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-rw-r--r--Compute-Class-Methods/cl50c0.h741
-rw-r--r--Compute-Class-Methods/cl85c0.h747
-rw-r--r--Compute-Class-Methods/cl90c0.h1033
-rw-r--r--Compute-Class-Methods/cl91c0.h1049
-rw-r--r--Compute-Class-Methods/cla0c0.h836
-rw-r--r--Compute-Class-Methods/cla1c0.h866
-rw-r--r--Compute-Class-Methods/clb0c0.h931
-rw-r--r--Compute-Class-Methods/clb1c0.h968
-rw-r--r--Compute-Class-Methods/clc0c0.h1006
-rw-r--r--Compute-Class-Methods/clc1c0.h1026
-rw-r--r--Compute-Class-Methods/clc3c0.h912
-rw-r--r--Compute-Class-Methods/clc5c0.h942
-rw-r--r--Compute-Class-Methods/index.html18
13 files changed, 0 insertions, 11075 deletions
diff --git a/Compute-Class-Methods/cl50c0.h b/Compute-Class-Methods/cl50c0.h
deleted file mode 100644
index e22fed8..0000000
--- a/Compute-Class-Methods/cl50c0.h
+++ /dev/null
@@ -1,741 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_nv50_compute_h_
-#define _cl_nv50_compute_h_
-
-/* This file is generated - do not edit. */
-
-#include "nvtypes.h"
-
-#define NV50_COMPUTE 0x50C0
-
-typedef volatile struct _cl50c0_tag0 {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 Notify;
- NvU32 Reserved_0x108[0x2];
- NvU32 WaitForIdle;
- NvU32 Reserved_0x114[0xB];
- NvU32 PmTrigger;
- NvU32 Reserved_0x144[0xF];
- NvU32 SetContextDmaNotify;
- NvU32 Reserved_0x184[0x7];
- NvU32 SetCtxDmaGlobalMem;
- NvU32 SetCtxDmaSemaphore;
- NvU32 Reserved_0x1A8[0x4];
- NvU32 SetCtxDmaShaderThreadMemory;
- NvU32 SetCtxDmaShaderThreadStack;
- NvU32 SetCtxDmaShaderProgram;
- NvU32 SetCtxDmaTextureSampler;
- NvU32 SetCtxDmaTextureHeaders;
- NvU32 SetCtxDmaTexture;
- NvU32 Reserved_0x1D0[0xC];
- struct {
- NvU32 Control;
- NvU32 QuerySessionKey;
- NvU32 GetSessionKey;
- NvU32 SetEncryption;
- } Decryption[0x1];
- NvU32 SetCtaProgramA;
- NvU32 SetCtaProgramB;
- NvU32 SetShaderThreadStackA;
- NvU32 SetShaderThreadStackB;
- NvU32 SetShaderThreadStackC;
- NvU32 SetApiCallLimit;
- NvU32 SetShaderL1CacheControl;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 LoadConstantSelector;
- NvU32 LoadConstant[0x10];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 Reserved_0x284[0x1];
- NvU32 SetSmTimeoutInterval;
- NvU32 TestForCompute;
- NvU32 SetShaderScheduling;
- NvU32 SetShaderThreadMemoryA;
- NvU32 SetShaderThreadMemoryB;
- NvU32 SetShaderThreadMemoryC;
- NvU32 SetWorkDistribution;
- NvU32 LoadConstantBufferTableA;
- NvU32 LoadConstantBufferTableB;
- NvU32 LoadConstantBufferTableC;
- NvU32 SetShaderErrorTrapControl;
- NvU32 SetCtaResourceAllocation;
- NvU32 SetCtaThreadControl;
- NvU32 SetPhaseIdControl;
- NvU32 SetCtaRegisterCount;
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 SetShaderPerformanceCounterValue[0x4];
- NvU32 SetShaderPerformanceCounterControl[0x4];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 ResetCtaTrackingRam;
- NvU32 Initialize;
- NvU32 SetShaderThreadMemoryThrottle;
- NvU32 SetShaderThreadMemoryThrottleControl;
- NvU32 SetShaderThreadStackThrottle;
- NvU32 SetShaderThreadStackThrottleControl;
- NvU32 PrefetchShaderInstructions;
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 SetLaunchEnableA;
- NvU32 SetLaunchEnableB;
- NvU32 SetLaunchEnableC;
- NvU32 SetCubemapAddressModeOverride;
- NvU32 PipeNop;
- NvU32 Reserved_0x334[0x3];
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpare02;
- NvU32 SetSpare03;
- NvU32 Reserved_0x350[0x2];
- NvU32 SetGlobalColorKey;
- NvU32 ResetRefCount;
- NvU32 WaitRefCount;
- NvU32 SetRefCountValue;
- NvU32 Launch;
- NvU32 SetLaunchId;
- NvU32 SetLaunchControl;
- NvU32 SetParameterSize;
- NvU32 SetSamplerBinding;
- NvU32 SetShaderControl;
- NvU32 InvalidateShaderCache;
- NvU32 SetRasterControl;
- NvU32 SetCtaFlags;
- NvU32 Reserved_0x38C[0x6];
- NvU32 SetCtaRasterSize;
- NvU32 SetCtaGrfSize;
- NvU32 SetCtaThreadDimensionA;
- NvU32 SetCtaThreadDimensionB;
- NvU32 SetCtaProgramStart;
- NvU32 SetCtaRegisterAllocation;
- NvU32 SetCtaTexture;
- NvU32 BindCtaTextureSampler;
- NvU32 BindCtaTextureHeader;
- NvU32 BindConstantBuffer;
- NvU32 PrefetchTextureSampler;
- NvU32 InvalidateTextureDataCache;
- NvU32 Reserved_0x3D4[0x6];
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x3F0[0x4];
- struct {
- NvU32 A;
- NvU32 B;
- NvU32 Size;
- NvU32 Limit;
- NvU32 Format;
- NvU32 Reserved_0x14[0x3];
- } SetGlobalMem[0x10];
- NvU32 Parameter[0x40];
- NvU32 SetSpareNoop00;
- NvU32 SetSpareNoop01;
- NvU32 SetSpareNoop02;
- NvU32 SetSpareNoop03;
- NvU32 SetSpareNoop04;
- NvU32 SetSpareNoop05;
- NvU32 SetSpareNoop06;
- NvU32 SetSpareNoop07;
- NvU32 SetSpareNoop08;
- NvU32 SetSpareNoop09;
- NvU32 SetSpareNoop10;
- NvU32 SetSpareNoop11;
- NvU32 SetSpareNoop12;
- NvU32 SetSpareNoop13;
- NvU32 SetSpareNoop14;
- NvU32 SetSpareNoop15;
-} nv50_compute_t;
-
-
-#define NV50C0_SET_OBJECT 0x0000
-#define NV50C0_SET_OBJECT_POINTER 15:0
-
-#define NV50C0_NO_OPERATION 0x0100
-#define NV50C0_NO_OPERATION_V 31:0
-
-#define NV50C0_NOTIFY 0x0104
-#define NV50C0_NOTIFY_TYPE 31:0
-#define NV50C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NV50C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NV50C0_WAIT_FOR_IDLE 0x0110
-#define NV50C0_WAIT_FOR_IDLE_V 31:0
-
-#define NV50C0_PM_TRIGGER 0x0140
-#define NV50C0_PM_TRIGGER_V 31:0
-
-#define NV50C0_SET_CONTEXT_DMA_NOTIFY 0x0180
-#define NV50C0_SET_CONTEXT_DMA_NOTIFY_HANDLE 31:0
-
-#define NV50C0_SET_CTX_DMA_GLOBAL_MEM 0x01a0
-#define NV50C0_SET_CTX_DMA_GLOBAL_MEM_HANDLE 31:0
-
-#define NV50C0_SET_CTX_DMA_SEMAPHORE 0x01a4
-#define NV50C0_SET_CTX_DMA_SEMAPHORE_HANDLE 31:0
-
-#define NV50C0_SET_CTX_DMA_SHADER_THREAD_MEMORY 0x01b8
-#define NV50C0_SET_CTX_DMA_SHADER_THREAD_MEMORY_HANDLE 31:0
-
-#define NV50C0_SET_CTX_DMA_SHADER_THREAD_STACK 0x01bc
-#define NV50C0_SET_CTX_DMA_SHADER_THREAD_STACK_HANDLE 31:0
-
-#define NV50C0_SET_CTX_DMA_SHADER_PROGRAM 0x01c0
-#define NV50C0_SET_CTX_DMA_SHADER_PROGRAM_HANDLE 31:0
-
-#define NV50C0_SET_CTX_DMA_TEXTURE_SAMPLER 0x01c4
-#define NV50C0_SET_CTX_DMA_TEXTURE_SAMPLER_HANDLE 31:0
-
-#define NV50C0_SET_CTX_DMA_TEXTURE_HEADERS 0x01c8
-#define NV50C0_SET_CTX_DMA_TEXTURE_HEADERS_HANDLE 31:0
-
-#define NV50C0_SET_CTX_DMA_TEXTURE 0x01cc
-#define NV50C0_SET_CTX_DMA_TEXTURE_HANDLE 31:0
-
-#define NV50C0_DECRYPTION_CONTROL(j) (0x0200+(j)*16)
-#define NV50C0_DECRYPTION_CONTROL_ALGORITHM 15:0
-#define NV50C0_DECRYPTION_CONTROL_ALGORITHM_NV17_COMPATIBLE 0x00000000
-#define NV50C0_DECRYPTION_CONTROL_KEY_COUNT 23:16
-
-#define NV50C0_DECRYPTION_QUERY_SESSION_KEY(j) (0x0204+(j)*16)
-#define NV50C0_DECRYPTION_QUERY_SESSION_KEY_V 31:0
-
-#define NV50C0_DECRYPTION_GET_SESSION_KEY(j) (0x0208+(j)*16)
-#define NV50C0_DECRYPTION_GET_SESSION_KEY_V 31:0
-
-#define NV50C0_DECRYPTION_SET_ENCRYPTION(j) (0x020c+(j)*16)
-#define NV50C0_DECRYPTION_SET_ENCRYPTION_V 31:0
-
-#define NV50C0_SET_CTA_PROGRAM_A 0x0210
-#define NV50C0_SET_CTA_PROGRAM_A_OFFSET_UPPER 7:0
-
-#define NV50C0_SET_CTA_PROGRAM_B 0x0214
-#define NV50C0_SET_CTA_PROGRAM_B_OFFSET_LOWER 31:0
-
-#define NV50C0_SET_SHADER_THREAD_STACK_A 0x0218
-#define NV50C0_SET_SHADER_THREAD_STACK_A_OFFSET_UPPER 7:0
-
-#define NV50C0_SET_SHADER_THREAD_STACK_B 0x021c
-#define NV50C0_SET_SHADER_THREAD_STACK_B_OFFSET_LOWER 31:0
-
-#define NV50C0_SET_SHADER_THREAD_STACK_C 0x0220
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE 3:0
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__0 0x00000000
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__1 0x00000001
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__2 0x00000002
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__4 0x00000003
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__8 0x00000004
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__16 0x00000005
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__32 0x00000006
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__64 0x00000007
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__128 0x00000008
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__256 0x00000009
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__512 0x0000000A
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__1024 0x0000000B
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__2048 0x0000000C
-#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__4096 0x0000000D
-
-#define NV50C0_SET_API_CALL_LIMIT 0x0224
-#define NV50C0_SET_API_CALL_LIMIT_CTA 3:0
-#define NV50C0_SET_API_CALL_LIMIT_CTA__0 0x00000000
-#define NV50C0_SET_API_CALL_LIMIT_CTA__1 0x00000001
-#define NV50C0_SET_API_CALL_LIMIT_CTA__2 0x00000002
-#define NV50C0_SET_API_CALL_LIMIT_CTA__4 0x00000003
-#define NV50C0_SET_API_CALL_LIMIT_CTA__8 0x00000004
-#define NV50C0_SET_API_CALL_LIMIT_CTA__16 0x00000005
-#define NV50C0_SET_API_CALL_LIMIT_CTA__32 0x00000006
-#define NV50C0_SET_API_CALL_LIMIT_CTA__64 0x00000007
-#define NV50C0_SET_API_CALL_LIMIT_CTA__128 0x00000008
-#define NV50C0_SET_API_CALL_LIMIT_CTA_NO_CHECK 0x0000000F
-
-#define NV50C0_SET_SHADER_L1_CACHE_CONTROL 0x0228
-#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PIXEL_ASSOCIATIVITY 7:4
-#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_NONPIXEL_ASSOCIATIVITY 11:8
-#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_DCACHE_PIXEL_ASSOCIATIVITY 15:12
-#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_DCACHE_NONPIXEL_ASSOCIATIVITY 19:16
-
-#define NV50C0_SET_TEX_SAMPLER_POOL_A 0x022c
-#define NV50C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
-
-#define NV50C0_SET_TEX_SAMPLER_POOL_B 0x0230
-#define NV50C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NV50C0_SET_TEX_SAMPLER_POOL_C 0x0234
-#define NV50C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NV50C0_LOAD_CONSTANT_SELECTOR 0x0238
-#define NV50C0_LOAD_CONSTANT_SELECTOR_TABLE_INDEX 7:0
-#define NV50C0_LOAD_CONSTANT_SELECTOR_CONSTANT_INDEX 23:8
-
-#define NV50C0_LOAD_CONSTANT(i) (0x023c+(i)*4)
-#define NV50C0_LOAD_CONSTANT_V 31:0
-
-#define NV50C0_INVALIDATE_SAMPLER_CACHE 0x027c
-#define NV50C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NV50C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NV50C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NV50C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x0280
-#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NV50C0_SET_SM_TIMEOUT_INTERVAL 0x0288
-#define NV50C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NV50C0_TEST_FOR_COMPUTE 0x028c
-#define NV50C0_TEST_FOR_COMPUTE_V 31:0
-
-#define NV50C0_SET_SHADER_SCHEDULING 0x0290
-#define NV50C0_SET_SHADER_SCHEDULING_MODE 0:0
-#define NV50C0_SET_SHADER_SCHEDULING_MODE_OLDEST_THREAD_FIRST 0x00000000
-#define NV50C0_SET_SHADER_SCHEDULING_MODE_ROUND_ROBIN 0x00000001
-
-#define NV50C0_SET_SHADER_THREAD_MEMORY_A 0x0294
-#define NV50C0_SET_SHADER_THREAD_MEMORY_A_OFFSET_UPPER 7:0
-
-#define NV50C0_SET_SHADER_THREAD_MEMORY_B 0x0298
-#define NV50C0_SET_SHADER_THREAD_MEMORY_B_OFFSET_LOWER 31:0
-
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C 0x029c
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE 3:0
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__0 0x00000000
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__1 0x00000001
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__2 0x00000002
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__4 0x00000003
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__8 0x00000004
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__16 0x00000005
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__32 0x00000006
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__64 0x00000007
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__128 0x00000008
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__256 0x00000009
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__512 0x0000000A
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__1024 0x0000000B
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__2048 0x0000000C
-#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__4096 0x0000000D
-
-#define NV50C0_SET_WORK_DISTRIBUTION 0x02a0
-#define NV50C0_SET_WORK_DISTRIBUTION_V 3:0
-#define NV50C0_SET_WORK_DISTRIBUTION_V_HARDWARE_POLICY 0x00000000
-#define NV50C0_SET_WORK_DISTRIBUTION_V_WIDE_DYNAMIC 0x00000001
-#define NV50C0_SET_WORK_DISTRIBUTION_V_DEEP_DYNAMIC 0x00000002
-#define NV50C0_SET_WORK_DISTRIBUTION_V_WIDE_FIXED 0x00000003
-#define NV50C0_SET_WORK_DISTRIBUTION_V_DEEP_FIXED 0x00000004
-#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_WIDE_DYNAMIC 0x00000005
-#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_DEEP_DYNAMIC 0x00000006
-#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_WIDE_FIXED 0x00000007
-#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_DEEP_FIXED 0x00000008
-
-#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_A 0x02a4
-#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_A_OFFSET_UPPER 7:0
-
-#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_B 0x02a8
-#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_B_OFFSET_LOWER 31:0
-
-#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_C 0x02ac
-#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_C_SIZE 15:0
-#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_C_ENTRY 23:16
-
-#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL 0x02b0
-#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK 0:0
-#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK_FALSE 0x00000000
-#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK_TRUE 0x00000001
-#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_SUBSET_MASK 31:1
-
-#define NV50C0_SET_CTA_RESOURCE_ALLOCATION 0x02b4
-#define NV50C0_SET_CTA_RESOURCE_ALLOCATION_THREAD_COUNT 15:0
-#define NV50C0_SET_CTA_RESOURCE_ALLOCATION_BARRIER_COUNT 23:16
-
-#define NV50C0_SET_CTA_THREAD_CONTROL 0x02b8
-#define NV50C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH 0:0
-#define NV50C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH_FALSE 0x00000000
-#define NV50C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH_TRUE 0x00000001
-
-#define NV50C0_SET_PHASE_ID_CONTROL 0x02bc
-#define NV50C0_SET_PHASE_ID_CONTROL_WINDOW_SIZE 2:0
-#define NV50C0_SET_PHASE_ID_CONTROL_LOCK_PHASE 6:4
-
-#define NV50C0_SET_CTA_REGISTER_COUNT 0x02c0
-#define NV50C0_SET_CTA_REGISTER_COUNT_V 7:0
-
-#define NV50C0_SET_TEX_HEADER_POOL_A 0x02c4
-#define NV50C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
-
-#define NV50C0_SET_TEX_HEADER_POOL_B 0x02c8
-#define NV50C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NV50C0_SET_TEX_HEADER_POOL_C 0x02cc
-#define NV50C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x02d0+(i)*4)
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL(i) (0x02e0+(i)*4)
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_EDGE 0:0
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK 6:4
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_ACE 0x00000000
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_DIS 0x00000001
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_DSM 0x00000002
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_PIC 0x00000003
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_STP 0x00000004
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_XIU 0x00000005
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_FUNC 23:8
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_EVENT 31:24
-
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x02f0
-#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 3:0
-
-#define NV50C0_RESET_CTA_TRACKING_RAM 0x02f4
-#define NV50C0_RESET_CTA_TRACKING_RAM_V 31:0
-
-#define NV50C0_INITIALIZE 0x02f8
-#define NV50C0_INITIALIZE_INIT_CTA_SHAPE 0:0
-#define NV50C0_INITIALIZE_INIT_CTA_SHAPE_FALSE 0x00000000
-#define NV50C0_INITIALIZE_INIT_CTA_SHAPE_TRUE 0x00000001
-
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE 0x02fc
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM 2:0
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__1 0x00000000
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__2 0x00000001
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__4 0x00000002
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__8 0x00000003
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__16 0x00000004
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM_HW_MAX 0x00000007
-
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL 0x0300
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V 2:0
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V_USE_THROTTLE_MAX 0x00000000
-#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V_USE_HW_MAX 0x00000001
-
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE 0x0304
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM 2:0
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__1 0x00000000
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__2 0x00000001
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__4 0x00000002
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__8 0x00000003
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__16 0x00000004
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM_HW_MAX 0x00000007
-
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL 0x0308
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V 2:0
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V_USE_THROTTLE_MAX 0x00000000
-#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V_USE_HW_MAX 0x00000001
-
-#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS 0x030c
-#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS_CTA 0:0
-#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS_CTA_FALSE 0x00000000
-#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS_CTA_TRUE 0x00000001
-
-#define NV50C0_SET_REPORT_SEMAPHORE_A 0x0310
-#define NV50C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NV50C0_SET_REPORT_SEMAPHORE_B 0x0314
-#define NV50C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NV50C0_SET_REPORT_SEMAPHORE_C 0x0318
-#define NV50C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NV50C0_SET_REPORT_SEMAPHORE_D 0x031c
-#define NV50C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NV50C0_SET_REPORT_SEMAPHORE_D_OPERATION_UNUSED 0x00000000
-#define NV50C0_SET_REPORT_SEMAPHORE_D_RELEASE 2:2
-#define NV50C0_SET_REPORT_SEMAPHORE_D_RELEASE_UNUSED 0x00000000
-#define NV50C0_SET_REPORT_SEMAPHORE_D_ACQUIRE 3:3
-#define NV50C0_SET_REPORT_SEMAPHORE_D_ACQUIRE_UNUSED 0x00000000
-#define NV50C0_SET_REPORT_SEMAPHORE_D_PIPELINE_LOCATION 7:4
-#define NV50C0_SET_REPORT_SEMAPHORE_D_PIPELINE_LOCATION_UNUSED 0x00000000
-#define NV50C0_SET_REPORT_SEMAPHORE_D_COMPARISON 8:8
-#define NV50C0_SET_REPORT_SEMAPHORE_D_COMPARISON_UNUSED 0x00000000
-#define NV50C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 9:9
-#define NV50C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NV50C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NV50C0_SET_REPORT_SEMAPHORE_D_REPORT 14:10
-#define NV50C0_SET_REPORT_SEMAPHORE_D_REPORT_UNUSED 0x00000000
-#define NV50C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 15:15
-#define NV50C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NV50C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-
-#define NV50C0_SET_LAUNCH_ENABLE_A 0x0320
-#define NV50C0_SET_LAUNCH_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NV50C0_SET_LAUNCH_ENABLE_B 0x0324
-#define NV50C0_SET_LAUNCH_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NV50C0_SET_LAUNCH_ENABLE_C 0x0328
-#define NV50C0_SET_LAUNCH_ENABLE_C_MODE 2:0
-#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_FALSE 0x00000000
-#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_TRUE 0x00000001
-#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE 0x032c
-#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE 31:0
-#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE_FALSE 0x00000000
-#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE_TRUE 0x00000001
-
-#define NV50C0_PIPE_NOP 0x0330
-#define NV50C0_PIPE_NOP_V 31:0
-
-#define NV50C0_SET_SPARE00 0x0340
-#define NV50C0_SET_SPARE00_V 31:0
-
-#define NV50C0_SET_SPARE01 0x0344
-#define NV50C0_SET_SPARE01_V 31:0
-
-#define NV50C0_SET_SPARE02 0x0348
-#define NV50C0_SET_SPARE02_V 31:0
-
-#define NV50C0_SET_SPARE03 0x034c
-#define NV50C0_SET_SPARE03_V 31:0
-
-#define NV50C0_SET_GLOBAL_COLOR_KEY 0x0358
-#define NV50C0_SET_GLOBAL_COLOR_KEY_ENABLE 31:0
-#define NV50C0_SET_GLOBAL_COLOR_KEY_ENABLE_FALSE 0x00000000
-#define NV50C0_SET_GLOBAL_COLOR_KEY_ENABLE_TRUE 0x00000001
-
-#define NV50C0_RESET_REF_COUNT 0x035c
-#define NV50C0_RESET_REF_COUNT_REF_CNT 3:0
-
-#define NV50C0_WAIT_REF_COUNT 0x0360
-#define NV50C0_WAIT_REF_COUNT_COMPARE 7:4
-#define NV50C0_WAIT_REF_COUNT_COMPARE_COUNT_QUIESENT 0x00000000
-#define NV50C0_WAIT_REF_COUNT_COMPARE_VALUE_EQUAL 0x00000001
-#define NV50C0_WAIT_REF_COUNT_COMPARE_VALUE_CLOCKHAND 0x00000002
-#define NV50C0_WAIT_REF_COUNT_REF_CNT 11:8
-
-#define NV50C0_SET_REF_COUNT_VALUE 0x0364
-#define NV50C0_SET_REF_COUNT_VALUE_V 31:0
-
-#define NV50C0_LAUNCH 0x0368
-#define NV50C0_LAUNCH_V 31:0
-
-#define NV50C0_SET_LAUNCH_ID 0x036c
-#define NV50C0_SET_LAUNCH_ID_REF_CNT 3:0
-
-#define NV50C0_SET_LAUNCH_CONTROL 0x0370
-#define NV50C0_SET_LAUNCH_CONTROL_LAUNCH 7:0
-#define NV50C0_SET_LAUNCH_CONTROL_LAUNCH_MANUAL_LAUNCH 0x00000000
-#define NV50C0_SET_LAUNCH_CONTROL_LAUNCH_AUTO_LAUNCH 0x00000001
-
-#define NV50C0_SET_PARAMETER_SIZE 0x0374
-#define NV50C0_SET_PARAMETER_SIZE_AUTO_LAUNCH_INDEX 7:0
-#define NV50C0_SET_PARAMETER_SIZE_COUNT 15:8
-
-#define NV50C0_SET_SAMPLER_BINDING 0x0378
-#define NV50C0_SET_SAMPLER_BINDING_V 0:0
-#define NV50C0_SET_SAMPLER_BINDING_V_INDEPENDENTLY 0x00000000
-#define NV50C0_SET_SAMPLER_BINDING_V_VIA_HEADER_BINDING 0x00000001
-
-#define NV50C0_SET_SHADER_CONTROL 0x037c
-#define NV50C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
-#define NV50C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
-#define NV50C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
-#define NV50C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO 16:16
-#define NV50C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_FALSE 0x00000000
-#define NV50C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_TRUE 0x00000001
-
-#define NV50C0_INVALIDATE_SHADER_CACHE 0x0380
-#define NV50C0_INVALIDATE_SHADER_CACHE_V 1:0
-#define NV50C0_INVALIDATE_SHADER_CACHE_V_ALL 0x00000000
-#define NV50C0_INVALIDATE_SHADER_CACHE_V_L1 0x00000001
-#define NV50C0_INVALIDATE_SHADER_CACHE_V_L1_DATA 0x00000002
-#define NV50C0_INVALIDATE_SHADER_CACHE_V_L1_INSTRUCTION 0x00000003
-
-#define NV50C0_SET_RASTER_CONTROL 0x0384
-#define NV50C0_SET_RASTER_CONTROL_PROGRAM 7:0
-#define NV50C0_SET_RASTER_CONTROL_PROGRAM_DISABLE 0x00000000
-#define NV50C0_SET_RASTER_CONTROL_FIXED 15:8
-#define NV50C0_SET_RASTER_CONTROL_FIXED_DISABLE 0x00000000
-#define NV50C0_SET_RASTER_CONTROL_FIXED_SIMPLE 0x00000001
-#define NV50C0_SET_RASTER_CONTROL_FIXED_DXVA_RUN_CODED 0x00000002
-#define NV50C0_SET_RASTER_CONTROL_DECRYPTION 23:16
-#define NV50C0_SET_RASTER_CONTROL_DECRYPTION_DISABLE 0x00000000
-#define NV50C0_SET_RASTER_CONTROL_DECRYPTION_ENABLE 0x00000001
-
-#define NV50C0_SET_CTA_FLAGS 0x0388
-#define NV50C0_SET_CTA_FLAGS_V 15:0
-
-#define NV50C0_SET_CTA_RASTER_SIZE 0x03a4
-#define NV50C0_SET_CTA_RASTER_SIZE_WIDTH 15:0
-#define NV50C0_SET_CTA_RASTER_SIZE_HEIGHT 31:16
-
-#define NV50C0_SET_CTA_GRF_SIZE 0x03a8
-#define NV50C0_SET_CTA_GRF_SIZE_V 31:0
-
-#define NV50C0_SET_CTA_THREAD_DIMENSION_A 0x03ac
-#define NV50C0_SET_CTA_THREAD_DIMENSION_A_D0 15:0
-#define NV50C0_SET_CTA_THREAD_DIMENSION_A_D1 31:16
-
-#define NV50C0_SET_CTA_THREAD_DIMENSION_B 0x03b0
-#define NV50C0_SET_CTA_THREAD_DIMENSION_B_D2 15:0
-
-#define NV50C0_SET_CTA_PROGRAM_START 0x03b4
-#define NV50C0_SET_CTA_PROGRAM_START_OFFSET 23:0
-
-#define NV50C0_SET_CTA_REGISTER_ALLOCATION 0x03b8
-#define NV50C0_SET_CTA_REGISTER_ALLOCATION_V 31:0
-#define NV50C0_SET_CTA_REGISTER_ALLOCATION_V_THICK 0x00000001
-#define NV50C0_SET_CTA_REGISTER_ALLOCATION_V_THIN 0x00000002
-
-#define NV50C0_SET_CTA_TEXTURE 0x03bc
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS 3:0
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__1 0x00000000
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__2 0x00000001
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__4 0x00000002
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__8 0x00000003
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__16 0x00000004
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS 7:4
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__1 0x00000000
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__2 0x00000001
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__4 0x00000002
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__8 0x00000003
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__16 0x00000004
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__32 0x00000005
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__64 0x00000006
-#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__128 0x00000007
-
-#define NV50C0_BIND_CTA_TEXTURE_SAMPLER 0x03c0
-#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_VALID 0:0
-#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
-#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
-#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
-#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_INDEX 24:12
-
-#define NV50C0_BIND_CTA_TEXTURE_HEADER 0x03c4
-#define NV50C0_BIND_CTA_TEXTURE_HEADER_VALID 0:0
-#define NV50C0_BIND_CTA_TEXTURE_HEADER_VALID_FALSE 0x00000000
-#define NV50C0_BIND_CTA_TEXTURE_HEADER_VALID_TRUE 0x00000001
-#define NV50C0_BIND_CTA_TEXTURE_HEADER_TEXTURE_SLOT 8:1
-#define NV50C0_BIND_CTA_TEXTURE_HEADER_INDEX 30:9
-
-#define NV50C0_BIND_CONSTANT_BUFFER 0x03c8
-#define NV50C0_BIND_CONSTANT_BUFFER_VALID 3:0
-#define NV50C0_BIND_CONSTANT_BUFFER_VALID_FALSE 0x00000000
-#define NV50C0_BIND_CONSTANT_BUFFER_VALID_TRUE 0x00000001
-#define NV50C0_BIND_CONSTANT_BUFFER_SHADER_TYPE 7:4
-#define NV50C0_BIND_CONSTANT_BUFFER_SHADER_TYPE_CTA 0x00000000
-#define NV50C0_BIND_CONSTANT_BUFFER_SHADER_SLOT 11:8
-#define NV50C0_BIND_CONSTANT_BUFFER_TABLE_ENTRY 19:12
-
-#define NV50C0_PREFETCH_TEXTURE_SAMPLER 0x03cc
-#define NV50C0_PREFETCH_TEXTURE_SAMPLER_INDEX 21:0
-
-#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE 0x03d0
-#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS 5:4
-#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_ONLY 0x00000000
-#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L2_ONLY 0x00000001
-#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_AND_L2 0x00000002
-
-#define NV50C0_SET_SHADER_EXCEPTIONS 0x03ec
-#define NV50C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NV50C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NV50C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NV50C0_SET_GLOBAL_MEM_A(j) (0x0400+(j)*32)
-#define NV50C0_SET_GLOBAL_MEM_A_OFFSET_UPPER 7:0
-
-#define NV50C0_SET_GLOBAL_MEM_B(j) (0x0404+(j)*32)
-#define NV50C0_SET_GLOBAL_MEM_B_OFFSET_LOWER 31:0
-
-#define NV50C0_SET_GLOBAL_MEM_SIZE(j) (0x0408+(j)*32)
-#define NV50C0_SET_GLOBAL_MEM_SIZE_BLOCK_PITCH 31:0
-
-#define NV50C0_SET_GLOBAL_MEM_LIMIT(j) (0x040c+(j)*32)
-#define NV50C0_SET_GLOBAL_MEM_LIMIT_MAX 31:0
-
-#define NV50C0_SET_GLOBAL_MEM_FORMAT(j) (0x0410+(j)*32)
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT 0:0
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT_BLOCKLINEAR 0x00000000
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT_PITCH 0x00000001
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_WIDTH 7:4
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_WIDTH_ONE_GOB 0x00000000
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT 11:8
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_ONE_GOB 0x00000000
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_TWO_GOBS 0x00000001
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_FOUR_GOBS 0x00000002
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_EIGHT_GOBS 0x00000003
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_THIRTYTWO_GOBS 0x00000005
-
-#define NV50C0_PARAMETER(i) (0x0600+(i)*4)
-#define NV50C0_PARAMETER_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP00 0x0700
-#define NV50C0_SET_SPARE_NOOP00_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP01 0x0704
-#define NV50C0_SET_SPARE_NOOP01_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP02 0x0708
-#define NV50C0_SET_SPARE_NOOP02_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP03 0x070c
-#define NV50C0_SET_SPARE_NOOP03_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP04 0x0710
-#define NV50C0_SET_SPARE_NOOP04_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP05 0x0714
-#define NV50C0_SET_SPARE_NOOP05_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP06 0x0718
-#define NV50C0_SET_SPARE_NOOP06_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP07 0x071c
-#define NV50C0_SET_SPARE_NOOP07_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP08 0x0720
-#define NV50C0_SET_SPARE_NOOP08_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP09 0x0724
-#define NV50C0_SET_SPARE_NOOP09_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP10 0x0728
-#define NV50C0_SET_SPARE_NOOP10_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP11 0x072c
-#define NV50C0_SET_SPARE_NOOP11_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP12 0x0730
-#define NV50C0_SET_SPARE_NOOP12_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP13 0x0734
-#define NV50C0_SET_SPARE_NOOP13_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP14 0x0738
-#define NV50C0_SET_SPARE_NOOP14_V 31:0
-
-#define NV50C0_SET_SPARE_NOOP15 0x073c
-#define NV50C0_SET_SPARE_NOOP15_V 31:0
-
-#endif /* _cl_nv50_compute_h_ */
diff --git a/Compute-Class-Methods/cl85c0.h b/Compute-Class-Methods/cl85c0.h
deleted file mode 100644
index 4234fd0..0000000
--- a/Compute-Class-Methods/cl85c0.h
+++ /dev/null
@@ -1,747 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_gt214_compute_h_
-#define _cl_gt214_compute_h_
-
-/* This file is generated - do not edit. */
-
-#include "nvtypes.h"
-
-#define GT214_COMPUTE 0x85C0
-
-typedef volatile struct _cl85c0_tag0 {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 Notify;
- NvU32 Reserved_0x108[0x2];
- NvU32 WaitForIdle;
- NvU32 Reserved_0x114[0xB];
- NvU32 PmTrigger;
- NvU32 Reserved_0x144[0xF];
- NvU32 SetContextDmaNotify;
- NvU32 Reserved_0x184[0x7];
- NvU32 SetCtxDmaGlobalMem;
- NvU32 SetCtxDmaSemaphore;
- NvU32 Reserved_0x1A8[0x4];
- NvU32 SetCtxDmaShaderThreadMemory;
- NvU32 SetCtxDmaShaderThreadStack;
- NvU32 SetCtxDmaShaderProgram;
- NvU32 SetCtxDmaTextureSampler;
- NvU32 SetCtxDmaTextureHeaders;
- NvU32 SetCtxDmaTexture;
- NvU32 Reserved_0x1D0[0xC];
- struct {
- NvU32 Control;
- NvU32 QuerySessionKey;
- NvU32 GetSessionKey;
- NvU32 SetEncryption;
- } Decryption[0x1];
- NvU32 SetCtaProgramA;
- NvU32 SetCtaProgramB;
- NvU32 SetShaderThreadStackA;
- NvU32 SetShaderThreadStackB;
- NvU32 SetShaderThreadStackC;
- NvU32 SetApiCallLimit;
- NvU32 SetShaderL1CacheControl;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 LoadConstantSelector;
- NvU32 LoadConstant[0x10];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 Reserved_0x284[0x1];
- NvU32 SetSmTimeoutInterval;
- NvU32 TestForCompute;
- NvU32 SetShaderScheduling;
- NvU32 SetShaderThreadMemoryA;
- NvU32 SetShaderThreadMemoryB;
- NvU32 SetShaderThreadMemoryC;
- NvU32 SetWorkDistribution;
- NvU32 LoadConstantBufferTableA;
- NvU32 LoadConstantBufferTableB;
- NvU32 LoadConstantBufferTableC;
- NvU32 SetShaderErrorTrapControl;
- NvU32 SetCtaResourceAllocation;
- NvU32 SetCtaThreadControl;
- NvU32 SetPhaseIdControl;
- NvU32 SetCtaRegisterCount;
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 SetShaderPerformanceCounterValue[0x4];
- NvU32 SetShaderPerformanceCounterControl[0x4];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 ResetCtaTrackingRam;
- NvU32 Initialize;
- NvU32 SetShaderThreadMemoryThrottle;
- NvU32 SetShaderThreadMemoryThrottleControl;
- NvU32 SetShaderThreadStackThrottle;
- NvU32 SetShaderThreadStackThrottleControl;
- NvU32 PrefetchShaderInstructions;
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 SetLaunchEnableA;
- NvU32 SetLaunchEnableB;
- NvU32 SetLaunchEnableC;
- NvU32 SetCubemapAddressModeOverride;
- NvU32 PipeNop;
- NvU32 SetSpareNoop13;
- NvU32 SetSpareNoop09;
- NvU32 SetSpareNoop14;
- NvU32 SetSpareNoop00;
- NvU32 SetSpareNoop01;
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpareNoop05;
- NvU32 SetSpareNoop10;
- NvU32 SetGlobalColorKey;
- NvU32 ResetRefCount;
- NvU32 WaitRefCount;
- NvU32 SetRefCountValue;
- NvU32 Launch;
- NvU32 SetLaunchId;
- NvU32 SetLaunchControl;
- NvU32 SetParameterSize;
- NvU32 SetSamplerBinding;
- NvU32 SetShaderControl;
- NvU32 InvalidateShaderCache;
- NvU32 SetRasterControl;
- NvU32 SetCtaFlags;
- NvU32 SetSpareNoop06;
- NvU32 SetSpareNoop15;
- NvU32 SetSpareNoop11;
- NvU32 SetSpare02;
- NvU32 SetSpareNoop02;
- NvU32 SetSpare03;
- NvU32 SetCtaRasterSize;
- NvU32 SetCtaGrfSize;
- NvU32 SetCtaThreadDimensionA;
- NvU32 SetCtaThreadDimensionB;
- NvU32 SetCtaProgramStart;
- NvU32 SetCtaRegisterAllocation;
- NvU32 SetCtaTexture;
- NvU32 BindCtaTextureSampler;
- NvU32 BindCtaTextureHeader;
- NvU32 BindConstantBuffer;
- NvU32 PrefetchTextureSampler;
- NvU32 InvalidateTextureDataCache;
- NvU32 SetSpareNoop03;
- NvU32 SetSpareNoop07;
- NvU32 SetSpareNoop04;
- NvU32 SetSpareNoop08;
- NvU32 SetSpareNoop12;
- NvU32 SetCubemapInterFaceFiltering;
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x3F0[0x4];
- struct {
- NvU32 A;
- NvU32 B;
- NvU32 Size;
- NvU32 Limit;
- NvU32 Format;
- NvU32 Reserved_0x14[0x3];
- } SetGlobalMem[0x10];
- NvU32 Parameter[0x40];
-} gt214_compute_t;
-
-
-#define NV85C0_SET_OBJECT 0x0000
-#define NV85C0_SET_OBJECT_POINTER 15:0
-
-#define NV85C0_NO_OPERATION 0x0100
-#define NV85C0_NO_OPERATION_V 31:0
-
-#define NV85C0_NOTIFY 0x0104
-#define NV85C0_NOTIFY_TYPE 31:0
-#define NV85C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NV85C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NV85C0_WAIT_FOR_IDLE 0x0110
-#define NV85C0_WAIT_FOR_IDLE_V 31:0
-
-#define NV85C0_PM_TRIGGER 0x0140
-#define NV85C0_PM_TRIGGER_V 31:0
-
-#define NV85C0_SET_CONTEXT_DMA_NOTIFY 0x0180
-#define NV85C0_SET_CONTEXT_DMA_NOTIFY_HANDLE 31:0
-
-#define NV85C0_SET_CTX_DMA_GLOBAL_MEM 0x01a0
-#define NV85C0_SET_CTX_DMA_GLOBAL_MEM_HANDLE 31:0
-
-#define NV85C0_SET_CTX_DMA_SEMAPHORE 0x01a4
-#define NV85C0_SET_CTX_DMA_SEMAPHORE_HANDLE 31:0
-
-#define NV85C0_SET_CTX_DMA_SHADER_THREAD_MEMORY 0x01b8
-#define NV85C0_SET_CTX_DMA_SHADER_THREAD_MEMORY_HANDLE 31:0
-
-#define NV85C0_SET_CTX_DMA_SHADER_THREAD_STACK 0x01bc
-#define NV85C0_SET_CTX_DMA_SHADER_THREAD_STACK_HANDLE 31:0
-
-#define NV85C0_SET_CTX_DMA_SHADER_PROGRAM 0x01c0
-#define NV85C0_SET_CTX_DMA_SHADER_PROGRAM_HANDLE 31:0
-
-#define NV85C0_SET_CTX_DMA_TEXTURE_SAMPLER 0x01c4
-#define NV85C0_SET_CTX_DMA_TEXTURE_SAMPLER_HANDLE 31:0
-
-#define NV85C0_SET_CTX_DMA_TEXTURE_HEADERS 0x01c8
-#define NV85C0_SET_CTX_DMA_TEXTURE_HEADERS_HANDLE 31:0
-
-#define NV85C0_SET_CTX_DMA_TEXTURE 0x01cc
-#define NV85C0_SET_CTX_DMA_TEXTURE_HANDLE 31:0
-
-#define NV85C0_DECRYPTION_CONTROL(j) (0x0200+(j)*16)
-#define NV85C0_DECRYPTION_CONTROL_ALGORITHM 15:0
-#define NV85C0_DECRYPTION_CONTROL_ALGORITHM_NV17_COMPATIBLE 0x00000000
-#define NV85C0_DECRYPTION_CONTROL_KEY_COUNT 23:16
-
-#define NV85C0_DECRYPTION_QUERY_SESSION_KEY(j) (0x0204+(j)*16)
-#define NV85C0_DECRYPTION_QUERY_SESSION_KEY_V 31:0
-
-#define NV85C0_DECRYPTION_GET_SESSION_KEY(j) (0x0208+(j)*16)
-#define NV85C0_DECRYPTION_GET_SESSION_KEY_V 31:0
-
-#define NV85C0_DECRYPTION_SET_ENCRYPTION(j) (0x020c+(j)*16)
-#define NV85C0_DECRYPTION_SET_ENCRYPTION_V 31:0
-
-#define NV85C0_SET_CTA_PROGRAM_A 0x0210
-#define NV85C0_SET_CTA_PROGRAM_A_OFFSET_UPPER 7:0
-
-#define NV85C0_SET_CTA_PROGRAM_B 0x0214
-#define NV85C0_SET_CTA_PROGRAM_B_OFFSET_LOWER 31:0
-
-#define NV85C0_SET_SHADER_THREAD_STACK_A 0x0218
-#define NV85C0_SET_SHADER_THREAD_STACK_A_OFFSET_UPPER 7:0
-
-#define NV85C0_SET_SHADER_THREAD_STACK_B 0x021c
-#define NV85C0_SET_SHADER_THREAD_STACK_B_OFFSET_LOWER 31:0
-
-#define NV85C0_SET_SHADER_THREAD_STACK_C 0x0220
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE 3:0
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__0 0x00000000
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__1 0x00000001
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__2 0x00000002
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__4 0x00000003
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__8 0x00000004
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__16 0x00000005
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__32 0x00000006
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__64 0x00000007
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__128 0x00000008
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__256 0x00000009
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__512 0x0000000A
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__1024 0x0000000B
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__2048 0x0000000C
-#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__4096 0x0000000D
-
-#define NV85C0_SET_API_CALL_LIMIT 0x0224
-#define NV85C0_SET_API_CALL_LIMIT_CTA 3:0
-#define NV85C0_SET_API_CALL_LIMIT_CTA__0 0x00000000
-#define NV85C0_SET_API_CALL_LIMIT_CTA__1 0x00000001
-#define NV85C0_SET_API_CALL_LIMIT_CTA__2 0x00000002
-#define NV85C0_SET_API_CALL_LIMIT_CTA__4 0x00000003
-#define NV85C0_SET_API_CALL_LIMIT_CTA__8 0x00000004
-#define NV85C0_SET_API_CALL_LIMIT_CTA__16 0x00000005
-#define NV85C0_SET_API_CALL_LIMIT_CTA__32 0x00000006
-#define NV85C0_SET_API_CALL_LIMIT_CTA__64 0x00000007
-#define NV85C0_SET_API_CALL_LIMIT_CTA__128 0x00000008
-#define NV85C0_SET_API_CALL_LIMIT_CTA_NO_CHECK 0x0000000F
-
-#define NV85C0_SET_SHADER_L1_CACHE_CONTROL 0x0228
-#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PIXEL_ASSOCIATIVITY 7:4
-#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_NONPIXEL_ASSOCIATIVITY 11:8
-#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_DCACHE_PIXEL_ASSOCIATIVITY 15:12
-#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_DCACHE_NONPIXEL_ASSOCIATIVITY 19:16
-
-#define NV85C0_SET_TEX_SAMPLER_POOL_A 0x022c
-#define NV85C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
-
-#define NV85C0_SET_TEX_SAMPLER_POOL_B 0x0230
-#define NV85C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NV85C0_SET_TEX_SAMPLER_POOL_C 0x0234
-#define NV85C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NV85C0_LOAD_CONSTANT_SELECTOR 0x0238
-#define NV85C0_LOAD_CONSTANT_SELECTOR_TABLE_INDEX 7:0
-#define NV85C0_LOAD_CONSTANT_SELECTOR_CONSTANT_INDEX 23:8
-
-#define NV85C0_LOAD_CONSTANT(i) (0x023c+(i)*4)
-#define NV85C0_LOAD_CONSTANT_V 31:0
-
-#define NV85C0_INVALIDATE_SAMPLER_CACHE 0x027c
-#define NV85C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NV85C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NV85C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NV85C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NV85C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x0280
-#define NV85C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NV85C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NV85C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NV85C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NV85C0_SET_SM_TIMEOUT_INTERVAL 0x0288
-#define NV85C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NV85C0_TEST_FOR_COMPUTE 0x028c
-#define NV85C0_TEST_FOR_COMPUTE_V 31:0
-
-#define NV85C0_SET_SHADER_SCHEDULING 0x0290
-#define NV85C0_SET_SHADER_SCHEDULING_MODE 0:0
-#define NV85C0_SET_SHADER_SCHEDULING_MODE_OLDEST_THREAD_FIRST 0x00000000
-#define NV85C0_SET_SHADER_SCHEDULING_MODE_ROUND_ROBIN 0x00000001
-
-#define NV85C0_SET_SHADER_THREAD_MEMORY_A 0x0294
-#define NV85C0_SET_SHADER_THREAD_MEMORY_A_OFFSET_UPPER 7:0
-
-#define NV85C0_SET_SHADER_THREAD_MEMORY_B 0x0298
-#define NV85C0_SET_SHADER_THREAD_MEMORY_B_OFFSET_LOWER 31:0
-
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C 0x029c
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE 3:0
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__0 0x00000000
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__1 0x00000001
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__2 0x00000002
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__4 0x00000003
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__8 0x00000004
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__16 0x00000005
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__32 0x00000006
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__64 0x00000007
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__128 0x00000008
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__256 0x00000009
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__512 0x0000000A
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__1024 0x0000000B
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__2048 0x0000000C
-#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__4096 0x0000000D
-
-#define NV85C0_SET_WORK_DISTRIBUTION 0x02a0
-#define NV85C0_SET_WORK_DISTRIBUTION_V 3:0
-#define NV85C0_SET_WORK_DISTRIBUTION_V_HARDWARE_POLICY 0x00000000
-#define NV85C0_SET_WORK_DISTRIBUTION_V_WIDE_DYNAMIC 0x00000001
-#define NV85C0_SET_WORK_DISTRIBUTION_V_DEEP_DYNAMIC 0x00000002
-#define NV85C0_SET_WORK_DISTRIBUTION_V_WIDE_FIXED 0x00000003
-#define NV85C0_SET_WORK_DISTRIBUTION_V_DEEP_FIXED 0x00000004
-#define NV85C0_SET_WORK_DISTRIBUTION_V_FILL_WIDE_DYNAMIC 0x00000005
-#define NV85C0_SET_WORK_DISTRIBUTION_V_FILL_DEEP_DYNAMIC 0x00000006
-#define NV85C0_SET_WORK_DISTRIBUTION_V_FILL_WIDE_FIXED 0x00000007
-#define NV85C0_SET_WORK_DISTRIBUTION_V_FILL_DEEP_FIXED 0x00000008
