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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#ifndef XFA_FXGRAPHICS_CFX_COLOR_H_
#define XFA_FXGRAPHICS_CFX_COLOR_H_
#include "core/fxge/include/fx_dib.h"
#include "xfa/fxgraphics/include/cfx_graphics.h"
class CFX_Pattern;
class CFX_Shading;
enum { FX_COLOR_None = 0, FX_COLOR_Solid, FX_COLOR_Pattern, FX_COLOR_Shading };
class CFX_Color {
public:
CFX_Color();
// TODO(weili): Remove implicit conversions. Make this explicit.
CFX_Color(const FX_ARGB argb);
explicit CFX_Color(CFX_Pattern* pattern, const FX_ARGB argb = 0x0);
explicit CFX_Color(CFX_Shading* shading);
virtual ~CFX_Color();
FWL_Error Set(const FX_ARGB argb);
FWL_Error Set(CFX_Pattern* pattern, const FX_ARGB argb = 0x0);
FWL_Error Set(CFX_Shading* shading);
private:
friend class CFX_Graphics;
int32_t m_type;
union {
struct {
FX_ARGB argb;
CFX_Pattern* pattern;
} m_info;
CFX_Shading* m_shading;
};
};
#endif // XFA_FXGRAPHICS_CFX_COLOR_H_
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