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+//
+// This file contains a 'Sample Driver' and is licensed as such
+// under the terms of your license agreement with Intel or your
+// vendor. This file may be modified by the user, subject to
+// the additional terms of the license agreement
+//
+/*++
+
+Copyright (c) 1999 - 2006 Intel Corporation. All rights reserved
+This software and associated documentation (if any) is furnished
+under a license and may only be used or copied in accordance
+with the terms of the license. Except as permitted by such
+license, no part of this software or documentation may be
+reproduced, stored in a retrieval system, or transmitted in any
+form or by any means without the express written consent of
+Intel Corporation.
+
+Module Name:
+
+ VesaBiosExtensions.h
+
+Abstract:
+
+Revision History
+
+--*/
+
+#ifndef _VESA_BIOS_EXTENSIONS_H
+#define _VESA_BIOS_EXTENSIONS_H
+
+//
+// Turn on byte packing of data structures
+//
+#pragma pack(1)
+//
+// VESA BIOS Extensions status codes
+//
+#define VESA_BIOS_EXTENSIONS_STATUS_SUCCESS 0x004f
+
+//
+// VESA BIOS Extensions Services
+//
+#define VESA_BIOS_EXTENSIONS_RETURN_CONTROLLER_INFORMATION 0x4f00
+
+/*++
+
+ Routine Description:
+ Function 00 : Return Controller Information
+
+ Arguments:
+ Inputs:
+ AX = 0x4f00
+ ES:DI = Pointer to buffer to place VESA_BIOS_EXTENSIONS_INFORMATION_BLOCK structure
+ Outputs:
+ AX = Return Status
+
+--*/
+#define VESA_BIOS_EXTENSIONS_RETURN_MODE_INFORMATION 0x4f01
+
+/*++
+
+ Routine Description:
+ Function 01 : Return Mode Information
+
+ Arguments:
+ Inputs:
+ AX = 0x4f01
+ CX = Mode Number
+ ES:DI = Pointer to buffer to place VESA_BIOS_EXTENSIONS_MODE_INFORMATION_BLOCK structure
+ Outputs:
+ AX = Return Status
+
+--*/
+#define VESA_BIOS_EXTENSIONS_SET_MODE 0x4f02
+
+/*++
+
+ Routine Description:
+ Function 02 : Set Mode
+
+ Arguments:
+ Inputs:
+ AX = 0x4f02
+ BX = Desired mode to set
+ D0-D8 = Mode Number
+ D9-D10 = Reserved (must be 0)
+ D11 = 0 - Use current default refresh rate
+ = 1 - Use user specfieid CRTC values for refresh rate
+ D12-D13 = Reserved (must be 0)
+ D14 = 0 - Use windowed frame buffer model
+ = 1 - Use linear/flat frame buffer model
+ D15 = 0 - Clear display memory
+ = 1 - Don't clear display memory
+ ES:DI = Pointer to buffer to the VESA_BIOS_EXTENSIONS_CRTC_INFORMATION_BLOCK structure
+ Outputs:
+ AX = Return Status
+
+--*/
+#define VESA_BIOS_EXTENSIONS_RETURN_CURRENT_MODE 0x4f03
+
+/*++
+
+ Routine Description:
+ Function 03 : Return Current Mode
+
+ Arguments:
+ Inputs:
+ AX = 0x4f03
+ Outputs:
+ AX = Return Status
+ BX = Current mode
+ D0-D13 = Mode Number
+ D14 = 0 - Windowed frame buffer model
+ = 1 - Linear/flat frame buffer model
+ D15 = 0 - Memory cleared at last mode set
+ = 1 - Memory not cleared at last mode set
+
+--*/
+#define VESA_BIOS_EXTENSIONS_SAVE_RESTORE_STATE 0x4f04
+
+/*++
+
+ Routine Description:
+ Function 04 : Save/Restore State
+
+ Arguments:
+ Inputs:
+ AX = 0x4f03
+ DL = 0x00 - Return Save/Restore State buffer size
+ = 0x01 - Save State
+ = 0x02 - Restore State
+ CX = Requested Status
+ D0 = Save/Restore controller hardware state
+ D1 = Save/Restore BIOS data state
+ D2 = Save/Restore DAC state