-
-#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_A 0x02a4
-#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_A_OFFSET_UPPER 7:0
-
-#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_B 0x02a8
-#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_B_OFFSET_LOWER 31:0
-
-#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_C 0x02ac
-#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_C_SIZE 15:0
-#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_C_ENTRY 23:16
-
-#define NV85C0_SET_SHADER_ERROR_TRAP_CONTROL 0x02b0
-#define NV85C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK 0:0
-#define NV85C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK_FALSE 0x00000000
-#define NV85C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK_TRUE 0x00000001
-#define NV85C0_SET_SHADER_ERROR_TRAP_CONTROL_SUBSET_MASK 31:1
-
-#define NV85C0_SET_CTA_RESOURCE_ALLOCATION 0x02b4
-#define NV85C0_SET_CTA_RESOURCE_ALLOCATION_THREAD_COUNT 15:0
-#define NV85C0_SET_CTA_RESOURCE_ALLOCATION_BARRIER_COUNT 23:16
-
-#define NV85C0_SET_CTA_THREAD_CONTROL 0x02b8
-#define NV85C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH 0:0
-#define NV85C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH_FALSE 0x00000000
-#define NV85C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH_TRUE 0x00000001
-
-#define NV85C0_SET_PHASE_ID_CONTROL 0x02bc
-#define NV85C0_SET_PHASE_ID_CONTROL_WINDOW_SIZE 2:0
-#define NV85C0_SET_PHASE_ID_CONTROL_LOCK_PHASE 6:4
-
-#define NV85C0_SET_CTA_REGISTER_COUNT 0x02c0
-#define NV85C0_SET_CTA_REGISTER_COUNT_V 7:0
-
-#define NV85C0_SET_TEX_HEADER_POOL_A 0x02c4
-#define NV85C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
-
-#define NV85C0_SET_TEX_HEADER_POOL_B 0x02c8
-#define NV85C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NV85C0_SET_TEX_HEADER_POOL_C 0x02cc
-#define NV85C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x02d0+(i)*4)
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL(i) (0x02e0+(i)*4)
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_EDGE 0:0
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK 6:4
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_ACE 0x00000000
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_DIS 0x00000001
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_DSM 0x00000002
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_PIC 0x00000003
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_STP 0x00000004
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_XIU 0x00000005
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_FUNC 23:8
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_EVENT 31:24
-
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x02f0
-#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 3:0
-
-#define NV85C0_RESET_CTA_TRACKING_RAM 0x02f4
-#define NV85C0_RESET_CTA_TRACKING_RAM_V 31:0
-
-#define NV85C0_INITIALIZE 0x02f8
-#define NV85C0_INITIALIZE_INIT_CTA_SHAPE 0:0
-#define NV85C0_INITIALIZE_INIT_CTA_SHAPE_FALSE 0x00000000
-#define NV85C0_INITIALIZE_INIT_CTA_SHAPE_TRUE 0x00000001
-
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE 0x02fc
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM 2:0
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__1 0x00000000
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__2 0x00000001
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__4 0x00000002
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__8 0x00000003
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__16 0x00000004
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__24 0x00000005
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM_HW_MAX 0x00000007
-
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL 0x0300
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V 2:0
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V_USE_THROTTLE_MAX 0x00000000
-#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V_USE_HW_MAX 0x00000001
-
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE 0x0304
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM 2:0
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__1 0x00000000
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__2 0x00000001
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__4 0x00000002
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__8 0x00000003
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__16 0x00000004
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__24 0x00000005
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM_HW_MAX 0x00000007
-
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL 0x0308
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V 2:0
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V_USE_THROTTLE_MAX 0x00000000
-#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V_USE_HW_MAX 0x00000001
-
-#define NV85C0_PREFETCH_SHADER_INSTRUCTIONS 0x030c
-#define NV85C0_PREFETCH_SHADER_INSTRUCTIONS_CTA 0:0
-#define NV85C0_PREFETCH_SHADER_INSTRUCTIONS_CTA_FALSE 0x00000000
-#define NV85C0_PREFETCH_SHADER_INSTRUCTIONS_CTA_TRUE 0x00000001
-
-#define NV85C0_SET_REPORT_SEMAPHORE_A 0x0310
-#define NV85C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NV85C0_SET_REPORT_SEMAPHORE_B 0x0314
-#define NV85C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NV85C0_SET_REPORT_SEMAPHORE_C 0x0318
-#define NV85C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NV85C0_SET_REPORT_SEMAPHORE_D 0x031c
-#define NV85C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NV85C0_SET_REPORT_SEMAPHORE_D_OPERATION_UNUSED 0x00000000
-#define NV85C0_SET_REPORT_SEMAPHORE_D_RELEASE 2:2
-#define NV85C0_SET_REPORT_SEMAPHORE_D_RELEASE_UNUSED 0x00000000
-#define NV85C0_SET_REPORT_SEMAPHORE_D_ACQUIRE 3:3
-#define NV85C0_SET_REPORT_SEMAPHORE_D_ACQUIRE_UNUSED 0x00000000
-#define NV85C0_SET_REPORT_SEMAPHORE_D_PIPELINE_LOCATION 7:4
-#define NV85C0_SET_REPORT_SEMAPHORE_D_PIPELINE_LOCATION_UNUSED 0x00000000
-#define NV85C0_SET_REPORT_SEMAPHORE_D_COMPARISON 8:8
-#define NV85C0_SET_REPORT_SEMAPHORE_D_COMPARISON_UNUSED 0x00000000
-#define NV85C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 9:9
-#define NV85C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NV85C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NV85C0_SET_REPORT_SEMAPHORE_D_REPORT 14:10
-#define NV85C0_SET_REPORT_SEMAPHORE_D_REPORT_UNUSED 0x00000000
-#define NV85C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 15:15
-#define NV85C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NV85C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-
-#define NV85C0_SET_LAUNCH_ENABLE_A 0x0320
-#define NV85C0_SET_LAUNCH_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NV85C0_SET_LAUNCH_ENABLE_B 0x0324
-#define NV85C0_SET_LAUNCH_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NV85C0_SET_LAUNCH_ENABLE_C 0x0328
-#define NV85C0_SET_LAUNCH_ENABLE_C_MODE 2:0
-#define NV85C0_SET_LAUNCH_ENABLE_C_MODE_FALSE 0x00000000
-#define NV85C0_SET_LAUNCH_ENABLE_C_MODE_TRUE 0x00000001
-#define NV85C0_SET_LAUNCH_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NV85C0_SET_LAUNCH_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NV85C0_SET_LAUNCH_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NV85C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE 0x032c
-#define NV85C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE 31:0
-#define NV85C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE_FALSE 0x00000000
-#define NV85C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE_TRUE 0x00000001
-
-#define NV85C0_PIPE_NOP 0x0330
-#define NV85C0_PIPE_NOP_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP13 0x0334
-#define NV85C0_SET_SPARE_NOOP13_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP09 0x0338
-#define NV85C0_SET_SPARE_NOOP09_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP14 0x033c
-#define NV85C0_SET_SPARE_NOOP14_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP00 0x0340
-#define NV85C0_SET_SPARE_NOOP00_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP01 0x0344
-#define NV85C0_SET_SPARE_NOOP01_V 31:0
-
-#define NV85C0_SET_SPARE00 0x0348
-#define NV85C0_SET_SPARE00_V 31:0
-
-#define NV85C0_SET_SPARE01 0x034c
-#define NV85C0_SET_SPARE01_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP05 0x0350
-#define NV85C0_SET_SPARE_NOOP05_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP10 0x0354
-#define NV85C0_SET_SPARE_NOOP10_V 31:0
-
-#define NV85C0_SET_GLOBAL_COLOR_KEY 0x0358
-#define NV85C0_SET_GLOBAL_COLOR_KEY_ENABLE 31:0
-#define NV85C0_SET_GLOBAL_COLOR_KEY_ENABLE_FALSE 0x00000000
-#define NV85C0_SET_GLOBAL_COLOR_KEY_ENABLE_TRUE 0x00000001
-
-#define NV85C0_RESET_REF_COUNT 0x035c
-#define NV85C0_RESET_REF_COUNT_REF_CNT 3:0
-
-#define NV85C0_WAIT_REF_COUNT 0x0360
-#define NV85C0_WAIT_REF_COUNT_COMPARE 7:4
-#define NV85C0_WAIT_REF_COUNT_COMPARE_COUNT_QUIESENT 0x00000000
-#define NV85C0_WAIT_REF_COUNT_COMPARE_VALUE_EQUAL 0x00000001
-#define NV85C0_WAIT_REF_COUNT_COMPARE_VALUE_CLOCKHAND 0x00000002
-#define NV85C0_WAIT_REF_COUNT_REF_CNT 11:8
-
-#define NV85C0_SET_REF_COUNT_VALUE 0x0364
-#define NV85C0_SET_REF_COUNT_VALUE_V 31:0
-
-#define NV85C0_LAUNCH 0x0368
-#define NV85C0_LAUNCH_V 31:0
-
-#define NV85C0_SET_LAUNCH_ID 0x036c
-#define NV85C0_SET_LAUNCH_ID_REF_CNT 3:0
-
-#define NV85C0_SET_LAUNCH_CONTROL 0x0370
-#define NV85C0_SET_LAUNCH_CONTROL_LAUNCH 7:0
-#define NV85C0_SET_LAUNCH_CONTROL_LAUNCH_MANUAL_LAUNCH 0x00000000
-#define NV85C0_SET_LAUNCH_CONTROL_LAUNCH_AUTO_LAUNCH 0x00000001
-
-#define NV85C0_SET_PARAMETER_SIZE 0x0374
-#define NV85C0_SET_PARAMETER_SIZE_AUTO_LAUNCH_INDEX 7:0
-#define NV85C0_SET_PARAMETER_SIZE_COUNT 15:8
-
-#define NV85C0_SET_SAMPLER_BINDING 0x0378
-#define NV85C0_SET_SAMPLER_BINDING_V 0:0
-#define NV85C0_SET_SAMPLER_BINDING_V_INDEPENDENTLY 0x00000000
-#define NV85C0_SET_SAMPLER_BINDING_V_VIA_HEADER_BINDING 0x00000001
-
-#define NV85C0_SET_SHADER_CONTROL 0x037c
-#define NV85C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
-#define NV85C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
-#define NV85C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
-#define NV85C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO 16:16
-#define NV85C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_FALSE 0x00000000
-#define NV85C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_TRUE 0x00000001
-
-#define NV85C0_INVALIDATE_SHADER_CACHE 0x0380
-#define NV85C0_INVALIDATE_SHADER_CACHE_V 1:0
-#define NV85C0_INVALIDATE_SHADER_CACHE_V_ALL 0x00000000
-#define NV85C0_INVALIDATE_SHADER_CACHE_V_L1 0x00000001
-#define NV85C0_INVALIDATE_SHADER_CACHE_V_L1_DATA 0x00000002
-#define NV85C0_INVALIDATE_SHADER_CACHE_V_L1_INSTRUCTION 0x00000003
-
-#define NV85C0_SET_RASTER_CONTROL 0x0384
-#define NV85C0_SET_RASTER_CONTROL_PROGRAM 7:0
-#define NV85C0_SET_RASTER_CONTROL_PROGRAM_DISABLE 0x00000000
-#define NV85C0_SET_RASTER_CONTROL_FIXED 15:8
-#define NV85C0_SET_RASTER_CONTROL_FIXED_DISABLE 0x00000000
-#define NV85C0_SET_RASTER_CONTROL_FIXED_SIMPLE 0x00000001
-#define NV85C0_SET_RASTER_CONTROL_FIXED_DXVA_RUN_CODED 0x00000002
-#define NV85C0_SET_RASTER_CONTROL_DECRYPTION 23:16
-#define NV85C0_SET_RASTER_CONTROL_DECRYPTION_DISABLE 0x00000000
-#define NV85C0_SET_RASTER_CONTROL_DECRYPTION_ENABLE 0x00000001
-
-#define NV85C0_SET_CTA_FLAGS 0x0388
-#define NV85C0_SET_CTA_FLAGS_V 15:0
-
-#define NV85C0_SET_SPARE_NOOP06 0x038c
-#define NV85C0_SET_SPARE_NOOP06_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP15 0x0390
-#define NV85C0_SET_SPARE_NOOP15_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP11 0x0394
-#define NV85C0_SET_SPARE_NOOP11_V 31:0
-
-#define NV85C0_SET_SPARE02 0x0398
-#define NV85C0_SET_SPARE02_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP02 0x039c
-#define NV85C0_SET_SPARE_NOOP02_V 31:0
-
-#define NV85C0_SET_SPARE03 0x03a0
-#define NV85C0_SET_SPARE03_V 31:0
-
-#define NV85C0_SET_CTA_RASTER_SIZE 0x03a4
-#define NV85C0_SET_CTA_RASTER_SIZE_WIDTH 15:0
-#define NV85C0_SET_CTA_RASTER_SIZE_HEIGHT 31:16
-
-#define NV85C0_SET_CTA_GRF_SIZE 0x03a8
-#define NV85C0_SET_CTA_GRF_SIZE_V 31:0
-
-#define NV85C0_SET_CTA_THREAD_DIMENSION_A 0x03ac
-#define NV85C0_SET_CTA_THREAD_DIMENSION_A_D0 15:0
-#define NV85C0_SET_CTA_THREAD_DIMENSION_A_D1 31:16
-
-#define NV85C0_SET_CTA_THREAD_DIMENSION_B 0x03b0
-#define NV85C0_SET_CTA_THREAD_DIMENSION_B_D2 15:0
-
-#define NV85C0_SET_CTA_PROGRAM_START 0x03b4
-#define NV85C0_SET_CTA_PROGRAM_START_OFFSET 23:0
-
-#define NV85C0_SET_CTA_REGISTER_ALLOCATION 0x03b8
-#define NV85C0_SET_CTA_REGISTER_ALLOCATION_V 31:0
-#define NV85C0_SET_CTA_REGISTER_ALLOCATION_V_THICK 0x00000001
-#define NV85C0_SET_CTA_REGISTER_ALLOCATION_V_THIN 0x00000002
-
-#define NV85C0_SET_CTA_TEXTURE 0x03bc
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS 3:0
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__1 0x00000000
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__2 0x00000001
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__4 0x00000002
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__8 0x00000003
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__16 0x00000004
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS 7:4
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__1 0x00000000
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__2 0x00000001
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__4 0x00000002
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__8 0x00000003
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__16 0x00000004
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__32 0x00000005
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__64 0x00000006
-#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__128 0x00000007
-
-#define NV85C0_BIND_CTA_TEXTURE_SAMPLER 0x03c0
-#define NV85C0_BIND_CTA_TEXTURE_SAMPLER_VALID 0:0
-#define NV85C0_BIND_CTA_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
-#define NV85C0_BIND_CTA_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
-#define NV85C0_BIND_CTA_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
-#define NV85C0_BIND_CTA_TEXTURE_SAMPLER_INDEX 24:12
-
-#define NV85C0_BIND_CTA_TEXTURE_HEADER 0x03c4
-#define NV85C0_BIND_CTA_TEXTURE_HEADER_VALID 0:0
-#define NV85C0_BIND_CTA_TEXTURE_HEADER_VALID_FALSE 0x00000000
-#define NV85C0_BIND_CTA_TEXTURE_HEADER_VALID_TRUE 0x00000001
-#define NV85C0_BIND_CTA_TEXTURE_HEADER_TEXTURE_SLOT 8:1
-#define NV85C0_BIND_CTA_TEXTURE_HEADER_INDEX 30:9
-
-#define NV85C0_BIND_CONSTANT_BUFFER 0x03c8
-#define NV85C0_BIND_CONSTANT_BUFFER_VALID 3:0
-#define NV85C0_BIND_CONSTANT_BUFFER_VALID_FALSE 0x00000000
-#define NV85C0_BIND_CONSTANT_BUFFER_VALID_TRUE 0x00000001
-#define NV85C0_BIND_CONSTANT_BUFFER_SHADER_TYPE 7:4
-#define NV85C0_BIND_CONSTANT_BUFFER_SHADER_TYPE_CTA 0x00000000
-#define NV85C0_BIND_CONSTANT_BUFFER_SHADER_SLOT 11:8
-#define NV85C0_BIND_CONSTANT_BUFFER_TABLE_ENTRY 19:12
-
-#define NV85C0_PREFETCH_TEXTURE_SAMPLER 0x03cc
-#define NV85C0_PREFETCH_TEXTURE_SAMPLER_INDEX 21:0
-
-#define NV85C0_INVALIDATE_TEXTURE_DATA_CACHE 0x03d0
-#define NV85C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS 5:4
-#define NV85C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_ONLY 0x00000000
-#define NV85C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L2_ONLY 0x00000001
-#define NV85C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_AND_L2 0x00000002
-
-#define NV85C0_SET_SPARE_NOOP03 0x03d4
-#define NV85C0_SET_SPARE_NOOP03_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP07 0x03d8
-#define NV85C0_SET_SPARE_NOOP07_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP04 0x03dc
-#define NV85C0_SET_SPARE_NOOP04_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP08 0x03e0
-#define NV85C0_SET_SPARE_NOOP08_V 31:0
-
-#define NV85C0_SET_SPARE_NOOP12 0x03e4
-#define NV85C0_SET_SPARE_NOOP12_V 31:0
-
-#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING 0x03e8
-#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE 1:0
-#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_USE_WRAP 0x00000000
-#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_OVERRIDE_WRAP 0x00000001
-#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_SPAN_SEAM 0x00000002
-#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_CROSS_SEAM 0x00000003
-
-#define NV85C0_SET_SHADER_EXCEPTIONS 0x03ec
-#define NV85C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NV85C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NV85C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NV85C0_SET_GLOBAL_MEM_A(j) (0x0400+(j)*32)
-#define NV85C0_SET_GLOBAL_MEM_A_OFFSET_UPPER 7:0
-
-#define NV85C0_SET_GLOBAL_MEM_B(j) (0x0404+(j)*32)
-#define NV85C0_SET_GLOBAL_MEM_B_OFFSET_LOWER 31:0
-
-#define NV85C0_SET_GLOBAL_MEM_SIZE(j) (0x0408+(j)*32)
-#define NV85C0_SET_GLOBAL_MEM_SIZE_BLOCK_PITCH 31:0
-
-#define NV85C0_SET_GLOBAL_MEM_LIMIT(j) (0x040c+(j)*32)
-#define NV85C0_SET_GLOBAL_MEM_LIMIT_MAX 31:0
-
-#define NV85C0_SET_GLOBAL_MEM_FORMAT(j) (0x0410+(j)*32)
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT 0:0
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT_BLOCKLINEAR 0x00000000
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT_PITCH 0x00000001
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_WIDTH 7:4
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_WIDTH_ONE_GOB 0x00000000
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT 11:8
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_ONE_GOB 0x00000000
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_TWO_GOBS 0x00000001
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_FOUR_GOBS 0x00000002
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_EIGHT_GOBS 0x00000003
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_THIRTYTWO_GOBS 0x00000005
-
-#define NV85C0_PARAMETER(i) (0x0600+(i)*4)
-#define NV85C0_PARAMETER_V 31:0
-
-#endif /* _cl_gt214_compute_h_ */
diff --git a/Compute-Class-Methods/cl90c0.h b/Compute-Class-Methods/cl90c0.h
deleted file mode 100644
index d49ab75..0000000
--- a/Compute-Class-Methods/cl90c0.h
+++ /dev/null
@@ -1,1033 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_fermi_compute_a_h_
-#define _cl_fermi_compute_a_h_
-
-/* AUTO GENERATED FILE -- DO NOT EDIT */
-/* Command: ../../class/bin/sw_header.pl fermi_compute_a */
-
-#include "nvtypes.h"
-
-#define FERMI_COMPUTE_A 0x90C0
-
-typedef volatile struct _cl90c0_tag0 {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 SetNotifyA;
- NvU32 SetNotifyB;
- NvU32 Notify;
- NvU32 WaitForIdle;
- NvU32 LoadMmeInstructionRamPointer;
- NvU32 LoadMmeInstructionRam;
- NvU32 LoadMmeStartAddressRamPointer;
- NvU32 LoadMmeStartAddressRam;
- NvU32 SetMmeShadowRamControl;
- NvU32 Reserved_0x128[0x2];
- NvU32 SetGlobalRenderEnableA;
- NvU32 SetGlobalRenderEnableB;
- NvU32 SetGlobalRenderEnableC;
- NvU32 SendGoIdle;
- NvU32 PmTrigger;
- NvU32 Reserved_0x144[0x3];
- NvU32 SetInstrumentationMethodHeader;
- NvU32 SetInstrumentationMethodData;
- NvU32 Reserved_0x158[0x2B];
- NvU32 SetShaderLocalMemoryLowSize;
- NvU32 SetShaderLocalMemoryHighSize;
- NvU32 SetShaderLocalMemoryCrsSize;
- NvU32 SetBindingControlTexture;
- NvU32 SetShaderSharedMemoryWindow;
- NvU32 Reserved_0x218[0x1];
- NvU32 InvalidateShaderCaches;
- NvU32 Reserved_0x220[0x2];
- NvU32 BindTextureSampler;
- NvU32 BindTextureHeader;
- NvU32 BindExtraTextureSampler;
- NvU32 BindExtraTextureHeader;
- NvU32 SetCtaRasterSizeA;
- NvU32 SetCtaRasterSizeB;
- NvU32 Reserved_0x240[0x1];
- NvU32 InvalidateTextureHeaderCacheNoWfi;
- NvU32 Reserved_0x248[0x1];
- NvU32 SetShaderSharedMemorySize;
- NvU32 SetCtaThreadCount;
- NvU32 SetCtaBarrierCount;
- NvU32 Reserved_0x258[0xD];
- NvU32 TestForCompute;
- NvU32 Reserved_0x290[0x3];
- NvU32 BeginGrid;
- NvU32 SetWorkDistribution;
- NvU32 Reserved_0x2A4[0x7];
- NvU32 SetCtaRegisterCount;
- NvU32 SetGaToVaMappingMode;
- NvU32 LoadGaToVaMappingEntry;
- NvU32 Reserved_0x2CC[0xF];
- NvU32 SetL1Configuration;
- NvU32 SetRenderEnableControl;
- NvU32 Reserved_0x310[0x14];
- NvU32 WaitRefCount;
- NvU32 Reserved_0x364[0x1];
- NvU32 Launch;
- NvU32 SetLaunchId;
- NvU32 Reserved_0x370[0xF];
- NvU32 SetCtaThreadDimensionA;
- NvU32 SetCtaThreadDimensionB;
- NvU32 SetCtaProgramStart;
- NvU32 Reserved_0x3B8[0x52];
- NvU32 SetFalcon00;
- NvU32 SetFalcon01;
- NvU32 SetFalcon02;
- NvU32 SetFalcon03;
- NvU32 SetFalcon04;
- NvU32 SetFalcon05;
- NvU32 SetFalcon06;
- NvU32 SetFalcon07;
- NvU32 SetFalcon08;
- NvU32 SetFalcon09;
- NvU32 SetFalcon10;
- NvU32 SetFalcon11;
- NvU32 SetFalcon12;
- NvU32 SetFalcon13;
- NvU32 SetFalcon14;
- NvU32 SetFalcon15;
- NvU32 SetFalcon16;
- NvU32 SetFalcon17;
- NvU32 SetFalcon18;
- NvU32 SetFalcon19;
- NvU32 SetFalcon20;
- NvU32 SetFalcon21;
- NvU32 SetFalcon22;
- NvU32 SetFalcon23;
- NvU32 SetFalcon24;
- NvU32 SetFalcon25;
- NvU32 SetFalcon26;
- NvU32 SetFalcon27;
- NvU32 SetFalcon28;
- NvU32 SetFalcon29;
- NvU32 SetFalcon30;
- NvU32 SetFalcon31;
- NvU32 Reserved_0x580[0x76];
- NvU32 SetMaxSmCount;
- NvU32 Reserved_0x75C[0x8];
- NvU32 SetShaderLocalMemoryWindow;
- NvU32 SetGridParam;
- NvU32 Reserved_0x784[0x3];
- NvU32 SetShaderLocalMemoryA;
- NvU32 SetShaderLocalMemoryB;
- NvU32 SetShaderLocalMemoryC;
- NvU32 SetShaderLocalMemoryD;
- NvU32 SetShaderLocalMemoryE;
- NvU32 Reserved_0x7A4[0x98];
- NvU32 EndGrid;
- NvU32 SetLaunchSize;
- NvU32 Reserved_0xA0C[0xD6];
- NvU32 SetApiVisibleCallLimit;
- NvU32 Reserved_0xD68[0xB];
- NvU32 SetShaderCacheControl;
- NvU32 Reserved_0xD98[0x13];
- NvU32 SetSmTimeoutInterval;
- NvU32 Reserved_0xDE8[0x57];
- NvU32 SetSpareNoop12;
- NvU32 SetSpareNoop13;
- NvU32 SetSpareNoop14;
- NvU32 SetSpareNoop15;
- NvU32 Reserved_0xF54[0x2C];
- NvU32 SetForceOneTextureUnit;
- NvU32 Reserved_0x1008[0xE];
- NvU32 SetSpareNoop00;
- NvU32 SetSpareNoop01;
- NvU32 SetSpareNoop02;
- NvU32 SetSpareNoop03;
- NvU32 SetSpareNoop04;
- NvU32 SetSpareNoop05;
- NvU32 SetSpareNoop06;
- NvU32 SetSpareNoop07;
- NvU32 SetSpareNoop08;
- NvU32 SetSpareNoop09;
- NvU32 SetSpareNoop10;
- NvU32 SetSpareNoop11;
- NvU32 Reserved_0x1070[0x21];
- NvU32 UnbindAll;
- NvU32 Reserved_0x10F8[0x4F];
- NvU32 SetSamplerBinding;
- NvU32 Reserved_0x1238[0x14];
- NvU32 InvalidateTextureDataCacheNoWfi;
- NvU32 Reserved_0x128C[0x8];
- NvU32 SetShaderScheduling;
- NvU32 Reserved_0x12B0[0x20];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 InvalidateTextureDataCache;
- NvU32 Reserved_0x133C[0x6];
- NvU32 SetGlobalColorKey;
- NvU32 Reserved_0x1358[0x33];
- NvU32 InvalidateSamplerCacheNoWfi;
- NvU32 Reserved_0x1428[0x3F];
- NvU32 PerfmonTransfer;
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x152C[0x9];
- NvU32 SetRenderEnableA;
- NvU32 SetRenderEnableB;
- NvU32 SetRenderEnableC;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 Reserved_0x1568[0x3];
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 Reserved_0x1580[0x22];
- NvU32 SetProgramRegionA;
- NvU32 SetProgramRegionB;
- NvU32 Reserved_0x1610[0x15];
- NvU32 SetCubemapInterFaceFiltering;
- NvU32 Reserved_0x1668[0xA];
- NvU32 SetShaderControl;
- NvU32 BindConstantBuffer;
- NvU32 InvalidateShaderCachesNoWfi;
- NvU32 Reserved_0x169C[0xA5];
- NvU32 InvalidateConstantBufferCache;
- NvU32 Reserved_0x1934[0x4];
- NvU32 SetRenderEnableOverride;
- NvU32 Reserved_0x1948[0x37];
- NvU32 Reserved_0x1A24[0x1];
- NvU32 Reserved_0x1A28[0x1];
- NvU32 PipeNop;
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpare02;
- NvU32 SetSpare03;
- NvU32 Reserved_0x1A40[0x30];
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 Reserved_0x1B10[0x21C];
- NvU32 SetConstantBufferSelectorA;
- NvU32 SetConstantBufferSelectorB;
- NvU32 SetConstantBufferSelectorC;
- NvU32 LoadConstantBufferOffset;
- NvU32 LoadConstantBuffer[0x10];
- NvU32 Reserved_0x23D0[0xCC];
- struct {
- NvU32 A;
- NvU32 B;
- NvU32 C;
- NvU32 D;
- NvU32 Format;
- NvU32 BlockSize;
- NvU32 Reserved_0x18[0x2];
- } SetSuLdStTarget[0x8];
- NvU32 Reserved_0x2800[0x2D7];
- NvU32 SetShaderPerformanceCounterValue[0x8];
- NvU32 SetShaderPerformanceCounterEvent[0x8];
- NvU32 SetShaderPerformanceCounterControlA[0x8];
- NvU32 SetShaderPerformanceCounterControlB[0x8];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 Reserved_0x33E0[0x8];
- NvU32 SetMmeShadowScratch[0x80];
- NvU32 Reserved_0x3600[0x80];
- struct {
- NvU32 Macro;
- NvU32 Data;
- } CallMme[0x80];
-} fermi_compute_a_t;
-
-
-#define NV90C0_SET_OBJECT 0x0000
-#define NV90C0_SET_OBJECT_CLASS_ID 15:0
-#define NV90C0_SET_OBJECT_ENGINE_ID 20:16
-
-#define NV90C0_NO_OPERATION 0x0100
-#define NV90C0_NO_OPERATION_V 31:0
-
-#define NV90C0_SET_NOTIFY_A 0x0104
-#define NV90C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
-
-#define NV90C0_SET_NOTIFY_B 0x0108
-#define NV90C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
-
-#define NV90C0_NOTIFY 0x010c
-#define NV90C0_NOTIFY_TYPE 31:0
-#define NV90C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NV90C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NV90C0_WAIT_FOR_IDLE 0x0110
-#define NV90C0_WAIT_FOR_IDLE_V 31:0
-
-#define NV90C0_LOAD_MME_INSTRUCTION_RAM_POINTER 0x0114
-#define NV90C0_LOAD_MME_INSTRUCTION_RAM_POINTER_V 31:0
-
-#define NV90C0_LOAD_MME_INSTRUCTION_RAM 0x0118
-#define NV90C0_LOAD_MME_INSTRUCTION_RAM_V 31:0
-
-#define NV90C0_LOAD_MME_START_ADDRESS_RAM_POINTER 0x011c
-#define NV90C0_LOAD_MME_START_ADDRESS_RAM_POINTER_V 31:0
-
-#define NV90C0_LOAD_MME_START_ADDRESS_RAM 0x0120
-#define NV90C0_LOAD_MME_START_ADDRESS_RAM_V 31:0
-
-#define NV90C0_SET_MME_SHADOW_RAM_CONTROL 0x0124
-#define NV90C0_SET_MME_SHADOW_RAM_CONTROL_MODE 1:0
-#define NV90C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK 0x00000000
-#define NV90C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK_WITH_FILTER 0x00000001
-#define NV90C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_PASSTHROUGH 0x00000002
-#define NV90C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_REPLAY 0x00000003
-
-#define NV90C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
-#define NV90C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NV90C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
-#define NV90C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
-#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
-#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NV90C0_SEND_GO_IDLE 0x013c
-#define NV90C0_SEND_GO_IDLE_V 31:0
-
-#define NV90C0_PM_TRIGGER 0x0140
-#define NV90C0_PM_TRIGGER_V 31:0
-
-#define NV90C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
-#define NV90C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
-
-#define NV90C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
-#define NV90C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
-
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_LOW_SIZE 0x0204
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_LOW_SIZE_V 23:0
-
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_HIGH_SIZE 0x0208
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_HIGH_SIZE_V 23:0
-
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_CRS_SIZE 0x020c
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_CRS_SIZE_V 20:0
-
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE 0x0210
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS 3:0
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__1 0x00000000
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__2 0x00000001
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__4 0x00000002
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__8 0x00000003
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__16 0x00000004
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS 7:4
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__1 0x00000000
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__2 0x00000001
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__4 0x00000002
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__8 0x00000003
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__16 0x00000004
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__32 0x00000005
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__64 0x00000006
-#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__128 0x00000007
-
-#define NV90C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
-#define NV90C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NV90C0_INVALIDATE_SHADER_CACHES 0x021c
-#define NV90C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
-#define NV90C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
-#define NV90C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
-#define NV90C0_INVALIDATE_SHADER_CACHES_DATA 4:4
-#define NV90C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
-#define NV90C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
-#define NV90C0_INVALIDATE_SHADER_CACHES_UNIFORM 8:8
-#define NV90C0_INVALIDATE_SHADER_CACHES_UNIFORM_FALSE 0x00000000
-#define NV90C0_INVALIDATE_SHADER_CACHES_UNIFORM_TRUE 0x00000001
-#define NV90C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
-#define NV90C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
-#define NV90C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
-#define NV90C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
-#define NV90C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
-#define NV90C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
-#define NV90C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
-#define NV90C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
-#define NV90C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
-
-#define NV90C0_BIND_TEXTURE_SAMPLER 0x0228
-#define NV90C0_BIND_TEXTURE_SAMPLER_VALID 0:0
-#define NV90C0_BIND_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
-#define NV90C0_BIND_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
-#define NV90C0_BIND_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
-#define NV90C0_BIND_TEXTURE_SAMPLER_INDEX 24:12
-
-#define NV90C0_BIND_TEXTURE_HEADER 0x022c
-#define NV90C0_BIND_TEXTURE_HEADER_VALID 0:0
-#define NV90C0_BIND_TEXTURE_HEADER_VALID_FALSE 0x00000000
-#define NV90C0_BIND_TEXTURE_HEADER_VALID_TRUE 0x00000001
-#define NV90C0_BIND_TEXTURE_HEADER_TEXTURE_SLOT 8:1
-#define NV90C0_BIND_TEXTURE_HEADER_INDEX 30:9
-
-#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER 0x0230
-#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID 0:0
-#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
-#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
-#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
-#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER_INDEX 24:12
-
-#define NV90C0_BIND_EXTRA_TEXTURE_HEADER 0x0234
-#define NV90C0_BIND_EXTRA_TEXTURE_HEADER_VALID 0:0
-#define NV90C0_BIND_EXTRA_TEXTURE_HEADER_VALID_FALSE 0x00000000
-#define NV90C0_BIND_EXTRA_TEXTURE_HEADER_VALID_TRUE 0x00000001
-#define NV90C0_BIND_EXTRA_TEXTURE_HEADER_TEXTURE_SLOT 8:1
-#define NV90C0_BIND_EXTRA_TEXTURE_HEADER_INDEX 30:9
-
-#define NV90C0_SET_CTA_RASTER_SIZE_A 0x0238
-#define NV90C0_SET_CTA_RASTER_SIZE_A_WIDTH 15:0
-#define NV90C0_SET_CTA_RASTER_SIZE_A_HEIGHT 31:16
-
-#define NV90C0_SET_CTA_RASTER_SIZE_B 0x023c
-#define NV90C0_SET_CTA_RASTER_SIZE_B_DEPTH 15:0
-
-#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
-#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
-#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
-
-#define NV90C0_SET_SHADER_SHARED_MEMORY_SIZE 0x024c
-#define NV90C0_SET_SHADER_SHARED_MEMORY_SIZE_V 17:0
-
-#define NV90C0_SET_CTA_THREAD_COUNT 0x0250
-#define NV90C0_SET_CTA_THREAD_COUNT_V 15:0
-
-#define NV90C0_SET_CTA_BARRIER_COUNT 0x0254
-#define NV90C0_SET_CTA_BARRIER_COUNT_V 7:0
-
-#define NV90C0_TEST_FOR_COMPUTE 0x028c
-#define NV90C0_TEST_FOR_COMPUTE_V 31:0
-
-#define NV90C0_BEGIN_GRID 0x029c
-#define NV90C0_BEGIN_GRID_V 0:0
-
-#define NV90C0_SET_WORK_DISTRIBUTION 0x02a0
-#define NV90C0_SET_WORK_DISTRIBUTION_MAX_BATCH_SIZE 16:13
-#define NV90C0_SET_WORK_DISTRIBUTION_FIXED_MODE 4:4
-#define NV90C0_SET_WORK_DISTRIBUTION_FIXED_MODE_FALSE 0x00000000
-#define NV90C0_SET_WORK_DISTRIBUTION_FIXED_MODE_TRUE 0x00000001
-#define NV90C0_SET_WORK_DISTRIBUTION_MAX_STANDBY_CTAS 12:5
-
-#define NV90C0_SET_CTA_REGISTER_COUNT 0x02c0
-#define NV90C0_SET_CTA_REGISTER_COUNT_V 7:0
-
-#define NV90C0_SET_GA_TO_VA_MAPPING_MODE 0x02c4
-#define NV90C0_SET_GA_TO_VA_MAPPING_MODE_V 0:0
-#define NV90C0_SET_GA_TO_VA_MAPPING_MODE_V_DISABLE 0x00000000
-#define NV90C0_SET_GA_TO_VA_MAPPING_MODE_V_ENABLE 0x00000001
-
-#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY 0x02c8
-#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_VIRTUAL_ADDRESS_UPPER 7:0
-#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_GENERIC_ADDRESS_UPPER 23:16
-#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE 30:30
-#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE_FALSE 0x00000000
-#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE_TRUE 0x00000001
-#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE 31:31
-#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE_FALSE 0x00000000
-#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE_TRUE 0x00000001
-
-#define NV90C0_SET_L1_CONFIGURATION 0x0308
-#define NV90C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY 2:0
-#define NV90C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_16KB 0x00000001
-#define NV90C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_48KB 0x00000003
-
-#define NV90C0_SET_RENDER_ENABLE_CONTROL 0x030c
-#define NV90C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER 0:0
-#define NV90C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER_FALSE 0x00000000
-#define NV90C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER_TRUE 0x00000001
-
-#define NV90C0_WAIT_REF_COUNT 0x0360
-#define NV90C0_WAIT_REF_COUNT_REF_CNT 9:8
-#define NV90C0_WAIT_REF_COUNT_FLUSH_SYS_MEM 0:0
-#define NV90C0_WAIT_REF_COUNT_FLUSH_SYS_MEM_FALSE 0x00000000
-#define NV90C0_WAIT_REF_COUNT_FLUSH_SYS_MEM_TRUE 0x00000001
-
-#define NV90C0_LAUNCH 0x0368
-#define NV90C0_LAUNCHCTA_PARAM 31:0
-
-#define NV90C0_SET_LAUNCH_ID 0x036c
-#define NV90C0_SET_LAUNCH_ID_REF_CNT 1:0
-
-#define NV90C0_SET_CTA_THREAD_DIMENSION_A 0x03ac
-#define NV90C0_SET_CTA_THREAD_DIMENSION_A_D0 15:0
-#define NV90C0_SET_CTA_THREAD_DIMENSION_A_D1 31:16
-
-#define NV90C0_SET_CTA_THREAD_DIMENSION_B 0x03b0
-#define NV90C0_SET_CTA_THREAD_DIMENSION_B_D2 15:0
-
-#define NV90C0_SET_CTA_PROGRAM_START 0x03b4
-#define NV90C0_SET_CTA_PROGRAM_START_OFFSET 31:0
-
-#define NV90C0_SET_FALCON00 0x0500
-#define NV90C0_SET_FALCON00_V 31:0
-
-#define NV90C0_SET_FALCON01 0x0504
-#define NV90C0_SET_FALCON01_V 31:0
-
-#define NV90C0_SET_FALCON02 0x0508
-#define NV90C0_SET_FALCON02_V 31:0
-
-#define NV90C0_SET_FALCON03 0x050c
-#define NV90C0_SET_FALCON03_V 31:0
-
-#define NV90C0_SET_FALCON04 0x0510
-#define NV90C0_SET_FALCON04_V 31:0
-
-#define NV90C0_SET_FALCON05 0x0514
-#define NV90C0_SET_FALCON05_V 31:0
-
-#define NV90C0_SET_FALCON06 0x0518
-#define NV90C0_SET_FALCON06_V 31:0
-
-#define NV90C0_SET_FALCON07 0x051c
-#define NV90C0_SET_FALCON07_V 31:0
-
-#define NV90C0_SET_FALCON08 0x0520
-#define NV90C0_SET_FALCON08_V 31:0
-
-#define NV90C0_SET_FALCON09 0x0524
-#define NV90C0_SET_FALCON09_V 31:0
-
-#define NV90C0_SET_FALCON10 0x0528
-#define NV90C0_SET_FALCON10_V 31:0
-
-#define NV90C0_SET_FALCON11 0x052c
-#define NV90C0_SET_FALCON11_V 31:0
-
-#define NV90C0_SET_FALCON12 0x0530
-#define NV90C0_SET_FALCON12_V 31:0
-
-#define NV90C0_SET_FALCON13 0x0534
-#define NV90C0_SET_FALCON13_V 31:0
-
-#define NV90C0_SET_FALCON14 0x0538
-#define NV90C0_SET_FALCON14_V 31:0
-
-#define NV90C0_SET_FALCON15 0x053c
-#define NV90C0_SET_FALCON15_V 31:0
-
-#define NV90C0_SET_FALCON16 0x0540
-#define NV90C0_SET_FALCON16_V 31:0
-
-#define NV90C0_SET_FALCON17 0x0544
-#define NV90C0_SET_FALCON17_V 31:0
-
-#define NV90C0_SET_FALCON18 0x0548
-#define NV90C0_SET_FALCON18_V 31:0
-
-#define NV90C0_SET_FALCON19 0x054c
-#define NV90C0_SET_FALCON19_V 31:0
-
-#define NV90C0_SET_FALCON20 0x0550
-#define NV90C0_SET_FALCON20_V 31:0
-
-#define NV90C0_SET_FALCON21 0x0554
-#define NV90C0_SET_FALCON21_V 31:0
-
-#define NV90C0_SET_FALCON22 0x0558
-#define NV90C0_SET_FALCON22_V 31:0
-
-#define NV90C0_SET_FALCON23 0x055c
-#define NV90C0_SET_FALCON23_V 31:0
-
-#define NV90C0_SET_FALCON24 0x0560
-#define NV90C0_SET_FALCON24_V 31:0
-
-#define NV90C0_SET_FALCON25 0x0564
-#define NV90C0_SET_FALCON25_V 31:0
-
-#define NV90C0_SET_FALCON26 0x0568
-#define NV90C0_SET_FALCON26_V 31:0
-
-#define NV90C0_SET_FALCON27 0x056c
-#define NV90C0_SET_FALCON27_V 31:0
-
-#define NV90C0_SET_FALCON28 0x0570
-#define NV90C0_SET_FALCON28_V 31:0
-
-#define NV90C0_SET_FALCON29 0x0574
-#define NV90C0_SET_FALCON29_V 31:0
-
-#define NV90C0_SET_FALCON30 0x0578
-#define NV90C0_SET_FALCON30_V 31:0
-
-#define NV90C0_SET_FALCON31 0x057c
-#define NV90C0_SET_FALCON31_V 31:0
-
-#define NV90C0_SET_MAX_SM_COUNT 0x0758
-#define NV90C0_SET_MAX_SM_COUNT_V 8:0
-
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NV90C0_SET_GRID_PARAM 0x0780
-#define NV90C0_SET_GRID_PARAM_V 31:0
-
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
-
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
-
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_C 0x0798
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_C_SIZE_UPPER 5:0
-
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_D 0x079c
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_D_SIZE_LOWER 31:0
-
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_E 0x07a0
-#define NV90C0_SET_SHADER_LOCAL_MEMORY_E_DEFAULT_SIZE_PER_WARP 25:0
-
-#define NV90C0_END_GRID 0x0a04
-#define NV90C0_END_GRID_V 0:0
-
-#define NV90C0_SET_LAUNCH_SIZE 0x0a08
-#define NV90C0_SET_LAUNCH_SIZE_V 31:0
-
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT 0x0d64
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA 3:0
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__0 0x00000000
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__1 0x00000001
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__2 0x00000002
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__4 0x00000003
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__8 0x00000004
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__16 0x00000005
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__32 0x00000006
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__64 0x00000007
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__128 0x00000008
-#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA_NO_CHECK 0x0000000F
-
-#define NV90C0_SET_SHADER_CACHE_CONTROL 0x0d94
-#define NV90C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NV90C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NV90C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-
-#define NV90C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
-#define NV90C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NV90C0_SET_SPARE_NOOP12 0x0f44
-#define NV90C0_SET_SPARE_NOOP12_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP13 0x0f48
-#define NV90C0_SET_SPARE_NOOP13_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP14 0x0f4c
-#define NV90C0_SET_SPARE_NOOP14_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP15 0x0f50
-#define NV90C0_SET_SPARE_NOOP15_V 31:0
-
-#define NV90C0_SET_FORCE_ONE_TEXTURE_UNIT 0x1004
-#define NV90C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE 0:0
-#define NV90C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE_FALSE 0x00000000
-#define NV90C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE_TRUE 0x00000001
-
-#define NV90C0_SET_SPARE_NOOP00 0x1040
-#define NV90C0_SET_SPARE_NOOP00_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP01 0x1044
-#define NV90C0_SET_SPARE_NOOP01_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP02 0x1048
-#define NV90C0_SET_SPARE_NOOP02_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP03 0x104c
-#define NV90C0_SET_SPARE_NOOP03_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP04 0x1050
-#define NV90C0_SET_SPARE_NOOP04_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP05 0x1054
-#define NV90C0_SET_SPARE_NOOP05_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP06 0x1058
-#define NV90C0_SET_SPARE_NOOP06_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP07 0x105c
-#define NV90C0_SET_SPARE_NOOP07_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP08 0x1060
-#define NV90C0_SET_SPARE_NOOP08_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP09 0x1064
-#define NV90C0_SET_SPARE_NOOP09_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP10 0x1068
-#define NV90C0_SET_SPARE_NOOP10_V 31:0
-
-#define NV90C0_SET_SPARE_NOOP11 0x106c
-#define NV90C0_SET_SPARE_NOOP11_V 31:0
-
-#define NV90C0_UNBIND_ALL 0x10f4
-#define NV90C0_UNBIND_ALL_TEXTURE_HEADERS 0:0
-#define NV90C0_UNBIND_ALL_TEXTURE_HEADERS_FALSE 0x00000000
-#define NV90C0_UNBIND_ALL_TEXTURE_HEADERS_TRUE 0x00000001
-#define NV90C0_UNBIND_ALL_TEXTURE_SAMPLERS 4:4
-#define NV90C0_UNBIND_ALL_TEXTURE_SAMPLERS_FALSE 0x00000000
-#define NV90C0_UNBIND_ALL_TEXTURE_SAMPLERS_TRUE 0x00000001
-#define NV90C0_UNBIND_ALL_CONSTANT_BUFFERS 8:8
-#define NV90C0_UNBIND_ALL_CONSTANT_BUFFERS_FALSE 0x00000000
-#define NV90C0_UNBIND_ALL_CONSTANT_BUFFERS_TRUE 0x00000001
-
-#define NV90C0_SET_SAMPLER_BINDING 0x1234
-#define NV90C0_SET_SAMPLER_BINDING_V 0:0
-#define NV90C0_SET_SAMPLER_BINDING_V_INDEPENDENTLY 0x00000000
-#define NV90C0_SET_SAMPLER_BINDING_V_VIA_HEADER_BINDING 0x00000001
-
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
-
-#define NV90C0_SET_SHADER_SCHEDULING 0x12ac
-#define NV90C0_SET_SHADER_SCHEDULING_MODE 0:0
-#define NV90C0_SET_SHADER_SCHEDULING_MODE_OLDEST_THREAD_FIRST 0x00000000
-#define NV90C0_SET_SHADER_SCHEDULING_MODE_ROUND_ROBIN 0x00000001
-
-#define NV90C0_INVALIDATE_SAMPLER_CACHE 0x1330
