::ReadyRect() const {
+ PaintAggregator::ReadyRect rv;
+ rv.offset = offset;
+ rv.rect = rect;
+ rv.image_data = image_data;
+ return rv;
+ }
+ };
+ class Client {
+ public:
+ // Paints the given invalid area of the plugin to the given graphics
+ // device. Returns true if anything was painted.
+ //
+ // You are given the list of rects to paint in |paint_rects|. You can
+ // combine painting into less rectangles if it's more efficient. When a
+ // rect is painted, information about that paint should be inserted into
+ // |ready|. Otherwise if a paint needs more work, add the rect to
+ // |pending|. If |pending| is not empty, your OnPaint function will get
+ // called again. Once OnPaint is called and it returns no pending rects,
+ // all the previously ready rects will be flushed on screen. The exception
+ // is for ready rects that have |flush_now| set to true. These will be
+ // flushed right away.
+ //
+ // Do not call Flush() on the graphics device, this will be done
+ // automatically if you return true from this function since the
+ // PaintManager needs to handle the callback.
+ //
+ // Calling Invalidate/Scroll is not allowed while inside an OnPaint
+ virtual void OnPaint(const std::vector<pp::Rect>& paint_rects,
+ std::vector<ReadyRect>* ready,
+ std::vector<pp::Rect>* pending) = 0;
+ protected:
+ // You shouldn't be doing deleting through this interface.
+ virtual ~Client() {}
+ };
+
+ // The instance is the plugin instance using this paint manager to do its
+ // painting. Painting will automatically go to this instance and you don't
+ // have to manually bind any device context (this is all handled by the
+ // paint manager).
+ //
+ // The Client is a non-owning pointer and must remain valid (normally the
+ // object implementing the Client interface will own the paint manager).
+ //
+ // The is_always_opaque flag will be passed to the device contexts that this
+ // class creates. Set this to true if your plugin always draws an opaque
+ // image to the device. This is used as a hint to the browser that it does
+ // not need to do alpha blending, which speeds up painting. If you generate
+ // non-opqaue pixels or aren't sure, set this to false for more general
+ // blending.
+ //
+ // If you set is_always_opaque, your alpha channel should always be set to
+ // 0xFF or there may be painting artifacts. Being opaque will allow the
+ // browser to do a memcpy rather than a blend to paint the plugin, and this
+ // means your alpha values will get set on the page backing store. If these
+ // values are incorrect, it could mess up future blending. If you aren't
+ // sure, it is always correct to specify that it it not opaque.
+ //
+ // You will need to call SetSize before this class will do anything. Normally
+ // you do this from the ViewChanged method of your plugin instance.
+ PaintManager(pp::Instance* instance, Client* client, bool is_always_opaque);
+
+ ~PaintManager();
+
+ // Returns the size of the graphics context to allocate for a given plugin
+ // size. We may allocated a slightly larger buffer than required so that we
+ // don't have to resize the context when scrollbars appear/dissapear due to
+ // zooming (which can result in flickering).
+ static pp::Size GetNewContextSize(const pp::Size& current_context_size,
+ const pp::Size& plugin_size);
+
+ // You must call this function before using if you use the 0-arg constructor.
+ // See the constructor for what these arguments mean.
+ void Initialize(pp::Instance* instance, Client* client,
+ bool is_always_opaque);
+
+ // Sets the size of the plugin. If the size is the same as the previous call,
+ // this will be a NOP. If the size has changed, a new device will be
+ // allocated to the given size and a paint to that device will be scheduled.
+ //
+ // This is intended to be called from ViewChanged with the size of the
+ // plugin. Since it tracks the old size and only allocates when the size
+ // changes, you can always call this function without worrying about whether
+ // the size changed or ViewChanged is called for another reason (like the
+ // position changed).
+ void SetSize(const pp::Size& new_size, float new_device_scale);
+
+ // Invalidate the entire plugin.
+ void Invalidate();
+
+ // Invalidate the given rect.
+ void InvalidateRect(const pp::Rect& rect);
+
+ // The given rect should be scrolled by the given amounts.
+ void ScrollRect(const pp::Rect& clip_rect, const pp::Point& amount);
+
+ // Returns the size of the graphics context for the next paint operation.
+ // This is the pending size if a resize is pending (the plugin has called
+ // SetSize but we haven't actually painted it yet), or the current size of
+ // no resize is pending.
+ pp::Size GetEffectiveSize() const;
+ float GetEffectiveDeviceScale() const;
+
+ private:
+ // Disallow copy and assign (these are unimplemented).
+ PaintManager(const PaintManager&);
+ PaintManager& operator=(const PaintManager&);
+
+ // Makes sure there is a callback that will trigger a paint at a later time.
+ // This will be either a Flush callback telling us we're allowed to generate
+ // more data, or, if there's no flush callback pending, a manual call back
+ // to the message loop via ExecuteOnMainThread.
+ void EnsureCallbackPending();
+
+ // Does the client paint and executes a Flush if necessary.
+ void DoPaint();
+
+ // Callback for asynchronous completion of Flush.
+ void OnFlushComplete(int32_t);
+
+ // Callback for manual scheduling of paints when there is no flush callback
+ // pending.
+ void OnManualCallbackComplete(int32_t);
+
+ pp::Instance* instance_;
+
+ // Non-owning pointer. See the constructor.
+ Client* client_;
+
+ bool is_always_opaque_;
+
+ pp::CompletionCallbackFactory<PaintManager> callback_factory_;
+
+ // This graphics device will be is_null() if no graphics has been manually
+ // set yet.
+ pp::Graphics2D graphics_;
+
+ PaintAggregator aggregator_;
+
+ // See comment for EnsureCallbackPending for more on how these work.
+ bool manual_callback_pending_;
+ bool flush_pending_;
+
+ // When we get a resize, we don't bind right away (see SetSize). The
+ // has_pending_resize_ tells us that we need to do a resize for the next
+ // paint operation. When true, the new size is in pending_size_.
+ bool has_pending_resize_;
+ bool graphics_need_to_be_bound_;
+ pp::Size pending_size_;
+ pp::Size plugin_size_;
+ float pending_device_scale_;
+ float device_scale_;
+
+ // True iff we're in the middle of a paint.
+ bool in_paint_;
+
+ // True if we haven't painted the plugin viewport yet.
+ bool first_paint_;
+
+ // True when the view size just changed and we're waiting for a paint.
+ bool view_size_changed_waiting_for_paint_;
+};
+
+#endif // PDF_PAINT_MANAGER_H_