+ D3 = Save/Restore Regsiter state
+ ES:BX = Pointer to buffer if DL=1 or DL=2
+ Outputs:
+ AX = Return Status
+ BX = Number of 64 byte blocks to hold the state buffer if DL=0
+
+--*/
+#define VESA_BIOS_EXTENSIONS_EDID 0x4f15
+
+/*++
+
+ Routine Description:
+ Function 15 : implement VBE/DDC service
+
+ Arguments:
+ Inputs:
+ AX = 0x4f15
+ BL = 0x00 - Report VBE/DDC Capabilities
+ CX = 0x00 - Controller unit number (00 = primary controller)
+ ES:DI = Null pointer, must be 0:0 in version 1.0
+ Outputs:
+ AX = Return Status
+ BH = Approx. time in seconds, rounded up, to transfer one EDID block(128 bytes)
+ BL = DDC level supported
+ D0 = 0 DDC1 not supported
+ = 1 DDC1 supported
+ D1 = 0 DDC2 not supported
+ = 1 DDC2 supported
+ D2 = 0 Screen not blanked during data transfer
+ = 1 Screen blanked during data transfer
+
+ Inputs:
+ AX = 0x4f15
+ BL = 0x01 - Read EDID
+ CX = 0x00 - Controller unit number (00 = primary controller)
+ DX = 0x00 - EDID block number
+ ES:DI = Pointer to buffer in which the EDID block is returned
+ Outputs:
+ AX = Return Status
+--*/
+
+//
+// Timing data from EDID data block
+//
+#define VESA_BIOS_EXTENSIONS_EDID_BLOCK_SIZE 128
+#define VESA_BIOS_EXTENSIONS_EDID_ESTABLISHED_TIMING_MAX_NUMBER 17
+
+typedef struct {
+ UINT16 HorizontalResolution;
+ UINT16 VerticalResolution;
+ UINT16 RefreshRate;
+} VESA_BIOS_EXTENSIONS_EDID_TIMING;
+
+typedef struct {
+ UINT32 ValidNumber;
+ UINT32 Key[VESA_BIOS_EXTENSIONS_EDID_ESTABLISHED_TIMING_MAX_NUMBER];
+} VESA_BIOS_EXTENSIONS_VALID_EDID_TIMING;
+
+typedef struct {
+ UINT8 Header[8]; //EDID header "00 FF FF FF FF FF FF 00"
+ UINT16 ManufactureName; //EISA 3-character ID
+ UINT16 ProductCode; //Vendor assigned code
+ UINT32 SerialNumber; //32-bit serial number
+ UINT8 WeekOfManufacture; //Week number
+ UINT8 YearOfManufacture; //Year
+ UINT8 EdidVersion; //EDID Structure Version
+ UINT8 EdidRevision; //EDID Structure Revision
+ UINT8 VideoInputDefinition;
+ UINT8 MaxHorizontalImageSize; //cm
+ UINT8 MaxVerticalImageSize; //cm
+ UINT8 DisplayTransferCharacteristic;
+ UINT8 FeatureSupport;
+ UINT8 RedGreenLowBits; //Rx1 Rx0 Ry1 Ry0 Gx1 Gx0 Gy1Gy0
+ UINT8 BlueWhiteLowBits; //Bx1 Bx0 By1 By0 Wx1 Wx0 Wy1 Wy0
+ UINT8 RedX; //Red-x Bits 9 - 2
+ UINT8 RedY; //Red-y Bits 9 - 2
+ UINT8 GreenX; //Green-x Bits 9 - 2
+ UINT8 GreenY; //Green-y Bits 9 - 2
+ UINT8 BlueX; //Blue-x Bits 9 - 2
+ UINT8 BlueY; //Blue-y Bits 9 - 2
+ UINT8 WhiteX; //White-x Bits 9 - 2
+ UINT8 WhiteY; //White-x Bits 9 - 2
+ UINT8 EstablishedTimings[3];
+ UINT8 StandardTimingIdentification[16];
+ UINT8 DetailedTimingDescriptions[72];
+ UINT8 ExtensionFlag; //Number of (optional) 128-byte EDID extension blocks to follow
+ UINT8 Checksum;
+} VESA_BIOS_EXTENSIONS_EDID_DATA_BLOCK;
+
+//
+// Super VGA Information Block
+//
+typedef struct {
+ UINT32 VESASignature; // 'VESA' 4 byte signature
+ UINT16 VESAVersion; // VBE version number
+ UINT32 OEMStringPtr; // Pointer to OEM string
+ UINT32 Capabilities; // Capabilities of video card
+ UINT32 VideoModePtr; // Pointer to an array of 16-bit supported modes values terminated by 0xFFFF
+ UINT16 TotalMemory; // Number of 64kb memory blocks
+ UINT16 OemSoftwareRev; // VBE implementation Software revision