-#define NV90C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NV90C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NV90C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NV90C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
-#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS 2:1
-#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_ONLY 0x00000000
-
-#define NV90C0_SET_GLOBAL_COLOR_KEY 0x1354
-#define NV90C0_SET_GLOBAL_COLOR_KEY_ENABLE 0:0
-#define NV90C0_SET_GLOBAL_COLOR_KEY_ENABLE_FALSE 0x00000000
-#define NV90C0_SET_GLOBAL_COLOR_KEY_ENABLE_TRUE 0x00000001
-
-#define NV90C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
-#define NV90C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
-#define NV90C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NV90C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NV90C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
-
-#define NV90C0_PERFMON_TRANSFER 0x1524
-#define NV90C0_PERFMON_TRANSFER_V 31:0
-
-#define NV90C0_SET_SHADER_EXCEPTIONS 0x1528
-#define NV90C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NV90C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NV90C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NV90C0_SET_RENDER_ENABLE_A 0x1550
-#define NV90C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NV90C0_SET_RENDER_ENABLE_B 0x1554
-#define NV90C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NV90C0_SET_RENDER_ENABLE_C 0x1558
-#define NV90C0_SET_RENDER_ENABLE_C_MODE 2:0
-#define NV90C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NV90C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NV90C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NV90C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NV90C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NV90C0_SET_TEX_SAMPLER_POOL_A 0x155c
-#define NV90C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
-
-#define NV90C0_SET_TEX_SAMPLER_POOL_B 0x1560
-#define NV90C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NV90C0_SET_TEX_SAMPLER_POOL_C 0x1564
-#define NV90C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NV90C0_SET_TEX_HEADER_POOL_A 0x1574
-#define NV90C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
-
-#define NV90C0_SET_TEX_HEADER_POOL_B 0x1578
-#define NV90C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NV90C0_SET_TEX_HEADER_POOL_C 0x157c
-#define NV90C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NV90C0_SET_PROGRAM_REGION_A 0x1608
-#define NV90C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
-
-#define NV90C0_SET_PROGRAM_REGION_B 0x160c
-#define NV90C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
-
-#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING 0x1664
-#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE 1:0
-#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_USE_WRAP 0x00000000
-#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_OVERRIDE_WRAP 0x00000001
-#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_SPAN_SEAM 0x00000002
-#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_CROSS_SEAM 0x00000003
-
-#define NV90C0_SET_SHADER_CONTROL 0x1690
-#define NV90C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
-#define NV90C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
-#define NV90C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
-#define NV90C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO 16:16
-#define NV90C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_FALSE 0x00000000
-#define NV90C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_TRUE 0x00000001
-
-#define NV90C0_BIND_CONSTANT_BUFFER 0x1694
-#define NV90C0_BIND_CONSTANT_BUFFER_VALID 0:0
-#define NV90C0_BIND_CONSTANT_BUFFER_VALID_FALSE 0x00000000
-#define NV90C0_BIND_CONSTANT_BUFFER_VALID_TRUE 0x00000001
-#define NV90C0_BIND_CONSTANT_BUFFER_SHADER_SLOT 12:8
-
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM 8:8
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM_FALSE 0x00000000
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM_TRUE 0x00000001
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
-#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
-
-#define NV90C0_INVALIDATE_CONSTANT_BUFFER_CACHE 0x1930
-#define NV90C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2 0:0
-#define NV90C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2_FALSE 0x00000000
-#define NV90C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2_TRUE 0x00000001
-
-#define NV90C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
-#define NV90C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
-#define NV90C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
-#define NV90C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
-#define NV90C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
-
-#define NV90C0_PIPE_NOP 0x1a2c
-#define NV90C0_PIPE_NOP_V 31:0
-
-#define NV90C0_SET_SPARE00 0x1a30
-#define NV90C0_SET_SPARE00_V 31:0
-
-#define NV90C0_SET_SPARE01 0x1a34
-#define NV90C0_SET_SPARE01_V 31:0
-
-#define NV90C0_SET_SPARE02 0x1a38
-#define NV90C0_SET_SPARE02_V 31:0
-
-#define NV90C0_SET_SPARE03 0x1a3c
-#define NV90C0_SET_SPARE03_V 31:0
-
-#define NV90C0_SET_REPORT_SEMAPHORE_A 0x1b00
-#define NV90C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NV90C0_SET_REPORT_SEMAPHORE_B 0x1b04
-#define NV90C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NV90C0_SET_REPORT_SEMAPHORE_C 0x1b08
-#define NV90C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NV90C0_SET_REPORT_SEMAPHORE_D 0x1b0c
-#define NV90C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NV90C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
-#define NV90C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
-#define NV90C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
-#define NV90C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NV90C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NV90C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
-#define NV90C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NV90C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-#define NV90C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
-#define NV90C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
-#define NV90C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
-
-#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_A 0x2380
-#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_A_SIZE 16:0
-
-#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_B 0x2384
-#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_B_ADDRESS_UPPER 7:0
-
-#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_C 0x2388
-#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_C_ADDRESS_LOWER 31:0
-
-#define NV90C0_LOAD_CONSTANT_BUFFER_OFFSET 0x238c
-#define NV90C0_LOAD_CONSTANT_BUFFER_OFFSET_V 15:0
-
-#define NV90C0_LOAD_CONSTANT_BUFFER(i) (0x2390+(i)*4)
-#define NV90C0_LOAD_CONSTANT_BUFFER_V 31:0
-
-#define NV90C0_SET_SU_LD_ST_TARGET_A(j) (0x2700+(j)*32)
-#define NV90C0_SET_SU_LD_ST_TARGET_A_OFFSET_UPPER 7:0
-
-#define NV90C0_SET_SU_LD_ST_TARGET_B(j) (0x2704+(j)*32)
-#define NV90C0_SET_SU_LD_ST_TARGET_B_OFFSET_LOWER 31:0
-
-#define NV90C0_SET_SU_LD_ST_TARGET_C(j) (0x2708+(j)*32)
-#define NV90C0_SET_SU_LD_ST_TARGET_C_WIDTH 31:0
-
-#define NV90C0_SET_SU_LD_ST_TARGET_D(j) (0x270c+(j)*32)
-#define NV90C0_SET_SU_LD_ST_TARGET_D_HEIGHT 16:0
-#define NV90C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY 20:20
-#define NV90C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY_BLOCKLINEAR 0x00000000
-#define NV90C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY_PITCH 0x00000001
-
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT(j) (0x2710+(j)*32)
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE 0:0
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE_COLOR 0x00000000
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE_ZETA 0x00000001
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR 11:4
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_DISABLED 0x00000000
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32_BF32_AF32 0x000000C0
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32_BS32_AS32 0x000000C1
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32_BU32_AU32 0x000000C2
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32_BF32_X32 0x000000C3
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32_BS32_X32 0x000000C4
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32_BU32_X32 0x000000C5
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_G16_B16_A16 0x000000C6
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16_GN16_BN16_AN16 0x000000C7
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16_GS16_BS16_AS16 0x000000C8
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16_GU16_BU16_AU16 0x000000C9
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16_BF16_AF16 0x000000CA
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32 0x000000CB
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32 0x000000CC
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32 0x000000CD
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16_BF16_X16 0x000000CE
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8R8G8B8 0x000000CF
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8RL8GL8BL8 0x000000D0
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A2B10G10R10 0x000000D1
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AU2BU10GU10RU10 0x000000D2
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8B8G8R8 0x000000D5
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8BL8GL8RL8 0x000000D6
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AN8BN8GN8RN8 0x000000D7
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AS8BS8GS8RS8 0x000000D8
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AU8BU8GU8RU8 0x000000D9
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_G16 0x000000DA
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16_GN16 0x000000DB
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16_GS16 0x000000DC
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16_GU16 0x000000DD
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16 0x000000DE
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A2R10G10B10 0x000000DF
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_BF10GF11RF11 0x000000E0
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32 0x000000E3
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32 0x000000E4
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32 0x000000E5
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8R8G8B8 0x000000E6
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8RL8GL8BL8 0x000000E7
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R5G6B5 0x000000E8
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A1R5G5B5 0x000000E9
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_G8R8 0x000000EA
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GN8RN8 0x000000EB
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GS8RS8 0x000000EC
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GU8RU8 0x000000ED
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16 0x000000EE
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16 0x000000EF
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16 0x000000F0
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16 0x000000F1
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16 0x000000F2
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R8 0x000000F3
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN8 0x000000F4
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS8 0x000000F5
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU8 0x000000F6
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8 0x000000F7
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X1R5G5B5 0x000000F8
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8B8G8R8 0x000000F9
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8BL8GL8RL8 0x000000FA
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_Z1R5G5B5 0x000000FB
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_O1R5G5B5 0x000000FC
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_Z8R8G8B8 0x000000FD
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_O8R8G8B8 0x000000FE
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R32 0x000000FF
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A16 0x00000040
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AF16 0x00000041
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AF32 0x00000042
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8R8 0x00000043
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_A16 0x00000044
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_AF16 0x00000045
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_AF32 0x00000046
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA 16:12
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_Z16 0x00000013
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_Z24S8 0x00000014
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_X8Z24 0x00000015
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_S8Z24 0x00000016
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_V8Z24 0x00000018
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32 0x0000000A
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X24S8 0x00000019
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_X8Z24_X16V8S8 0x0000001D
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X16V8X8 0x0000001E
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X16V8S8 0x0000001F
-#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_SUQ_PIXFMT 25:17
-
-#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE(j) (0x2714+(j)*32)
-#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_WIDTH 3:0
-#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
-#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT 7:4
-#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
-#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
-#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
-#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
-#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
-
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
-
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 2:0
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 6:4
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 10:8
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 14:12
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 18:16
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 22:20
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 26:24
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 30:28
-
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
-
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
-#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
-
-#define NV90C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
-#define NV90C0_SET_MME_SHADOW_SCRATCH_V 31:0
-
-#define NV90C0_CALL_MME_MACRO(j) (0x3800+(j)*8)
-#define NV90C0_CALL_MME_MACRO_V 31:0
-
-#define NV90C0_CALL_MME_DATA(j) (0x3804+(j)*8)
-#define NV90C0_CALL_MME_DATA_V 31:0
-
-#endif /* _cl_fermi_compute_a_h_ */
diff --git a/Compute-Class-Methods/cl91c0.h b/Compute-Class-Methods/cl91c0.h
deleted file mode 100644
index b83f4aa..0000000
--- a/Compute-Class-Methods/cl91c0.h
+++ /dev/null
@@ -1,1049 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_fermi_compute_b_h_
-#define _cl_fermi_compute_b_h_
-
-/* AUTO GENERATED FILE -- DO NOT EDIT */
-/* Command: ../../class/bin/sw_header.pl fermi_compute_b */
-
-#include "nvtypes.h"
-
-#define FERMI_COMPUTE_B 0x91C0
-
-typedef volatile struct _cl91c0_tag0 {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 SetNotifyA;
- NvU32 SetNotifyB;
- NvU32 Notify;
- NvU32 WaitForIdle;
- NvU32 LoadMmeInstructionRamPointer;
- NvU32 LoadMmeInstructionRam;
- NvU32 LoadMmeStartAddressRamPointer;
- NvU32 LoadMmeStartAddressRam;
- NvU32 SetMmeShadowRamControl;
- NvU32 Reserved_0x128[0x2];
- NvU32 SetGlobalRenderEnableA;
- NvU32 SetGlobalRenderEnableB;
- NvU32 SetGlobalRenderEnableC;
- NvU32 SendGoIdle;
- NvU32 PmTrigger;
- NvU32 Reserved_0x144[0x3];
- NvU32 SetInstrumentationMethodHeader;
- NvU32 SetInstrumentationMethodData;
- NvU32 Reserved_0x158[0x2B];
- NvU32 SetShaderLocalMemoryLowSize;
- NvU32 SetShaderLocalMemoryHighSize;
- NvU32 SetShaderLocalMemoryCrsSize;
- NvU32 SetBindingControlTexture;
- NvU32 SetShaderSharedMemoryWindow;
- NvU32 Reserved_0x218[0x1];
- NvU32 InvalidateShaderCaches;
- NvU32 Reserved_0x220[0x2];
- NvU32 BindTextureSampler;
- NvU32 BindTextureHeader;
- NvU32 BindExtraTextureSampler;
- NvU32 BindExtraTextureHeader;
- NvU32 SetCtaRasterSizeA;
- NvU32 SetCtaRasterSizeB;
- NvU32 Reserved_0x240[0x1];
- NvU32 InvalidateTextureHeaderCacheNoWfi;
- NvU32 Reserved_0x248[0x1];
- NvU32 SetShaderSharedMemorySize;
- NvU32 SetCtaThreadCount;
- NvU32 SetCtaBarrierCount;
- NvU32 Reserved_0x258[0xD];
- NvU32 TestForCompute;
- NvU32 Reserved_0x290[0x3];
- NvU32 BeginGrid;
- NvU32 SetWorkDistribution;
- NvU32 Reserved_0x2A4[0x7];
- NvU32 SetCtaRegisterCount;
- NvU32 SetGaToVaMappingMode;
- NvU32 LoadGaToVaMappingEntry;
- NvU32 Reserved_0x2CC[0x5];
- NvU32 SetTexHeaderExtendedDimensions;
- NvU32 Reserved_0x2E4[0x9];
- NvU32 SetL1Configuration;
- NvU32 SetRenderEnableControl;
- NvU32 Reserved_0x310[0x14];
- NvU32 WaitRefCount;
- NvU32 Reserved_0x364[0x1];
- NvU32 Launch;
- NvU32 SetLaunchId;
- NvU32 Reserved_0x370[0xF];
- NvU32 SetCtaThreadDimensionA;
- NvU32 SetCtaThreadDimensionB;
- NvU32 SetCtaProgramStart;
- NvU32 Reserved_0x3B8[0x52];
- NvU32 SetFalcon00;
- NvU32 SetFalcon01;
- NvU32 SetFalcon02;
- NvU32 SetFalcon03;
- NvU32 SetFalcon04;
- NvU32 SetFalcon05;
- NvU32 SetFalcon06;
- NvU32 SetFalcon07;
- NvU32 SetFalcon08;
- NvU32 SetFalcon09;
- NvU32 SetFalcon10;
- NvU32 SetFalcon11;
- NvU32 SetFalcon12;
- NvU32 SetFalcon13;
- NvU32 SetFalcon14;
- NvU32 SetFalcon15;
- NvU32 SetFalcon16;
- NvU32 SetFalcon17;
- NvU32 SetFalcon18;
- NvU32 SetFalcon19;
- NvU32 SetFalcon20;
- NvU32 SetFalcon21;
- NvU32 SetFalcon22;
- NvU32 SetFalcon23;
- NvU32 SetFalcon24;
- NvU32 SetFalcon25;
- NvU32 SetFalcon26;
- NvU32 SetFalcon27;
- NvU32 SetFalcon28;
- NvU32 SetFalcon29;
- NvU32 SetFalcon30;
- NvU32 SetFalcon31;
- NvU32 Reserved_0x580[0x76];
- NvU32 SetMaxSmCount;
- NvU32 Reserved_0x75C[0x8];
- NvU32 SetShaderLocalMemoryWindow;
- NvU32 SetGridParam;
- NvU32 Reserved_0x784[0x3];
- NvU32 SetShaderLocalMemoryA;
- NvU32 SetShaderLocalMemoryB;
- NvU32 SetShaderLocalMemoryC;
- NvU32 SetShaderLocalMemoryD;
- NvU32 SetShaderLocalMemoryE;
- NvU32 Reserved_0x7A4[0x98];
- NvU32 EndGrid;
- NvU32 SetLaunchSize;
- NvU32 Reserved_0xA0C[0xD6];
- NvU32 SetApiVisibleCallLimit;
- NvU32 Reserved_0xD68[0xB];
- NvU32 SetShaderCacheControl;
- NvU32 Reserved_0xD98[0x13];
- NvU32 SetSmTimeoutInterval;
- NvU32 Reserved_0xDE8[0x57];
- NvU32 SetSpareNoop12;
- NvU32 SetSpareNoop13;
- NvU32 SetSpareNoop14;
- NvU32 SetSpareNoop15;
- NvU32 Reserved_0xF54[0x2C];
- NvU32 SetForceOneTextureUnit;
- NvU32 Reserved_0x1008[0xE];
- NvU32 SetSpareNoop00;
- NvU32 SetSpareNoop01;
- NvU32 SetSpareNoop02;
- NvU32 SetSpareNoop03;
- NvU32 SetSpareNoop04;
- NvU32 SetSpareNoop05;
- NvU32 SetSpareNoop06;
- NvU32 SetSpareNoop07;
- NvU32 SetSpareNoop08;
- NvU32 SetSpareNoop09;
- NvU32 SetSpareNoop10;
- NvU32 SetSpareNoop11;
- NvU32 Reserved_0x1070[0x21];
- NvU32 UnbindAll;
- NvU32 Reserved_0x10F8[0x4F];
- NvU32 SetSamplerBinding;
- NvU32 Reserved_0x1238[0x14];
- NvU32 InvalidateTextureDataCacheNoWfi;
- NvU32 Reserved_0x128C[0x8];
- NvU32 SetShaderScheduling;
- NvU32 Reserved_0x12B0[0x20];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 InvalidateTextureDataCache;
- NvU32 Reserved_0x133C[0x6];
- NvU32 SetGlobalColorKey;
- NvU32 Reserved_0x1358[0x33];
- NvU32 InvalidateSamplerCacheNoWfi;
- NvU32 Reserved_0x1428[0x3F];
- NvU32 PerfmonTransfer;
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x152C[0x9];
- NvU32 SetRenderEnableA;
- NvU32 SetRenderEnableB;
- NvU32 SetRenderEnableC;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 Reserved_0x1568[0x3];
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 Reserved_0x1580[0x22];
- NvU32 SetProgramRegionA;
- NvU32 SetProgramRegionB;
- NvU32 Reserved_0x1610[0x15];
- NvU32 SetCubemapInterFaceFiltering;
- NvU32 Reserved_0x1668[0xA];
- NvU32 SetShaderControl;
- NvU32 BindConstantBuffer;
- NvU32 InvalidateShaderCachesNoWfi;
- NvU32 Reserved_0x169C[0xA5];
- NvU32 InvalidateConstantBufferCache;
- NvU32 Reserved_0x1934[0x4];
- NvU32 SetRenderEnableOverride;
- NvU32 Reserved_0x1948[0x37];
- NvU32 Reserved_0x1A24[0x1];
- NvU32 Reserved_0x1A28[0x1];
- NvU32 PipeNop;
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpare02;
- NvU32 SetSpare03;
- NvU32 Reserved_0x1A40[0x30];
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 Reserved_0x1B10[0x21C];
- NvU32 SetConstantBufferSelectorA;
- NvU32 SetConstantBufferSelectorB;
- NvU32 SetConstantBufferSelectorC;
- NvU32 LoadConstantBufferOffset;
- NvU32 LoadConstantBuffer[0x10];
- NvU32 Reserved_0x23D0[0xCC];
- struct {
- NvU32 A;
- NvU32 B;
- NvU32 C;
- NvU32 D;
- NvU32 Format;
- NvU32 BlockSize;
- NvU32 Reserved_0x18[0x2];
- } SetSuLdStTarget[0x8];
- NvU32 Reserved_0x2800[0x2D7];
- NvU32 SetShaderPerformanceCounterValue[0x8];
- NvU32 SetShaderPerformanceCounterEvent[0x8];
- NvU32 SetShaderPerformanceCounterControlA[0x8];
- NvU32 SetShaderPerformanceCounterControlB[0x8];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 Reserved_0x33E0[0x8];
- NvU32 SetMmeShadowScratch[0x80];
- NvU32 Reserved_0x3600[0x80];
- struct {
- NvU32 Macro;
- NvU32 Data;
- } CallMme[0x80];
-} fermi_compute_b_t;
-
-
-#define NV91C0_SET_OBJECT 0x0000
-#define NV91C0_SET_OBJECT_CLASS_ID 15:0
-#define NV91C0_SET_OBJECT_ENGINE_ID 20:16
-
-#define NV91C0_NO_OPERATION 0x0100
-#define NV91C0_NO_OPERATION_V 31:0
-
-#define NV91C0_SET_NOTIFY_A 0x0104
-#define NV91C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
-
-#define NV91C0_SET_NOTIFY_B 0x0108
-#define NV91C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
-
-#define NV91C0_NOTIFY 0x010c
-#define NV91C0_NOTIFY_TYPE 31:0
-#define NV91C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NV91C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NV91C0_WAIT_FOR_IDLE 0x0110
-#define NV91C0_WAIT_FOR_IDLE_V 31:0
-
-#define NV91C0_LOAD_MME_INSTRUCTION_RAM_POINTER 0x0114
-#define NV91C0_LOAD_MME_INSTRUCTION_RAM_POINTER_V 31:0
-
-#define NV91C0_LOAD_MME_INSTRUCTION_RAM 0x0118
-#define NV91C0_LOAD_MME_INSTRUCTION_RAM_V 31:0
-
-#define NV91C0_LOAD_MME_START_ADDRESS_RAM_POINTER 0x011c
-#define NV91C0_LOAD_MME_START_ADDRESS_RAM_POINTER_V 31:0
-
-#define NV91C0_LOAD_MME_START_ADDRESS_RAM 0x0120
-#define NV91C0_LOAD_MME_START_ADDRESS_RAM_V 31:0
-
-#define NV91C0_SET_MME_SHADOW_RAM_CONTROL 0x0124
-#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE 1:0
-#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK 0x00000000
-#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK_WITH_FILTER 0x00000001
-#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_PASSTHROUGH 0x00000002
-#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_REPLAY 0x00000003
-
-#define NV91C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
-#define NV91C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NV91C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
-#define NV91C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
-#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
-#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NV91C0_SEND_GO_IDLE 0x013c
-#define NV91C0_SEND_GO_IDLE_V 31:0
-
-#define NV91C0_PM_TRIGGER 0x0140
-#define NV91C0_PM_TRIGGER_V 31:0
-
-#define NV91C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
-#define NV91C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
-
-#define NV91C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
-#define NV91C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
-
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_LOW_SIZE 0x0204
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_LOW_SIZE_V 23:0
-
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_HIGH_SIZE 0x0208
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_HIGH_SIZE_V 23:0
-
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_CRS_SIZE 0x020c
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_CRS_SIZE_V 20:0
-
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE 0x0210
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS 3:0
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__1 0x00000000
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__2 0x00000001
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__4 0x00000002
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__8 0x00000003
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__16 0x00000004
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS 7:4
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__1 0x00000000
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__2 0x00000001
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__4 0x00000002
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__8 0x00000003
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__16 0x00000004
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__32 0x00000005
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__64 0x00000006
-#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__128 0x00000007
-
-#define NV91C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
-#define NV91C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NV91C0_INVALIDATE_SHADER_CACHES 0x021c
-#define NV91C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
-#define NV91C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
-#define NV91C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
-#define NV91C0_INVALIDATE_SHADER_CACHES_DATA 4:4
-#define NV91C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
-#define NV91C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
-#define NV91C0_INVALIDATE_SHADER_CACHES_UNIFORM 8:8
-#define NV91C0_INVALIDATE_SHADER_CACHES_UNIFORM_FALSE 0x00000000
-#define NV91C0_INVALIDATE_SHADER_CACHES_UNIFORM_TRUE 0x00000001
-#define NV91C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
-#define NV91C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
-#define NV91C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
-#define NV91C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
-#define NV91C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
-#define NV91C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
-#define NV91C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
-#define NV91C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
-#define NV91C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
-
-#define NV91C0_BIND_TEXTURE_SAMPLER 0x0228
-#define NV91C0_BIND_TEXTURE_SAMPLER_VALID 0:0
-#define NV91C0_BIND_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
-#define NV91C0_BIND_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
-#define NV91C0_BIND_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
-#define NV91C0_BIND_TEXTURE_SAMPLER_INDEX 24:12
-
-#define NV91C0_BIND_TEXTURE_HEADER 0x022c
-#define NV91C0_BIND_TEXTURE_HEADER_VALID 0:0
-#define NV91C0_BIND_TEXTURE_HEADER_VALID_FALSE 0x00000000
-#define NV91C0_BIND_TEXTURE_HEADER_VALID_TRUE 0x00000001
-#define NV91C0_BIND_TEXTURE_HEADER_TEXTURE_SLOT 8:1
-#define NV91C0_BIND_TEXTURE_HEADER_INDEX 30:9
-
-#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER 0x0230
-#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID 0:0
-#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
-#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
-#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
-#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_INDEX 24:12
-
-#define NV91C0_BIND_EXTRA_TEXTURE_HEADER 0x0234
-#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_VALID 0:0
-#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_VALID_FALSE 0x00000000
-#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_VALID_TRUE 0x00000001
-#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_TEXTURE_SLOT 8:1
-#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_INDEX 30:9
-
-#define NV91C0_SET_CTA_RASTER_SIZE_A 0x0238
-#define NV91C0_SET_CTA_RASTER_SIZE_A_WIDTH 15:0
-#define NV91C0_SET_CTA_RASTER_SIZE_A_HEIGHT 31:16
-
-#define NV91C0_SET_CTA_RASTER_SIZE_B 0x023c
-#define NV91C0_SET_CTA_RASTER_SIZE_B_DEPTH 15:0
-#define NV91C0_SET_CTA_RASTER_SIZE_B_WIDTH_UPPER 31:16
-
-#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
-#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
-#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
-
-#define NV91C0_SET_SHADER_SHARED_MEMORY_SIZE 0x024c
-#define NV91C0_SET_SHADER_SHARED_MEMORY_SIZE_V 17:0
-
-#define NV91C0_SET_CTA_THREAD_COUNT 0x0250
-#define NV91C0_SET_CTA_THREAD_COUNT_V 15:0
-
-#define NV91C0_SET_CTA_BARRIER_COUNT 0x0254
-#define NV91C0_SET_CTA_BARRIER_COUNT_V 7:0
-
-#define NV91C0_TEST_FOR_COMPUTE 0x028c
-#define NV91C0_TEST_FOR_COMPUTE_V 31:0
-
-#define NV91C0_BEGIN_GRID 0x029c
-#define NV91C0_BEGIN_GRID_V 0:0
-
-#define NV91C0_SET_WORK_DISTRIBUTION 0x02a0
-#define NV91C0_SET_WORK_DISTRIBUTION_MAX_BATCH_SIZE 16:13
-#define NV91C0_SET_WORK_DISTRIBUTION_FIXED_MODE 4:4
-#define NV91C0_SET_WORK_DISTRIBUTION_FIXED_MODE_FALSE 0x00000000
-#define NV91C0_SET_WORK_DISTRIBUTION_FIXED_MODE_TRUE 0x00000001
-#define NV91C0_SET_WORK_DISTRIBUTION_MAX_STANDBY_CTAS 12:5
-
-#define NV91C0_SET_CTA_REGISTER_COUNT 0x02c0
-#define NV91C0_SET_CTA_REGISTER_COUNT_V 7:0
-
-#define NV91C0_SET_GA_TO_VA_MAPPING_MODE 0x02c4
-#define NV91C0_SET_GA_TO_VA_MAPPING_MODE_V 0:0
-#define NV91C0_SET_GA_TO_VA_MAPPING_MODE_V_DISABLE 0x00000000
-#define NV91C0_SET_GA_TO_VA_MAPPING_MODE_V_ENABLE 0x00000001
-
-#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY 0x02c8
-#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_VIRTUAL_ADDRESS_UPPER 7:0
-#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_GENERIC_ADDRESS_UPPER 23:16
-#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE 30:30
-#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE_FALSE 0x00000000
-#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE_TRUE 0x00000001
-#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE 31:31
-#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE_FALSE 0x00000000
-#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE_TRUE 0x00000001
-
-#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS 0x02e0
-#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS_ENABLE 0:0
-#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS_ENABLE_FALSE 0x00000000
-#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS_ENABLE_TRUE 0x00000001
-
-#define NV91C0_SET_L1_CONFIGURATION 0x0308
-#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY 2:0
-#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_16KB 0x00000001
-#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_32KB 0x00000002
-#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_48KB 0x00000003
-
-#define NV91C0_SET_RENDER_ENABLE_CONTROL 0x030c
-#define NV91C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER 0:0
-#define NV91C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER_FALSE 0x00000000
-#define NV91C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER_TRUE 0x00000001
-
-#define NV91C0_WAIT_REF_COUNT 0x0360
-#define NV91C0_WAIT_REF_COUNT_REF_CNT 11:8
-#define NV91C0_WAIT_REF_COUNT_FLUSH_SYS_MEM 0:0
-#define NV91C0_WAIT_REF_COUNT_FLUSH_SYS_MEM_FALSE 0x00000000
-#define NV91C0_WAIT_REF_COUNT_FLUSH_SYS_MEM_TRUE 0x00000001
-
-#define NV91C0_LAUNCH 0x0368
-#define NV91C0_LAUNCHCTA_PARAM 31:0
-
-#define NV91C0_SET_LAUNCH_ID 0x036c
-#define NV91C0_SET_LAUNCH_ID_REF_CNT 3:0
-
-#define NV91C0_SET_CTA_THREAD_DIMENSION_A 0x03ac
-#define NV91C0_SET_CTA_THREAD_DIMENSION_A_D0 15:0
-#define NV91C0_SET_CTA_THREAD_DIMENSION_A_D1 31:16
-
-#define NV91C0_SET_CTA_THREAD_DIMENSION_B 0x03b0
-#define NV91C0_SET_CTA_THREAD_DIMENSION_B_D2 15:0
-
-#define NV91C0_SET_CTA_PROGRAM_START 0x03b4
-#define NV91C0_SET_CTA_PROGRAM_START_OFFSET 31:0
-
-#define NV91C0_SET_FALCON00 0x0500
-#define NV91C0_SET_FALCON00_V 31:0
-
-#define NV91C0_SET_FALCON01 0x0504
-#define NV91C0_SET_FALCON01_V 31:0
-
-#define NV91C0_SET_FALCON02 0x0508
-#define NV91C0_SET_FALCON02_V 31:0
-
-#define NV91C0_SET_FALCON03 0x050c
-#define NV91C0_SET_FALCON03_V 31:0
-
-#define NV91C0_SET_FALCON04 0x0510
-#define NV91C0_SET_FALCON04_V 31:0
-
-#define NV91C0_SET_FALCON05 0x0514
-#define NV91C0_SET_FALCON05_V 31:0
-
-#define NV91C0_SET_FALCON06 0x0518
-#define NV91C0_SET_FALCON06_V 31:0
-
-#define NV91C0_SET_FALCON07 0x051c
-#define NV91C0_SET_FALCON07_V 31:0
-
-#define NV91C0_SET_FALCON08 0x0520
-#define NV91C0_SET_FALCON08_V 31:0
-
-#define NV91C0_SET_FALCON09 0x0524
-#define NV91C0_SET_FALCON09_V 31:0
-
-#define NV91C0_SET_FALCON10 0x0528
-#define NV91C0_SET_FALCON10_V 31:0
-
-#define NV91C0_SET_FALCON11 0x052c
-#define NV91C0_SET_FALCON11_V 31:0
-
-#define NV91C0_SET_FALCON12 0x0530
-#define NV91C0_SET_FALCON12_V 31:0
-
-#define NV91C0_SET_FALCON13 0x0534
-#define NV91C0_SET_FALCON13_V 31:0
-
-#define NV91C0_SET_FALCON14 0x0538
-#define NV91C0_SET_FALCON14_V 31:0
-
-#define NV91C0_SET_FALCON15 0x053c
-#define NV91C0_SET_FALCON15_V 31:0
-
-#define NV91C0_SET_FALCON16 0x0540
-#define NV91C0_SET_FALCON16_V 31:0
-
-#define NV91C0_SET_FALCON17 0x0544
-#define NV91C0_SET_FALCON17_V 31:0
-
-#define NV91C0_SET_FALCON18 0x0548
-#define NV91C0_SET_FALCON18_V 31:0
-
-#define NV91C0_SET_FALCON19 0x054c
-#define NV91C0_SET_FALCON19_V 31:0
-
-#define NV91C0_SET_FALCON20 0x0550
-#define NV91C0_SET_FALCON20_V 31:0
-
-#define NV91C0_SET_FALCON21 0x0554
-#define NV91C0_SET_FALCON21_V 31:0
-
-#define NV91C0_SET_FALCON22 0x0558
-#define NV91C0_SET_FALCON22_V 31:0
-
-#define NV91C0_SET_FALCON23 0x055c
-#define NV91C0_SET_FALCON23_V 31:0
-
-#define NV91C0_SET_FALCON24 0x0560
-#define NV91C0_SET_FALCON24_V 31:0
-
-#define NV91C0_SET_FALCON25 0x0564
-#define NV91C0_SET_FALCON25_V 31:0
-
-#define NV91C0_SET_FALCON26 0x0568
-#define NV91C0_SET_FALCON26_V 31:0
-
-#define NV91C0_SET_FALCON27 0x056c
-#define NV91C0_SET_FALCON27_V 31:0
-
-#define NV91C0_SET_FALCON28 0x0570
-#define NV91C0_SET_FALCON28_V 31:0
-
-#define NV91C0_SET_FALCON29 0x0574
-#define NV91C0_SET_FALCON29_V 31:0
-
-#define NV91C0_SET_FALCON30 0x0578
-#define NV91C0_SET_FALCON30_V 31:0
-
-#define NV91C0_SET_FALCON31 0x057c
-#define NV91C0_SET_FALCON31_V 31:0
-
-#define NV91C0_SET_MAX_SM_COUNT 0x0758
-#define NV91C0_SET_MAX_SM_COUNT_V 8:0
-
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NV91C0_SET_GRID_PARAM 0x0780
-#define NV91C0_SET_GRID_PARAM_V 31:0
-
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
-
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
-
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_C 0x0798
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_C_SIZE_UPPER 5:0
-
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_D 0x079c
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_D_SIZE_LOWER 31:0
-
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_E 0x07a0
-#define NV91C0_SET_SHADER_LOCAL_MEMORY_E_DEFAULT_SIZE_PER_WARP 25:0
-
-#define NV91C0_END_GRID 0x0a04
-#define NV91C0_END_GRID_V 0:0
-
-#define NV91C0_SET_LAUNCH_SIZE 0x0a08
-#define NV91C0_SET_LAUNCH_SIZE_V 31:0
-
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT 0x0d64
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA 3:0
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__0 0x00000000
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__1 0x00000001
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__2 0x00000002
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__4 0x00000003
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__8 0x00000004
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__16 0x00000005
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__32 0x00000006
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__64 0x00000007
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__128 0x00000008
-#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA_NO_CHECK 0x0000000F
-
-#define NV91C0_SET_SHADER_CACHE_CONTROL 0x0d94
-#define NV91C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NV91C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NV91C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-
-#define NV91C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
-#define NV91C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NV91C0_SET_SPARE_NOOP12 0x0f44
-#define NV91C0_SET_SPARE_NOOP12_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP13 0x0f48
-#define NV91C0_SET_SPARE_NOOP13_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP14 0x0f4c
-#define NV91C0_SET_SPARE_NOOP14_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP15 0x0f50
-#define NV91C0_SET_SPARE_NOOP15_V 31:0
-
-#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT 0x1004
-#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE 0:0
-#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE_FALSE 0x00000000
-#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE_TRUE 0x00000001
-
-#define NV91C0_SET_SPARE_NOOP00 0x1040
-#define NV91C0_SET_SPARE_NOOP00_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP01 0x1044
-#define NV91C0_SET_SPARE_NOOP01_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP02 0x1048
-#define NV91C0_SET_SPARE_NOOP02_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP03 0x104c
-#define NV91C0_SET_SPARE_NOOP03_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP04 0x1050
-#define NV91C0_SET_SPARE_NOOP04_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP05 0x1054
-#define NV91C0_SET_SPARE_NOOP05_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP06 0x1058
-#define NV91C0_SET_SPARE_NOOP06_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP07 0x105c
-#define NV91C0_SET_SPARE_NOOP07_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP08 0x1060
-#define NV91C0_SET_SPARE_NOOP08_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP09 0x1064
-#define NV91C0_SET_SPARE_NOOP09_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP10 0x1068
-#define NV91C0_SET_SPARE_NOOP10_V 31:0
-
-#define NV91C0_SET_SPARE_NOOP11 0x106c
-#define NV91C0_SET_SPARE_NOOP11_V 31:0
-
-#define NV91C0_UNBIND_ALL 0x10f4
-#define NV91C0_UNBIND_ALL_TEXTURE_HEADERS 0:0
-#define NV91C0_UNBIND_ALL_TEXTURE_HEADERS_FALSE 0x00000000
-#define NV91C0_UNBIND_ALL_TEXTURE_HEADERS_TRUE 0x00000001
-#define NV91C0_UNBIND_ALL_TEXTURE_SAMPLERS 4:4
-#define NV91C0_UNBIND_ALL_TEXTURE_SAMPLERS_FALSE 0x00000000
-#define NV91C0_UNBIND_ALL_TEXTURE_SAMPLERS_TRUE 0x00000001
-#define NV91C0_UNBIND_ALL_CONSTANT_BUFFERS 8:8
-#define NV91C0_UNBIND_ALL_CONSTANT_BUFFERS_FALSE 0x00000000
-#define NV91C0_UNBIND_ALL_CONSTANT_BUFFERS_TRUE 0x00000001
-
-#define NV91C0_SET_SAMPLER_BINDING 0x1234
-#define NV91C0_SET_SAMPLER_BINDING_V 0:0
-#define NV91C0_SET_SAMPLER_BINDING_V_INDEPENDENTLY 0x00000000
-#define NV91C0_SET_SAMPLER_BINDING_V_VIA_HEADER_BINDING 0x00000001
-
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
-
-#define NV91C0_SET_SHADER_SCHEDULING 0x12ac
-#define NV91C0_SET_SHADER_SCHEDULING_MODE 0:0
-#define NV91C0_SET_SHADER_SCHEDULING_MODE_OLDEST_THREAD_FIRST 0x00000000
-#define NV91C0_SET_SHADER_SCHEDULING_MODE_ROUND_ROBIN 0x00000001
-
-#define NV91C0_INVALIDATE_SAMPLER_CACHE 0x1330
-#define NV91C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NV91C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NV91C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NV91C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
-#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS 2:1
-#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_ONLY 0x00000000
-
-#define NV91C0_SET_GLOBAL_COLOR_KEY 0x1354
-#define NV91C0_SET_GLOBAL_COLOR_KEY_ENABLE 0:0
-#define NV91C0_SET_GLOBAL_COLOR_KEY_ENABLE_FALSE 0x00000000
-#define NV91C0_SET_GLOBAL_COLOR_KEY_ENABLE_TRUE 0x00000001
-
-#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
-#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
-#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
-
-#define NV91C0_PERFMON_TRANSFER 0x1524
-#define NV91C0_PERFMON_TRANSFER_V 31:0
-
-#define NV91C0_SET_SHADER_EXCEPTIONS 0x1528
-#define NV91C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NV91C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NV91C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NV91C0_SET_RENDER_ENABLE_A 0x1550
-#define NV91C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NV91C0_SET_RENDER_ENABLE_B 0x1554
-#define NV91C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NV91C0_SET_RENDER_ENABLE_C 0x1558
-#define NV91C0_SET_RENDER_ENABLE_C_MODE 2:0
-#define NV91C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NV91C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NV91C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NV91C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NV91C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NV91C0_SET_TEX_SAMPLER_POOL_A 0x155c
-#define NV91C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
-
-#define NV91C0_SET_TEX_SAMPLER_POOL_B 0x1560
-#define NV91C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NV91C0_SET_TEX_SAMPLER_POOL_C 0x1564
-#define NV91C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NV91C0_SET_TEX_HEADER_POOL_A 0x1574
-#define NV91C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
-
-#define NV91C0_SET_TEX_HEADER_POOL_B 0x1578
-#define NV91C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NV91C0_SET_TEX_HEADER_POOL_C 0x157c
