1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
/*
* Copyright (C) 2018 Iru Cai <mytbk920423@gmail.com>
* SPDX-License-Identifier: GPL-3.0-or-later
*/
#include <stdlib.h>
#include <string.h>
#include "data_struct.h"
static inline void mem_copy_words(void *dst, void *src, size_t n)
{
memcpy(dst, src, n*2);
}
struct st * allocate_some_struct(int a1, int a2, int a3, int a4)
{
struct st * newst = (struct st *)malloc(a1 * a2 * 2 + 12);
newst->f0 = a1;
newst->f2 = a2;
newst->f4 = a3;
newst->f6 = a4;
newst->f8 = newst->data;
}
/* this function looks buggy and can crash the game */
struct st * fcn_00451a97(struct st *a1, struct st *a2, int a3, int a4, int a5, int a6)
{
if (a2 == NULL) {
a2 = malloc(a5 * a6 * 2 + 12);
}
a2->f0 = a5; /* number of words(16b) per block? */
a2->f2 = a6; /* number of blocks? */
a2->f4 = a2->f6 = 0;
a2->f8 = a2->data;
int16_t *ebx = &a1->f8[a1->f0 * a4 + a3];
int16_t *esi = a2->f8;
for (int i = 0; i < a6; i++) {
mem_copy_words(esi, ebx, a5); /* copy a5 words(16b) from ebx to esi */
esi = &esi[a5];
ebx = &ebx[a1->f0];
}
return a2;
}
|