+ UINT32 OemVendorNamePtr; // VbeFarPtr to Vendor Name String
+ UINT32 OemProductNamePtr; // VbeFarPtr to Product Name String
+ UINT32 OemProductRevPtr; // VbeFarPtr to Product Revision String
+ UINT8 Reserved[222]; // Reserved for VBE implementation scratch area
+ UINT8 OemData[256]; // Data area for OEM strings. Pad to 512 byte block size
+} VESA_BIOS_EXTENSIONS_INFORMATION_BLOCK;
+
+//
+// Super VGA Information Block VESASignature values
+//
+#define VESA_BIOS_EXTENSIONS_VESA_SIGNATURE EFI_SIGNATURE_32 ('V', 'E', 'S', 'A')
+#define VESA_BIOS_EXTENSIONS_VBE2_SIGNATURE EFI_SIGNATURE_32 ('V', 'B', 'E', '2')
+
+//
+// Super VGA Information Block VESAVersion values
+//
+#define VESA_BIOS_EXTENSIONS_VERSION_1_2 0x0102
+#define VESA_BIOS_EXTENSIONS_VERSION_2_0 0x0200
+#define VESA_BIOS_EXTENSIONS_VERSION_3_0 0x0300
+
+//
+// Super VGA Information Block Capabilities field bit defintions
+//
+#define VESA_BIOS_EXTENSIONS_CAPABILITY_8_BIT_DAC 0x01 // 0: DAC width is fixed at 6 bits/color
+// 1: DAC width switchable to 8 bits/color
+//
+#define VESA_BIOS_EXTENSIONS_CAPABILITY_NOT_VGA 0x02 // 0: Controller is VGA compatible
+// 1: Controller is not VGA compatible
+//
+#define VESA_BIOS_EXTENSIONS_CAPABILITY_NOT_NORMAL_RAMDAC 0x04 // 0: Normal RAMDAC operation
+// 1: Use blank bit in function 9 to program RAMDAC
+//
+#define VESA_BIOS_EXTENSIONS_CAPABILITY_STEREOSCOPIC 0x08 // 0: No hardware stereoscopic signal support
+// 1: Hardware stereoscopic signal support
+//
+#define VESA_BIOS_EXTENSIONS_CAPABILITY_VESA_EVC 0x10 // 0: Stero signaling supported via external VESA stereo connector
+// 1: Stero signaling supported via VESA EVC connector
+//
+// Super VGA mode number bite field definitions
+//
+#define VESA_BIOS_EXTENSIONS_MODE_NUMBER_VESA 0x0100 // 0: Not a VESA defined VBE mode
+// 1: A VESA defined VBE mode
+//
+#define VESA_BIOS_EXTENSIONS_MODE_NUMBER_REFRESH_CONTROL_USER 0x0800 // 0: Use current BIOS default referesh rate
+// 1: Use the user specified CRTC values for refresh rate
+//
+#define VESA_BIOS_EXTENSIONS_MODE_NUMBER_LINEAR_FRAME_BUFFER 0x4000 // 0: Use a banked/windowed frame buffer
+// 1: Use a linear/flat frame buffer
+//
+#define VESA_BIOS_EXTENSIONS_MODE_NUMBER_PRESERVE_MEMORY 0x8000 // 0: Clear display memory
+// 1: Preseve display memory
+//
+// Super VGA Information Block mode list terminator value
+//
+#define VESA_BIOS_EXTENSIONS_END_OF_MODE_LIST 0xffff
+
+//
+// Window Function
+//
+typedef
+VOID
+(*VESA_BIOS_EXTENSIONS_WINDOW_FUNCTION) (
+ VOID
+ );
+
+//
+// Super VGA Mode Information Block
+//
+typedef struct {
+ //
+ // Manadory fields for all VESA Bios Extensions revisions
+ //
+ UINT16 ModeAttributes; // Mode attributes
+ UINT8 WinAAttributes; // Window A attributes
+ UINT8 WinBAttributes; // Window B attributes
+ UINT16 WinGranularity; // Window granularity in k
+ UINT16 WinSize; // Window size in k
+ UINT16 WinASegment; // Window A segment
+ UINT16 WinBSegment; // Window B segment
+ UINT32 WindowFunction; // Pointer to window function
+ UINT16 BytesPerScanLine; // Bytes per scanline
+ //
+ // Manadory fields for VESA Bios Extensions 1.2 and above
+ //
+ UINT16 XResolution; // Horizontal resolution
+ UINT16 YResolution; // Vertical resolution