-#define NV91C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NV91C0_SET_PROGRAM_REGION_A 0x1608
-#define NV91C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
-
-#define NV91C0_SET_PROGRAM_REGION_B 0x160c
-#define NV91C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
-
-#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING 0x1664
-#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE 1:0
-#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_USE_WRAP 0x00000000
-#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_OVERRIDE_WRAP 0x00000001
-#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_SPAN_SEAM 0x00000002
-#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_CROSS_SEAM 0x00000003
-
-#define NV91C0_SET_SHADER_CONTROL 0x1690
-#define NV91C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
-#define NV91C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
-#define NV91C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
-#define NV91C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO 16:16
-#define NV91C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_FALSE 0x00000000
-#define NV91C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_TRUE 0x00000001
-#define NV91C0_SET_SHADER_CONTROL_FP32_NAN_BEHAVIOR 1:1
-#define NV91C0_SET_SHADER_CONTROL_FP32_NAN_BEHAVIOR_LEGACY 0x00000000
-#define NV91C0_SET_SHADER_CONTROL_FP32_NAN_BEHAVIOR_FP64_COMPATIBLE 0x00000001
-#define NV91C0_SET_SHADER_CONTROL_FP32_F2I_NAN_BEHAVIOR 2:2
-#define NV91C0_SET_SHADER_CONTROL_FP32_F2I_NAN_BEHAVIOR_PASS_ZERO 0x00000000
-#define NV91C0_SET_SHADER_CONTROL_FP32_F2I_NAN_BEHAVIOR_PASS_INDEFINITE 0x00000001
-
-#define NV91C0_BIND_CONSTANT_BUFFER 0x1694
-#define NV91C0_BIND_CONSTANT_BUFFER_VALID 0:0
-#define NV91C0_BIND_CONSTANT_BUFFER_VALID_FALSE 0x00000000
-#define NV91C0_BIND_CONSTANT_BUFFER_VALID_TRUE 0x00000001
-#define NV91C0_BIND_CONSTANT_BUFFER_SHADER_SLOT 12:8
-
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM 8:8
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM_FALSE 0x00000000
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM_TRUE 0x00000001
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
-#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
-
-#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE 0x1930
-#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2 0:0
-#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2_FALSE 0x00000000
-#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2_TRUE 0x00000001
-
-#define NV91C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
-#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
-#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
-#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
-#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
-
-#define NV91C0_PIPE_NOP 0x1a2c
-#define NV91C0_PIPE_NOP_V 31:0
-
-#define NV91C0_SET_SPARE00 0x1a30
-#define NV91C0_SET_SPARE00_V 31:0
-
-#define NV91C0_SET_SPARE01 0x1a34
-#define NV91C0_SET_SPARE01_V 31:0
-
-#define NV91C0_SET_SPARE02 0x1a38
-#define NV91C0_SET_SPARE02_V 31:0
-
-#define NV91C0_SET_SPARE03 0x1a3c
-#define NV91C0_SET_SPARE03_V 31:0
-
-#define NV91C0_SET_REPORT_SEMAPHORE_A 0x1b00
-#define NV91C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NV91C0_SET_REPORT_SEMAPHORE_B 0x1b04
-#define NV91C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NV91C0_SET_REPORT_SEMAPHORE_C 0x1b08
-#define NV91C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NV91C0_SET_REPORT_SEMAPHORE_D 0x1b0c
-#define NV91C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NV91C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
-#define NV91C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
-#define NV91C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
-#define NV91C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NV91C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NV91C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
-#define NV91C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NV91C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-#define NV91C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
-#define NV91C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
-#define NV91C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
-
-#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_A 0x2380
-#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_A_SIZE 16:0
-
-#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_B 0x2384
-#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_B_ADDRESS_UPPER 7:0
-
-#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_C 0x2388
-#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_C_ADDRESS_LOWER 31:0
-
-#define NV91C0_LOAD_CONSTANT_BUFFER_OFFSET 0x238c
-#define NV91C0_LOAD_CONSTANT_BUFFER_OFFSET_V 15:0
-
-#define NV91C0_LOAD_CONSTANT_BUFFER(i) (0x2390+(i)*4)
-#define NV91C0_LOAD_CONSTANT_BUFFER_V 31:0
-
-#define NV91C0_SET_SU_LD_ST_TARGET_A(j) (0x2700+(j)*32)
-#define NV91C0_SET_SU_LD_ST_TARGET_A_OFFSET_UPPER 7:0
-
-#define NV91C0_SET_SU_LD_ST_TARGET_B(j) (0x2704+(j)*32)
-#define NV91C0_SET_SU_LD_ST_TARGET_B_OFFSET_LOWER 31:0
-
-#define NV91C0_SET_SU_LD_ST_TARGET_C(j) (0x2708+(j)*32)
-#define NV91C0_SET_SU_LD_ST_TARGET_C_WIDTH 31:0
-
-#define NV91C0_SET_SU_LD_ST_TARGET_D(j) (0x270c+(j)*32)
-#define NV91C0_SET_SU_LD_ST_TARGET_D_HEIGHT 16:0
-#define NV91C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY 20:20
-#define NV91C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY_BLOCKLINEAR 0x00000000
-#define NV91C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY_PITCH 0x00000001
-
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT(j) (0x2710+(j)*32)
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE 0:0
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE_COLOR 0x00000000
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE_ZETA 0x00000001
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR 11:4
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_DISABLED 0x00000000
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32_BF32_AF32 0x000000C0
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32_BS32_AS32 0x000000C1
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32_BU32_AU32 0x000000C2
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32_BF32_X32 0x000000C3
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32_BS32_X32 0x000000C4
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32_BU32_X32 0x000000C5
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_G16_B16_A16 0x000000C6
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16_GN16_BN16_AN16 0x000000C7
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16_GS16_BS16_AS16 0x000000C8
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16_GU16_BU16_AU16 0x000000C9
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16_BF16_AF16 0x000000CA
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32 0x000000CB
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32 0x000000CC
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32 0x000000CD
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16_BF16_X16 0x000000CE
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8R8G8B8 0x000000CF
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8RL8GL8BL8 0x000000D0
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A2B10G10R10 0x000000D1
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AU2BU10GU10RU10 0x000000D2
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8B8G8R8 0x000000D5
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8BL8GL8RL8 0x000000D6
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AN8BN8GN8RN8 0x000000D7
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AS8BS8GS8RS8 0x000000D8
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AU8BU8GU8RU8 0x000000D9
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_G16 0x000000DA
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16_GN16 0x000000DB
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16_GS16 0x000000DC
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16_GU16 0x000000DD
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16 0x000000DE
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A2R10G10B10 0x000000DF
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_BF10GF11RF11 0x000000E0
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32 0x000000E3
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32 0x000000E4
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32 0x000000E5
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8R8G8B8 0x000000E6
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8RL8GL8BL8 0x000000E7
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R5G6B5 0x000000E8
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A1R5G5B5 0x000000E9
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_G8R8 0x000000EA
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GN8RN8 0x000000EB
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GS8RS8 0x000000EC
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GU8RU8 0x000000ED
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16 0x000000EE
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16 0x000000EF
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16 0x000000F0
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16 0x000000F1
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16 0x000000F2
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R8 0x000000F3
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN8 0x000000F4
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS8 0x000000F5
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU8 0x000000F6
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8 0x000000F7
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X1R5G5B5 0x000000F8
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8B8G8R8 0x000000F9
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8BL8GL8RL8 0x000000FA
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_Z1R5G5B5 0x000000FB
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_O1R5G5B5 0x000000FC
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_Z8R8G8B8 0x000000FD
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_O8R8G8B8 0x000000FE
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R32 0x000000FF
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A16 0x00000040
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AF16 0x00000041
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AF32 0x00000042
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8R8 0x00000043
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_A16 0x00000044
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_AF16 0x00000045
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_AF32 0x00000046
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_B8G8R8A8 0x00000047
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA 16:12
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_Z16 0x00000013
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_Z24S8 0x00000014
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_X8Z24 0x00000015
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_S8Z24 0x00000016
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_V8Z24 0x00000018
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32 0x0000000A
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X24S8 0x00000019
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_X8Z24_X16V8S8 0x0000001D
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X16V8X8 0x0000001E
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X16V8S8 0x0000001F
-#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_SUQ_PIXFMT 25:17
-
-#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE(j) (0x2714+(j)*32)
-#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_WIDTH 3:0
-#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
-#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT 7:4
-#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
-#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
-#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
-#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
-#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
-
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
-
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 2:0
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 6:4
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 10:8
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 14:12
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 18:16
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 22:20
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 26:24
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 30:28
-
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
-
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
-#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
-
-#define NV91C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
-#define NV91C0_SET_MME_SHADOW_SCRATCH_V 31:0
-
-#define NV91C0_CALL_MME_MACRO(j) (0x3800+(j)*8)
-#define NV91C0_CALL_MME_MACRO_V 31:0
-
-#define NV91C0_CALL_MME_DATA(j) (0x3804+(j)*8)
-#define NV91C0_CALL_MME_DATA_V 31:0
-
-#endif /* _cl_fermi_compute_b_h_ */
diff --git a/Compute-Class-Methods/cla0c0.h b/Compute-Class-Methods/cla0c0.h
deleted file mode 100644
index e8677ad..0000000
--- a/Compute-Class-Methods/cla0c0.h
+++ /dev/null
@@ -1,836 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_kepler_compute_a_h_
-#define _cl_kepler_compute_a_h_
-
-/* AUTO GENERATED FILE -- DO NOT EDIT */
-/* Command: ../../class/bin/sw_header.pl kepler_compute_a */
-
-#include "nvtypes.h"
-
-#define KEPLER_COMPUTE_A 0xA0C0
-
-typedef volatile struct _cla0c0_tag0 {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 SetNotifyA;
- NvU32 SetNotifyB;
- NvU32 Notify;
- NvU32 WaitForIdle;
- NvU32 Reserved_0x114[0x7];
- NvU32 SetGlobalRenderEnableA;
- NvU32 SetGlobalRenderEnableB;
- NvU32 SetGlobalRenderEnableC;
- NvU32 SendGoIdle;
- NvU32 PmTrigger;
- NvU32 PmTriggerWfi;
- NvU32 Reserved_0x148[0x2];
- NvU32 SetInstrumentationMethodHeader;
- NvU32 SetInstrumentationMethodData;
- NvU32 Reserved_0x158[0xA];
- NvU32 LineLengthIn;
- NvU32 LineCount;
- NvU32 OffsetOutUpper;
- NvU32 OffsetOut;
- NvU32 PitchOut;
- NvU32 SetDstBlockSize;
- NvU32 SetDstWidth;
- NvU32 SetDstHeight;
- NvU32 SetDstDepth;
- NvU32 SetDstLayer;
- NvU32 SetDstOriginBytesX;
- NvU32 SetDstOriginSamplesY;
- NvU32 LaunchDma;
- NvU32 LoadInlineData;
- NvU32 Reserved_0x1B8[0x9];
- NvU32 SetI2mSemaphoreA;
- NvU32 SetI2mSemaphoreB;
- NvU32 SetI2mSemaphoreC;
- NvU32 Reserved_0x1E8[0x2];
- NvU32 SetI2mSpareNoop00;
- NvU32 SetI2mSpareNoop01;
- NvU32 SetI2mSpareNoop02;
- NvU32 SetI2mSpareNoop03;
- NvU32 Reserved_0x200[0x4];
- NvU32 PerfmonTransfer;
- NvU32 SetShaderSharedMemoryWindow;
- NvU32 Reserved_0x218[0x1];
- NvU32 InvalidateShaderCaches;
- NvU32 Reserved_0x220[0x8];
- NvU32 SetCwdControl;
- NvU32 InvalidateTextureHeaderCacheNoWfi;
- NvU32 SetCwdRefCounter;
- NvU32 Reserved_0x24C[0xA];
- NvU32 InvalidateConstantBufferCacheA;
- NvU32 InvalidateConstantBufferCacheB;
- NvU32 InvalidateConstantBufferCacheC;
- NvU32 SetComputeClassVersion;
- NvU32 CheckComputeClassVersion;
- NvU32 SetQmdVersion;
- NvU32 Reserved_0x28C[0x1];
- NvU32 CheckQmdVersion;
- NvU32 Reserved_0x294[0x7];
- NvU32 SetCwdSlotCount;
- NvU32 SendPcasA;
- NvU32 SendPcasB;
- NvU32 SendSignalingPcasB;
- NvU32 Reserved_0x2C0[0x9];
- NvU32 SetShaderLocalMemoryNonThrottledA;
- NvU32 SetShaderLocalMemoryNonThrottledB;
- NvU32 SetShaderLocalMemoryNonThrottledC;
- NvU32 SetShaderLocalMemoryThrottledA;
- NvU32 SetShaderLocalMemoryThrottledB;
- NvU32 SetShaderLocalMemoryThrottledC;
- NvU32 Reserved_0x2FC[0x5];
- NvU32 SetSpaVersion;
- NvU32 Reserved_0x314[0x7B];
- NvU32 SetFalcon00;
- NvU32 SetFalcon01;
- NvU32 SetFalcon02;
- NvU32 SetFalcon03;
- NvU32 SetFalcon04;
- NvU32 SetFalcon05;
- NvU32 SetFalcon06;
- NvU32 SetFalcon07;
- NvU32 SetFalcon08;
- NvU32 SetFalcon09;
- NvU32 SetFalcon10;
- NvU32 SetFalcon11;
- NvU32 SetFalcon12;
- NvU32 SetFalcon13;
- NvU32 SetFalcon14;
- NvU32 SetFalcon15;
- NvU32 SetFalcon16;
- NvU32 SetFalcon17;
- NvU32 SetFalcon18;
- NvU32 SetFalcon19;
- NvU32 SetFalcon20;
- NvU32 SetFalcon21;
- NvU32 SetFalcon22;
- NvU32 SetFalcon23;
- NvU32 SetFalcon24;
- NvU32 SetFalcon25;
- NvU32 SetFalcon26;
- NvU32 SetFalcon27;
- NvU32 SetFalcon28;
- NvU32 SetFalcon29;
- NvU32 SetFalcon30;
- NvU32 SetFalcon31;
- NvU32 Reserved_0x580[0x7F];
- NvU32 SetShaderLocalMemoryWindow;
- NvU32 Reserved_0x780[0x4];
- NvU32 SetShaderLocalMemoryA;
- NvU32 SetShaderLocalMemoryB;
- NvU32 Reserved_0x798[0x17F];
- NvU32 SetShaderCacheControl;
- NvU32 Reserved_0xD98[0x13];
- NvU32 SetSmTimeoutInterval;
- NvU32 Reserved_0xDE8[0x57];
- NvU32 SetSpareNoop12;
- NvU32 SetSpareNoop13;
- NvU32 SetSpareNoop14;
- NvU32 SetSpareNoop15;
- NvU32 Reserved_0xF54[0x3B];
- NvU32 SetSpareNoop00;
- NvU32 SetSpareNoop01;
- NvU32 SetSpareNoop02;
- NvU32 SetSpareNoop03;
- NvU32 SetSpareNoop04;
- NvU32 SetSpareNoop05;
- NvU32 SetSpareNoop06;
- NvU32 SetSpareNoop07;
- NvU32 SetSpareNoop08;
- NvU32 SetSpareNoop09;
- NvU32 SetSpareNoop10;
- NvU32 SetSpareNoop11;
- NvU32 Reserved_0x1070[0x86];
- NvU32 InvalidateTextureDataCacheNoWfi;
- NvU32 Reserved_0x128C[0x29];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 InvalidateTextureDataCache;
- NvU32 Reserved_0x133C[0x3A];
- NvU32 InvalidateSamplerCacheNoWfi;
- NvU32 Reserved_0x1428[0x40];
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x152C[0x9];
- NvU32 SetRenderEnableA;
- NvU32 SetRenderEnableB;
- NvU32 SetRenderEnableC;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 Reserved_0x1568[0x3];
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 Reserved_0x1580[0x22];
- NvU32 SetProgramRegionA;
- NvU32 SetProgramRegionB;
- NvU32 Reserved_0x1610[0x20];
- NvU32 SetShaderControl;
- NvU32 Reserved_0x1694[0x1];
- NvU32 InvalidateShaderCachesNoWfi;
- NvU32 Reserved_0x169C[0xAA];
- NvU32 SetRenderEnableOverride;
- NvU32 Reserved_0x1948[0x37];
- NvU32 Reserved_0x1A24[0x1];
- NvU32 Reserved_0x1A28[0x1];
- NvU32 PipeNop;
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpare02;
- NvU32 SetSpare03;
- NvU32 Reserved_0x1A40[0x30];
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 Reserved_0x1B10[0x2BE];
- NvU32 SetBindlessTexture;
- NvU32 SetTrapHandler;
- NvU32 Reserved_0x2610[0x353];
- NvU32 SetShaderPerformanceCounterValue[0x8];
- NvU32 SetShaderPerformanceCounterEvent[0x8];
- NvU32 SetShaderPerformanceCounterControlA[0x8];
- NvU32 SetShaderPerformanceCounterControlB[0x8];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 Reserved_0x33E0[0x8];
- NvU32 SetMmeShadowScratch[0x8];
-} kepler_compute_a_t;
-
-
-#define NVA0C0_SET_OBJECT 0x0000
-#define NVA0C0_SET_OBJECT_CLASS_ID 15:0
-#define NVA0C0_SET_OBJECT_ENGINE_ID 20:16
-
-#define NVA0C0_NO_OPERATION 0x0100
-#define NVA0C0_NO_OPERATION_V 31:0
-
-#define NVA0C0_SET_NOTIFY_A 0x0104
-#define NVA0C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
-
-#define NVA0C0_SET_NOTIFY_B 0x0108
-#define NVA0C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
-
-#define NVA0C0_NOTIFY 0x010c
-#define NVA0C0_NOTIFY_TYPE 31:0
-#define NVA0C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NVA0C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NVA0C0_WAIT_FOR_IDLE 0x0110
-#define NVA0C0_WAIT_FOR_IDLE_V 31:0
-
-#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
-#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
-#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
-#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
-#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVA0C0_SEND_GO_IDLE 0x013c
-#define NVA0C0_SEND_GO_IDLE_V 31:0
-
-#define NVA0C0_PM_TRIGGER 0x0140
-#define NVA0C0_PM_TRIGGER_V 31:0
-
-#define NVA0C0_PM_TRIGGER_WFI 0x0144
-#define NVA0C0_PM_TRIGGER_WFI_V 31:0
-
-#define NVA0C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
-#define NVA0C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
-
-#define NVA0C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
-#define NVA0C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
-
-#define NVA0C0_LINE_LENGTH_IN 0x0180
-#define NVA0C0_LINE_LENGTH_IN_VALUE 31:0
-
-#define NVA0C0_LINE_COUNT 0x0184
-#define NVA0C0_LINE_COUNT_VALUE 31:0
-
-#define NVA0C0_OFFSET_OUT_UPPER 0x0188
-#define NVA0C0_OFFSET_OUT_UPPER_VALUE 7:0
-
-#define NVA0C0_OFFSET_OUT 0x018c
-#define NVA0C0_OFFSET_OUT_VALUE 31:0
-
-#define NVA0C0_PITCH_OUT 0x0190
-#define NVA0C0_PITCH_OUT_VALUE 31:0
-
-#define NVA0C0_SET_DST_BLOCK_SIZE 0x0194
-#define NVA0C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
-#define NVA0C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
-#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
-#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
-#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
-#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
-#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
-#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
-#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
-#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
-#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
-#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
-#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
-#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
-#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
-
-#define NVA0C0_SET_DST_WIDTH 0x0198
-#define NVA0C0_SET_DST_WIDTH_V 31:0
-
-#define NVA0C0_SET_DST_HEIGHT 0x019c
-#define NVA0C0_SET_DST_HEIGHT_V 31:0
-
-#define NVA0C0_SET_DST_DEPTH 0x01a0
-#define NVA0C0_SET_DST_DEPTH_V 31:0
-
-#define NVA0C0_SET_DST_LAYER 0x01a4
-#define NVA0C0_SET_DST_LAYER_V 31:0
-
-#define NVA0C0_SET_DST_ORIGIN_BYTES_X 0x01a8
-#define NVA0C0_SET_DST_ORIGIN_BYTES_X_V 19:0
-
-#define NVA0C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
-#define NVA0C0_SET_DST_ORIGIN_SAMPLES_Y_V 15:0
-
-#define NVA0C0_LAUNCH_DMA 0x01b0
-#define NVA0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
-#define NVA0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
-#define NVA0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
-#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
-#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
-#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
-#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
-#define NVA0C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
-#define NVA0C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
-#define NVA0C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
-#define NVA0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
-#define NVA0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
-#define NVA0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
-#define NVA0C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
-#define NVA0C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVA0C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVA0C0_LAUNCH_DMA_REDUCTION_OP 15:13
-#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
-#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
-#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
-#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
-#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
-#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
-#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
-#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
-#define NVA0C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
-#define NVA0C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVA0C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
-#define NVA0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
-#define NVA0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
-#define NVA0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
-
-#define NVA0C0_LOAD_INLINE_DATA 0x01b4
-#define NVA0C0_LOAD_INLINE_DATA_V 31:0
-
-#define NVA0C0_SET_I2M_SEMAPHORE_A 0x01dc
-#define NVA0C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVA0C0_SET_I2M_SEMAPHORE_B 0x01e0
-#define NVA0C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVA0C0_SET_I2M_SEMAPHORE_C 0x01e4
-#define NVA0C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVA0C0_SET_I2M_SPARE_NOOP00 0x01f0
-#define NVA0C0_SET_I2M_SPARE_NOOP00_V 31:0
-
-#define NVA0C0_SET_I2M_SPARE_NOOP01 0x01f4
-#define NVA0C0_SET_I2M_SPARE_NOOP01_V 31:0
-
-#define NVA0C0_SET_I2M_SPARE_NOOP02 0x01f8
-#define NVA0C0_SET_I2M_SPARE_NOOP02_V 31:0
-
-#define NVA0C0_SET_I2M_SPARE_NOOP03 0x01fc
-#define NVA0C0_SET_I2M_SPARE_NOOP03_V 31:0
-
-#define NVA0C0_PERFMON_TRANSFER 0x0210
-#define NVA0C0_PERFMON_TRANSFER_V 31:0
-
-#define NVA0C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
-#define NVA0C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVA0C0_INVALIDATE_SHADER_CACHES 0x021c
-#define NVA0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
-#define NVA0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
-#define NVA0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
-#define NVA0C0_INVALIDATE_SHADER_CACHES_DATA 4:4
-#define NVA0C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
-#define NVA0C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
-#define NVA0C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
-#define NVA0C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
-#define NVA0C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
-#define NVA0C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
-#define NVA0C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
-#define NVA0C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
-#define NVA0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
-#define NVA0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
-#define NVA0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
-
-#define NVA0C0_SET_CWD_CONTROL 0x0240
-#define NVA0C0_SET_CWD_CONTROL_SM_SELECTION 0:0
-#define NVA0C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
-#define NVA0C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
-
-#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
-#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
-#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
-
-#define NVA0C0_SET_CWD_REF_COUNTER 0x0248
-#define NVA0C0_SET_CWD_REF_COUNTER_SELECT 5:0
-#define NVA0C0_SET_CWD_REF_COUNTER_VALUE 23:8
-
-#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
-#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 7:0
-
-#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
-#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
-
-#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
-#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
-#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
-#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
-#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
-
-#define NVA0C0_SET_COMPUTE_CLASS_VERSION 0x0280
-#define NVA0C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVA0C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVA0C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
-#define NVA0C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVA0C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVA0C0_SET_QMD_VERSION 0x0288
-#define NVA0C0_SET_QMD_VERSION_CURRENT 15:0
-#define NVA0C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVA0C0_CHECK_QMD_VERSION 0x0290
-#define NVA0C0_CHECK_QMD_VERSION_CURRENT 15:0
-#define NVA0C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVA0C0_SET_CWD_SLOT_COUNT 0x02b0
-#define NVA0C0_SET_CWD_SLOT_COUNT_V 7:0
-
-#define NVA0C0_SEND_PCAS_A 0x02b4
-#define NVA0C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
-
-#define NVA0C0_SEND_PCAS_B 0x02b8
-#define NVA0C0_SEND_PCAS_B_FROM 23:0
-#define NVA0C0_SEND_PCAS_B_DELTA 31:24
-
-#define NVA0C0_SEND_SIGNALING_PCAS_B 0x02bc
-#define NVA0C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
-#define NVA0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
-#define NVA0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
-#define NVA0C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
-#define NVA0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
-#define NVA0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
-
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVA0C0_SET_SPA_VERSION 0x0310
-#define NVA0C0_SET_SPA_VERSION_MINOR 7:0
-#define NVA0C0_SET_SPA_VERSION_MAJOR 15:8
-
-#define NVA0C0_SET_FALCON00 0x0500
-#define NVA0C0_SET_FALCON00_V 31:0
-
-#define NVA0C0_SET_FALCON01 0x0504
-#define NVA0C0_SET_FALCON01_V 31:0
-
-#define NVA0C0_SET_FALCON02 0x0508
-#define NVA0C0_SET_FALCON02_V 31:0
-
-#define NVA0C0_SET_FALCON03 0x050c
-#define NVA0C0_SET_FALCON03_V 31:0
-
-#define NVA0C0_SET_FALCON04 0x0510
-#define NVA0C0_SET_FALCON04_V 31:0
-
-#define NVA0C0_SET_FALCON05 0x0514
-#define NVA0C0_SET_FALCON05_V 31:0
-
-#define NVA0C0_SET_FALCON06 0x0518
-#define NVA0C0_SET_FALCON06_V 31:0
-
-#define NVA0C0_SET_FALCON07 0x051c
-#define NVA0C0_SET_FALCON07_V 31:0
-
-#define NVA0C0_SET_FALCON08 0x0520
-#define NVA0C0_SET_FALCON08_V 31:0
-
-#define NVA0C0_SET_FALCON09 0x0524
-#define NVA0C0_SET_FALCON09_V 31:0
-
-#define NVA0C0_SET_FALCON10 0x0528
-#define NVA0C0_SET_FALCON10_V 31:0
-
-#define NVA0C0_SET_FALCON11 0x052c
-#define NVA0C0_SET_FALCON11_V 31:0
-
-#define NVA0C0_SET_FALCON12 0x0530
-#define NVA0C0_SET_FALCON12_V 31:0
-
-#define NVA0C0_SET_FALCON13 0x0534
-#define NVA0C0_SET_FALCON13_V 31:0
-
-#define NVA0C0_SET_FALCON14 0x0538
-#define NVA0C0_SET_FALCON14_V 31:0
-
-#define NVA0C0_SET_FALCON15 0x053c
-#define NVA0C0_SET_FALCON15_V 31:0
-
-#define NVA0C0_SET_FALCON16 0x0540
-#define NVA0C0_SET_FALCON16_V 31:0
-
-#define NVA0C0_SET_FALCON17 0x0544
-#define NVA0C0_SET_FALCON17_V 31:0
-
-#define NVA0C0_SET_FALCON18 0x0548
-#define NVA0C0_SET_FALCON18_V 31:0
-
-#define NVA0C0_SET_FALCON19 0x054c
-#define NVA0C0_SET_FALCON19_V 31:0
-
-#define NVA0C0_SET_FALCON20 0x0550
-#define NVA0C0_SET_FALCON20_V 31:0
-
-#define NVA0C0_SET_FALCON21 0x0554
-#define NVA0C0_SET_FALCON21_V 31:0
-
-#define NVA0C0_SET_FALCON22 0x0558
-#define NVA0C0_SET_FALCON22_V 31:0
-
-#define NVA0C0_SET_FALCON23 0x055c
-#define NVA0C0_SET_FALCON23_V 31:0
-
-#define NVA0C0_SET_FALCON24 0x0560
-#define NVA0C0_SET_FALCON24_V 31:0
-
-#define NVA0C0_SET_FALCON25 0x0564
-#define NVA0C0_SET_FALCON25_V 31:0
-
-#define NVA0C0_SET_FALCON26 0x0568
-#define NVA0C0_SET_FALCON26_V 31:0
-
-#define NVA0C0_SET_FALCON27 0x056c
-#define NVA0C0_SET_FALCON27_V 31:0
-
-#define NVA0C0_SET_FALCON28 0x0570
-#define NVA0C0_SET_FALCON28_V 31:0
-
-#define NVA0C0_SET_FALCON29 0x0574
-#define NVA0C0_SET_FALCON29_V 31:0
-
-#define NVA0C0_SET_FALCON30 0x0578
-#define NVA0C0_SET_FALCON30_V 31:0
-
-#define NVA0C0_SET_FALCON31 0x057c
-#define NVA0C0_SET_FALCON31_V 31:0
-
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
-
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
-#define NVA0C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
-
-#define NVA0C0_SET_SHADER_CACHE_CONTROL 0x0d94
-#define NVA0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NVA0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NVA0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-
-#define NVA0C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
-#define NVA0C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NVA0C0_SET_SPARE_NOOP12 0x0f44
-#define NVA0C0_SET_SPARE_NOOP12_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP13 0x0f48
-#define NVA0C0_SET_SPARE_NOOP13_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP14 0x0f4c
-#define NVA0C0_SET_SPARE_NOOP14_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP15 0x0f50
-#define NVA0C0_SET_SPARE_NOOP15_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP00 0x1040
-#define NVA0C0_SET_SPARE_NOOP00_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP01 0x1044
-#define NVA0C0_SET_SPARE_NOOP01_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP02 0x1048
-#define NVA0C0_SET_SPARE_NOOP02_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP03 0x104c
-#define NVA0C0_SET_SPARE_NOOP03_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP04 0x1050
-#define NVA0C0_SET_SPARE_NOOP04_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP05 0x1054
-#define NVA0C0_SET_SPARE_NOOP05_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP06 0x1058
-#define NVA0C0_SET_SPARE_NOOP06_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP07 0x105c
-#define NVA0C0_SET_SPARE_NOOP07_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP08 0x1060
-#define NVA0C0_SET_SPARE_NOOP08_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP09 0x1064
-#define NVA0C0_SET_SPARE_NOOP09_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP10 0x1068
-#define NVA0C0_SET_SPARE_NOOP10_V 31:0
-
-#define NVA0C0_SET_SPARE_NOOP11 0x106c
-#define NVA0C0_SET_SPARE_NOOP11_V 31:0
-
-#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
-#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
-#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
-
-#define NVA0C0_INVALIDATE_SAMPLER_CACHE 0x1330
-#define NVA0C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NVA0C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NVA0C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NVA0C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
-#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
-#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
-#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
-#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
-#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
-
-#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
-#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
-#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
-
-#define NVA0C0_SET_SHADER_EXCEPTIONS 0x1528
-#define NVA0C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NVA0C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NVA0C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NVA0C0_SET_RENDER_ENABLE_A 0x1550
-#define NVA0C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVA0C0_SET_RENDER_ENABLE_B 0x1554
-#define NVA0C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVA0C0_SET_RENDER_ENABLE_C 0x1558
-#define NVA0C0_SET_RENDER_ENABLE_C_MODE 2:0
-#define NVA0C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVA0C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVA0C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVA0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVA0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVA0C0_SET_TEX_SAMPLER_POOL_A 0x155c
-#define NVA0C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
-
-#define NVA0C0_SET_TEX_SAMPLER_POOL_B 0x1560
-#define NVA0C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVA0C0_SET_TEX_SAMPLER_POOL_C 0x1564
-#define NVA0C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NVA0C0_SET_TEX_HEADER_POOL_A 0x1574
-#define NVA0C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
-
-#define NVA0C0_SET_TEX_HEADER_POOL_B 0x1578
-#define NVA0C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVA0C0_SET_TEX_HEADER_POOL_C 0x157c
-#define NVA0C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NVA0C0_SET_PROGRAM_REGION_A 0x1608
-#define NVA0C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
-
-#define NVA0C0_SET_PROGRAM_REGION_B 0x160c
-#define NVA0C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
-
-#define NVA0C0_SET_SHADER_CONTROL 0x1690
-#define NVA0C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
-#define NVA0C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
-#define NVA0C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
-
-#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
-#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
-#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
-#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
-#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
-#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
-#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
-#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
-#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
-#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
-
-#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
-#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
-#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
-#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
-#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
-
-#define NVA0C0_PIPE_NOP 0x1a2c
-#define NVA0C0_PIPE_NOP_V 31:0
-
-#define NVA0C0_SET_SPARE00 0x1a30
-#define NVA0C0_SET_SPARE00_V 31:0
-
-#define NVA0C0_SET_SPARE01 0x1a34
-#define NVA0C0_SET_SPARE01_V 31:0
-
-#define NVA0C0_SET_SPARE02 0x1a38
-#define NVA0C0_SET_SPARE02_V 31:0
-
-#define NVA0C0_SET_SPARE03 0x1a3c
-#define NVA0C0_SET_SPARE03_V 31:0
-
-#define NVA0C0_SET_REPORT_SEMAPHORE_A 0x1b00
-#define NVA0C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVA0C0_SET_REPORT_SEMAPHORE_B 0x1b04
-#define NVA0C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVA0C0_SET_REPORT_SEMAPHORE_C 0x1b08
-#define NVA0C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVA0C0_SET_REPORT_SEMAPHORE_D 0x1b0c
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
-
-#define NVA0C0_SET_BINDLESS_TEXTURE 0x2608
-#define NVA0C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
-
-#define NVA0C0_SET_TRAP_HANDLER 0x260c
-#define NVA0C0_SET_TRAP_HANDLER_OFFSET 31:0
-
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
-
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
-
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
-
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
-#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
-
-#define NVA0C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
-#define NVA0C0_SET_MME_SHADOW_SCRATCH_V 31:0
-
-#endif /* _cl_kepler_compute_a_h_ */
diff --git a/Compute-Class-Methods/cla1c0.h b/Compute-Class-Methods/cla1c0.h
deleted file mode 100644
index 37462b1..0000000
--- a/Compute-Class-Methods/cla1c0.h
+++ /dev/null
@@ -1,866 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_kepler_compute_b_h_
-#define _cl_kepler_compute_b_h_
-
-/* AUTO GENERATED FILE -- DO NOT EDIT */
-/* Command: ../../class/bin/sw_header.pl kepler_compute_b */
-
-#include "nvtypes.h"
-
-#define KEPLER_COMPUTE_B 0xA1C0
-
-typedef volatile struct _cla1c0_tag0 {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 SetNotifyA;
- NvU32 SetNotifyB;
- NvU32 Notify;
- NvU32 WaitForIdle;
- NvU32 Reserved_0x114[0x7];
- NvU32 SetGlobalRenderEnableA;
- NvU32 SetGlobalRenderEnableB;
- NvU32 SetGlobalRenderEnableC;
- NvU32 SendGoIdle;
- NvU32 PmTrigger;
- NvU32 PmTriggerWfi;
- NvU32 Reserved_0x148[0x2];
- NvU32 SetInstrumentationMethodHeader;
- NvU32 SetInstrumentationMethodData;
- NvU32 Reserved_0x158[0xA];
- NvU32 LineLengthIn;
- NvU32 LineCount;
- NvU32 OffsetOutUpper;
- NvU32 OffsetOut;
- NvU32 PitchOut;
- NvU32 SetDstBlockSize;
- NvU32 SetDstWidth;
- NvU32 SetDstHeight;
- NvU32 SetDstDepth;
- NvU32 SetDstLayer;
- NvU32 SetDstOriginBytesX;
- NvU32 SetDstOriginSamplesY;
- NvU32 LaunchDma;
- NvU32 LoadInlineData;
- NvU32 Reserved_0x1B8[0x9];
- NvU32 SetI2mSemaphoreA;
- NvU32 SetI2mSemaphoreB;
- NvU32 SetI2mSemaphoreC;
- NvU32 Reserved_0x1E8[0x2];
- NvU32 SetI2mSpareNoop00;
- NvU32 SetI2mSpareNoop01;
- NvU32 SetI2mSpareNoop02;
- NvU32 SetI2mSpareNoop03;
- NvU32 SetValidSpanOverflowAreaA;
- NvU32 SetValidSpanOverflowAreaB;
- NvU32 SetValidSpanOverflowAreaC;
- NvU32 SetCoalesceWaitingPeriodUnit;
- NvU32 PerfmonTransfer;
- NvU32 SetShaderSharedMemoryWindow;
- NvU32 Reserved_0x218[0x1];
- NvU32 InvalidateShaderCaches;
- NvU32 Reserved_0x220[0x8];
- NvU32 SetCwdControl;
- NvU32 InvalidateTextureHeaderCacheNoWfi;
- NvU32 SetCwdRefCounter;
- NvU32 Reserved_0x24C[0xA];
- NvU32 InvalidateConstantBufferCacheA;
- NvU32 InvalidateConstantBufferCacheB;
- NvU32 InvalidateConstantBufferCacheC;
- NvU32 SetComputeClassVersion;
- NvU32 CheckComputeClassVersion;
- NvU32 SetQmdVersion;
- NvU32 Reserved_0x28C[0x1];
- NvU32 CheckQmdVersion;
- NvU32 Reserved_0x294[0x7];
- NvU32 SetCwdSlotCount;
- NvU32 SendPcasA;
- NvU32 SendPcasB;
- NvU32 SendSignalingPcasB;
- NvU32 Reserved_0x2C0[0x1];
- NvU32 SetGlobalLoadViaTexture;
- NvU32 Reserved_0x2C8[0x7];
- NvU32 SetShaderLocalMemoryNonThrottledA;
- NvU32 SetShaderLocalMemoryNonThrottledB;
- NvU32 SetShaderLocalMemoryNonThrottledC;
- NvU32 SetShaderLocalMemoryThrottledA;
- NvU32 SetShaderLocalMemoryThrottledB;
- NvU32 SetShaderLocalMemoryThrottledC;
- NvU32 Reserved_0x2FC[0x5];
- NvU32 SetSpaVersion;
- NvU32 Reserved_0x314[0x7B];
- NvU32 SetFalcon00;
- NvU32 SetFalcon01;
- NvU32 SetFalcon02;
- NvU32 SetFalcon03;
- NvU32 SetFalcon04;
- NvU32 SetFalcon05;
- NvU32 SetFalcon06;
- NvU32 SetFalcon07;
- NvU32 SetFalcon08;
- NvU32 SetFalcon09;
- NvU32 SetFalcon10;
- NvU32 SetFalcon11;
- NvU32 SetFalcon12;
- NvU32 SetFalcon13;
- NvU32 SetFalcon14;
- NvU32 SetFalcon15;
- NvU32 SetFalcon16;
- NvU32 SetFalcon17;
- NvU32 SetFalcon18;
- NvU32 SetFalcon19;
- NvU32 SetFalcon20;
- NvU32 SetFalcon21;
- NvU32 SetFalcon22;
- NvU32 SetFalcon23;
- NvU32 SetFalcon24;
- NvU32 SetFalcon25;
- NvU32 SetFalcon26;
- NvU32 SetFalcon27;
- NvU32 SetFalcon28;
- NvU32 SetFalcon29;
- NvU32 SetFalcon30;
- NvU32 SetFalcon31;
- NvU32 Reserved_0x580[0x7F];
- NvU32 SetShaderLocalMemoryWindow;
- NvU32 Reserved_0x780[0x4];
- NvU32 SetShaderLocalMemoryA;
- NvU32 SetShaderLocalMemoryB;
- NvU32 Reserved_0x798[0x17F];
