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// Copyright 2016 PDFium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
#include "xfa/fxgraphics/cxfa_gecolor.h"
CXFA_GEColor::CXFA_GEColor() : m_type(Invalid) {}
CXFA_GEColor::CXFA_GEColor(const FX_ARGB argb) : m_type(Solid), m_argb(argb) {
m_pointer.pattern = nullptr;
}
CXFA_GEColor::CXFA_GEColor(CXFA_GEPattern* pattern, const FX_ARGB argb)
: m_type(Pattern), m_argb(argb) {
m_pointer.pattern = pattern;
}
CXFA_GEColor::CXFA_GEColor(CXFA_GEShading* shading)
: m_type(Shading), m_argb(0) {
m_pointer.shading = shading;
}
CXFA_GEColor::~CXFA_GEColor() {}
CXFA_GEColor& CXFA_GEColor::operator=(const CXFA_GEColor& that) {
if (this != &that) {
m_type = that.m_type;
switch (m_type) {
case Solid:
m_argb = that.m_argb;
m_pointer.pattern = nullptr;
break;
case Pattern:
m_argb = that.m_argb;
m_pointer.pattern = that.m_pointer.pattern;
break;
case Shading:
m_argb = 0;
m_pointer.shading = that.m_pointer.shading;
break;
default:
break;
}
}
return *this;
}
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