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authorTor Andersson <tor.andersson@artifex.com>2016-02-22 14:18:05 +0100
committerTor Andersson <tor.andersson@artifex.com>2016-02-22 14:30:36 +0100
commitad8a5680e6d3fd1ad77ae2c1a3d38ebe2042f2cb (patch)
treed7da3d8e161086470a3e3238fe7ac650eb8e44a4 /source/fitz/device.c
parent35a0cb70629c57eb94cb99fec83f994d3d496a7b (diff)
downloadmupdf-ad8a5680e6d3fd1ad77ae2c1a3d38ebe2042f2cb.tar.xz
Drop const from fz_shade.
Shading objects are immutable and opaque once constructed. Therefore there is no need for the const keyword.
Diffstat (limited to 'source/fitz/device.c')
-rw-r--r--source/fitz/device.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/fitz/device.c b/source/fitz/device.c
index 8913cdb2..ae5b9f24 100644
--- a/source/fitz/device.c
+++ b/source/fitz/device.c
@@ -261,7 +261,7 @@ fz_pop_clip(fz_context *ctx, fz_device *dev)
}
void
-fz_fill_shade(fz_context *ctx, fz_device *dev, const fz_shade *shade, const fz_matrix *ctm, float alpha)
+fz_fill_shade(fz_context *ctx, fz_device *dev, fz_shade *shade, const fz_matrix *ctm, float alpha)
{
if (dev->error_depth)
return;