- NvU32 SetShaderCacheControl;
- NvU32 Reserved_0xD98[0x13];
- NvU32 SetSmTimeoutInterval;
- NvU32 Reserved_0xDE8[0x57];
- NvU32 SetSpareNoop12;
- NvU32 SetSpareNoop13;
- NvU32 SetSpareNoop14;
- NvU32 SetSpareNoop15;
- NvU32 Reserved_0xF54[0x3B];
- NvU32 SetSpareNoop00;
- NvU32 SetSpareNoop01;
- NvU32 SetSpareNoop02;
- NvU32 SetSpareNoop03;
- NvU32 SetSpareNoop04;
- NvU32 SetSpareNoop05;
- NvU32 SetSpareNoop06;
- NvU32 SetSpareNoop07;
- NvU32 SetSpareNoop08;
- NvU32 SetSpareNoop09;
- NvU32 SetSpareNoop10;
- NvU32 SetSpareNoop11;
- NvU32 Reserved_0x1070[0x86];
- NvU32 InvalidateTextureDataCacheNoWfi;
- NvU32 Reserved_0x128C[0x7];
- NvU32 ActivatePerfSettingsForComputeContext;
- NvU32 Reserved_0x12AC[0x21];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 InvalidateTextureDataCache;
- NvU32 Reserved_0x133C[0x3A];
- NvU32 InvalidateSamplerCacheNoWfi;
- NvU32 Reserved_0x1428[0x40];
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x152C[0x9];
- NvU32 SetRenderEnableA;
- NvU32 SetRenderEnableB;
- NvU32 SetRenderEnableC;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 Reserved_0x1568[0x3];
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 Reserved_0x1580[0x22];
- NvU32 SetProgramRegionA;
- NvU32 SetProgramRegionB;
- NvU32 Reserved_0x1610[0x20];
- NvU32 SetShaderControl;
- NvU32 Reserved_0x1694[0x1];
- NvU32 InvalidateShaderCachesNoWfi;
- NvU32 Reserved_0x169C[0xAA];
- NvU32 SetRenderEnableOverride;
- NvU32 Reserved_0x1948[0x37];
- NvU32 Reserved_0x1A24[0x1];
- NvU32 Reserved_0x1A28[0x1];
- NvU32 PipeNop;
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpare02;
- NvU32 SetSpare03;
- NvU32 Reserved_0x1A40[0x30];
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 Reserved_0x1B10[0x2BE];
- NvU32 SetBindlessTexture;
- NvU32 SetTrapHandler;
- NvU32 Reserved_0x2610[0x353];
- NvU32 SetShaderPerformanceCounterValue[0x8];
- NvU32 SetShaderPerformanceCounterEvent[0x8];
- NvU32 SetShaderPerformanceCounterControlA[0x8];
- NvU32 SetShaderPerformanceCounterControlB[0x8];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 Reserved_0x33E0[0x8];
- NvU32 SetMmeShadowScratch[0x8];
-} kepler_compute_b_t;
-
-
-#define NVA1C0_SET_OBJECT 0x0000
-#define NVA1C0_SET_OBJECT_CLASS_ID 15:0
-#define NVA1C0_SET_OBJECT_ENGINE_ID 20:16
-
-#define NVA1C0_NO_OPERATION 0x0100
-#define NVA1C0_NO_OPERATION_V 31:0
-
-#define NVA1C0_SET_NOTIFY_A 0x0104
-#define NVA1C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
-
-#define NVA1C0_SET_NOTIFY_B 0x0108
-#define NVA1C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
-
-#define NVA1C0_NOTIFY 0x010c
-#define NVA1C0_NOTIFY_TYPE 31:0
-#define NVA1C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NVA1C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NVA1C0_WAIT_FOR_IDLE 0x0110
-#define NVA1C0_WAIT_FOR_IDLE_V 31:0
-
-#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
-#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
-#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
-#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
-#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVA1C0_SEND_GO_IDLE 0x013c
-#define NVA1C0_SEND_GO_IDLE_V 31:0
-
-#define NVA1C0_PM_TRIGGER 0x0140
-#define NVA1C0_PM_TRIGGER_V 31:0
-
-#define NVA1C0_PM_TRIGGER_WFI 0x0144
-#define NVA1C0_PM_TRIGGER_WFI_V 31:0
-
-#define NVA1C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
-#define NVA1C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
-
-#define NVA1C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
-#define NVA1C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
-
-#define NVA1C0_LINE_LENGTH_IN 0x0180
-#define NVA1C0_LINE_LENGTH_IN_VALUE 31:0
-
-#define NVA1C0_LINE_COUNT 0x0184
-#define NVA1C0_LINE_COUNT_VALUE 31:0
-
-#define NVA1C0_OFFSET_OUT_UPPER 0x0188
-#define NVA1C0_OFFSET_OUT_UPPER_VALUE 7:0
-
-#define NVA1C0_OFFSET_OUT 0x018c
-#define NVA1C0_OFFSET_OUT_VALUE 31:0
-
-#define NVA1C0_PITCH_OUT 0x0190
-#define NVA1C0_PITCH_OUT_VALUE 31:0
-
-#define NVA1C0_SET_DST_BLOCK_SIZE 0x0194
-#define NVA1C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
-#define NVA1C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
-#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
-#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
-#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
-#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
-#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
-#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
-#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
-#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
-#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
-#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
-#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
-#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
-#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
-
-#define NVA1C0_SET_DST_WIDTH 0x0198
-#define NVA1C0_SET_DST_WIDTH_V 31:0
-
-#define NVA1C0_SET_DST_HEIGHT 0x019c
-#define NVA1C0_SET_DST_HEIGHT_V 31:0
-
-#define NVA1C0_SET_DST_DEPTH 0x01a0
-#define NVA1C0_SET_DST_DEPTH_V 31:0
-
-#define NVA1C0_SET_DST_LAYER 0x01a4
-#define NVA1C0_SET_DST_LAYER_V 31:0
-
-#define NVA1C0_SET_DST_ORIGIN_BYTES_X 0x01a8
-#define NVA1C0_SET_DST_ORIGIN_BYTES_X_V 19:0
-
-#define NVA1C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
-#define NVA1C0_SET_DST_ORIGIN_SAMPLES_Y_V 15:0
-
-#define NVA1C0_LAUNCH_DMA 0x01b0
-#define NVA1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
-#define NVA1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
-#define NVA1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
-#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
-#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
-#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
-#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
-#define NVA1C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
-#define NVA1C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
-#define NVA1C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
-#define NVA1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
-#define NVA1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
-#define NVA1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
-#define NVA1C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
-#define NVA1C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVA1C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVA1C0_LAUNCH_DMA_REDUCTION_OP 15:13
-#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
-#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
-#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
-#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
-#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
-#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
-#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
-#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
-#define NVA1C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
-#define NVA1C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVA1C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
-#define NVA1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
-#define NVA1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
-#define NVA1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
-
-#define NVA1C0_LOAD_INLINE_DATA 0x01b4
-#define NVA1C0_LOAD_INLINE_DATA_V 31:0
-
-#define NVA1C0_SET_I2M_SEMAPHORE_A 0x01dc
-#define NVA1C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVA1C0_SET_I2M_SEMAPHORE_B 0x01e0
-#define NVA1C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVA1C0_SET_I2M_SEMAPHORE_C 0x01e4
-#define NVA1C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVA1C0_SET_I2M_SPARE_NOOP00 0x01f0
-#define NVA1C0_SET_I2M_SPARE_NOOP00_V 31:0
-
-#define NVA1C0_SET_I2M_SPARE_NOOP01 0x01f4
-#define NVA1C0_SET_I2M_SPARE_NOOP01_V 31:0
-
-#define NVA1C0_SET_I2M_SPARE_NOOP02 0x01f8
-#define NVA1C0_SET_I2M_SPARE_NOOP02_V 31:0
-
-#define NVA1C0_SET_I2M_SPARE_NOOP03 0x01fc
-#define NVA1C0_SET_I2M_SPARE_NOOP03_V 31:0
-
-#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
-#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
-
-#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
-#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
-
-#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
-#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
-
-#define NVA1C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c
-#define NVA1C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0
-
-#define NVA1C0_PERFMON_TRANSFER 0x0210
-#define NVA1C0_PERFMON_TRANSFER_V 31:0
-
-#define NVA1C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
-#define NVA1C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVA1C0_INVALIDATE_SHADER_CACHES 0x021c
-#define NVA1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
-#define NVA1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
-#define NVA1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
-#define NVA1C0_INVALIDATE_SHADER_CACHES_DATA 4:4
-#define NVA1C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
-#define NVA1C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
-#define NVA1C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
-#define NVA1C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
-#define NVA1C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
-#define NVA1C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
-#define NVA1C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
-#define NVA1C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
-#define NVA1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
-#define NVA1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
-#define NVA1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
-
-#define NVA1C0_SET_CWD_CONTROL 0x0240
-#define NVA1C0_SET_CWD_CONTROL_SM_SELECTION 0:0
-#define NVA1C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
-#define NVA1C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
-
-#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
-#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
-#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
-
-#define NVA1C0_SET_CWD_REF_COUNTER 0x0248
-#define NVA1C0_SET_CWD_REF_COUNTER_SELECT 5:0
-#define NVA1C0_SET_CWD_REF_COUNTER_VALUE 23:8
-
-#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
-#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 7:0
-
-#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
-#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
-
-#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
-#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
-#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
-#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
-#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
-
-#define NVA1C0_SET_COMPUTE_CLASS_VERSION 0x0280
-#define NVA1C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVA1C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVA1C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
-#define NVA1C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVA1C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVA1C0_SET_QMD_VERSION 0x0288
-#define NVA1C0_SET_QMD_VERSION_CURRENT 15:0
-#define NVA1C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVA1C0_CHECK_QMD_VERSION 0x0290
-#define NVA1C0_CHECK_QMD_VERSION_CURRENT 15:0
-#define NVA1C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVA1C0_SET_CWD_SLOT_COUNT 0x02b0
-#define NVA1C0_SET_CWD_SLOT_COUNT_V 7:0
-
-#define NVA1C0_SEND_PCAS_A 0x02b4
-#define NVA1C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
-
-#define NVA1C0_SEND_PCAS_B 0x02b8
-#define NVA1C0_SEND_PCAS_B_FROM 23:0
-#define NVA1C0_SEND_PCAS_B_DELTA 31:24
-
-#define NVA1C0_SEND_SIGNALING_PCAS_B 0x02bc
-#define NVA1C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
-#define NVA1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
-#define NVA1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
-#define NVA1C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
-#define NVA1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
-#define NVA1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
-
-#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE 0x02c4
-#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_ENABLE 0:0
-#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_ENABLE_FALSE 0x00000000
-#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_ENABLE_TRUE 0x00000001
-#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_HEADER_INDEX 23:4
-
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVA1C0_SET_SPA_VERSION 0x0310
-#define NVA1C0_SET_SPA_VERSION_MINOR 7:0
-#define NVA1C0_SET_SPA_VERSION_MAJOR 15:8
-
-#define NVA1C0_SET_FALCON00 0x0500
-#define NVA1C0_SET_FALCON00_V 31:0
-
-#define NVA1C0_SET_FALCON01 0x0504
-#define NVA1C0_SET_FALCON01_V 31:0
-
-#define NVA1C0_SET_FALCON02 0x0508
-#define NVA1C0_SET_FALCON02_V 31:0
-
-#define NVA1C0_SET_FALCON03 0x050c
-#define NVA1C0_SET_FALCON03_V 31:0
-
-#define NVA1C0_SET_FALCON04 0x0510
-#define NVA1C0_SET_FALCON04_V 31:0
-
-#define NVA1C0_SET_FALCON05 0x0514
-#define NVA1C0_SET_FALCON05_V 31:0
-
-#define NVA1C0_SET_FALCON06 0x0518
-#define NVA1C0_SET_FALCON06_V 31:0
-
-#define NVA1C0_SET_FALCON07 0x051c
-#define NVA1C0_SET_FALCON07_V 31:0
-
-#define NVA1C0_SET_FALCON08 0x0520
-#define NVA1C0_SET_FALCON08_V 31:0
-
-#define NVA1C0_SET_FALCON09 0x0524
-#define NVA1C0_SET_FALCON09_V 31:0
-
-#define NVA1C0_SET_FALCON10 0x0528
-#define NVA1C0_SET_FALCON10_V 31:0
-
-#define NVA1C0_SET_FALCON11 0x052c
-#define NVA1C0_SET_FALCON11_V 31:0
-
-#define NVA1C0_SET_FALCON12 0x0530
-#define NVA1C0_SET_FALCON12_V 31:0
-
-#define NVA1C0_SET_FALCON13 0x0534
-#define NVA1C0_SET_FALCON13_V 31:0
-
-#define NVA1C0_SET_FALCON14 0x0538
-#define NVA1C0_SET_FALCON14_V 31:0
-
-#define NVA1C0_SET_FALCON15 0x053c
-#define NVA1C0_SET_FALCON15_V 31:0
-
-#define NVA1C0_SET_FALCON16 0x0540
-#define NVA1C0_SET_FALCON16_V 31:0
-
-#define NVA1C0_SET_FALCON17 0x0544
-#define NVA1C0_SET_FALCON17_V 31:0
-
-#define NVA1C0_SET_FALCON18 0x0548
-#define NVA1C0_SET_FALCON18_V 31:0
-
-#define NVA1C0_SET_FALCON19 0x054c
-#define NVA1C0_SET_FALCON19_V 31:0
-
-#define NVA1C0_SET_FALCON20 0x0550
-#define NVA1C0_SET_FALCON20_V 31:0
-
-#define NVA1C0_SET_FALCON21 0x0554
-#define NVA1C0_SET_FALCON21_V 31:0
-
-#define NVA1C0_SET_FALCON22 0x0558
-#define NVA1C0_SET_FALCON22_V 31:0
-
-#define NVA1C0_SET_FALCON23 0x055c
-#define NVA1C0_SET_FALCON23_V 31:0
-
-#define NVA1C0_SET_FALCON24 0x0560
-#define NVA1C0_SET_FALCON24_V 31:0
-
-#define NVA1C0_SET_FALCON25 0x0564
-#define NVA1C0_SET_FALCON25_V 31:0
-
-#define NVA1C0_SET_FALCON26 0x0568
-#define NVA1C0_SET_FALCON26_V 31:0
-
-#define NVA1C0_SET_FALCON27 0x056c
-#define NVA1C0_SET_FALCON27_V 31:0
-
-#define NVA1C0_SET_FALCON28 0x0570
-#define NVA1C0_SET_FALCON28_V 31:0
-
-#define NVA1C0_SET_FALCON29 0x0574
-#define NVA1C0_SET_FALCON29_V 31:0
-
-#define NVA1C0_SET_FALCON30 0x0578
-#define NVA1C0_SET_FALCON30_V 31:0
-
-#define NVA1C0_SET_FALCON31 0x057c
-#define NVA1C0_SET_FALCON31_V 31:0
-
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
-
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
-#define NVA1C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
-
-#define NVA1C0_SET_SHADER_CACHE_CONTROL 0x0d94
-#define NVA1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NVA1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NVA1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-
-#define NVA1C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
-#define NVA1C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NVA1C0_SET_SPARE_NOOP12 0x0f44
-#define NVA1C0_SET_SPARE_NOOP12_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP13 0x0f48
-#define NVA1C0_SET_SPARE_NOOP13_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP14 0x0f4c
-#define NVA1C0_SET_SPARE_NOOP14_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP15 0x0f50
-#define NVA1C0_SET_SPARE_NOOP15_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP00 0x1040
-#define NVA1C0_SET_SPARE_NOOP00_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP01 0x1044
-#define NVA1C0_SET_SPARE_NOOP01_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP02 0x1048
-#define NVA1C0_SET_SPARE_NOOP02_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP03 0x104c
-#define NVA1C0_SET_SPARE_NOOP03_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP04 0x1050
-#define NVA1C0_SET_SPARE_NOOP04_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP05 0x1054
-#define NVA1C0_SET_SPARE_NOOP05_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP06 0x1058
-#define NVA1C0_SET_SPARE_NOOP06_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP07 0x105c
-#define NVA1C0_SET_SPARE_NOOP07_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP08 0x1060
-#define NVA1C0_SET_SPARE_NOOP08_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP09 0x1064
-#define NVA1C0_SET_SPARE_NOOP09_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP10 0x1068
-#define NVA1C0_SET_SPARE_NOOP10_V 31:0
-
-#define NVA1C0_SET_SPARE_NOOP11 0x106c
-#define NVA1C0_SET_SPARE_NOOP11_V 31:0
-
-#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
-#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
-#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
-
-#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
-#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
-#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
-#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
-
-#define NVA1C0_INVALIDATE_SAMPLER_CACHE 0x1330
-#define NVA1C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NVA1C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NVA1C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NVA1C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
-#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
-#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
-#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
-#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
-#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
-
-#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
-#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
-#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
-
-#define NVA1C0_SET_SHADER_EXCEPTIONS 0x1528
-#define NVA1C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NVA1C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NVA1C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NVA1C0_SET_RENDER_ENABLE_A 0x1550
-#define NVA1C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVA1C0_SET_RENDER_ENABLE_B 0x1554
-#define NVA1C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVA1C0_SET_RENDER_ENABLE_C 0x1558
-#define NVA1C0_SET_RENDER_ENABLE_C_MODE 2:0
-#define NVA1C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVA1C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVA1C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVA1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVA1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVA1C0_SET_TEX_SAMPLER_POOL_A 0x155c
-#define NVA1C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
-
-#define NVA1C0_SET_TEX_SAMPLER_POOL_B 0x1560
-#define NVA1C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVA1C0_SET_TEX_SAMPLER_POOL_C 0x1564
-#define NVA1C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NVA1C0_SET_TEX_HEADER_POOL_A 0x1574
-#define NVA1C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
-
-#define NVA1C0_SET_TEX_HEADER_POOL_B 0x1578
-#define NVA1C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVA1C0_SET_TEX_HEADER_POOL_C 0x157c
-#define NVA1C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NVA1C0_SET_PROGRAM_REGION_A 0x1608
-#define NVA1C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
-
-#define NVA1C0_SET_PROGRAM_REGION_B 0x160c
-#define NVA1C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
-
-#define NVA1C0_SET_SHADER_CONTROL 0x1690
-#define NVA1C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
-#define NVA1C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
-#define NVA1C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
-
-#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
-#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
-#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
-#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
-#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
-#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
-#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
-#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
-#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
-#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
-
-#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
-#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
-#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
-#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
-#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
-
-#define NVA1C0_PIPE_NOP 0x1a2c
-#define NVA1C0_PIPE_NOP_V 31:0
-
-#define NVA1C0_SET_SPARE00 0x1a30
-#define NVA1C0_SET_SPARE00_V 31:0
-
-#define NVA1C0_SET_SPARE01 0x1a34
-#define NVA1C0_SET_SPARE01_V 31:0
-
-#define NVA1C0_SET_SPARE02 0x1a38
-#define NVA1C0_SET_SPARE02_V 31:0
-
-#define NVA1C0_SET_SPARE03 0x1a3c
-#define NVA1C0_SET_SPARE03_V 31:0
-
-#define NVA1C0_SET_REPORT_SEMAPHORE_A 0x1b00
-#define NVA1C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVA1C0_SET_REPORT_SEMAPHORE_B 0x1b04
-#define NVA1C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVA1C0_SET_REPORT_SEMAPHORE_C 0x1b08
-#define NVA1C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVA1C0_SET_REPORT_SEMAPHORE_D 0x1b0c
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
-
-#define NVA1C0_SET_BINDLESS_TEXTURE 0x2608
-#define NVA1C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
-
-#define NVA1C0_SET_TRAP_HANDLER 0x260c
-#define NVA1C0_SET_TRAP_HANDLER_OFFSET 31:0
-
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
-
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
-
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
-
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
-#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
-
-#define NVA1C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
-#define NVA1C0_SET_MME_SHADOW_SCRATCH_V 31:0
-
-#endif /* _cl_kepler_compute_b_h_ */
diff --git a/Compute-Class-Methods/clb0c0.h b/Compute-Class-Methods/clb0c0.h
deleted file mode 100644
index 7f63b4a..0000000
--- a/Compute-Class-Methods/clb0c0.h
+++ /dev/null
@@ -1,931 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_maxwell_compute_a_h_
-#define _cl_maxwell_compute_a_h_
-
-/* AUTO GENERATED FILE -- DO NOT EDIT */
-/* Command: ../../../../class/bin/sw_header.pl maxwell_compute_a */
-
-#include "nvtypes.h"
-
-#define MAXWELL_COMPUTE_A 0xB0C0
-
-typedef volatile struct _clb0c0_tag0 {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 SetNotifyA;
- NvU32 SetNotifyB;
- NvU32 Notify;
- NvU32 WaitForIdle;
- NvU32 Reserved_0x114[0x7];
- NvU32 SetGlobalRenderEnableA;
- NvU32 SetGlobalRenderEnableB;
- NvU32 SetGlobalRenderEnableC;
- NvU32 SendGoIdle;
- NvU32 PmTrigger;
- NvU32 PmTriggerWfi;
- NvU32 Reserved_0x148[0x2];
- NvU32 SetInstrumentationMethodHeader;
- NvU32 SetInstrumentationMethodData;
- NvU32 Reserved_0x158[0xA];
- NvU32 LineLengthIn;
- NvU32 LineCount;
- NvU32 OffsetOutUpper;
- NvU32 OffsetOut;
- NvU32 PitchOut;
- NvU32 SetDstBlockSize;
- NvU32 SetDstWidth;
- NvU32 SetDstHeight;
- NvU32 SetDstDepth;
- NvU32 SetDstLayer;
- NvU32 SetDstOriginBytesX;
- NvU32 SetDstOriginSamplesY;
- NvU32 LaunchDma;
- NvU32 LoadInlineData;
- NvU32 Reserved_0x1B8[0x9];
- NvU32 SetI2mSemaphoreA;
- NvU32 SetI2mSemaphoreB;
- NvU32 SetI2mSemaphoreC;
- NvU32 Reserved_0x1E8[0x2];
- NvU32 SetI2mSpareNoop00;
- NvU32 SetI2mSpareNoop01;
- NvU32 SetI2mSpareNoop02;
- NvU32 SetI2mSpareNoop03;
- NvU32 SetValidSpanOverflowAreaA;
- NvU32 SetValidSpanOverflowAreaB;
- NvU32 SetValidSpanOverflowAreaC;
- NvU32 SetCoalesceWaitingPeriodUnit;
- NvU32 PerfmonTransfer;
- NvU32 SetShaderSharedMemoryWindow;
- NvU32 SetSelectMaxwellTextureHeaders;
- NvU32 InvalidateShaderCaches;
- NvU32 SetReservedSwMethod00;
- NvU32 SetReservedSwMethod01;
- NvU32 SetReservedSwMethod02;
- NvU32 SetReservedSwMethod03;
- NvU32 SetReservedSwMethod04;
- NvU32 SetReservedSwMethod05;
- NvU32 SetReservedSwMethod06;
- NvU32 SetReservedSwMethod07;
- NvU32 SetCwdControl;
- NvU32 InvalidateTextureHeaderCacheNoWfi;
- NvU32 SetCwdRefCounter;
- NvU32 SetReservedSwMethod08;
- NvU32 SetReservedSwMethod09;
- NvU32 SetReservedSwMethod10;
- NvU32 SetReservedSwMethod11;
- NvU32 SetReservedSwMethod12;
- NvU32 SetReservedSwMethod13;
- NvU32 SetReservedSwMethod14;
- NvU32 SetReservedSwMethod15;
- NvU32 Reserved_0x26C[0x2];
- NvU32 InvalidateConstantBufferCacheA;
- NvU32 InvalidateConstantBufferCacheB;
- NvU32 InvalidateConstantBufferCacheC;
- NvU32 SetComputeClassVersion;
- NvU32 CheckComputeClassVersion;
- NvU32 SetQmdVersion;
- NvU32 Reserved_0x28C[0x1];
- NvU32 CheckQmdVersion;
- NvU32 Reserved_0x294[0x7];
- NvU32 SetCwdSlotCount;
- NvU32 SendPcasA;
- NvU32 SendPcasB;
- NvU32 SendSignalingPcasB;
- NvU32 Reserved_0x2C0[0x9];
- NvU32 SetShaderLocalMemoryNonThrottledA;
- NvU32 SetShaderLocalMemoryNonThrottledB;
- NvU32 SetShaderLocalMemoryNonThrottledC;
- NvU32 SetShaderLocalMemoryThrottledA;
- NvU32 SetShaderLocalMemoryThrottledB;
- NvU32 SetShaderLocalMemoryThrottledC;
- NvU32 Reserved_0x2FC[0x5];
- NvU32 SetSpaVersion;
- NvU32 Reserved_0x314[0x7B];
- NvU32 SetFalcon00;
- NvU32 SetFalcon01;
- NvU32 SetFalcon02;
- NvU32 SetFalcon03;
- NvU32 SetFalcon04;
- NvU32 SetFalcon05;
- NvU32 SetFalcon06;
- NvU32 SetFalcon07;
- NvU32 SetFalcon08;
- NvU32 SetFalcon09;
- NvU32 SetFalcon10;
- NvU32 SetFalcon11;
- NvU32 SetFalcon12;
- NvU32 SetFalcon13;
- NvU32 SetFalcon14;
- NvU32 SetFalcon15;
- NvU32 SetFalcon16;
- NvU32 SetFalcon17;
- NvU32 SetFalcon18;
- NvU32 SetFalcon19;
- NvU32 SetFalcon20;
- NvU32 SetFalcon21;
- NvU32 SetFalcon22;
- NvU32 SetFalcon23;
- NvU32 SetFalcon24;
- NvU32 SetFalcon25;
- NvU32 SetFalcon26;
- NvU32 SetFalcon27;
- NvU32 SetFalcon28;
- NvU32 SetFalcon29;
- NvU32 SetFalcon30;
- NvU32 SetFalcon31;
- NvU32 Reserved_0x580[0x7F];
- NvU32 SetShaderLocalMemoryWindow;
- NvU32 Reserved_0x780[0x4];
- NvU32 SetShaderLocalMemoryA;
- NvU32 SetShaderLocalMemoryB;
- NvU32 Reserved_0x798[0x17F];
- NvU32 SetShaderCacheControl;
- NvU32 Reserved_0xD98[0x13];
- NvU32 SetSmTimeoutInterval;
- NvU32 Reserved_0xDE8[0x57];
- NvU32 SetSpareNoop12;
- NvU32 SetSpareNoop13;
- NvU32 SetSpareNoop14;
- NvU32 SetSpareNoop15;
- NvU32 Reserved_0xF54[0x3B];
- NvU32 SetSpareNoop00;
- NvU32 SetSpareNoop01;
- NvU32 SetSpareNoop02;
- NvU32 SetSpareNoop03;
- NvU32 SetSpareNoop04;
- NvU32 SetSpareNoop05;
- NvU32 SetSpareNoop06;
- NvU32 SetSpareNoop07;
- NvU32 SetSpareNoop08;
- NvU32 SetSpareNoop09;
- NvU32 SetSpareNoop10;
- NvU32 SetSpareNoop11;
- NvU32 Reserved_0x1070[0x86];
- NvU32 InvalidateTextureDataCacheNoWfi;
- NvU32 Reserved_0x128C[0x7];
- NvU32 ActivatePerfSettingsForComputeContext;
- NvU32 Reserved_0x12AC[0x21];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 InvalidateTextureDataCache;
- NvU32 Reserved_0x133C[0x3A];
- NvU32 InvalidateSamplerCacheNoWfi;
- NvU32 Reserved_0x1428[0x40];
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x152C[0x9];
- NvU32 SetRenderEnableA;
- NvU32 SetRenderEnableB;
- NvU32 SetRenderEnableC;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 Reserved_0x1568[0x3];
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 Reserved_0x1580[0x22];
- NvU32 SetProgramRegionA;
- NvU32 SetProgramRegionB;
- NvU32 Reserved_0x1610[0x22];
- NvU32 InvalidateShaderCachesNoWfi;
- NvU32 Reserved_0x169C[0xAA];
- NvU32 SetRenderEnableOverride;
- NvU32 Reserved_0x1948[0x37];
- NvU32 Reserved_0x1A24[0x1];
- NvU32 Reserved_0x1A28[0x1];
- NvU32 PipeNop;
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpare02;
- NvU32 SetSpare03;
- NvU32 Reserved_0x1A40[0x30];
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 Reserved_0x1B10[0x2BE];
- NvU32 SetBindlessTexture;
- NvU32 SetTrapHandler;
- NvU32 Reserved_0x2610[0x34B];
- NvU32 SetShaderPerformanceCounterValueUpper[0x8];
- NvU32 SetShaderPerformanceCounterValue[0x8];
- NvU32 SetShaderPerformanceCounterEvent[0x8];
- NvU32 SetShaderPerformanceCounterControlA[0x8];
- NvU32 SetShaderPerformanceCounterControlB[0x8];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 StartShaderPerformanceCounter;
- NvU32 StopShaderPerformanceCounter;
- NvU32 Reserved_0x33E8[0x6];
- NvU32 SetMmeShadowScratch[0x8];
-} maxwell_compute_a_t;
-
-
-#define NVB0C0_SET_OBJECT 0x0000
-#define NVB0C0_SET_OBJECT_CLASS_ID 15:0
-#define NVB0C0_SET_OBJECT_ENGINE_ID 20:16
-
-#define NVB0C0_NO_OPERATION 0x0100
-#define NVB0C0_NO_OPERATION_V 31:0
-
-#define NVB0C0_SET_NOTIFY_A 0x0104
-#define NVB0C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
-
-#define NVB0C0_SET_NOTIFY_B 0x0108
-#define NVB0C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
-
-#define NVB0C0_NOTIFY 0x010c
-#define NVB0C0_NOTIFY_TYPE 31:0
-#define NVB0C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NVB0C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NVB0C0_WAIT_FOR_IDLE 0x0110
-#define NVB0C0_WAIT_FOR_IDLE_V 31:0
-
-#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
-#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
-#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
-#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
-#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVB0C0_SEND_GO_IDLE 0x013c
-#define NVB0C0_SEND_GO_IDLE_V 31:0
-
-#define NVB0C0_PM_TRIGGER 0x0140
-#define NVB0C0_PM_TRIGGER_V 31:0
-
-#define NVB0C0_PM_TRIGGER_WFI 0x0144
-#define NVB0C0_PM_TRIGGER_WFI_V 31:0
-
-#define NVB0C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
-#define NVB0C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
-
-#define NVB0C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
-#define NVB0C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
-
-#define NVB0C0_LINE_LENGTH_IN 0x0180
-#define NVB0C0_LINE_LENGTH_IN_VALUE 31:0
-
-#define NVB0C0_LINE_COUNT 0x0184
-#define NVB0C0_LINE_COUNT_VALUE 31:0
-
-#define NVB0C0_OFFSET_OUT_UPPER 0x0188
-#define NVB0C0_OFFSET_OUT_UPPER_VALUE 7:0
-
-#define NVB0C0_OFFSET_OUT 0x018c
-#define NVB0C0_OFFSET_OUT_VALUE 31:0
-
-#define NVB0C0_PITCH_OUT 0x0190
-#define NVB0C0_PITCH_OUT_VALUE 31:0
-
-#define NVB0C0_SET_DST_BLOCK_SIZE 0x0194
-#define NVB0C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
-#define NVB0C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
-#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
-#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
-#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
-#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
-#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
-#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
-#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
-#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
-#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
-#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
-#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
-#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
-#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
-
-#define NVB0C0_SET_DST_WIDTH 0x0198
-#define NVB0C0_SET_DST_WIDTH_V 31:0
-
-#define NVB0C0_SET_DST_HEIGHT 0x019c
-#define NVB0C0_SET_DST_HEIGHT_V 31:0
-
-#define NVB0C0_SET_DST_DEPTH 0x01a0
-#define NVB0C0_SET_DST_DEPTH_V 31:0
-
-#define NVB0C0_SET_DST_LAYER 0x01a4
-#define NVB0C0_SET_DST_LAYER_V 31:0
-
-#define NVB0C0_SET_DST_ORIGIN_BYTES_X 0x01a8
-#define NVB0C0_SET_DST_ORIGIN_BYTES_X_V 19:0
-
-#define NVB0C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
-#define NVB0C0_SET_DST_ORIGIN_SAMPLES_Y_V 15:0
-
-#define NVB0C0_LAUNCH_DMA 0x01b0
-#define NVB0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
-#define NVB0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
-#define NVB0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
-#define NVB0C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
-#define NVB0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
-#define NVB0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
-#define NVB0C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
-#define NVB0C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
-#define NVB0C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
-#define NVB0C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
-#define NVB0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
-#define NVB0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
-#define NVB0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
-#define NVB0C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
-#define NVB0C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVB0C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVB0C0_LAUNCH_DMA_REDUCTION_OP 15:13
-#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
-#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
-#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
-#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
-#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
-#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
-#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
-#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
-#define NVB0C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
-#define NVB0C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVB0C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
-#define NVB0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
-#define NVB0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
-#define NVB0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
-
-#define NVB0C0_LOAD_INLINE_DATA 0x01b4
-#define NVB0C0_LOAD_INLINE_DATA_V 31:0
-
-#define NVB0C0_SET_I2M_SEMAPHORE_A 0x01dc
-#define NVB0C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVB0C0_SET_I2M_SEMAPHORE_B 0x01e0
-#define NVB0C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVB0C0_SET_I2M_SEMAPHORE_C 0x01e4
-#define NVB0C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVB0C0_SET_I2M_SPARE_NOOP00 0x01f0
-#define NVB0C0_SET_I2M_SPARE_NOOP00_V 31:0
-
-#define NVB0C0_SET_I2M_SPARE_NOOP01 0x01f4
-#define NVB0C0_SET_I2M_SPARE_NOOP01_V 31:0
-
-#define NVB0C0_SET_I2M_SPARE_NOOP02 0x01f8
-#define NVB0C0_SET_I2M_SPARE_NOOP02_V 31:0
-
-#define NVB0C0_SET_I2M_SPARE_NOOP03 0x01fc
-#define NVB0C0_SET_I2M_SPARE_NOOP03_V 31:0
-
-#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
-#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
-
-#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
-#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
-
-#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
-#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
-
-#define NVB0C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c
-#define NVB0C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0
-
-#define NVB0C0_PERFMON_TRANSFER 0x0210
-#define NVB0C0_PERFMON_TRANSFER_V 31:0
-
-#define NVB0C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
-#define NVB0C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVB0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS 0x0218
-#define NVB0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V 0:0
-#define NVB0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_FALSE 0x00000000
-#define NVB0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_TRUE 0x00000001
-
-#define NVB0C0_INVALIDATE_SHADER_CACHES 0x021c
-#define NVB0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
-#define NVB0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
-#define NVB0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
-#define NVB0C0_INVALIDATE_SHADER_CACHES_DATA 4:4
-#define NVB0C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
-#define NVB0C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
-#define NVB0C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
-#define NVB0C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
-#define NVB0C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
-#define NVB0C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
-#define NVB0C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
-#define NVB0C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
-#define NVB0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
-#define NVB0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
-#define NVB0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
-
-#define NVB0C0_SET_RESERVED_SW_METHOD00 0x0220
-#define NVB0C0_SET_RESERVED_SW_METHOD00_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD01 0x0224
-#define NVB0C0_SET_RESERVED_SW_METHOD01_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD02 0x0228
-#define NVB0C0_SET_RESERVED_SW_METHOD02_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD03 0x022c
-#define NVB0C0_SET_RESERVED_SW_METHOD03_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD04 0x0230
-#define NVB0C0_SET_RESERVED_SW_METHOD04_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD05 0x0234
-#define NVB0C0_SET_RESERVED_SW_METHOD05_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD06 0x0238
-#define NVB0C0_SET_RESERVED_SW_METHOD06_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD07 0x023c
-#define NVB0C0_SET_RESERVED_SW_METHOD07_V 31:0
-
-#define NVB0C0_SET_CWD_CONTROL 0x0240
-#define NVB0C0_SET_CWD_CONTROL_SM_SELECTION 0:0
-#define NVB0C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
-#define NVB0C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
-
-#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
-#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
-#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
-
-#define NVB0C0_SET_CWD_REF_COUNTER 0x0248
-#define NVB0C0_SET_CWD_REF_COUNTER_SELECT 5:0
-#define NVB0C0_SET_CWD_REF_COUNTER_VALUE 23:8
-
-#define NVB0C0_SET_RESERVED_SW_METHOD08 0x024c
-#define NVB0C0_SET_RESERVED_SW_METHOD08_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD09 0x0250
-#define NVB0C0_SET_RESERVED_SW_METHOD09_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD10 0x0254
-#define NVB0C0_SET_RESERVED_SW_METHOD10_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD11 0x0258
-#define NVB0C0_SET_RESERVED_SW_METHOD11_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD12 0x025c
-#define NVB0C0_SET_RESERVED_SW_METHOD12_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD13 0x0260
-#define NVB0C0_SET_RESERVED_SW_METHOD13_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD14 0x0264
-#define NVB0C0_SET_RESERVED_SW_METHOD14_V 31:0
-
-#define NVB0C0_SET_RESERVED_SW_METHOD15 0x0268
-#define NVB0C0_SET_RESERVED_SW_METHOD15_V 31:0
-
-#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
-#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 7:0
-
-#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
-#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
-
-#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
-#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
-#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
-#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
-#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
-
-#define NVB0C0_SET_COMPUTE_CLASS_VERSION 0x0280
-#define NVB0C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVB0C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVB0C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
-#define NVB0C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVB0C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVB0C0_SET_QMD_VERSION 0x0288
-#define NVB0C0_SET_QMD_VERSION_CURRENT 15:0
-#define NVB0C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVB0C0_CHECK_QMD_VERSION 0x0290
-#define NVB0C0_CHECK_QMD_VERSION_CURRENT 15:0
-#define NVB0C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVB0C0_SET_CWD_SLOT_COUNT 0x02b0
-#define NVB0C0_SET_CWD_SLOT_COUNT_V 7:0
-
-#define NVB0C0_SEND_PCAS_A 0x02b4
-#define NVB0C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
-
-#define NVB0C0_SEND_PCAS_B 0x02b8
-#define NVB0C0_SEND_PCAS_B_FROM 23:0
-#define NVB0C0_SEND_PCAS_B_DELTA 31:24
-
-#define NVB0C0_SEND_SIGNALING_PCAS_B 0x02bc
-#define NVB0C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
-#define NVB0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
-#define NVB0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
-#define NVB0C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
-#define NVB0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
-#define NVB0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
-
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVB0C0_SET_SPA_VERSION 0x0310
-#define NVB0C0_SET_SPA_VERSION_MINOR 7:0
-#define NVB0C0_SET_SPA_VERSION_MAJOR 15:8
-
-#define NVB0C0_SET_FALCON00 0x0500
-#define NVB0C0_SET_FALCON00_V 31:0
-
-#define NVB0C0_SET_FALCON01 0x0504
-#define NVB0C0_SET_FALCON01_V 31:0
-
-#define NVB0C0_SET_FALCON02 0x0508
-#define NVB0C0_SET_FALCON02_V 31:0
-
-#define NVB0C0_SET_FALCON03 0x050c
-#define NVB0C0_SET_FALCON03_V 31:0
-
-#define NVB0C0_SET_FALCON04 0x0510
-#define NVB0C0_SET_FALCON04_V 31:0
-
-#define NVB0C0_SET_FALCON05 0x0514
-#define NVB0C0_SET_FALCON05_V 31:0
-
-#define NVB0C0_SET_FALCON06 0x0518
-#define NVB0C0_SET_FALCON06_V 31:0
-
-#define NVB0C0_SET_FALCON07 0x051c
-#define NVB0C0_SET_FALCON07_V 31:0
-
-#define NVB0C0_SET_FALCON08 0x0520
-#define NVB0C0_SET_FALCON08_V 31:0
-
-#define NVB0C0_SET_FALCON09 0x0524
-#define NVB0C0_SET_FALCON09_V 31:0
