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authorRobin Watts <robin.watts@artifex.com>2013-04-19 11:40:41 +0100
committerRobin Watts <robin.watts@artifex.com>2013-04-19 11:41:41 +0100
commit2c21f997dde72ca7610f73f58bcbbd88ef7e3270 (patch)
tree1884eedc6c9a9910799f3d3b539cc17c82c61f0f /fitz/res_shade.c
parentb054f9d0764f38f576fff63bf61488d1de37a447 (diff)
downloadmupdf-2c21f997dde72ca7610f73f58bcbbd88ef7e3270.tar.xz
Rename internal mesh processing functions.
Be more consistent. No user visible changes.
Diffstat (limited to 'fitz/res_shade.c')
-rw-r--r--fitz/res_shade.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/fitz/res_shade.c b/fitz/res_shade.c
index 4c76a538..ae024073 100644
--- a/fitz/res_shade.c
+++ b/fitz/res_shade.c
@@ -16,7 +16,7 @@ paint_quad(fz_mesh_processor *painter, fz_vertex *v0, fz_vertex *v1, fz_vertex *
}
static void
-fz_mesh_type1_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
+fz_process_mesh_type1(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
{
float *p = shade->u.f.fn_vals;
int xdivs = shade->u.f.xdivs;
@@ -80,7 +80,7 @@ fz_point_on_circle(fz_point p, float r, float theta)
}
static void
-fz_mesh_type2_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
+fz_process_mesh_type2(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
{
fz_point p0, p1, dir;
fz_vertex v0, v1, v2, v3;
@@ -194,7 +194,7 @@ fz_paint_annulus(const fz_matrix *ctm,
}
static void
-fz_mesh_type3_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
+fz_process_mesh_type3(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
{
fz_point p0, p1;
float r0, r1;
@@ -248,7 +248,7 @@ static inline float read_sample(fz_stream *stream, int bits, float min, float ma
}
static void
-fz_mesh_type4_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
+fz_process_mesh_type4(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
{
fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer);
fz_vertex v[4];
@@ -326,7 +326,7 @@ fz_mesh_type4_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz
}
static void
-fz_mesh_type5_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
+fz_process_mesh_type5(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
{
fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer);
fz_vertex *buf = NULL;
@@ -643,7 +643,7 @@ make_tensor_patch(tensor_patch *p, int type, fz_point *pt)
#define SUBDIV 3 /* how many levels to subdivide patches */
static void
-fz_mesh_type6_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
+fz_process_mesh_type6(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
{
fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer);
float color_storage[2][4][FZ_MAX_COLORS];
@@ -757,7 +757,7 @@ fz_mesh_type6_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz
}
static void
-fz_mesh_type7_process(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
+fz_process_mesh_type7(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm, fz_mesh_processor *painter)
{
fz_stream *stream = fz_open_compressed_buffer(ctx, shade->buffer);
int bpflag = shade->u.m.bpflag;
@@ -882,19 +882,19 @@ fz_process_mesh(fz_context *ctx, fz_shade *shade, const fz_matrix *ctm,
painter.ncomp = (shade->use_function > 0 ? 1 : shade->colorspace->n);
if (shade->type == FZ_FUNCTION_BASED)
- fz_mesh_type1_process(ctx, shade, ctm, &painter);
+ fz_process_mesh_type1(ctx, shade, ctm, &painter);
else if (shade->type == FZ_LINEAR)
- fz_mesh_type2_process(ctx, shade, ctm, &painter);
+ fz_process_mesh_type2(ctx, shade, ctm, &painter);
else if (shade->type == FZ_RADIAL)
- fz_mesh_type3_process(ctx, shade, ctm, &painter);
+ fz_process_mesh_type3(ctx, shade, ctm, &painter);
else if (shade->type == FZ_MESH_TYPE4)
- fz_mesh_type4_process(ctx, shade, ctm, &painter);
+ fz_process_mesh_type4(ctx, shade, ctm, &painter);
else if (shade->type == FZ_MESH_TYPE5)
- fz_mesh_type5_process(ctx, shade, ctm, &painter);
+ fz_process_mesh_type5(ctx, shade, ctm, &painter);
else if (shade->type == FZ_MESH_TYPE6)
- fz_mesh_type6_process(ctx, shade, ctm, &painter);
+ fz_process_mesh_type6(ctx, shade, ctm, &painter);
else if (shade->type == FZ_MESH_TYPE7)
- fz_mesh_type7_process(ctx, shade, ctm, &painter);
+ fz_process_mesh_type7(ctx, shade, ctm, &painter);
else
fz_throw(ctx, "Unexpected mesh type %d\n", shade->type);
}