+ UINT8 XCharSize; // Character cell width
+ UINT8 YCharSize; // Character cell height
+ UINT8 NumberOfPlanes; // Number of memory planes
+ UINT8 BitsPerPixel; // Bits per pixel
+ UINT8 NumberOfBanks; // Number of CGA style banks
+ UINT8 MemoryModel; // Memory model type
+ UINT8 BankSize; // Size of CGA style banks
+ UINT8 NumberOfImagePages; // Number of images pages
+ UINT8 Reserved1; // Reserved
+ UINT8 RedMaskSize; // Size of direct color red mask
+ UINT8 RedFieldPosition; // Bit posn of lsb of red mask
+ UINT8 GreenMaskSize; // Size of direct color green mask
+ UINT8 GreenFieldPosition; // Bit posn of lsb of green mask
+ UINT8 BlueMaskSize; // Size of direct color blue mask
+ UINT8 BlueFieldPosition; // Bit posn of lsb of blue mask
+ UINT8 RsvdMaskSize; // Size of direct color res mask
+ UINT8 RsvdFieldPosition; // Bit posn of lsb of res mask
+ UINT8 DirectColorModeInfo; // Direct color mode attributes
+ //
+ // Manadory fields for VESA Bios Extensions 2.0 and above
+ //
+ UINT32 PhysBasePtr; // Physical Address for flat memory frame buffer
+ UINT32 Reserved2; // Reserved
+ UINT16 Reserved3; // Reserved
+ //
+ // Manadory fields for VESA Bios Extensions 3.0 and above
+ //
+ UINT16 LinBytesPerScanLine; // Bytes/scan line for linear modes
+ UINT8 BnkNumberOfImagePages; // Number of images for banked modes
+ UINT8 LinNumberOfImagePages; // Number of images for linear modes
+ UINT8 LinRedMaskSize; // Size of direct color red mask (linear mode)
+ UINT8 LinRedFieldPosition; // Bit posiiton of lsb of red mask (linear modes)
+ UINT8 LinGreenMaskSize; // Size of direct color green mask (linear mode)
+ UINT8 LinGreenFieldPosition; // Bit posiiton of lsb of green mask (linear modes)
+ UINT8 LinBlueMaskSize; // Size of direct color blue mask (linear mode)
+ UINT8 LinBlueFieldPosition; // Bit posiiton of lsb of blue mask (linear modes)
+ UINT8 LinRsvdMaskSize; // Size of direct color reserved mask (linear mode)
+ UINT8 LinRsvdFieldPosition; // Bit posiiton of lsb of reserved mask (linear modes)
+ UINT32 MaxPixelClock; // Maximum pixel clock (in Hz) for graphics mode
+ UINT8 Pad[190]; // Pad to 256 byte block size
+} VESA_BIOS_EXTENSIONS_MODE_INFORMATION_BLOCK;
+
+//
+// Super VGA Mode Information Block ModeAttributes field bit defintions
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_HARDWARE 0x0001 // 0: Mode not supported in handware
+// 1: Mode supported in handware
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_TTY 0x0004 // 0: TTY Output functions not supported by BIOS
+// 1: TTY Output functions supported by BIOS
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_COLOR 0x0008 // 0: Monochrome mode
+// 1: Color mode
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_GRAPHICS 0x0010 // 0: Text mode
+// 1: Graphics mode
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_NOT_VGA 0x0020 // 0: VGA compatible mode
+// 1: Not a VGA compatible mode
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_NOT_WINDOWED 0x0040 // 0: VGA compatible windowed memory mode
+// 1: Not a VGA compatible windowed memory mode
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_LINEAR_FRAME_BUFFER 0x0080 // 0: No linear fram buffer mode available
+// 1: Linear frame buffer mode available