-
-#define NVB0C0_SET_FALCON10 0x0528
-#define NVB0C0_SET_FALCON10_V 31:0
-
-#define NVB0C0_SET_FALCON11 0x052c
-#define NVB0C0_SET_FALCON11_V 31:0
-
-#define NVB0C0_SET_FALCON12 0x0530
-#define NVB0C0_SET_FALCON12_V 31:0
-
-#define NVB0C0_SET_FALCON13 0x0534
-#define NVB0C0_SET_FALCON13_V 31:0
-
-#define NVB0C0_SET_FALCON14 0x0538
-#define NVB0C0_SET_FALCON14_V 31:0
-
-#define NVB0C0_SET_FALCON15 0x053c
-#define NVB0C0_SET_FALCON15_V 31:0
-
-#define NVB0C0_SET_FALCON16 0x0540
-#define NVB0C0_SET_FALCON16_V 31:0
-
-#define NVB0C0_SET_FALCON17 0x0544
-#define NVB0C0_SET_FALCON17_V 31:0
-
-#define NVB0C0_SET_FALCON18 0x0548
-#define NVB0C0_SET_FALCON18_V 31:0
-
-#define NVB0C0_SET_FALCON19 0x054c
-#define NVB0C0_SET_FALCON19_V 31:0
-
-#define NVB0C0_SET_FALCON20 0x0550
-#define NVB0C0_SET_FALCON20_V 31:0
-
-#define NVB0C0_SET_FALCON21 0x0554
-#define NVB0C0_SET_FALCON21_V 31:0
-
-#define NVB0C0_SET_FALCON22 0x0558
-#define NVB0C0_SET_FALCON22_V 31:0
-
-#define NVB0C0_SET_FALCON23 0x055c
-#define NVB0C0_SET_FALCON23_V 31:0
-
-#define NVB0C0_SET_FALCON24 0x0560
-#define NVB0C0_SET_FALCON24_V 31:0
-
-#define NVB0C0_SET_FALCON25 0x0564
-#define NVB0C0_SET_FALCON25_V 31:0
-
-#define NVB0C0_SET_FALCON26 0x0568
-#define NVB0C0_SET_FALCON26_V 31:0
-
-#define NVB0C0_SET_FALCON27 0x056c
-#define NVB0C0_SET_FALCON27_V 31:0
-
-#define NVB0C0_SET_FALCON28 0x0570
-#define NVB0C0_SET_FALCON28_V 31:0
-
-#define NVB0C0_SET_FALCON29 0x0574
-#define NVB0C0_SET_FALCON29_V 31:0
-
-#define NVB0C0_SET_FALCON30 0x0578
-#define NVB0C0_SET_FALCON30_V 31:0
-
-#define NVB0C0_SET_FALCON31 0x057c
-#define NVB0C0_SET_FALCON31_V 31:0
-
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
-
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
-#define NVB0C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
-
-#define NVB0C0_SET_SHADER_CACHE_CONTROL 0x0d94
-#define NVB0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NVB0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NVB0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-
-#define NVB0C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
-#define NVB0C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NVB0C0_SET_SPARE_NOOP12 0x0f44
-#define NVB0C0_SET_SPARE_NOOP12_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP13 0x0f48
-#define NVB0C0_SET_SPARE_NOOP13_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP14 0x0f4c
-#define NVB0C0_SET_SPARE_NOOP14_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP15 0x0f50
-#define NVB0C0_SET_SPARE_NOOP15_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP00 0x1040
-#define NVB0C0_SET_SPARE_NOOP00_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP01 0x1044
-#define NVB0C0_SET_SPARE_NOOP01_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP02 0x1048
-#define NVB0C0_SET_SPARE_NOOP02_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP03 0x104c
-#define NVB0C0_SET_SPARE_NOOP03_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP04 0x1050
-#define NVB0C0_SET_SPARE_NOOP04_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP05 0x1054
-#define NVB0C0_SET_SPARE_NOOP05_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP06 0x1058
-#define NVB0C0_SET_SPARE_NOOP06_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP07 0x105c
-#define NVB0C0_SET_SPARE_NOOP07_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP08 0x1060
-#define NVB0C0_SET_SPARE_NOOP08_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP09 0x1064
-#define NVB0C0_SET_SPARE_NOOP09_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP10 0x1068
-#define NVB0C0_SET_SPARE_NOOP10_V 31:0
-
-#define NVB0C0_SET_SPARE_NOOP11 0x106c
-#define NVB0C0_SET_SPARE_NOOP11_V 31:0
-
-#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
-#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
-#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
-
-#define NVB0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
-#define NVB0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
-#define NVB0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
-#define NVB0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
-
-#define NVB0C0_INVALIDATE_SAMPLER_CACHE 0x1330
-#define NVB0C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NVB0C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NVB0C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NVB0C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
-#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
-#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
-#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
-#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
-#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
-
-#define NVB0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
-#define NVB0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
-#define NVB0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVB0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVB0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
-
-#define NVB0C0_SET_SHADER_EXCEPTIONS 0x1528
-#define NVB0C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NVB0C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NVB0C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NVB0C0_SET_RENDER_ENABLE_A 0x1550
-#define NVB0C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVB0C0_SET_RENDER_ENABLE_B 0x1554
-#define NVB0C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVB0C0_SET_RENDER_ENABLE_C 0x1558
-#define NVB0C0_SET_RENDER_ENABLE_C_MODE 2:0
-#define NVB0C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVB0C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVB0C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVB0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVB0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVB0C0_SET_TEX_SAMPLER_POOL_A 0x155c
-#define NVB0C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
-
-#define NVB0C0_SET_TEX_SAMPLER_POOL_B 0x1560
-#define NVB0C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVB0C0_SET_TEX_SAMPLER_POOL_C 0x1564
-#define NVB0C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NVB0C0_SET_TEX_HEADER_POOL_A 0x1574
-#define NVB0C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
-
-#define NVB0C0_SET_TEX_HEADER_POOL_B 0x1578
-#define NVB0C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVB0C0_SET_TEX_HEADER_POOL_C 0x157c
-#define NVB0C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NVB0C0_SET_PROGRAM_REGION_A 0x1608
-#define NVB0C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
-
-#define NVB0C0_SET_PROGRAM_REGION_B 0x160c
-#define NVB0C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
-
-#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
-#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
-#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
-#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
-#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
-#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
-#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
-#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
-#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
-#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
-
-#define NVB0C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
-#define NVB0C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
-#define NVB0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
-#define NVB0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
-#define NVB0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
-
-#define NVB0C0_PIPE_NOP 0x1a2c
-#define NVB0C0_PIPE_NOP_V 31:0
-
-#define NVB0C0_SET_SPARE00 0x1a30
-#define NVB0C0_SET_SPARE00_V 31:0
-
-#define NVB0C0_SET_SPARE01 0x1a34
-#define NVB0C0_SET_SPARE01_V 31:0
-
-#define NVB0C0_SET_SPARE02 0x1a38
-#define NVB0C0_SET_SPARE02_V 31:0
-
-#define NVB0C0_SET_SPARE03 0x1a3c
-#define NVB0C0_SET_SPARE03_V 31:0
-
-#define NVB0C0_SET_REPORT_SEMAPHORE_A 0x1b00
-#define NVB0C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVB0C0_SET_REPORT_SEMAPHORE_B 0x1b04
-#define NVB0C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVB0C0_SET_REPORT_SEMAPHORE_C 0x1b08
-#define NVB0C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVB0C0_SET_REPORT_SEMAPHORE_D 0x1b0c
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
-
-#define NVB0C0_SET_BINDLESS_TEXTURE 0x2608
-#define NVB0C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
-
-#define NVB0C0_SET_TRAP_HANDLER 0x260c
-#define NVB0C0_SET_TRAP_HANDLER_OFFSET 31:0
-
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
-
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
-
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
-
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
-
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
-#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
-
-#define NVB0C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
-#define NVB0C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVB0C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
-#define NVB0C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVB0C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
-#define NVB0C0_SET_MME_SHADOW_SCRATCH_V 31:0
-
-#endif /* _cl_maxwell_compute_a_h_ */
diff --git a/Compute-Class-Methods/clb1c0.h b/Compute-Class-Methods/clb1c0.h
deleted file mode 100644
index ba5519d..0000000
--- a/Compute-Class-Methods/clb1c0.h
+++ /dev/null
@@ -1,968 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_maxwell_compute_b_h_
-#define _cl_maxwell_compute_b_h_
-
-/* AUTO GENERATED FILE -- DO NOT EDIT */
-/* Command: ../../../../class/bin/sw_header.pl maxwell_compute_b */
-
-#include "nvtypes.h"
-
-#define MAXWELL_COMPUTE_B 0xB1C0
-
-typedef volatile struct _clb1c0_tag0 {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 SetNotifyA;
- NvU32 SetNotifyB;
- NvU32 Notify;
- NvU32 WaitForIdle;
- NvU32 Reserved_0x114[0x7];
- NvU32 SetGlobalRenderEnableA;
- NvU32 SetGlobalRenderEnableB;
- NvU32 SetGlobalRenderEnableC;
- NvU32 SendGoIdle;
- NvU32 PmTrigger;
- NvU32 PmTriggerWfi;
- NvU32 Reserved_0x148[0x2];
- NvU32 SetInstrumentationMethodHeader;
- NvU32 SetInstrumentationMethodData;
- NvU32 Reserved_0x158[0xA];
- NvU32 LineLengthIn;
- NvU32 LineCount;
- NvU32 OffsetOutUpper;
- NvU32 OffsetOut;
- NvU32 PitchOut;
- NvU32 SetDstBlockSize;
- NvU32 SetDstWidth;
- NvU32 SetDstHeight;
- NvU32 SetDstDepth;
- NvU32 SetDstLayer;
- NvU32 SetDstOriginBytesX;
- NvU32 SetDstOriginSamplesY;
- NvU32 LaunchDma;
- NvU32 LoadInlineData;
- NvU32 Reserved_0x1B8[0x9];
- NvU32 SetI2mSemaphoreA;
- NvU32 SetI2mSemaphoreB;
- NvU32 SetI2mSemaphoreC;
- NvU32 Reserved_0x1E8[0x2];
- NvU32 SetI2mSpareNoop00;
- NvU32 SetI2mSpareNoop01;
- NvU32 SetI2mSpareNoop02;
- NvU32 SetI2mSpareNoop03;
- NvU32 SetValidSpanOverflowAreaA;
- NvU32 SetValidSpanOverflowAreaB;
- NvU32 SetValidSpanOverflowAreaC;
- NvU32 SetCoalesceWaitingPeriodUnit;
- NvU32 PerfmonTransfer;
- NvU32 SetShaderSharedMemoryWindow;
- NvU32 SetSelectMaxwellTextureHeaders;
- NvU32 InvalidateShaderCaches;
- NvU32 SetReservedSwMethod00;
- NvU32 SetReservedSwMethod01;
- NvU32 SetReservedSwMethod02;
- NvU32 SetReservedSwMethod03;
- NvU32 SetReservedSwMethod04;
- NvU32 SetReservedSwMethod05;
- NvU32 SetReservedSwMethod06;
- NvU32 SetReservedSwMethod07;
- NvU32 SetCwdControl;
- NvU32 InvalidateTextureHeaderCacheNoWfi;
- NvU32 SetCwdRefCounter;
- NvU32 SetReservedSwMethod08;
- NvU32 SetReservedSwMethod09;
- NvU32 SetReservedSwMethod10;
- NvU32 SetReservedSwMethod11;
- NvU32 SetReservedSwMethod12;
- NvU32 SetReservedSwMethod13;
- NvU32 SetReservedSwMethod14;
- NvU32 SetReservedSwMethod15;
- NvU32 SetGwcScgType;
- NvU32 SetScgControl;
- NvU32 InvalidateConstantBufferCacheA;
- NvU32 InvalidateConstantBufferCacheB;
- NvU32 InvalidateConstantBufferCacheC;
- NvU32 SetComputeClassVersion;
- NvU32 CheckComputeClassVersion;
- NvU32 SetQmdVersion;
- NvU32 SetWfiConfig;
- NvU32 CheckQmdVersion;
- NvU32 WaitForIdleScgType;
- NvU32 InvalidateSkedCaches;
- NvU32 SetScgRenderEnableControl;
- NvU32 Reserved_0x2A0[0x4];
- NvU32 SetCwdSlotCount;
- NvU32 SendPcasA;
- NvU32 SendPcasB;
- NvU32 SendSignalingPcasB;
- NvU32 Reserved_0x2C0[0x9];
- NvU32 SetShaderLocalMemoryNonThrottledA;
- NvU32 SetShaderLocalMemoryNonThrottledB;
- NvU32 SetShaderLocalMemoryNonThrottledC;
- NvU32 SetShaderLocalMemoryThrottledA;
- NvU32 SetShaderLocalMemoryThrottledB;
- NvU32 SetShaderLocalMemoryThrottledC;
- NvU32 Reserved_0x2FC[0x5];
- NvU32 SetSpaVersion;
- NvU32 Reserved_0x314[0x7B];
- NvU32 SetFalcon00;
- NvU32 SetFalcon01;
- NvU32 SetFalcon02;
- NvU32 SetFalcon03;
- NvU32 SetFalcon04;
- NvU32 SetFalcon05;
- NvU32 SetFalcon06;
- NvU32 SetFalcon07;
- NvU32 SetFalcon08;
- NvU32 SetFalcon09;
- NvU32 SetFalcon10;
- NvU32 SetFalcon11;
- NvU32 SetFalcon12;
- NvU32 SetFalcon13;
- NvU32 SetFalcon14;
- NvU32 SetFalcon15;
- NvU32 SetFalcon16;
- NvU32 SetFalcon17;
- NvU32 SetFalcon18;
- NvU32 SetFalcon19;
- NvU32 SetFalcon20;
- NvU32 SetFalcon21;
- NvU32 SetFalcon22;
- NvU32 SetFalcon23;
- NvU32 SetFalcon24;
- NvU32 SetFalcon25;
- NvU32 SetFalcon26;
- NvU32 SetFalcon27;
- NvU32 SetFalcon28;
- NvU32 SetFalcon29;
- NvU32 SetFalcon30;
- NvU32 SetFalcon31;
- NvU32 Reserved_0x580[0x7F];
- NvU32 SetShaderLocalMemoryWindow;
- NvU32 Reserved_0x780[0x4];
- NvU32 SetShaderLocalMemoryA;
- NvU32 SetShaderLocalMemoryB;
- NvU32 Reserved_0x798[0x17F];
- NvU32 SetShaderCacheControl;
- NvU32 Reserved_0xD98[0x13];
- NvU32 SetSmTimeoutInterval;
- NvU32 Reserved_0xDE8[0x57];
- NvU32 SetSpareNoop12;
- NvU32 SetSpareNoop13;
- NvU32 SetSpareNoop14;
- NvU32 SetSpareNoop15;
- NvU32 Reserved_0xF54[0x3B];
- NvU32 SetSpareNoop00;
- NvU32 SetSpareNoop01;
- NvU32 SetSpareNoop02;
- NvU32 SetSpareNoop03;
- NvU32 SetSpareNoop04;
- NvU32 SetSpareNoop05;
- NvU32 SetSpareNoop06;
- NvU32 SetSpareNoop07;
- NvU32 SetSpareNoop08;
- NvU32 SetSpareNoop09;
- NvU32 SetSpareNoop10;
- NvU32 SetSpareNoop11;
- NvU32 Reserved_0x1070[0x67];
- NvU32 InvalidateSamplerCacheAll;
- NvU32 InvalidateTextureHeaderCacheAll;
- NvU32 Reserved_0x1214[0x1D];
- NvU32 InvalidateTextureDataCacheNoWfi;
- NvU32 Reserved_0x128C[0x7];
- NvU32 ActivatePerfSettingsForComputeContext;
- NvU32 Reserved_0x12AC[0x21];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 InvalidateTextureDataCache;
- NvU32 Reserved_0x133C[0x3A];
- NvU32 InvalidateSamplerCacheNoWfi;
- NvU32 Reserved_0x1428[0x40];
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x152C[0x9];
- NvU32 SetRenderEnableA;
- NvU32 SetRenderEnableB;
- NvU32 SetRenderEnableC;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 Reserved_0x1568[0x3];
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 Reserved_0x1580[0x22];
- NvU32 SetProgramRegionA;
- NvU32 SetProgramRegionB;
- NvU32 Reserved_0x1610[0x22];
- NvU32 InvalidateShaderCachesNoWfi;
- NvU32 Reserved_0x169C[0xAA];
- NvU32 SetRenderEnableOverride;
- NvU32 Reserved_0x1948[0x37];
- NvU32 Reserved_0x1A24[0x1];
- NvU32 Reserved_0x1A28[0x1];
- NvU32 PipeNop;
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpare02;
- NvU32 SetSpare03;
- NvU32 Reserved_0x1A40[0x30];
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 Reserved_0x1B10[0x2BE];
- NvU32 SetBindlessTexture;
- NvU32 SetTrapHandler;
- NvU32 Reserved_0x2610[0x34B];
- NvU32 SetShaderPerformanceCounterValueUpper[0x8];
- NvU32 SetShaderPerformanceCounterValue[0x8];
- NvU32 SetShaderPerformanceCounterEvent[0x8];
- NvU32 SetShaderPerformanceCounterControlA[0x8];
- NvU32 SetShaderPerformanceCounterControlB[0x8];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 StartShaderPerformanceCounter;
- NvU32 StopShaderPerformanceCounter;
- NvU32 Reserved_0x33E8[0x6];
- NvU32 SetMmeShadowScratch[0x8];
-} maxwell_compute_b_t;
-
-
-#define NVB1C0_SET_OBJECT 0x0000
-#define NVB1C0_SET_OBJECT_CLASS_ID 15:0
-#define NVB1C0_SET_OBJECT_ENGINE_ID 20:16
-
-#define NVB1C0_NO_OPERATION 0x0100
-#define NVB1C0_NO_OPERATION_V 31:0
-
-#define NVB1C0_SET_NOTIFY_A 0x0104
-#define NVB1C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
-
-#define NVB1C0_SET_NOTIFY_B 0x0108
-#define NVB1C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
-
-#define NVB1C0_NOTIFY 0x010c
-#define NVB1C0_NOTIFY_TYPE 31:0
-#define NVB1C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NVB1C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NVB1C0_WAIT_FOR_IDLE 0x0110
-#define NVB1C0_WAIT_FOR_IDLE_V 31:0
-
-#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
-#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
-#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
-#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
-#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVB1C0_SEND_GO_IDLE 0x013c
-#define NVB1C0_SEND_GO_IDLE_V 31:0
-
-#define NVB1C0_PM_TRIGGER 0x0140
-#define NVB1C0_PM_TRIGGER_V 31:0
-
-#define NVB1C0_PM_TRIGGER_WFI 0x0144
-#define NVB1C0_PM_TRIGGER_WFI_V 31:0
-
-#define NVB1C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
-#define NVB1C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
-
-#define NVB1C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
-#define NVB1C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
-
-#define NVB1C0_LINE_LENGTH_IN 0x0180
-#define NVB1C0_LINE_LENGTH_IN_VALUE 31:0
-
-#define NVB1C0_LINE_COUNT 0x0184
-#define NVB1C0_LINE_COUNT_VALUE 31:0
-
-#define NVB1C0_OFFSET_OUT_UPPER 0x0188
-#define NVB1C0_OFFSET_OUT_UPPER_VALUE 7:0
-
-#define NVB1C0_OFFSET_OUT 0x018c
-#define NVB1C0_OFFSET_OUT_VALUE 31:0
-
-#define NVB1C0_PITCH_OUT 0x0190
-#define NVB1C0_PITCH_OUT_VALUE 31:0
-
-#define NVB1C0_SET_DST_BLOCK_SIZE 0x0194
-#define NVB1C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
-#define NVB1C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
-#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
-#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
-#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
-#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
-#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
-#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
-#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
-#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
-#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
-#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
-#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
-#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
-#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
-
-#define NVB1C0_SET_DST_WIDTH 0x0198
-#define NVB1C0_SET_DST_WIDTH_V 31:0
-
-#define NVB1C0_SET_DST_HEIGHT 0x019c
-#define NVB1C0_SET_DST_HEIGHT_V 31:0
-
-#define NVB1C0_SET_DST_DEPTH 0x01a0
-#define NVB1C0_SET_DST_DEPTH_V 31:0
-
-#define NVB1C0_SET_DST_LAYER 0x01a4
-#define NVB1C0_SET_DST_LAYER_V 31:0
-
-#define NVB1C0_SET_DST_ORIGIN_BYTES_X 0x01a8
-#define NVB1C0_SET_DST_ORIGIN_BYTES_X_V 19:0
-
-#define NVB1C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
-#define NVB1C0_SET_DST_ORIGIN_SAMPLES_Y_V 15:0
-
-#define NVB1C0_LAUNCH_DMA 0x01b0
-#define NVB1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
-#define NVB1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
-#define NVB1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
-#define NVB1C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
-#define NVB1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
-#define NVB1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
-#define NVB1C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
-#define NVB1C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
-#define NVB1C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
-#define NVB1C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
-#define NVB1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
-#define NVB1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
-#define NVB1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
-#define NVB1C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
-#define NVB1C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVB1C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVB1C0_LAUNCH_DMA_REDUCTION_OP 15:13
-#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
-#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
-#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
-#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
-#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
-#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
-#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
-#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
-#define NVB1C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
-#define NVB1C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVB1C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
-#define NVB1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
-#define NVB1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
-#define NVB1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
-
-#define NVB1C0_LOAD_INLINE_DATA 0x01b4
-#define NVB1C0_LOAD_INLINE_DATA_V 31:0
-
-#define NVB1C0_SET_I2M_SEMAPHORE_A 0x01dc
-#define NVB1C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVB1C0_SET_I2M_SEMAPHORE_B 0x01e0
-#define NVB1C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVB1C0_SET_I2M_SEMAPHORE_C 0x01e4
-#define NVB1C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVB1C0_SET_I2M_SPARE_NOOP00 0x01f0
-#define NVB1C0_SET_I2M_SPARE_NOOP00_V 31:0
-
-#define NVB1C0_SET_I2M_SPARE_NOOP01 0x01f4
-#define NVB1C0_SET_I2M_SPARE_NOOP01_V 31:0
-
-#define NVB1C0_SET_I2M_SPARE_NOOP02 0x01f8
-#define NVB1C0_SET_I2M_SPARE_NOOP02_V 31:0
-
-#define NVB1C0_SET_I2M_SPARE_NOOP03 0x01fc
-#define NVB1C0_SET_I2M_SPARE_NOOP03_V 31:0
-
-#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
-#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
-
-#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
-#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
-
-#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
-#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
-
-#define NVB1C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c
-#define NVB1C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0
-
-#define NVB1C0_PERFMON_TRANSFER 0x0210
-#define NVB1C0_PERFMON_TRANSFER_V 31:0
-
-#define NVB1C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
-#define NVB1C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVB1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS 0x0218
-#define NVB1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V 0:0
-#define NVB1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_FALSE 0x00000000
-#define NVB1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_TRUE 0x00000001
-
-#define NVB1C0_INVALIDATE_SHADER_CACHES 0x021c
-#define NVB1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
-#define NVB1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
-#define NVB1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
-#define NVB1C0_INVALIDATE_SHADER_CACHES_DATA 4:4
-#define NVB1C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
-#define NVB1C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
-#define NVB1C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
-#define NVB1C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
-#define NVB1C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
-#define NVB1C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
-#define NVB1C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
-#define NVB1C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
-#define NVB1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
-#define NVB1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
-#define NVB1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
-
-#define NVB1C0_SET_RESERVED_SW_METHOD00 0x0220
-#define NVB1C0_SET_RESERVED_SW_METHOD00_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD01 0x0224
-#define NVB1C0_SET_RESERVED_SW_METHOD01_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD02 0x0228
-#define NVB1C0_SET_RESERVED_SW_METHOD02_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD03 0x022c
-#define NVB1C0_SET_RESERVED_SW_METHOD03_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD04 0x0230
-#define NVB1C0_SET_RESERVED_SW_METHOD04_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD05 0x0234
-#define NVB1C0_SET_RESERVED_SW_METHOD05_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD06 0x0238
-#define NVB1C0_SET_RESERVED_SW_METHOD06_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD07 0x023c
-#define NVB1C0_SET_RESERVED_SW_METHOD07_V 31:0
-
-#define NVB1C0_SET_CWD_CONTROL 0x0240
-#define NVB1C0_SET_CWD_CONTROL_SM_SELECTION 0:0
-#define NVB1C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
-#define NVB1C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
-
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
-
-#define NVB1C0_SET_CWD_REF_COUNTER 0x0248
-#define NVB1C0_SET_CWD_REF_COUNTER_SELECT 5:0
-#define NVB1C0_SET_CWD_REF_COUNTER_VALUE 23:8
-
-#define NVB1C0_SET_RESERVED_SW_METHOD08 0x024c
-#define NVB1C0_SET_RESERVED_SW_METHOD08_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD09 0x0250
-#define NVB1C0_SET_RESERVED_SW_METHOD09_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD10 0x0254
-#define NVB1C0_SET_RESERVED_SW_METHOD10_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD11 0x0258
-#define NVB1C0_SET_RESERVED_SW_METHOD11_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD12 0x025c
-#define NVB1C0_SET_RESERVED_SW_METHOD12_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD13 0x0260
-#define NVB1C0_SET_RESERVED_SW_METHOD13_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD14 0x0264
-#define NVB1C0_SET_RESERVED_SW_METHOD14_V 31:0
-
-#define NVB1C0_SET_RESERVED_SW_METHOD15 0x0268
-#define NVB1C0_SET_RESERVED_SW_METHOD15_V 31:0
-
-#define NVB1C0_SET_GWC_SCG_TYPE 0x026c
-#define NVB1C0_SET_GWC_SCG_TYPE_SCG_TYPE 0:0
-#define NVB1C0_SET_GWC_SCG_TYPE_SCG_TYPE_GRAPHICS_COMPUTE0 0x00000000
-#define NVB1C0_SET_GWC_SCG_TYPE_SCG_TYPE_COMPUTE1 0x00000001
-
-#define NVB1C0_SET_SCG_CONTROL 0x0270
-#define NVB1C0_SET_SCG_CONTROL_COMPUTE1_MAX_SM_COUNT 8:0
-
-#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
-#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 7:0
-
-#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
-#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
-
-#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
-#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
-#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
-#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
-#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
-
-#define NVB1C0_SET_COMPUTE_CLASS_VERSION 0x0280
-#define NVB1C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVB1C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVB1C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
-#define NVB1C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVB1C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVB1C0_SET_QMD_VERSION 0x0288
-#define NVB1C0_SET_QMD_VERSION_CURRENT 15:0
-#define NVB1C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVB1C0_SET_WFI_CONFIG 0x028c
-#define NVB1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI 0:0
-#define NVB1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_FALSE 0x00000000
-#define NVB1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_TRUE 0x00000001
-
-#define NVB1C0_CHECK_QMD_VERSION 0x0290
-#define NVB1C0_CHECK_QMD_VERSION_CURRENT 15:0
-#define NVB1C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVB1C0_WAIT_FOR_IDLE_SCG_TYPE 0x0294
-#define NVB1C0_WAIT_FOR_IDLE_SCG_TYPE_V 31:0
-
-#define NVB1C0_INVALIDATE_SKED_CACHES 0x0298
-#define NVB1C0_INVALIDATE_SKED_CACHES_V 0:0
-
-#define NVB1C0_SET_SCG_RENDER_ENABLE_CONTROL 0x029c
-#define NVB1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE 0:0
-#define NVB1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_FALSE 0x00000000
-#define NVB1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_TRUE 0x00000001
-
-#define NVB1C0_SET_CWD_SLOT_COUNT 0x02b0
-#define NVB1C0_SET_CWD_SLOT_COUNT_V 7:0
-
-#define NVB1C0_SEND_PCAS_A 0x02b4
-#define NVB1C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
-
-#define NVB1C0_SEND_PCAS_B 0x02b8
-#define NVB1C0_SEND_PCAS_B_FROM 23:0
-#define NVB1C0_SEND_PCAS_B_DELTA 31:24
-
-#define NVB1C0_SEND_SIGNALING_PCAS_B 0x02bc
-#define NVB1C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
-#define NVB1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
-#define NVB1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
-#define NVB1C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
-#define NVB1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
-#define NVB1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
-
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVB1C0_SET_SPA_VERSION 0x0310
-#define NVB1C0_SET_SPA_VERSION_MINOR 7:0
-#define NVB1C0_SET_SPA_VERSION_MAJOR 15:8
-
-#define NVB1C0_SET_FALCON00 0x0500
-#define NVB1C0_SET_FALCON00_V 31:0
-
-#define NVB1C0_SET_FALCON01 0x0504
-#define NVB1C0_SET_FALCON01_V 31:0
-
-#define NVB1C0_SET_FALCON02 0x0508
-#define NVB1C0_SET_FALCON02_V 31:0
-
-#define NVB1C0_SET_FALCON03 0x050c
-#define NVB1C0_SET_FALCON03_V 31:0
-
-#define NVB1C0_SET_FALCON04 0x0510
-#define NVB1C0_SET_FALCON04_V 31:0
-
-#define NVB1C0_SET_FALCON05 0x0514
-#define NVB1C0_SET_FALCON05_V 31:0
-
-#define NVB1C0_SET_FALCON06 0x0518
-#define NVB1C0_SET_FALCON06_V 31:0
-
-#define NVB1C0_SET_FALCON07 0x051c
-#define NVB1C0_SET_FALCON07_V 31:0
-
-#define NVB1C0_SET_FALCON08 0x0520
-#define NVB1C0_SET_FALCON08_V 31:0
-
-#define NVB1C0_SET_FALCON09 0x0524
-#define NVB1C0_SET_FALCON09_V 31:0
-
-#define NVB1C0_SET_FALCON10 0x0528
-#define NVB1C0_SET_FALCON10_V 31:0
-
-#define NVB1C0_SET_FALCON11 0x052c
-#define NVB1C0_SET_FALCON11_V 31:0
-
-#define NVB1C0_SET_FALCON12 0x0530
-#define NVB1C0_SET_FALCON12_V 31:0
-
-#define NVB1C0_SET_FALCON13 0x0534
-#define NVB1C0_SET_FALCON13_V 31:0
-
-#define NVB1C0_SET_FALCON14 0x0538
-#define NVB1C0_SET_FALCON14_V 31:0
-
-#define NVB1C0_SET_FALCON15 0x053c
-#define NVB1C0_SET_FALCON15_V 31:0
-
-#define NVB1C0_SET_FALCON16 0x0540
-#define NVB1C0_SET_FALCON16_V 31:0
-
-#define NVB1C0_SET_FALCON17 0x0544
-#define NVB1C0_SET_FALCON17_V 31:0
-
-#define NVB1C0_SET_FALCON18 0x0548
-#define NVB1C0_SET_FALCON18_V 31:0
-
-#define NVB1C0_SET_FALCON19 0x054c
-#define NVB1C0_SET_FALCON19_V 31:0
-
-#define NVB1C0_SET_FALCON20 0x0550
-#define NVB1C0_SET_FALCON20_V 31:0
-
-#define NVB1C0_SET_FALCON21 0x0554
-#define NVB1C0_SET_FALCON21_V 31:0
-
-#define NVB1C0_SET_FALCON22 0x0558
-#define NVB1C0_SET_FALCON22_V 31:0
-
-#define NVB1C0_SET_FALCON23 0x055c
-#define NVB1C0_SET_FALCON23_V 31:0
-
-#define NVB1C0_SET_FALCON24 0x0560
-#define NVB1C0_SET_FALCON24_V 31:0
-
-#define NVB1C0_SET_FALCON25 0x0564
-#define NVB1C0_SET_FALCON25_V 31:0
-
-#define NVB1C0_SET_FALCON26 0x0568
-#define NVB1C0_SET_FALCON26_V 31:0
-
-#define NVB1C0_SET_FALCON27 0x056c
-#define NVB1C0_SET_FALCON27_V 31:0
-
-#define NVB1C0_SET_FALCON28 0x0570
-#define NVB1C0_SET_FALCON28_V 31:0
-
-#define NVB1C0_SET_FALCON29 0x0574
-#define NVB1C0_SET_FALCON29_V 31:0
-
-#define NVB1C0_SET_FALCON30 0x0578
-#define NVB1C0_SET_FALCON30_V 31:0
-
-#define NVB1C0_SET_FALCON31 0x057c
-#define NVB1C0_SET_FALCON31_V 31:0
-
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
-
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
-#define NVB1C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
-
-#define NVB1C0_SET_SHADER_CACHE_CONTROL 0x0d94
-#define NVB1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NVB1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NVB1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-
-#define NVB1C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
-#define NVB1C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NVB1C0_SET_SPARE_NOOP12 0x0f44
-#define NVB1C0_SET_SPARE_NOOP12_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP13 0x0f48
-#define NVB1C0_SET_SPARE_NOOP13_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP14 0x0f4c
-#define NVB1C0_SET_SPARE_NOOP14_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP15 0x0f50
-#define NVB1C0_SET_SPARE_NOOP15_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP00 0x1040
-#define NVB1C0_SET_SPARE_NOOP00_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP01 0x1044
-#define NVB1C0_SET_SPARE_NOOP01_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP02 0x1048
-#define NVB1C0_SET_SPARE_NOOP02_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP03 0x104c
-#define NVB1C0_SET_SPARE_NOOP03_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP04 0x1050
-#define NVB1C0_SET_SPARE_NOOP04_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP05 0x1054
-#define NVB1C0_SET_SPARE_NOOP05_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP06 0x1058
-#define NVB1C0_SET_SPARE_NOOP06_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP07 0x105c
-#define NVB1C0_SET_SPARE_NOOP07_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP08 0x1060
-#define NVB1C0_SET_SPARE_NOOP08_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP09 0x1064
-#define NVB1C0_SET_SPARE_NOOP09_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP10 0x1068
-#define NVB1C0_SET_SPARE_NOOP10_V 31:0
-
-#define NVB1C0_SET_SPARE_NOOP11 0x106c
-#define NVB1C0_SET_SPARE_NOOP11_V 31:0
-
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE_ALL 0x120c
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE_ALL_V 0:0
-
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL 0x1210
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL_V 0:0
-
-#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
-#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
-#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
-
-#define NVB1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
-#define NVB1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
-#define NVB1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
-#define NVB1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
-
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE 0x1330
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
-#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
-#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
-#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
-#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
-
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVB1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
-
-#define NVB1C0_SET_SHADER_EXCEPTIONS 0x1528
-#define NVB1C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NVB1C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NVB1C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NVB1C0_SET_RENDER_ENABLE_A 0x1550
-#define NVB1C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVB1C0_SET_RENDER_ENABLE_B 0x1554
-#define NVB1C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVB1C0_SET_RENDER_ENABLE_C 0x1558
-#define NVB1C0_SET_RENDER_ENABLE_C_MODE 2:0
-#define NVB1C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVB1C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVB1C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVB1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVB1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVB1C0_SET_TEX_SAMPLER_POOL_A 0x155c
-#define NVB1C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
-
-#define NVB1C0_SET_TEX_SAMPLER_POOL_B 0x1560
-#define NVB1C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVB1C0_SET_TEX_SAMPLER_POOL_C 0x1564
-#define NVB1C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NVB1C0_SET_TEX_HEADER_POOL_A 0x1574
-#define NVB1C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
-
-#define NVB1C0_SET_TEX_HEADER_POOL_B 0x1578
-#define NVB1C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVB1C0_SET_TEX_HEADER_POOL_C 0x157c
-#define NVB1C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NVB1C0_SET_PROGRAM_REGION_A 0x1608
-#define NVB1C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
-
-#define NVB1C0_SET_PROGRAM_REGION_B 0x160c
-#define NVB1C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
-
-#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
-#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
-#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
-#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
-#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
-#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
-#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
-#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
-#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
-#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
-
-#define NVB1C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
-#define NVB1C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
-#define NVB1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
-#define NVB1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
-#define NVB1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
-
-#define NVB1C0_PIPE_NOP 0x1a2c
-#define NVB1C0_PIPE_NOP_V 31:0
-
-#define NVB1C0_SET_SPARE00 0x1a30
-#define NVB1C0_SET_SPARE00_V 31:0
-
-#define NVB1C0_SET_SPARE01 0x1a34
-#define NVB1C0_SET_SPARE01_V 31:0
-
-#define NVB1C0_SET_SPARE02 0x1a38
-#define NVB1C0_SET_SPARE02_V 31:0
-
-#define NVB1C0_SET_SPARE03 0x1a3c
-#define NVB1C0_SET_SPARE03_V 31:0
-
-#define NVB1C0_SET_REPORT_SEMAPHORE_A 0x1b00
-#define NVB1C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVB1C0_SET_REPORT_SEMAPHORE_B 0x1b04
-#define NVB1C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVB1C0_SET_REPORT_SEMAPHORE_C 0x1b08
-#define NVB1C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVB1C0_SET_REPORT_SEMAPHORE_D 0x1b0c
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
-
-#define NVB1C0_SET_BINDLESS_TEXTURE 0x2608
-#define NVB1C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
-
-#define NVB1C0_SET_TRAP_HANDLER 0x260c
-#define NVB1C0_SET_TRAP_HANDLER_OFFSET 31:0
-
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
-
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
-
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
-
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
-
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
-#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
-
-#define NVB1C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
-#define NVB1C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVB1C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
-#define NVB1C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVB1C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
-#define NVB1C0_SET_MME_SHADOW_SCRATCH_V 31:0
-
-#endif /* _cl_maxwell_compute_b_h_ */
diff --git a/Compute-Class-Methods/clc0c0.h b/Compute-Class-Methods/clc0c0.h
deleted file mode 100644
index ee090ec..0000000
--- a/Compute-Class-Methods/clc0c0.h
+++ /dev/null
@@ -1,1006 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_pascal_compute_a_h_
-#define _cl_pascal_compute_a_h_
-
-/* AUTO GENERATED FILE -- DO NOT EDIT */
-/* Command: ../../../../class/bin/sw_header.pl pascal_compute_a */
-
-#include "nvtypes.h"
-
-#define PASCAL_COMPUTE_A 0xC0C0
-
-typedef volatile struct pascal_compute_a_struct {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 SetNotifyA;
- NvU32 SetNotifyB;
- NvU32 Notify;
- NvU32 WaitForIdle;
- NvU32 Reserved_0x114[0x7];
- NvU32 SetGlobalRenderEnableA;
- NvU32 SetGlobalRenderEnableB;
- NvU32 SetGlobalRenderEnableC;
- NvU32 SendGoIdle;
- NvU32 PmTrigger;
- NvU32 PmTriggerWfi;
- NvU32 Reserved_0x148[0x2];
- NvU32 SetInstrumentationMethodHeader;
- NvU32 SetInstrumentationMethodData;
- NvU32 Reserved_0x158[0xA];
- NvU32 LineLengthIn;
- NvU32 LineCount;
- NvU32 OffsetOutUpper;
- NvU32 OffsetOut;
- NvU32 PitchOut;
- NvU32 SetDstBlockSize;
- NvU32 SetDstWidth;
- NvU32 SetDstHeight;
- NvU32 SetDstDepth;
- NvU32 SetDstLayer;
- NvU32 SetDstOriginBytesX;
- NvU32 SetDstOriginSamplesY;
- NvU32 LaunchDma;
- NvU32 LoadInlineData;
- NvU32 Reserved_0x1B8[0x9];
- NvU32 SetI2mSemaphoreA;
- NvU32 SetI2mSemaphoreB;
- NvU32 SetI2mSemaphoreC;
- NvU32 Reserved_0x1E8[0x2];
- NvU32 SetI2mSpareNoop00;
- NvU32 SetI2mSpareNoop01;
- NvU32 SetI2mSpareNoop02;
- NvU32 SetI2mSpareNoop03;
- NvU32 SetValidSpanOverflowAreaA;
- NvU32 SetValidSpanOverflowAreaB;
- NvU32 SetValidSpanOverflowAreaC;
- NvU32 SetCoalesceWaitingPeriodUnit;
- NvU32 PerfmonTransfer;
- NvU32 SetShaderSharedMemoryWindow;
- NvU32 SetSelectMaxwellTextureHeaders;
- NvU32 InvalidateShaderCaches;
- NvU32 SetReservedSwMethod00;
- NvU32 SetReservedSwMethod01;
- NvU32 SetReservedSwMethod02;
- NvU32 SetReservedSwMethod03;
- NvU32 SetReservedSwMethod04;
- NvU32 SetReservedSwMethod05;
- NvU32 SetReservedSwMethod06;
- NvU32 SetReservedSwMethod07;
- NvU32 SetCwdControl;
- NvU32 InvalidateTextureHeaderCacheNoWfi;
- NvU32 SetCwdRefCounter;
- NvU32 SetReservedSwMethod08;
- NvU32 SetReservedSwMethod09;
- NvU32 SetReservedSwMethod10;
- NvU32 SetReservedSwMethod11;
- NvU32 SetReservedSwMethod12;
- NvU32 SetReservedSwMethod13;
- NvU32 SetReservedSwMethod14;
- NvU32 SetReservedSwMethod15;
- NvU32 SetGwcScgType;
- NvU32 SetScgControl;
- NvU32 InvalidateConstantBufferCacheA;
- NvU32 InvalidateConstantBufferCacheB;
- NvU32 InvalidateConstantBufferCacheC;
- NvU32 SetComputeClassVersion;
- NvU32 CheckComputeClassVersion;
- NvU32 SetQmdVersion;
- NvU32 SetWfiConfig;
- NvU32 CheckQmdVersion;
- NvU32 WaitForIdleScgType;
- NvU32 InvalidateSkedCaches;
- NvU32 SetScgRenderEnableControl;
- NvU32 SetShaderSharedMemoryWindowA;
- NvU32 SetShaderSharedMemoryWindowB;
- NvU32 Reserved_0x2A8[0x2];
- NvU32 SetCwdSlotCount;
- NvU32 SendPcasA;
- NvU32 SendPcasB;
- NvU32 SendSignalingPcasB;
- NvU32 Reserved_0x2C0[0x9];
- NvU32 SetShaderLocalMemoryNonThrottledA;
- NvU32 SetShaderLocalMemoryNonThrottledB;
- NvU32 SetShaderLocalMemoryNonThrottledC;
- NvU32 SetShaderLocalMemoryThrottledA;
- NvU32 SetShaderLocalMemoryThrottledB;
- NvU32 SetShaderLocalMemoryThrottledC;
- NvU32 Reserved_0x2FC[0x5];
- NvU32 SetSpaVersion;
- NvU32 Reserved_0x314[0x1];
- NvU32 SetInlineQmdAddressA;
- NvU32 SetInlineQmdAddressB;
- NvU32 LoadInlineQmdData[0x40];
- NvU32 Reserved_0x420[0x38];
- NvU32 SetFalcon00;
- NvU32 SetFalcon01;
- NvU32 SetFalcon02;
- NvU32 SetFalcon03;
- NvU32 SetFalcon04;
- NvU32 SetFalcon05;
- NvU32 SetFalcon06;
- NvU32 SetFalcon07;
- NvU32 SetFalcon08;
- NvU32 SetFalcon09;
- NvU32 SetFalcon10;
- NvU32 SetFalcon11;
- NvU32 SetFalcon12;
- NvU32 SetFalcon13;
- NvU32 SetFalcon14;
- NvU32 SetFalcon15;
- NvU32 SetFalcon16;
- NvU32 SetFalcon17;
- NvU32 SetFalcon18;
- NvU32 SetFalcon19;
- NvU32 SetFalcon20;
- NvU32 SetFalcon21;
- NvU32 SetFalcon22;
- NvU32 SetFalcon23;
- NvU32 SetFalcon24;
- NvU32 SetFalcon25;
- NvU32 SetFalcon26;
- NvU32 SetFalcon27;
- NvU32 SetFalcon28;
- NvU32 SetFalcon29;
- NvU32 SetFalcon30;
- NvU32 SetFalcon31;
- NvU32 Reserved_0x580[0x7F];
- NvU32 SetShaderLocalMemoryWindow;
- NvU32 Reserved_0x780[0x4];
- NvU32 SetShaderLocalMemoryA;
- NvU32 SetShaderLocalMemoryB;
- NvU32 Reserved_0x798[0x6];
- NvU32 SetShaderLocalMemoryWindowA;
- NvU32 SetShaderLocalMemoryWindowB;
- NvU32 Reserved_0x7B8[0x177];
- NvU32 SetShaderCacheControl;
- NvU32 Reserved_0xD98[0x13];
- NvU32 SetSmTimeoutInterval;
- NvU32 Reserved_0xDE8[0x57];
- NvU32 SetSpareNoop12;
- NvU32 SetSpareNoop13;
- NvU32 SetSpareNoop14;
- NvU32 SetSpareNoop15;
- NvU32 Reserved_0xF54[0x3B];
- NvU32 SetSpareNoop00;
- NvU32 SetSpareNoop01;
- NvU32 SetSpareNoop02;
- NvU32 SetSpareNoop03;
- NvU32 SetSpareNoop04;
- NvU32 SetSpareNoop05;
- NvU32 SetSpareNoop06;
- NvU32 SetSpareNoop07;
- NvU32 SetSpareNoop08;
- NvU32 SetSpareNoop09;
- NvU32 SetSpareNoop10;
- NvU32 SetSpareNoop11;
- NvU32 Reserved_0x1070[0x67];
- NvU32 InvalidateSamplerCacheAll;
- NvU32 InvalidateTextureHeaderCacheAll;
- NvU32 Reserved_0x1214[0x1D];
- NvU32 InvalidateTextureDataCacheNoWfi;
- NvU32 Reserved_0x128C[0x7];
- NvU32 ActivatePerfSettingsForComputeContext;
- NvU32 Reserved_0x12AC[0x21];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 InvalidateTextureDataCache;
- NvU32 Reserved_0x133C[0x3A];
- NvU32 InvalidateSamplerCacheNoWfi;
- NvU32 Reserved_0x1428[0x40];
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x152C[0x9];
- NvU32 SetRenderEnableA;
- NvU32 SetRenderEnableB;
- NvU32 SetRenderEnableC;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 Reserved_0x1568[0x3];
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 Reserved_0x1580[0x22];
- NvU32 SetProgramRegionA;
- NvU32 SetProgramRegionB;
- NvU32 Reserved_0x1610[0x22];
- NvU32 InvalidateShaderCachesNoWfi;
- NvU32 Reserved_0x169C[0xAA];
- NvU32 SetRenderEnableOverride;
- NvU32 Reserved_0x1948[0x37];
- NvU32 Reserved_0x1A24[0x1];
- NvU32 Reserved_0x1A28[0x1];
- NvU32 PipeNop;
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpare02;
- NvU32 SetSpare03;
- NvU32 Reserved_0x1A40[0x30];
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 Reserved_0x1B10[0x2BE];
- NvU32 SetBindlessTexture;
- NvU32 SetTrapHandler;
- NvU32 Reserved_0x2610[0x34B];
- NvU32 SetShaderPerformanceCounterValueUpper[0x8];
- NvU32 SetShaderPerformanceCounterValue[0x8];
- NvU32 SetShaderPerformanceCounterEvent[0x8];
- NvU32 SetShaderPerformanceCounterControlA[0x8];
- NvU32 SetShaderPerformanceCounterControlB[0x8];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 StartShaderPerformanceCounter;
- NvU32 StopShaderPerformanceCounter;
- NvU32 SetShaderPerformanceCounterSctlFilter;
- NvU32 SetShaderPerformanceCounterCoreMioFilter;
- NvU32 Reserved_0x33F0[0x4];
- NvU32 SetMmeShadowScratch[0x8];
-} pascal_compute_a_t;
-
-
-#define NVC0C0_SET_OBJECT 0x0000
-#define NVC0C0_SET_OBJECT_CLASS_ID 15:0
-#define NVC0C0_SET_OBJECT_ENGINE_ID 20:16
-
-#define NVC0C0_NO_OPERATION 0x0100
-#define NVC0C0_NO_OPERATION_V 31:0
-
-#define NVC0C0_SET_NOTIFY_A 0x0104
-#define NVC0C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
-
-#define NVC0C0_SET_NOTIFY_B 0x0108
-#define NVC0C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
-
-#define NVC0C0_NOTIFY 0x010c
-#define NVC0C0_NOTIFY_TYPE 31:0
-#define NVC0C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NVC0C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NVC0C0_WAIT_FOR_IDLE 0x0110
-#define NVC0C0_WAIT_FOR_IDLE_V 31:0
-
-#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
-#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
-#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
-#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
-#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVC0C0_SEND_GO_IDLE 0x013c
-#define NVC0C0_SEND_GO_IDLE_V 31:0
-
-#define NVC0C0_PM_TRIGGER 0x0140
-#define NVC0C0_PM_TRIGGER_V 31:0
-
-#define NVC0C0_PM_TRIGGER_WFI 0x0144
-#define NVC0C0_PM_TRIGGER_WFI_V 31:0
-
-#define NVC0C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
-#define NVC0C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
-
-#define NVC0C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
-#define NVC0C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
-
-#define NVC0C0_LINE_LENGTH_IN 0x0180
-#define NVC0C0_LINE_LENGTH_IN_VALUE 31:0
-
-#define NVC0C0_LINE_COUNT 0x0184
-#define NVC0C0_LINE_COUNT_VALUE 31:0
-
-#define NVC0C0_OFFSET_OUT_UPPER 0x0188
-#define NVC0C0_OFFSET_OUT_UPPER_VALUE 16:0
-
-#define NVC0C0_OFFSET_OUT 0x018c
-#define NVC0C0_OFFSET_OUT_VALUE 31:0
-
-#define NVC0C0_PITCH_OUT 0x0190
-#define NVC0C0_PITCH_OUT_VALUE 31:0
-
-#define NVC0C0_SET_DST_BLOCK_SIZE 0x0194
-#define NVC0C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
-#define NVC0C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
-#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
-#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
-#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
-#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
-#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
-#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
-#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
-#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
-#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
-#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
-#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
-#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
-#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
-
-#define NVC0C0_SET_DST_WIDTH 0x0198
-#define NVC0C0_SET_DST_WIDTH_V 31:0
-
-#define NVC0C0_SET_DST_HEIGHT 0x019c
-#define NVC0C0_SET_DST_HEIGHT_V 31:0
-
-#define NVC0C0_SET_DST_DEPTH 0x01a0
-#define NVC0C0_SET_DST_DEPTH_V 31:0
-
-#define NVC0C0_SET_DST_LAYER 0x01a4
-#define NVC0C0_SET_DST_LAYER_V 31:0
-
-#define NVC0C0_SET_DST_ORIGIN_BYTES_X 0x01a8
-#define NVC0C0_SET_DST_ORIGIN_BYTES_X_V 20:0
-
-#define NVC0C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
-#define NVC0C0_SET_DST_ORIGIN_SAMPLES_Y_V 16:0
-
-#define NVC0C0_LAUNCH_DMA 0x01b0
-#define NVC0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
-#define NVC0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
-#define NVC0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
-#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
-#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
-#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
-#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
-#define NVC0C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
-#define NVC0C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
-#define NVC0C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
-#define NVC0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
-#define NVC0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
-#define NVC0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
-#define NVC0C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
-#define NVC0C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVC0C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVC0C0_LAUNCH_DMA_REDUCTION_OP 15:13
-#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
-#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
-#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
-#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
-#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
-#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
-#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
-#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
-#define NVC0C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
-#define NVC0C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVC0C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
-#define NVC0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
-#define NVC0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
-#define NVC0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
-
-#define NVC0C0_LOAD_INLINE_DATA 0x01b4
-#define NVC0C0_LOAD_INLINE_DATA_V 31:0
-
-#define NVC0C0_SET_I2M_SEMAPHORE_A 0x01dc
-#define NVC0C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVC0C0_SET_I2M_SEMAPHORE_B 0x01e0
-#define NVC0C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVC0C0_SET_I2M_SEMAPHORE_C 0x01e4
-#define NVC0C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVC0C0_SET_I2M_SPARE_NOOP00 0x01f0
-#define NVC0C0_SET_I2M_SPARE_NOOP00_V 31:0
-
-#define NVC0C0_SET_I2M_SPARE_NOOP01 0x01f4
-#define NVC0C0_SET_I2M_SPARE_NOOP01_V 31:0
-
-#define NVC0C0_SET_I2M_SPARE_NOOP02 0x01f8
-#define NVC0C0_SET_I2M_SPARE_NOOP02_V 31:0
-
-#define NVC0C0_SET_I2M_SPARE_NOOP03 0x01fc
-#define NVC0C0_SET_I2M_SPARE_NOOP03_V 31:0
-
-#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
-#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
-
-#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
-#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
-
-#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
-#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
-
-#define NVC0C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c
-#define NVC0C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0
-
-#define NVC0C0_PERFMON_TRANSFER 0x0210
-#define NVC0C0_PERFMON_TRANSFER_V 31:0
-
-#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
-#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS 0x0218
-#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V 0:0
-#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_FALSE 0x00000000
-#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_TRUE 0x00000001
-
-#define NVC0C0_INVALIDATE_SHADER_CACHES 0x021c
-#define NVC0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
-#define NVC0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
-#define NVC0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
-#define NVC0C0_INVALIDATE_SHADER_CACHES_DATA 4:4
-#define NVC0C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
-#define NVC0C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
-#define NVC0C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
-#define NVC0C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
-#define NVC0C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
-#define NVC0C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
-#define NVC0C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
-#define NVC0C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
-#define NVC0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
-#define NVC0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
-#define NVC0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
-
-#define NVC0C0_SET_RESERVED_SW_METHOD00 0x0220
-#define NVC0C0_SET_RESERVED_SW_METHOD00_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD01 0x0224
-#define NVC0C0_SET_RESERVED_SW_METHOD01_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD02 0x0228
-#define NVC0C0_SET_RESERVED_SW_METHOD02_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD03 0x022c
-#define NVC0C0_SET_RESERVED_SW_METHOD03_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD04 0x0230
-#define NVC0C0_SET_RESERVED_SW_METHOD04_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD05 0x0234
-#define NVC0C0_SET_RESERVED_SW_METHOD05_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD06 0x0238
-#define NVC0C0_SET_RESERVED_SW_METHOD06_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD07 0x023c
-#define NVC0C0_SET_RESERVED_SW_METHOD07_V 31:0
-
-#define NVC0C0_SET_CWD_CONTROL 0x0240
-#define NVC0C0_SET_CWD_CONTROL_SM_SELECTION 0:0
-#define NVC0C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
-#define NVC0C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
-
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
-
-#define NVC0C0_SET_CWD_REF_COUNTER 0x0248
-#define NVC0C0_SET_CWD_REF_COUNTER_SELECT 5:0
-#define NVC0C0_SET_CWD_REF_COUNTER_VALUE 23:8
-
-#define NVC0C0_SET_RESERVED_SW_METHOD08 0x024c
-#define NVC0C0_SET_RESERVED_SW_METHOD08_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD09 0x0250
-#define NVC0C0_SET_RESERVED_SW_METHOD09_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD10 0x0254
-#define NVC0C0_SET_RESERVED_SW_METHOD10_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD11 0x0258
-#define NVC0C0_SET_RESERVED_SW_METHOD11_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD12 0x025c
-#define NVC0C0_SET_RESERVED_SW_METHOD12_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD13 0x0260
-#define NVC0C0_SET_RESERVED_SW_METHOD13_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD14 0x0264
-#define NVC0C0_SET_RESERVED_SW_METHOD14_V 31:0
-
-#define NVC0C0_SET_RESERVED_SW_METHOD15 0x0268
-#define NVC0C0_SET_RESERVED_SW_METHOD15_V 31:0
-
-#define NVC0C0_SET_GWC_SCG_TYPE 0x026c
-#define NVC0C0_SET_GWC_SCG_TYPE_SCG_TYPE 0:0
-#define NVC0C0_SET_GWC_SCG_TYPE_SCG_TYPE_GRAPHICS_COMPUTE0 0x00000000
-#define NVC0C0_SET_GWC_SCG_TYPE_SCG_TYPE_COMPUTE1 0x00000001
-
-#define NVC0C0_SET_SCG_CONTROL 0x0270
-#define NVC0C0_SET_SCG_CONTROL_COMPUTE1_MAX_SM_COUNT 8:0
-
-#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
-#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 16:0
-
-#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
-#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
-
-#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
-#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
-#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
-#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
-#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
-
-#define NVC0C0_SET_COMPUTE_CLASS_VERSION 0x0280
-#define NVC0C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVC0C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC0C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
-#define NVC0C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVC0C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC0C0_SET_QMD_VERSION 0x0288
-#define NVC0C0_SET_QMD_VERSION_CURRENT 15:0
-#define NVC0C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC0C0_SET_WFI_CONFIG 0x028c
-#define NVC0C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI 0:0
-#define NVC0C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_FALSE 0x00000000
-#define NVC0C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_TRUE 0x00000001
-
-#define NVC0C0_CHECK_QMD_VERSION 0x0290
-#define NVC0C0_CHECK_QMD_VERSION_CURRENT 15:0
-#define NVC0C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC0C0_WAIT_FOR_IDLE_SCG_TYPE 0x0294
-#define NVC0C0_WAIT_FOR_IDLE_SCG_TYPE_V 31:0
-
-#define NVC0C0_INVALIDATE_SKED_CACHES 0x0298
-#define NVC0C0_INVALIDATE_SKED_CACHES_V 0:0
-
-#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL 0x029c
-#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE 0:0
-#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_FALSE 0x00000000
-#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_TRUE 0x00000001
-
-#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_A 0x02a0
-#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
-
-#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_B 0x02a4
-#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
-
-#define NVC0C0_SET_CWD_SLOT_COUNT 0x02b0
-#define NVC0C0_SET_CWD_SLOT_COUNT_V 7:0
-
-#define NVC0C0_SEND_PCAS_A 0x02b4
-#define NVC0C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
-
-#define NVC0C0_SEND_PCAS_B 0x02b8
-#define NVC0C0_SEND_PCAS_B_FROM 23:0
-#define NVC0C0_SEND_PCAS_B_DELTA 31:24
-
-#define NVC0C0_SEND_SIGNALING_PCAS_B 0x02bc
-#define NVC0C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
-#define NVC0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
-#define NVC0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
-#define NVC0C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
-#define NVC0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
-#define NVC0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
-
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVC0C0_SET_SPA_VERSION 0x0310
-#define NVC0C0_SET_SPA_VERSION_MINOR 7:0
-#define NVC0C0_SET_SPA_VERSION_MAJOR 15:8
-
-#define NVC0C0_SET_INLINE_QMD_ADDRESS_A 0x0318
-#define NVC0C0_SET_INLINE_QMD_ADDRESS_A_QMD_ADDRESS_SHIFTED8_UPPER 31:0
-
-#define NVC0C0_SET_INLINE_QMD_ADDRESS_B 0x031c
-#define NVC0C0_SET_INLINE_QMD_ADDRESS_B_QMD_ADDRESS_SHIFTED8_LOWER 31:0
-
-#define NVC0C0_LOAD_INLINE_QMD_DATA(i) (0x0320+(i)*4)
-#define NVC0C0_LOAD_INLINE_QMD_DATA_V 31:0
-
-#define NVC0C0_SET_FALCON00 0x0500
-#define NVC0C0_SET_FALCON00_V 31:0
-
-#define NVC0C0_SET_FALCON01 0x0504
-#define NVC0C0_SET_FALCON01_V 31:0
-
-#define NVC0C0_SET_FALCON02 0x0508
-#define NVC0C0_SET_FALCON02_V 31:0
-
-#define NVC0C0_SET_FALCON03 0x050c
-#define NVC0C0_SET_FALCON03_V 31:0
-
-#define NVC0C0_SET_FALCON04 0x0510
-#define NVC0C0_SET_FALCON04_V 31:0
-
-#define NVC0C0_SET_FALCON05 0x0514
-#define NVC0C0_SET_FALCON05_V 31:0
-
-#define NVC0C0_SET_FALCON06 0x0518
-#define NVC0C0_SET_FALCON06_V 31:0
-
-#define NVC0C0_SET_FALCON07 0x051c
-#define NVC0C0_SET_FALCON07_V 31:0
-
-#define NVC0C0_SET_FALCON08 0x0520
-#define NVC0C0_SET_FALCON08_V 31:0
-
-#define NVC0C0_SET_FALCON09 0x0524
-#define NVC0C0_SET_FALCON09_V 31:0
-
-#define NVC0C0_SET_FALCON10 0x0528
-#define NVC0C0_SET_FALCON10_V 31:0
-
-#define NVC0C0_SET_FALCON11 0x052c
-#define NVC0C0_SET_FALCON11_V 31:0
-
-#define NVC0C0_SET_FALCON12 0x0530
-#define NVC0C0_SET_FALCON12_V 31:0
-
-#define NVC0C0_SET_FALCON13 0x0534
-#define NVC0C0_SET_FALCON13_V 31:0
-
-#define NVC0C0_SET_FALCON14 0x0538
-#define NVC0C0_SET_FALCON14_V 31:0
-
-#define NVC0C0_SET_FALCON15 0x053c
-#define NVC0C0_SET_FALCON15_V 31:0
-
-#define NVC0C0_SET_FALCON16 0x0540
-#define NVC0C0_SET_FALCON16_V 31:0
-
-#define NVC0C0_SET_FALCON17 0x0544
-#define NVC0C0_SET_FALCON17_V 31:0
-
-#define NVC0C0_SET_FALCON18 0x0548
-#define NVC0C0_SET_FALCON18_V 31:0
-
-#define NVC0C0_SET_FALCON19 0x054c
-#define NVC0C0_SET_FALCON19_V 31:0
-
-#define NVC0C0_SET_FALCON20 0x0550
-#define NVC0C0_SET_FALCON20_V 31:0
-
-#define NVC0C0_SET_FALCON21 0x0554
-#define NVC0C0_SET_FALCON21_V 31:0
-
-#define NVC0C0_SET_FALCON22 0x0558
-#define NVC0C0_SET_FALCON22_V 31:0
-
-#define NVC0C0_SET_FALCON23 0x055c
-#define NVC0C0_SET_FALCON23_V 31:0
-
-#define NVC0C0_SET_FALCON24 0x0560
-#define NVC0C0_SET_FALCON24_V 31:0
-
-#define NVC0C0_SET_FALCON25 0x0564
-#define NVC0C0_SET_FALCON25_V 31:0
-
-#define NVC0C0_SET_FALCON26 0x0568
-#define NVC0C0_SET_FALCON26_V 31:0
-
-#define NVC0C0_SET_FALCON27 0x056c
-#define NVC0C0_SET_FALCON27_V 31:0
-
-#define NVC0C0_SET_FALCON28 0x0570
-#define NVC0C0_SET_FALCON28_V 31:0
-
-#define NVC0C0_SET_FALCON29 0x0574
-#define NVC0C0_SET_FALCON29_V 31:0
-
-#define NVC0C0_SET_FALCON30 0x0578
-#define NVC0C0_SET_FALCON30_V 31:0
-
-#define NVC0C0_SET_FALCON31 0x057c
-#define NVC0C0_SET_FALCON31_V 31:0
-
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 16:0
-
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
-
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A 0x07b0
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
-
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B 0x07b4
-#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
-
-#define NVC0C0_SET_SHADER_CACHE_CONTROL 0x0d94
-#define NVC0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NVC0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NVC0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-
-#define NVC0C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
-#define NVC0C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NVC0C0_SET_SPARE_NOOP12 0x0f44
-#define NVC0C0_SET_SPARE_NOOP12_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP13 0x0f48
-#define NVC0C0_SET_SPARE_NOOP13_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP14 0x0f4c
-#define NVC0C0_SET_SPARE_NOOP14_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP15 0x0f50
-#define NVC0C0_SET_SPARE_NOOP15_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP00 0x1040
-#define NVC0C0_SET_SPARE_NOOP00_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP01 0x1044
-#define NVC0C0_SET_SPARE_NOOP01_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP02 0x1048
-#define NVC0C0_SET_SPARE_NOOP02_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP03 0x104c
-#define NVC0C0_SET_SPARE_NOOP03_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP04 0x1050
-#define NVC0C0_SET_SPARE_NOOP04_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP05 0x1054
-#define NVC0C0_SET_SPARE_NOOP05_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP06 0x1058
-#define NVC0C0_SET_SPARE_NOOP06_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP07 0x105c
-#define NVC0C0_SET_SPARE_NOOP07_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP08 0x1060
-#define NVC0C0_SET_SPARE_NOOP08_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP09 0x1064
-#define NVC0C0_SET_SPARE_NOOP09_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP10 0x1068
-#define NVC0C0_SET_SPARE_NOOP10_V 31:0
-
-#define NVC0C0_SET_SPARE_NOOP11 0x106c
-#define NVC0C0_SET_SPARE_NOOP11_V 31:0
-
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE_ALL 0x120c
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE_ALL_V 0:0
-
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL 0x1210
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL_V 0:0
-
-#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
-#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
-#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
-
-#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
-#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
-#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
-#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
-
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE 0x1330
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
-#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
-#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
-#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
-#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
-
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
-
-#define NVC0C0_SET_SHADER_EXCEPTIONS 0x1528
-#define NVC0C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NVC0C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NVC0C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NVC0C0_SET_RENDER_ENABLE_A 0x1550
-#define NVC0C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVC0C0_SET_RENDER_ENABLE_B 0x1554
-#define NVC0C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVC0C0_SET_RENDER_ENABLE_C 0x1558
-#define NVC0C0_SET_RENDER_ENABLE_C_MODE 2:0
-#define NVC0C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVC0C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVC0C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVC0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVC0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVC0C0_SET_TEX_SAMPLER_POOL_A 0x155c
-#define NVC0C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 16:0
-
-#define NVC0C0_SET_TEX_SAMPLER_POOL_B 0x1560
-#define NVC0C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVC0C0_SET_TEX_SAMPLER_POOL_C 0x1564
-#define NVC0C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NVC0C0_SET_TEX_HEADER_POOL_A 0x1574
-#define NVC0C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 16:0
-
-#define NVC0C0_SET_TEX_HEADER_POOL_B 0x1578
-#define NVC0C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVC0C0_SET_TEX_HEADER_POOL_C 0x157c
-#define NVC0C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NVC0C0_SET_PROGRAM_REGION_A 0x1608
-#define NVC0C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 16:0
-
-#define NVC0C0_SET_PROGRAM_REGION_B 0x160c
-#define NVC0C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
-
-#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
-#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
-#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
-#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
-#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
-#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
-#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
-#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
-#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
-#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
-
-#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
-#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
-#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
-#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
-#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
-
-#define NVC0C0_PIPE_NOP 0x1a2c
-#define NVC0C0_PIPE_NOP_V 31:0
-
-#define NVC0C0_SET_SPARE00 0x1a30
-#define NVC0C0_SET_SPARE00_V 31:0
-
-#define NVC0C0_SET_SPARE01 0x1a34
-#define NVC0C0_SET_SPARE01_V 31:0
-
-#define NVC0C0_SET_SPARE02 0x1a38
-#define NVC0C0_SET_SPARE02_V 31:0
-
-#define NVC0C0_SET_SPARE03 0x1a3c
-#define NVC0C0_SET_SPARE03_V 31:0
-
-#define NVC0C0_SET_REPORT_SEMAPHORE_A 0x1b00
-#define NVC0C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVC0C0_SET_REPORT_SEMAPHORE_B 0x1b04
-#define NVC0C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVC0C0_SET_REPORT_SEMAPHORE_C 0x1b08
-#define NVC0C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVC0C0_SET_REPORT_SEMAPHORE_D 0x1b0c
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
-
-#define NVC0C0_SET_BINDLESS_TEXTURE 0x2608
-#define NVC0C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
-
-#define NVC0C0_SET_TRAP_HANDLER 0x260c
-#define NVC0C0_SET_TRAP_HANDLER_OFFSET 31:0
-
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
-
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
-
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
-
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
-
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
-
-#define NVC0C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
-#define NVC0C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVC0C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
-#define NVC0C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER 0x33e8
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER_V 31:0
-
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER 0x33ec
-#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER_V 31:0
-
-#define NVC0C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
-#define NVC0C0_SET_MME_SHADOW_SCRATCH_V 31:0
-
-#endif /* _cl_pascal_compute_a_h_ */
diff --git a/Compute-Class-Methods/clc1c0.h b/Compute-Class-Methods/clc1c0.h
deleted file mode 100644
index e5d824f..0000000
--- a/Compute-Class-Methods/clc1c0.h
+++ /dev/null
@@ -1,1026 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_pascal_compute_b_h_
-#define _cl_pascal_compute_b_h_
-
-/* AUTO GENERATED FILE -- DO NOT EDIT */
-/* Command: ../../../../class/bin/sw_header.pl pascal_compute_b */
-
-#include "nvtypes.h"
-
-#define PASCAL_COMPUTE_B 0xC1C0
-
-typedef volatile struct pascal_compute_b_struct {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 SetNotifyA;
- NvU32 SetNotifyB;
- NvU32 Notify;
- NvU32 WaitForIdle;
- NvU32 Reserved_0x114[0x7];
- NvU32 SetGlobalRenderEnableA;
- NvU32 SetGlobalRenderEnableB;
- NvU32 SetGlobalRenderEnableC;
- NvU32 SendGoIdle;
- NvU32 PmTrigger;
- NvU32 PmTriggerWfi;
- NvU32 FeAtomicSequenceBegin;
- NvU32 FeAtomicSequenceEnd;
- NvU32 SetInstrumentationMethodHeader;
- NvU32 SetInstrumentationMethodData;
- NvU32 Reserved_0x158[0xA];
- NvU32 LineLengthIn;
- NvU32 LineCount;
- NvU32 OffsetOutUpper;
- NvU32 OffsetOut;
- NvU32 PitchOut;
- NvU32 SetDstBlockSize;
- NvU32 SetDstWidth;
- NvU32 SetDstHeight;
- NvU32 SetDstDepth;
- NvU32 SetDstLayer;
- NvU32 SetDstOriginBytesX;
- NvU32 SetDstOriginSamplesY;
- NvU32 LaunchDma;
- NvU32 LoadInlineData;
- NvU32 Reserved_0x1B8[0x9];
- NvU32 SetI2mSemaphoreA;
- NvU32 SetI2mSemaphoreB;
- NvU32 SetI2mSemaphoreC;
- NvU32 Reserved_0x1E8[0x2];
- NvU32 SetI2mSpareNoop00;
- NvU32 SetI2mSpareNoop01;
- NvU32 SetI2mSpareNoop02;
- NvU32 SetI2mSpareNoop03;
- NvU32 SetValidSpanOverflowAreaA;
- NvU32 SetValidSpanOverflowAreaB;
- NvU32 SetValidSpanOverflowAreaC;
- NvU32 SetCoalesceWaitingPeriodUnit;
- NvU32 PerfmonTransfer;
- NvU32 SetShaderSharedMemoryWindow;
- NvU32 SetSelectMaxwellTextureHeaders;
- NvU32 InvalidateShaderCaches;
- NvU32 SetReservedSwMethod00;
- NvU32 SetReservedSwMethod01;
- NvU32 SetReservedSwMethod02;
- NvU32 SetReservedSwMethod03;
- NvU32 SetReservedSwMethod04;
- NvU32 SetReservedSwMethod05;
- NvU32 SetReservedSwMethod06;
- NvU32 SetReservedSwMethod07;
- NvU32 SetCwdControl;
- NvU32 InvalidateTextureHeaderCacheNoWfi;
- NvU32 SetCwdRefCounter;
- NvU32 SetReservedSwMethod08;
- NvU32 SetReservedSwMethod09;
- NvU32 SetReservedSwMethod10;
- NvU32 SetReservedSwMethod11;
- NvU32 SetReservedSwMethod12;
- NvU32 SetReservedSwMethod13;
- NvU32 SetReservedSwMethod14;
- NvU32 SetReservedSwMethod15;
- NvU32 SetGwcScgType;
- NvU32 SetScgControl;
- NvU32 InvalidateConstantBufferCacheA;
- NvU32 InvalidateConstantBufferCacheB;
- NvU32 InvalidateConstantBufferCacheC;
- NvU32 SetComputeClassVersion;
- NvU32 CheckComputeClassVersion;
- NvU32 SetQmdVersion;
- NvU32 SetWfiConfig;
- NvU32 CheckQmdVersion;
- NvU32 WaitForIdleScgType;
- NvU32 InvalidateSkedCaches;
- NvU32 SetScgRenderEnableControl;
- NvU32 SetShaderSharedMemoryWindowA;
- NvU32 SetShaderSharedMemoryWindowB;
- NvU32 ScgHysteresisControl;
- NvU32 Reserved_0x2AC[0x1];
- NvU32 SetCwdSlotCount;
- NvU32 SendPcasA;
- NvU32 SendPcasB;
- NvU32 SendSignalingPcasB;
- NvU32 Reserved_0x2C0[0x9];
- NvU32 SetShaderLocalMemoryNonThrottledA;
- NvU32 SetShaderLocalMemoryNonThrottledB;
- NvU32 SetShaderLocalMemoryNonThrottledC;
- NvU32 SetShaderLocalMemoryThrottledA;
- NvU32 SetShaderLocalMemoryThrottledB;
- NvU32 SetShaderLocalMemoryThrottledC;
- NvU32 Reserved_0x2FC[0x5];
- NvU32 SetSpaVersion;
- NvU32 Reserved_0x314[0x1];
- NvU32 SetInlineQmdAddressA;
- NvU32 SetInlineQmdAddressB;
- NvU32 LoadInlineQmdData[0x40];
- NvU32 Reserved_0x420[0x38];
- NvU32 SetFalcon00;
- NvU32 SetFalcon01;
- NvU32 SetFalcon02;
- NvU32 SetFalcon03;
- NvU32 SetFalcon04;
- NvU32 SetFalcon05;
- NvU32 SetFalcon06;
- NvU32 SetFalcon07;
- NvU32 SetFalcon08;
- NvU32 SetFalcon09;
- NvU32 SetFalcon10;
- NvU32 SetFalcon11;
- NvU32 SetFalcon12;
- NvU32 SetFalcon13;
- NvU32 SetFalcon14;
- NvU32 SetFalcon15;
- NvU32 SetFalcon16;
- NvU32 SetFalcon17;
- NvU32 SetFalcon18;
- NvU32 SetFalcon19;
- NvU32 SetFalcon20;
- NvU32 SetFalcon21;
- NvU32 SetFalcon22;
- NvU32 SetFalcon23;
- NvU32 SetFalcon24;
- NvU32 SetFalcon25;
- NvU32 SetFalcon26;
- NvU32 SetFalcon27;
- NvU32 SetFalcon28;
- NvU32 SetFalcon29;
- NvU32 SetFalcon30;
- NvU32 SetFalcon31;
- NvU32 Reserved_0x580[0x7F];
- NvU32 SetShaderLocalMemoryWindow;
- NvU32 Reserved_0x780[0x4];
- NvU32 SetShaderLocalMemoryA;
- NvU32 SetShaderLocalMemoryB;
- NvU32 Reserved_0x798[0x6];
- NvU32 SetShaderLocalMemoryWindowA;
- NvU32 SetShaderLocalMemoryWindowB;
- NvU32 Reserved_0x7B8[0x177];
- NvU32 SetShaderCacheControl;
- NvU32 Reserved_0xD98[0x13];
- NvU32 SetSmTimeoutInterval;
- NvU32 Reserved_0xDE8[0x57];
- NvU32 SetSpareNoop12;
- NvU32 SetSpareNoop13;
- NvU32 SetSpareNoop14;
- NvU32 SetSpareNoop15;
- NvU32 Reserved_0xF54[0x3B];
- NvU32 SetSpareNoop00;
- NvU32 SetSpareNoop01;
- NvU32 SetSpareNoop02;
- NvU32 SetSpareNoop03;
- NvU32 SetSpareNoop04;
- NvU32 SetSpareNoop05;
- NvU32 SetSpareNoop06;
- NvU32 SetSpareNoop07;
- NvU32 SetSpareNoop08;
- NvU32 SetSpareNoop09;
- NvU32 SetSpareNoop10;
- NvU32 SetSpareNoop11;
- NvU32 Reserved_0x1070[0x67];
- NvU32 InvalidateSamplerCacheAll;
- NvU32 InvalidateTextureHeaderCacheAll;
- NvU32 Reserved_0x1214[0x1D];
- NvU32 InvalidateTextureDataCacheNoWfi;
- NvU32 Reserved_0x128C[0x7];
- NvU32 ActivatePerfSettingsForComputeContext;
- NvU32 Reserved_0x12AC[0x21];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 InvalidateTextureDataCache;
- NvU32 Reserved_0x133C[0x3A];
- NvU32 InvalidateSamplerCacheNoWfi;
- NvU32 Reserved_0x1428[0x40];
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x152C[0x9];
- NvU32 SetRenderEnableA;
- NvU32 SetRenderEnableB;
- NvU32 SetRenderEnableC;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 Reserved_0x1568[0x3];
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 Reserved_0x1580[0x22];
- NvU32 SetProgramRegionA;
- NvU32 SetProgramRegionB;
- NvU32 Reserved_0x1610[0x22];
- NvU32 InvalidateShaderCachesNoWfi;
- NvU32 Reserved_0x169C[0xAA];
- NvU32 SetRenderEnableOverride;
- NvU32 Reserved_0x1948[0x37];
- NvU32 Reserved_0x1A24[0x1];
- NvU32 Reserved_0x1A28[0x1];
- NvU32 PipeNop;
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpare02;
- NvU32 SetSpare03;
- NvU32 Reserved_0x1A40[0x30];
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 Reserved_0x1B10[0x2BE];
- NvU32 SetBindlessTexture;
- NvU32 SetTrapHandler;
- NvU32 Reserved_0x2610[0x34B];
- NvU32 SetShaderPerformanceCounterValueUpper[0x8];
- NvU32 SetShaderPerformanceCounterValue[0x8];
- NvU32 SetShaderPerformanceCounterEvent[0x8];
- NvU32 SetShaderPerformanceCounterControlA[0x8];
- NvU32 SetShaderPerformanceCounterControlB[0x8];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 StartShaderPerformanceCounter;
- NvU32 StopShaderPerformanceCounter;
- NvU32 SetShaderPerformanceCounterSctlFilter;
- NvU32 SetShaderPerformanceCounterCoreMioFilter;
- NvU32 Reserved_0x33F0[0x4];
- NvU32 SetMmeShadowScratch[0x8];
-} pascal_compute_b_t;
-
-
-#define NVC1C0_SET_OBJECT 0x0000
-#define NVC1C0_SET_OBJECT_CLASS_ID 15:0
-#define NVC1C0_SET_OBJECT_ENGINE_ID 20:16
-
-#define NVC1C0_NO_OPERATION 0x0100
-#define NVC1C0_NO_OPERATION_V 31:0
-
-#define NVC1C0_SET_NOTIFY_A 0x0104
-#define NVC1C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
-
-#define NVC1C0_SET_NOTIFY_B 0x0108
-#define NVC1C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
-
-#define NVC1C0_NOTIFY 0x010c
-#define NVC1C0_NOTIFY_TYPE 31:0
-#define NVC1C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NVC1C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NVC1C0_WAIT_FOR_IDLE 0x0110
-#define NVC1C0_WAIT_FOR_IDLE_V 31:0
-
-#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
-#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
-#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
-#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
-#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVC1C0_SEND_GO_IDLE 0x013c
-#define NVC1C0_SEND_GO_IDLE_V 31:0
-
-#define NVC1C0_PM_TRIGGER 0x0140
-#define NVC1C0_PM_TRIGGER_V 31:0
-
-#define NVC1C0_PM_TRIGGER_WFI 0x0144
-#define NVC1C0_PM_TRIGGER_WFI_V 31:0
-
-#define NVC1C0_FE_ATOMIC_SEQUENCE_BEGIN 0x0148
-#define NVC1C0_FE_ATOMIC_SEQUENCE_BEGIN_V 31:0
-
-#define NVC1C0_FE_ATOMIC_SEQUENCE_END 0x014c
-#define NVC1C0_FE_ATOMIC_SEQUENCE_END_V 31:0
-
-#define NVC1C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
-#define NVC1C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
-
-#define NVC1C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
-#define NVC1C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
-
-#define NVC1C0_LINE_LENGTH_IN 0x0180
-#define NVC1C0_LINE_LENGTH_IN_VALUE 31:0
-
-#define NVC1C0_LINE_COUNT 0x0184
-#define NVC1C0_LINE_COUNT_VALUE 31:0
-
-#define NVC1C0_OFFSET_OUT_UPPER 0x0188
-#define NVC1C0_OFFSET_OUT_UPPER_VALUE 16:0
-
-#define NVC1C0_OFFSET_OUT 0x018c
-#define NVC1C0_OFFSET_OUT_VALUE 31:0
-
-#define NVC1C0_PITCH_OUT 0x0190
-#define NVC1C0_PITCH_OUT_VALUE 31:0
-
-#define NVC1C0_SET_DST_BLOCK_SIZE 0x0194
-#define NVC1C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
-#define NVC1C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
-#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
-#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
-#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
-#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
-#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
-#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
-#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
-#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
-#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
-#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
-#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
-#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
-#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
-
-#define NVC1C0_SET_DST_WIDTH 0x0198
-#define NVC1C0_SET_DST_WIDTH_V 31:0
-
-#define NVC1C0_SET_DST_HEIGHT 0x019c
-#define NVC1C0_SET_DST_HEIGHT_V 31:0
-
-#define NVC1C0_SET_DST_DEPTH 0x01a0
-#define NVC1C0_SET_DST_DEPTH_V 31:0
-
-#define NVC1C0_SET_DST_LAYER 0x01a4
-#define NVC1C0_SET_DST_LAYER_V 31:0
-
-#define NVC1C0_SET_DST_ORIGIN_BYTES_X 0x01a8
-#define NVC1C0_SET_DST_ORIGIN_BYTES_X_V 20:0
-
-#define NVC1C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
-#define NVC1C0_SET_DST_ORIGIN_SAMPLES_Y_V 16:0
-
-#define NVC1C0_LAUNCH_DMA 0x01b0
-#define NVC1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
-#define NVC1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
-#define NVC1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
-#define NVC1C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
-#define NVC1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
-#define NVC1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
-#define NVC1C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
-#define NVC1C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
-#define NVC1C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
-#define NVC1C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
-#define NVC1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
-#define NVC1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
-#define NVC1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
-#define NVC1C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
-#define NVC1C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVC1C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVC1C0_LAUNCH_DMA_REDUCTION_OP 15:13
-#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
-#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
-#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
-#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
-#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
-#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
-#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
-#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
-#define NVC1C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
-#define NVC1C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVC1C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
-#define NVC1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
-#define NVC1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
-#define NVC1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
-
-#define NVC1C0_LOAD_INLINE_DATA 0x01b4
-#define NVC1C0_LOAD_INLINE_DATA_V 31:0
-
-#define NVC1C0_SET_I2M_SEMAPHORE_A 0x01dc
-#define NVC1C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVC1C0_SET_I2M_SEMAPHORE_B 0x01e0
-#define NVC1C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVC1C0_SET_I2M_SEMAPHORE_C 0x01e4
-#define NVC1C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVC1C0_SET_I2M_SPARE_NOOP00 0x01f0
-#define NVC1C0_SET_I2M_SPARE_NOOP00_V 31:0
-
-#define NVC1C0_SET_I2M_SPARE_NOOP01 0x01f4
-#define NVC1C0_SET_I2M_SPARE_NOOP01_V 31:0
-
-#define NVC1C0_SET_I2M_SPARE_NOOP02 0x01f8
-#define NVC1C0_SET_I2M_SPARE_NOOP02_V 31:0
-
-#define NVC1C0_SET_I2M_SPARE_NOOP03 0x01fc
-#define NVC1C0_SET_I2M_SPARE_NOOP03_V 31:0
-
-#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
-#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
-
-#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
-#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
-
-#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
-#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
-
-#define NVC1C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c
-#define NVC1C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0
-
-#define NVC1C0_PERFMON_TRANSFER 0x0210
-#define NVC1C0_PERFMON_TRANSFER_V 31:0
-
-#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
-#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVC1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS 0x0218
-#define NVC1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V 0:0
-#define NVC1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_FALSE 0x00000000
-#define NVC1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_TRUE 0x00000001
-
-#define NVC1C0_INVALIDATE_SHADER_CACHES 0x021c