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_DOUBLE_SCAN 0x0100 // 0: No double scan mode available
+// 1: Double scan mode available
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_INTERLACED 0x0200 // 0: No interlaced mode is available
+// 1: Interlaced mode is available
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_NO_TRIPPLE_BUFFER 0x0400 // 0: No hardware triple buffer mode support available
+// 1: Hardware triple buffer mode support available
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_STEREOSCOPIC 0x0800 // 0: No hardware steroscopic display support
+// 1: Hardware steroscopic display support
+//
+#define VESA_BIOS_EXTENSIONS_MODE_ATTRIBUTE_DUAL_DISPLAY 0x1000 // 0: No dual display start address support
+// 1: Dual display start address support
+//
+// Super VGA Mode Information Block WinAAttribite/WinBAttributes field bit defintions
+//
+#define VESA_BIOS_EXTENSIONS_WINX_ATTRIBUTE_RELOCATABLE 0x01 // 0: Single non-relocatable window only
+// 1: Relocatable window(s) are supported
+//
+#define VESA_BIOS_EXTENSIONS_WINX_ATTRIBUTE_READABLE 0x02 // 0: Window is not readable
+// 1: Window is readable
+//
+#define VESA_BIOS_EXTENSIONS_WINX_ATTRIBUTE_WRITABLE 0x04 // 0: Window is not writable
+// 1: Window is writable
+//
+// Super VGA Mode Information Block DirectColorMode field bit defintions
+//
+#define VESA_BIOS_EXTENSIONS_DIRECT_COLOR_MODE_PROG_COLOR_RAMP 0x01 // 0: Color ram is fixed
+// 1: Color ramp is programmable
+//
+#define VESA_BIOS_EXTENSIONS_DIRECT_COLOR_MODE_RSVD_USABLE 0x02 // 0: Bits in Rsvd field are reserved
+// 1: Bits in Rsdv field are usable
+//
+// Super VGA Memory Models
+//
+typedef enum {
+ memPL = 3, // Planar memory model
+ memPK = 4, // Packed pixel memory model
+ memRGB= 6, // Direct color RGB memory model
+ memYUV= 7, // Direct color YUV memory model
+} VESA_BIOS_EXTENSIONS_MEMORY_MODELS;
+
+//
+// Super VGA CRTC Information Block
+//
+typedef struct {
+ UINT16 HorizontalTotal; // Horizontal total in pixels
+ UINT16 HorizontalSyncStart; // Horizontal sync start in pixels
+ UINT16 HorizontalSyncEnd; // Horizontal sync end in pixels
+ UINT16 VericalTotal; // Vertical total in pixels
+ UINT16 VericalSyncStart; // Vertical sync start in pixels
+ UINT16 VericalSyncEnd; // Vertical sync end in pixels
+ UINT8 Flags; // Flags (Interlaced/DoubleScan/etc).
+ UINT32 PixelClock; // Pixel clock in units of Hz
+ UINT16 RefreshRate; // Refresh rate in units of 0.01 Hz
+ UINT8 Reserved[40]; // Pad
+} VESA_BIOS_EXTENSIONS_CRTC_INFORMATION_BLOCK;
+
+#define VESA_BIOS_EXTENSIONS_CRTC_FLAGS_DOUBLE_SCAN 0x01 // 0: Graphics mode is not souble scanned
+// 1: Graphics mode is double scanned
+//
+#define VESA_BIOS_EXTENSIONS_CRTC_FLAGSINTERLACED 0x02 // 0: Graphics mode is not interlaced
+// 1: Graphics mode is interlaced
+//
+#define VESA_BIOS_EXTENSIONS_CRTC_HORIZONTAL_SYNC_NEGATIVE 0x04 // 0: Horizontal sync polarity is positive(+)
+// 0: Horizontal sync polarity is negative(-)
+//
+#define VESA_BIOS_EXTENSIONS_CRTC_VERITICAL_SYNC_NEGATIVE 0x08 // 0: Verical sync polarity is positive(+)
+// 0: Verical sync polarity is negative(-)
+//
+// Turn off byte packing of data structures
+//
+#pragma pack()
+
+#endif