-#define NVC1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
-#define NVC1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
-#define NVC1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
-#define NVC1C0_INVALIDATE_SHADER_CACHES_DATA 4:4
-#define NVC1C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
-#define NVC1C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
-#define NVC1C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
-#define NVC1C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
-#define NVC1C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
-#define NVC1C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
-#define NVC1C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
-#define NVC1C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
-#define NVC1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
-#define NVC1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
-#define NVC1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
-
-#define NVC1C0_SET_RESERVED_SW_METHOD00 0x0220
-#define NVC1C0_SET_RESERVED_SW_METHOD00_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD01 0x0224
-#define NVC1C0_SET_RESERVED_SW_METHOD01_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD02 0x0228
-#define NVC1C0_SET_RESERVED_SW_METHOD02_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD03 0x022c
-#define NVC1C0_SET_RESERVED_SW_METHOD03_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD04 0x0230
-#define NVC1C0_SET_RESERVED_SW_METHOD04_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD05 0x0234
-#define NVC1C0_SET_RESERVED_SW_METHOD05_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD06 0x0238
-#define NVC1C0_SET_RESERVED_SW_METHOD06_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD07 0x023c
-#define NVC1C0_SET_RESERVED_SW_METHOD07_V 31:0
-
-#define NVC1C0_SET_CWD_CONTROL 0x0240
-#define NVC1C0_SET_CWD_CONTROL_SM_SELECTION 0:0
-#define NVC1C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
-#define NVC1C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
-
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
-
-#define NVC1C0_SET_CWD_REF_COUNTER 0x0248
-#define NVC1C0_SET_CWD_REF_COUNTER_SELECT 5:0
-#define NVC1C0_SET_CWD_REF_COUNTER_VALUE 23:8
-
-#define NVC1C0_SET_RESERVED_SW_METHOD08 0x024c
-#define NVC1C0_SET_RESERVED_SW_METHOD08_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD09 0x0250
-#define NVC1C0_SET_RESERVED_SW_METHOD09_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD10 0x0254
-#define NVC1C0_SET_RESERVED_SW_METHOD10_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD11 0x0258
-#define NVC1C0_SET_RESERVED_SW_METHOD11_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD12 0x025c
-#define NVC1C0_SET_RESERVED_SW_METHOD12_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD13 0x0260
-#define NVC1C0_SET_RESERVED_SW_METHOD13_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD14 0x0264
-#define NVC1C0_SET_RESERVED_SW_METHOD14_V 31:0
-
-#define NVC1C0_SET_RESERVED_SW_METHOD15 0x0268
-#define NVC1C0_SET_RESERVED_SW_METHOD15_V 31:0
-
-#define NVC1C0_SET_GWC_SCG_TYPE 0x026c
-#define NVC1C0_SET_GWC_SCG_TYPE_SCG_TYPE 0:0
-#define NVC1C0_SET_GWC_SCG_TYPE_SCG_TYPE_GRAPHICS_COMPUTE0 0x00000000
-#define NVC1C0_SET_GWC_SCG_TYPE_SCG_TYPE_COMPUTE1 0x00000001
-
-#define NVC1C0_SET_SCG_CONTROL 0x0270
-#define NVC1C0_SET_SCG_CONTROL_COMPUTE1_MAX_SM_COUNT 8:0
-#define NVC1C0_SET_SCG_CONTROL_COMPUTE1_MIN_SM_COUNT 20:12
-#define NVC1C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE 24:24
-#define NVC1C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_FALSE 0x00000000
-#define NVC1C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_TRUE 0x00000001
-
-#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
-#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 16:0
-
-#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
-#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
-
-#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
-#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
-#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
-#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
-#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
-
-#define NVC1C0_SET_COMPUTE_CLASS_VERSION 0x0280
-#define NVC1C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVC1C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC1C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
-#define NVC1C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVC1C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC1C0_SET_QMD_VERSION 0x0288
-#define NVC1C0_SET_QMD_VERSION_CURRENT 15:0
-#define NVC1C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC1C0_SET_WFI_CONFIG 0x028c
-#define NVC1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI 0:0
-#define NVC1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_FALSE 0x00000000
-#define NVC1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_TRUE 0x00000001
-
-#define NVC1C0_CHECK_QMD_VERSION 0x0290
-#define NVC1C0_CHECK_QMD_VERSION_CURRENT 15:0
-#define NVC1C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC1C0_WAIT_FOR_IDLE_SCG_TYPE 0x0294
-#define NVC1C0_WAIT_FOR_IDLE_SCG_TYPE_V 31:0
-
-#define NVC1C0_INVALIDATE_SKED_CACHES 0x0298
-#define NVC1C0_INVALIDATE_SKED_CACHES_V 0:0
-
-#define NVC1C0_SET_SCG_RENDER_ENABLE_CONTROL 0x029c
-#define NVC1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE 0:0
-#define NVC1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_FALSE 0x00000000
-#define NVC1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_TRUE 0x00000001
-
-#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW_A 0x02a0
-#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
-
-#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW_B 0x02a4
-#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
-
-#define NVC1C0_SCG_HYSTERESIS_CONTROL 0x02a8
-#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE 0:0
-#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_FALSE 0x00000000
-#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_TRUE 0x00000001
-#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE 1:1
-#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_FALSE 0x00000000
-#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_TRUE 0x00000001
-
-#define NVC1C0_SET_CWD_SLOT_COUNT 0x02b0
-#define NVC1C0_SET_CWD_SLOT_COUNT_V 7:0
-
-#define NVC1C0_SEND_PCAS_A 0x02b4
-#define NVC1C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
-
-#define NVC1C0_SEND_PCAS_B 0x02b8
-#define NVC1C0_SEND_PCAS_B_FROM 23:0
-#define NVC1C0_SEND_PCAS_B_DELTA 31:24
-
-#define NVC1C0_SEND_SIGNALING_PCAS_B 0x02bc
-#define NVC1C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
-#define NVC1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
-#define NVC1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
-#define NVC1C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
-#define NVC1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
-#define NVC1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
-
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVC1C0_SET_SPA_VERSION 0x0310
-#define NVC1C0_SET_SPA_VERSION_MINOR 7:0
-#define NVC1C0_SET_SPA_VERSION_MAJOR 15:8
-
-#define NVC1C0_SET_INLINE_QMD_ADDRESS_A 0x0318
-#define NVC1C0_SET_INLINE_QMD_ADDRESS_A_QMD_ADDRESS_SHIFTED8_UPPER 31:0
-
-#define NVC1C0_SET_INLINE_QMD_ADDRESS_B 0x031c
-#define NVC1C0_SET_INLINE_QMD_ADDRESS_B_QMD_ADDRESS_SHIFTED8_LOWER 31:0
-
-#define NVC1C0_LOAD_INLINE_QMD_DATA(i) (0x0320+(i)*4)
-#define NVC1C0_LOAD_INLINE_QMD_DATA_V 31:0
-
-#define NVC1C0_SET_FALCON00 0x0500
-#define NVC1C0_SET_FALCON00_V 31:0
-
-#define NVC1C0_SET_FALCON01 0x0504
-#define NVC1C0_SET_FALCON01_V 31:0
-
-#define NVC1C0_SET_FALCON02 0x0508
-#define NVC1C0_SET_FALCON02_V 31:0
-
-#define NVC1C0_SET_FALCON03 0x050c
-#define NVC1C0_SET_FALCON03_V 31:0
-
-#define NVC1C0_SET_FALCON04 0x0510
-#define NVC1C0_SET_FALCON04_V 31:0
-
-#define NVC1C0_SET_FALCON05 0x0514
-#define NVC1C0_SET_FALCON05_V 31:0
-
-#define NVC1C0_SET_FALCON06 0x0518
-#define NVC1C0_SET_FALCON06_V 31:0
-
-#define NVC1C0_SET_FALCON07 0x051c
-#define NVC1C0_SET_FALCON07_V 31:0
-
-#define NVC1C0_SET_FALCON08 0x0520
-#define NVC1C0_SET_FALCON08_V 31:0
-
-#define NVC1C0_SET_FALCON09 0x0524
-#define NVC1C0_SET_FALCON09_V 31:0
-
-#define NVC1C0_SET_FALCON10 0x0528
-#define NVC1C0_SET_FALCON10_V 31:0
-
-#define NVC1C0_SET_FALCON11 0x052c
-#define NVC1C0_SET_FALCON11_V 31:0
-
-#define NVC1C0_SET_FALCON12 0x0530
-#define NVC1C0_SET_FALCON12_V 31:0
-
-#define NVC1C0_SET_FALCON13 0x0534
-#define NVC1C0_SET_FALCON13_V 31:0
-
-#define NVC1C0_SET_FALCON14 0x0538
-#define NVC1C0_SET_FALCON14_V 31:0
-
-#define NVC1C0_SET_FALCON15 0x053c
-#define NVC1C0_SET_FALCON15_V 31:0
-
-#define NVC1C0_SET_FALCON16 0x0540
-#define NVC1C0_SET_FALCON16_V 31:0
-
-#define NVC1C0_SET_FALCON17 0x0544
-#define NVC1C0_SET_FALCON17_V 31:0
-
-#define NVC1C0_SET_FALCON18 0x0548
-#define NVC1C0_SET_FALCON18_V 31:0
-
-#define NVC1C0_SET_FALCON19 0x054c
-#define NVC1C0_SET_FALCON19_V 31:0
-
-#define NVC1C0_SET_FALCON20 0x0550
-#define NVC1C0_SET_FALCON20_V 31:0
-
-#define NVC1C0_SET_FALCON21 0x0554
-#define NVC1C0_SET_FALCON21_V 31:0
-
-#define NVC1C0_SET_FALCON22 0x0558
-#define NVC1C0_SET_FALCON22_V 31:0
-
-#define NVC1C0_SET_FALCON23 0x055c
-#define NVC1C0_SET_FALCON23_V 31:0
-
-#define NVC1C0_SET_FALCON24 0x0560
-#define NVC1C0_SET_FALCON24_V 31:0
-
-#define NVC1C0_SET_FALCON25 0x0564
-#define NVC1C0_SET_FALCON25_V 31:0
-
-#define NVC1C0_SET_FALCON26 0x0568
-#define NVC1C0_SET_FALCON26_V 31:0
-
-#define NVC1C0_SET_FALCON27 0x056c
-#define NVC1C0_SET_FALCON27_V 31:0
-
-#define NVC1C0_SET_FALCON28 0x0570
-#define NVC1C0_SET_FALCON28_V 31:0
-
-#define NVC1C0_SET_FALCON29 0x0574
-#define NVC1C0_SET_FALCON29_V 31:0
-
-#define NVC1C0_SET_FALCON30 0x0578
-#define NVC1C0_SET_FALCON30_V 31:0
-
-#define NVC1C0_SET_FALCON31 0x057c
-#define NVC1C0_SET_FALCON31_V 31:0
-
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
-
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 16:0
-
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
-
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A 0x07b0
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
-
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B 0x07b4
-#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
-
-#define NVC1C0_SET_SHADER_CACHE_CONTROL 0x0d94
-#define NVC1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NVC1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NVC1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-
-#define NVC1C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
-#define NVC1C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NVC1C0_SET_SPARE_NOOP12 0x0f44
-#define NVC1C0_SET_SPARE_NOOP12_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP13 0x0f48
-#define NVC1C0_SET_SPARE_NOOP13_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP14 0x0f4c
-#define NVC1C0_SET_SPARE_NOOP14_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP15 0x0f50
-#define NVC1C0_SET_SPARE_NOOP15_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP00 0x1040
-#define NVC1C0_SET_SPARE_NOOP00_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP01 0x1044
-#define NVC1C0_SET_SPARE_NOOP01_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP02 0x1048
-#define NVC1C0_SET_SPARE_NOOP02_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP03 0x104c
-#define NVC1C0_SET_SPARE_NOOP03_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP04 0x1050
-#define NVC1C0_SET_SPARE_NOOP04_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP05 0x1054
-#define NVC1C0_SET_SPARE_NOOP05_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP06 0x1058
-#define NVC1C0_SET_SPARE_NOOP06_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP07 0x105c
-#define NVC1C0_SET_SPARE_NOOP07_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP08 0x1060
-#define NVC1C0_SET_SPARE_NOOP08_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP09 0x1064
-#define NVC1C0_SET_SPARE_NOOP09_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP10 0x1068
-#define NVC1C0_SET_SPARE_NOOP10_V 31:0
-
-#define NVC1C0_SET_SPARE_NOOP11 0x106c
-#define NVC1C0_SET_SPARE_NOOP11_V 31:0
-
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE_ALL 0x120c
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE_ALL_V 0:0
-
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL 0x1210
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL_V 0:0
-
-#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
-#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
-#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
-
-#define NVC1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
-#define NVC1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
-#define NVC1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
-#define NVC1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
-
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE 0x1330
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
-#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
-#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
-#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
-#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
-
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
-
-#define NVC1C0_SET_SHADER_EXCEPTIONS 0x1528
-#define NVC1C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NVC1C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NVC1C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NVC1C0_SET_RENDER_ENABLE_A 0x1550
-#define NVC1C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVC1C0_SET_RENDER_ENABLE_B 0x1554
-#define NVC1C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVC1C0_SET_RENDER_ENABLE_C 0x1558
-#define NVC1C0_SET_RENDER_ENABLE_C_MODE 2:0
-#define NVC1C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVC1C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVC1C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVC1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVC1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVC1C0_SET_TEX_SAMPLER_POOL_A 0x155c
-#define NVC1C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 16:0
-
-#define NVC1C0_SET_TEX_SAMPLER_POOL_B 0x1560
-#define NVC1C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVC1C0_SET_TEX_SAMPLER_POOL_C 0x1564
-#define NVC1C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NVC1C0_SET_TEX_HEADER_POOL_A 0x1574
-#define NVC1C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 16:0
-
-#define NVC1C0_SET_TEX_HEADER_POOL_B 0x1578
-#define NVC1C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVC1C0_SET_TEX_HEADER_POOL_C 0x157c
-#define NVC1C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NVC1C0_SET_PROGRAM_REGION_A 0x1608
-#define NVC1C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 16:0
-
-#define NVC1C0_SET_PROGRAM_REGION_B 0x160c
-#define NVC1C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
-
-#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
-#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
-#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
-#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
-#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
-#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
-#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
-#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
-#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
-#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
-
-#define NVC1C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
-#define NVC1C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
-#define NVC1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
-#define NVC1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
-#define NVC1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
-
-#define NVC1C0_PIPE_NOP 0x1a2c
-#define NVC1C0_PIPE_NOP_V 31:0
-
-#define NVC1C0_SET_SPARE00 0x1a30
-#define NVC1C0_SET_SPARE00_V 31:0
-
-#define NVC1C0_SET_SPARE01 0x1a34
-#define NVC1C0_SET_SPARE01_V 31:0
-
-#define NVC1C0_SET_SPARE02 0x1a38
-#define NVC1C0_SET_SPARE02_V 31:0
-
-#define NVC1C0_SET_SPARE03 0x1a3c
-#define NVC1C0_SET_SPARE03_V 31:0
-
-#define NVC1C0_SET_REPORT_SEMAPHORE_A 0x1b00
-#define NVC1C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVC1C0_SET_REPORT_SEMAPHORE_B 0x1b04
-#define NVC1C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVC1C0_SET_REPORT_SEMAPHORE_C 0x1b08
-#define NVC1C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVC1C0_SET_REPORT_SEMAPHORE_D 0x1b0c
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
-
-#define NVC1C0_SET_BINDLESS_TEXTURE 0x2608
-#define NVC1C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
-
-#define NVC1C0_SET_TRAP_HANDLER 0x260c
-#define NVC1C0_SET_TRAP_HANDLER_OFFSET 31:0
-
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
-
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
-
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
-
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
-
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
-
-#define NVC1C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
-#define NVC1C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVC1C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
-#define NVC1C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER 0x33e8
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER_V 31:0
-
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER 0x33ec
-#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER_V 31:0
-
-#define NVC1C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
-#define NVC1C0_SET_MME_SHADOW_SCRATCH_V 31:0
-
-#endif /* _cl_pascal_compute_b_h_ */
diff --git a/Compute-Class-Methods/clc3c0.h b/Compute-Class-Methods/clc3c0.h
deleted file mode 100644
index c70a44f..0000000
--- a/Compute-Class-Methods/clc3c0.h
+++ /dev/null
@@ -1,912 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_volta_compute_a_h_
-#define _cl_volta_compute_a_h_
-
-/* AUTO GENERATED FILE -- DO NOT EDIT */
-/* Command: ../../../../class/bin/sw_header.pl volta_compute_a */
-
-#include "nvtypes.h"
-
-#define VOLTA_COMPUTE_A 0xC3C0
-
-typedef volatile struct volta_compute_a_struct {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 SetNotifyA;
- NvU32 SetNotifyB;
- NvU32 Notify;
- NvU32 WaitForIdle;
- NvU32 Reserved_0x114[0x7];
- NvU32 SetGlobalRenderEnableA;
- NvU32 SetGlobalRenderEnableB;
- NvU32 SetGlobalRenderEnableC;
- NvU32 SendGoIdle;
- NvU32 PmTrigger;
- NvU32 PmTriggerWfi;
- NvU32 FeAtomicSequenceBegin;
- NvU32 FeAtomicSequenceEnd;
- NvU32 SetInstrumentationMethodHeader;
- NvU32 SetInstrumentationMethodData;
- NvU32 Reserved_0x158[0xA];
- NvU32 LineLengthIn;
- NvU32 LineCount;
- NvU32 OffsetOutUpper;
- NvU32 OffsetOut;
- NvU32 PitchOut;
- NvU32 SetDstBlockSize;
- NvU32 SetDstWidth;
- NvU32 SetDstHeight;
- NvU32 SetDstDepth;
- NvU32 SetDstLayer;
- NvU32 SetDstOriginBytesX;
- NvU32 SetDstOriginSamplesY;
- NvU32 LaunchDma;
- NvU32 LoadInlineData;
- NvU32 Reserved_0x1B8[0x9];
- NvU32 SetI2mSemaphoreA;
- NvU32 SetI2mSemaphoreB;
- NvU32 SetI2mSemaphoreC;
- NvU32 Reserved_0x1E8[0x2];
- NvU32 SetI2mSpareNoop00;
- NvU32 SetI2mSpareNoop01;
- NvU32 SetI2mSpareNoop02;
- NvU32 SetI2mSpareNoop03;
- NvU32 SetValidSpanOverflowAreaA;
- NvU32 SetValidSpanOverflowAreaB;
- NvU32 SetValidSpanOverflowAreaC;
- NvU32 Reserved_0x20C[0x1];
- NvU32 PerfmonTransfer;
- NvU32 Reserved_0x214[0x2];
- NvU32 InvalidateShaderCaches;
- NvU32 SetReservedSwMethod00;
- NvU32 SetReservedSwMethod01;
- NvU32 SetReservedSwMethod02;
- NvU32 SetReservedSwMethod03;
- NvU32 SetReservedSwMethod04;
- NvU32 SetReservedSwMethod05;
- NvU32 SetReservedSwMethod06;
- NvU32 SetReservedSwMethod07;
- NvU32 Reserved_0x240[0x1];
- NvU32 InvalidateTextureHeaderCacheNoWfi;
- NvU32 SetCwdRefCounter;
- NvU32 SetReservedSwMethod08;
- NvU32 SetReservedSwMethod09;
- NvU32 SetReservedSwMethod10;
- NvU32 SetReservedSwMethod11;
- NvU32 SetReservedSwMethod12;
- NvU32 SetReservedSwMethod13;
- NvU32 SetReservedSwMethod14;
- NvU32 SetReservedSwMethod15;
- NvU32 Reserved_0x26C[0x1];
- NvU32 SetScgControl;
- NvU32 Reserved_0x274[0x3];
- NvU32 SetComputeClassVersion;
- NvU32 CheckComputeClassVersion;
- NvU32 SetQmdVersion;
- NvU32 Reserved_0x28C[0x1];
- NvU32 CheckQmdVersion;
- NvU32 Reserved_0x294[0x1];
- NvU32 InvalidateSkedCaches;
- NvU32 Reserved_0x29C[0x1];
- NvU32 SetShaderSharedMemoryWindowA;
- NvU32 SetShaderSharedMemoryWindowB;
- NvU32 ScgHysteresisControl;
- NvU32 Reserved_0x2AC[0x1];
- NvU32 SetCwdSlotCount;
- NvU32 SendPcasA;
- NvU32 SendPcasB;
- NvU32 SendSignalingPcasB;
- NvU32 Reserved_0x2C0[0x3];
- NvU32 SetSkedCacheControl;
- NvU32 Reserved_0x2D0[0x5];
- NvU32 SetShaderLocalMemoryNonThrottledA;
- NvU32 SetShaderLocalMemoryNonThrottledB;
- NvU32 SetShaderLocalMemoryNonThrottledC;
- NvU32 Reserved_0x2F0[0x8];
- NvU32 SetSpaVersion;
- NvU32 Reserved_0x314[0x1];
- NvU32 SetInlineQmdAddressA;
- NvU32 SetInlineQmdAddressB;
- NvU32 LoadInlineQmdData[0x40];
- NvU32 Reserved_0x420[0x38];
- NvU32 SetFalcon00;
- NvU32 SetFalcon01;
- NvU32 SetFalcon02;
- NvU32 SetFalcon03;
- NvU32 SetFalcon04;
- NvU32 SetFalcon05;
- NvU32 SetFalcon06;
- NvU32 SetFalcon07;
- NvU32 SetFalcon08;
- NvU32 SetFalcon09;
- NvU32 SetFalcon10;
- NvU32 SetFalcon11;
- NvU32 SetFalcon12;
- NvU32 SetFalcon13;
- NvU32 SetFalcon14;
- NvU32 SetFalcon15;
- NvU32 SetFalcon16;
- NvU32 SetFalcon17;
- NvU32 SetFalcon18;
- NvU32 SetFalcon19;
- NvU32 SetFalcon20;
- NvU32 SetFalcon21;
- NvU32 SetFalcon22;
- NvU32 SetFalcon23;
- NvU32 SetFalcon24;
- NvU32 SetFalcon25;
- NvU32 SetFalcon26;
- NvU32 SetFalcon27;
- NvU32 SetFalcon28;
- NvU32 SetFalcon29;
- NvU32 SetFalcon30;
- NvU32 SetFalcon31;
- NvU32 Reserved_0x580[0x84];
- NvU32 SetShaderLocalMemoryA;
- NvU32 SetShaderLocalMemoryB;
- NvU32 Reserved_0x798[0x6];
- NvU32 SetShaderLocalMemoryWindowA;
- NvU32 SetShaderLocalMemoryWindowB;
- NvU32 Reserved_0x7B8[0x177];
- NvU32 SetShaderCacheControl;
- NvU32 Reserved_0xD98[0x13];
- NvU32 SetSmTimeoutInterval;
- NvU32 Reserved_0xDE8[0x109];
- NvU32 InvalidateSamplerCacheAll;
- NvU32 InvalidateTextureHeaderCacheAll;
- NvU32 Reserved_0x1214[0x1D];
- NvU32 InvalidateTextureDataCacheNoWfi;
- NvU32 Reserved_0x128C[0x7];
- NvU32 ActivatePerfSettingsForComputeContext;
- NvU32 Reserved_0x12AC[0x21];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 InvalidateTextureDataCache;
- NvU32 Reserved_0x133C[0x3A];
- NvU32 InvalidateSamplerCacheNoWfi;
- NvU32 Reserved_0x1428[0x40];
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x152C[0x9];
- NvU32 SetRenderEnableA;
- NvU32 SetRenderEnableB;
- NvU32 SetRenderEnableC;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 Reserved_0x1568[0x3];
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 Reserved_0x1580[0x46];
- NvU32 InvalidateShaderCachesNoWfi;
- NvU32 Reserved_0x169C[0xAA];
- NvU32 SetRenderEnableOverride;
- NvU32 Reserved_0x1948[0x37];
- NvU32 Reserved_0x1A28[0x1];
- NvU32 PipeNop;
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpare02;
- NvU32 SetSpare03;
- NvU32 Reserved_0x1A40[0x30];
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 Reserved_0x1B10[0x2BA];
- NvU32 SetTrapHandlerA;
- NvU32 SetTrapHandlerB;
- NvU32 Reserved_0x2600[0x2];
- NvU32 SetBindlessTexture;
- NvU32 Reserved_0x260C[0x33A];
- NvU32 SetShaderPerformanceSnapshotCounterValue[0x8];
- NvU32 SetShaderPerformanceSnapshotCounterValueUpper[0x8];
- NvU32 EnableShaderPerformanceSnapshotCounter;
- NvU32 DisableShaderPerformanceSnapshotCounter;
- NvU32 SetShaderPerformanceCounterValueUpper[0x8];
- NvU32 SetShaderPerformanceCounterValue[0x8];
- NvU32 SetShaderPerformanceCounterEvent[0x8];
- NvU32 SetShaderPerformanceCounterControlA[0x8];
- NvU32 SetShaderPerformanceCounterControlB[0x8];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 StartShaderPerformanceCounter;
- NvU32 StopShaderPerformanceCounter;
- NvU32 SetShaderPerformanceCounterSctlFilter;
- NvU32 SetShaderPerformanceCounterCoreMioFilter;
- NvU32 Reserved_0x33F0[0x4];
- NvU32 SetMmeShadowScratch[0x8];
-} volta_compute_a_t;
-
-
-#define NVC3C0_SET_OBJECT 0x0000
-#define NVC3C0_SET_OBJECT_CLASS_ID 15:0
-#define NVC3C0_SET_OBJECT_ENGINE_ID 20:16
-
-#define NVC3C0_NO_OPERATION 0x0100
-#define NVC3C0_NO_OPERATION_V 31:0
-
-#define NVC3C0_SET_NOTIFY_A 0x0104
-#define NVC3C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
-
-#define NVC3C0_SET_NOTIFY_B 0x0108
-#define NVC3C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
-
-#define NVC3C0_NOTIFY 0x010c
-#define NVC3C0_NOTIFY_TYPE 31:0
-#define NVC3C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NVC3C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NVC3C0_WAIT_FOR_IDLE 0x0110
-#define NVC3C0_WAIT_FOR_IDLE_V 31:0
-
-#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
-#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
-#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
-#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
-#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVC3C0_SEND_GO_IDLE 0x013c
-#define NVC3C0_SEND_GO_IDLE_V 31:0
-
-#define NVC3C0_PM_TRIGGER 0x0140
-#define NVC3C0_PM_TRIGGER_V 31:0
-
-#define NVC3C0_PM_TRIGGER_WFI 0x0144
-#define NVC3C0_PM_TRIGGER_WFI_V 31:0
-
-#define NVC3C0_FE_ATOMIC_SEQUENCE_BEGIN 0x0148
-#define NVC3C0_FE_ATOMIC_SEQUENCE_BEGIN_V 31:0
-
-#define NVC3C0_FE_ATOMIC_SEQUENCE_END 0x014c
-#define NVC3C0_FE_ATOMIC_SEQUENCE_END_V 31:0
-
-#define NVC3C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
-#define NVC3C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
-
-#define NVC3C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
-#define NVC3C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
-
-#define NVC3C0_LINE_LENGTH_IN 0x0180
-#define NVC3C0_LINE_LENGTH_IN_VALUE 31:0
-
-#define NVC3C0_LINE_COUNT 0x0184
-#define NVC3C0_LINE_COUNT_VALUE 31:0
-
-#define NVC3C0_OFFSET_OUT_UPPER 0x0188
-#define NVC3C0_OFFSET_OUT_UPPER_VALUE 16:0
-
-#define NVC3C0_OFFSET_OUT 0x018c
-#define NVC3C0_OFFSET_OUT_VALUE 31:0
-
-#define NVC3C0_PITCH_OUT 0x0190
-#define NVC3C0_PITCH_OUT_VALUE 31:0
-
-#define NVC3C0_SET_DST_BLOCK_SIZE 0x0194
-#define NVC3C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
-#define NVC3C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
-#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
-#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
-#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
-#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
-#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
-#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
-#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
-#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
-#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
-#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
-#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
-#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
-#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
-
-#define NVC3C0_SET_DST_WIDTH 0x0198
-#define NVC3C0_SET_DST_WIDTH_V 31:0
-
-#define NVC3C0_SET_DST_HEIGHT 0x019c
-#define NVC3C0_SET_DST_HEIGHT_V 31:0
-
-#define NVC3C0_SET_DST_DEPTH 0x01a0
-#define NVC3C0_SET_DST_DEPTH_V 31:0
-
-#define NVC3C0_SET_DST_LAYER 0x01a4
-#define NVC3C0_SET_DST_LAYER_V 31:0
-
-#define NVC3C0_SET_DST_ORIGIN_BYTES_X 0x01a8
-#define NVC3C0_SET_DST_ORIGIN_BYTES_X_V 20:0
-
-#define NVC3C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
-#define NVC3C0_SET_DST_ORIGIN_SAMPLES_Y_V 16:0
-
-#define NVC3C0_LAUNCH_DMA 0x01b0
-#define NVC3C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
-#define NVC3C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
-#define NVC3C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
-#define NVC3C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
-#define NVC3C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
-#define NVC3C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
-#define NVC3C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
-#define NVC3C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
-#define NVC3C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
-#define NVC3C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
-#define NVC3C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
-#define NVC3C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
-#define NVC3C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
-#define NVC3C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
-#define NVC3C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVC3C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVC3C0_LAUNCH_DMA_REDUCTION_OP 15:13
-#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
-#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
-#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
-#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
-#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
-#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
-#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
-#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
-#define NVC3C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
-#define NVC3C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVC3C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
-#define NVC3C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
-#define NVC3C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
-#define NVC3C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
-
-#define NVC3C0_LOAD_INLINE_DATA 0x01b4
-#define NVC3C0_LOAD_INLINE_DATA_V 31:0
-
-#define NVC3C0_SET_I2M_SEMAPHORE_A 0x01dc
-#define NVC3C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVC3C0_SET_I2M_SEMAPHORE_B 0x01e0
-#define NVC3C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVC3C0_SET_I2M_SEMAPHORE_C 0x01e4
-#define NVC3C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVC3C0_SET_I2M_SPARE_NOOP00 0x01f0
-#define NVC3C0_SET_I2M_SPARE_NOOP00_V 31:0
-
-#define NVC3C0_SET_I2M_SPARE_NOOP01 0x01f4
-#define NVC3C0_SET_I2M_SPARE_NOOP01_V 31:0
-
-#define NVC3C0_SET_I2M_SPARE_NOOP02 0x01f8
-#define NVC3C0_SET_I2M_SPARE_NOOP02_V 31:0
-
-#define NVC3C0_SET_I2M_SPARE_NOOP03 0x01fc
-#define NVC3C0_SET_I2M_SPARE_NOOP03_V 31:0
-
-#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
-#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
-
-#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
-#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
-
-#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
-#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
-
-#define NVC3C0_PERFMON_TRANSFER 0x0210
-#define NVC3C0_PERFMON_TRANSFER_V 31:0
-
-#define NVC3C0_INVALIDATE_SHADER_CACHES 0x021c
-#define NVC3C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
-#define NVC3C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
-#define NVC3C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
-#define NVC3C0_INVALIDATE_SHADER_CACHES_DATA 4:4
-#define NVC3C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
-#define NVC3C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
-#define NVC3C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
-#define NVC3C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
-#define NVC3C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
-#define NVC3C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
-#define NVC3C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
-#define NVC3C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
-#define NVC3C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
-#define NVC3C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
-#define NVC3C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
-
-#define NVC3C0_SET_RESERVED_SW_METHOD00 0x0220
-#define NVC3C0_SET_RESERVED_SW_METHOD00_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD01 0x0224
-#define NVC3C0_SET_RESERVED_SW_METHOD01_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD02 0x0228
-#define NVC3C0_SET_RESERVED_SW_METHOD02_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD03 0x022c
-#define NVC3C0_SET_RESERVED_SW_METHOD03_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD04 0x0230
-#define NVC3C0_SET_RESERVED_SW_METHOD04_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD05 0x0234
-#define NVC3C0_SET_RESERVED_SW_METHOD05_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD06 0x0238
-#define NVC3C0_SET_RESERVED_SW_METHOD06_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD07 0x023c
-#define NVC3C0_SET_RESERVED_SW_METHOD07_V 31:0
-
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
-
-#define NVC3C0_SET_CWD_REF_COUNTER 0x0248
-#define NVC3C0_SET_CWD_REF_COUNTER_SELECT 5:0
-#define NVC3C0_SET_CWD_REF_COUNTER_VALUE 23:8
-
-#define NVC3C0_SET_RESERVED_SW_METHOD08 0x024c
-#define NVC3C0_SET_RESERVED_SW_METHOD08_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD09 0x0250
-#define NVC3C0_SET_RESERVED_SW_METHOD09_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD10 0x0254
-#define NVC3C0_SET_RESERVED_SW_METHOD10_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD11 0x0258
-#define NVC3C0_SET_RESERVED_SW_METHOD11_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD12 0x025c
-#define NVC3C0_SET_RESERVED_SW_METHOD12_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD13 0x0260
-#define NVC3C0_SET_RESERVED_SW_METHOD13_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD14 0x0264
-#define NVC3C0_SET_RESERVED_SW_METHOD14_V 31:0
-
-#define NVC3C0_SET_RESERVED_SW_METHOD15 0x0268
-#define NVC3C0_SET_RESERVED_SW_METHOD15_V 31:0
-
-#define NVC3C0_SET_SCG_CONTROL 0x0270
-#define NVC3C0_SET_SCG_CONTROL_COMPUTE1_MAX_SM_COUNT 8:0
-#define NVC3C0_SET_SCG_CONTROL_COMPUTE1_MIN_SM_COUNT 20:12
-#define NVC3C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE 24:24
-#define NVC3C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_FALSE 0x00000000
-#define NVC3C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_TRUE 0x00000001
-
-#define NVC3C0_SET_COMPUTE_CLASS_VERSION 0x0280
-#define NVC3C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVC3C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC3C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
-#define NVC3C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVC3C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC3C0_SET_QMD_VERSION 0x0288
-#define NVC3C0_SET_QMD_VERSION_CURRENT 15:0
-#define NVC3C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC3C0_CHECK_QMD_VERSION 0x0290
-#define NVC3C0_CHECK_QMD_VERSION_CURRENT 15:0
-#define NVC3C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC3C0_INVALIDATE_SKED_CACHES 0x0298
-#define NVC3C0_INVALIDATE_SKED_CACHES_V 0:0
-
-#define NVC3C0_SET_SHADER_SHARED_MEMORY_WINDOW_A 0x02a0
-#define NVC3C0_SET_SHADER_SHARED_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
-
-#define NVC3C0_SET_SHADER_SHARED_MEMORY_WINDOW_B 0x02a4
-#define NVC3C0_SET_SHADER_SHARED_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
-
-#define NVC3C0_SCG_HYSTERESIS_CONTROL 0x02a8
-#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE 0:0
-#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_FALSE 0x00000000
-#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_TRUE 0x00000001
-#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE 1:1
-#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_FALSE 0x00000000
-#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_TRUE 0x00000001
-
-#define NVC3C0_SET_CWD_SLOT_COUNT 0x02b0
-#define NVC3C0_SET_CWD_SLOT_COUNT_V 7:0
-
-#define NVC3C0_SEND_PCAS_A 0x02b4
-#define NVC3C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
-
-#define NVC3C0_SEND_PCAS_B 0x02b8
-#define NVC3C0_SEND_PCAS_B_FROM 23:0
-#define NVC3C0_SEND_PCAS_B_DELTA 31:24
-
-#define NVC3C0_SEND_SIGNALING_PCAS_B 0x02bc
-#define NVC3C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
-#define NVC3C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
-#define NVC3C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
-#define NVC3C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
-#define NVC3C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
-#define NVC3C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
-
-#define NVC3C0_SET_SKED_CACHE_CONTROL 0x02cc
-#define NVC3C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID 0:0
-#define NVC3C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID_FALSE 0x00000000
-#define NVC3C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID_TRUE 0x00000001
-
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVC3C0_SET_SPA_VERSION 0x0310
-#define NVC3C0_SET_SPA_VERSION_MINOR 7:0
-#define NVC3C0_SET_SPA_VERSION_MAJOR 15:8
-
-#define NVC3C0_SET_INLINE_QMD_ADDRESS_A 0x0318
-#define NVC3C0_SET_INLINE_QMD_ADDRESS_A_QMD_ADDRESS_SHIFTED8_UPPER 31:0
-
-#define NVC3C0_SET_INLINE_QMD_ADDRESS_B 0x031c
-#define NVC3C0_SET_INLINE_QMD_ADDRESS_B_QMD_ADDRESS_SHIFTED8_LOWER 31:0
-
-#define NVC3C0_LOAD_INLINE_QMD_DATA(i) (0x0320+(i)*4)
-#define NVC3C0_LOAD_INLINE_QMD_DATA_V 31:0
-
-#define NVC3C0_SET_FALCON00 0x0500
-#define NVC3C0_SET_FALCON00_V 31:0
-
-#define NVC3C0_SET_FALCON01 0x0504
-#define NVC3C0_SET_FALCON01_V 31:0
-
-#define NVC3C0_SET_FALCON02 0x0508
-#define NVC3C0_SET_FALCON02_V 31:0
-
-#define NVC3C0_SET_FALCON03 0x050c
-#define NVC3C0_SET_FALCON03_V 31:0
-
-#define NVC3C0_SET_FALCON04 0x0510
-#define NVC3C0_SET_FALCON04_V 31:0
-
-#define NVC3C0_SET_FALCON05 0x0514
-#define NVC3C0_SET_FALCON05_V 31:0
-
-#define NVC3C0_SET_FALCON06 0x0518
-#define NVC3C0_SET_FALCON06_V 31:0
-
-#define NVC3C0_SET_FALCON07 0x051c
-#define NVC3C0_SET_FALCON07_V 31:0
-
-#define NVC3C0_SET_FALCON08 0x0520
-#define NVC3C0_SET_FALCON08_V 31:0
-
-#define NVC3C0_SET_FALCON09 0x0524
-#define NVC3C0_SET_FALCON09_V 31:0
-
-#define NVC3C0_SET_FALCON10 0x0528
-#define NVC3C0_SET_FALCON10_V 31:0
-
-#define NVC3C0_SET_FALCON11 0x052c
-#define NVC3C0_SET_FALCON11_V 31:0
-
-#define NVC3C0_SET_FALCON12 0x0530
-#define NVC3C0_SET_FALCON12_V 31:0
-
-#define NVC3C0_SET_FALCON13 0x0534
-#define NVC3C0_SET_FALCON13_V 31:0
-
-#define NVC3C0_SET_FALCON14 0x0538
-#define NVC3C0_SET_FALCON14_V 31:0
-
-#define NVC3C0_SET_FALCON15 0x053c
-#define NVC3C0_SET_FALCON15_V 31:0
-
-#define NVC3C0_SET_FALCON16 0x0540
-#define NVC3C0_SET_FALCON16_V 31:0
-
-#define NVC3C0_SET_FALCON17 0x0544
-#define NVC3C0_SET_FALCON17_V 31:0
-
-#define NVC3C0_SET_FALCON18 0x0548
-#define NVC3C0_SET_FALCON18_V 31:0
-
-#define NVC3C0_SET_FALCON19 0x054c
-#define NVC3C0_SET_FALCON19_V 31:0
-
-#define NVC3C0_SET_FALCON20 0x0550
-#define NVC3C0_SET_FALCON20_V 31:0
-
-#define NVC3C0_SET_FALCON21 0x0554
-#define NVC3C0_SET_FALCON21_V 31:0
-
-#define NVC3C0_SET_FALCON22 0x0558
-#define NVC3C0_SET_FALCON22_V 31:0
-
-#define NVC3C0_SET_FALCON23 0x055c
-#define NVC3C0_SET_FALCON23_V 31:0
-
-#define NVC3C0_SET_FALCON24 0x0560
-#define NVC3C0_SET_FALCON24_V 31:0
-
-#define NVC3C0_SET_FALCON25 0x0564
-#define NVC3C0_SET_FALCON25_V 31:0
-
-#define NVC3C0_SET_FALCON26 0x0568
-#define NVC3C0_SET_FALCON26_V 31:0
-
-#define NVC3C0_SET_FALCON27 0x056c
-#define NVC3C0_SET_FALCON27_V 31:0
-
-#define NVC3C0_SET_FALCON28 0x0570
-#define NVC3C0_SET_FALCON28_V 31:0
-
-#define NVC3C0_SET_FALCON29 0x0574
-#define NVC3C0_SET_FALCON29_V 31:0
-
-#define NVC3C0_SET_FALCON30 0x0578
-#define NVC3C0_SET_FALCON30_V 31:0
-
-#define NVC3C0_SET_FALCON31 0x057c
-#define NVC3C0_SET_FALCON31_V 31:0
-
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 16:0
-
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
-
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A 0x07b0
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
-
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B 0x07b4
-#define NVC3C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
-
-#define NVC3C0_SET_SHADER_CACHE_CONTROL 0x0d94
-#define NVC3C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NVC3C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NVC3C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-
-#define NVC3C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
-#define NVC3C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE_ALL 0x120c
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE_ALL_V 0:0
-
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL 0x1210
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL_V 0:0
-
-#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
-#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
-#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
-
-#define NVC3C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
-#define NVC3C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
-#define NVC3C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
-#define NVC3C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
-
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE 0x1330
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
-#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
-#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
-#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
-#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
-
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC3C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
-
-#define NVC3C0_SET_SHADER_EXCEPTIONS 0x1528
-#define NVC3C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NVC3C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NVC3C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NVC3C0_SET_RENDER_ENABLE_A 0x1550
-#define NVC3C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVC3C0_SET_RENDER_ENABLE_B 0x1554
-#define NVC3C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVC3C0_SET_RENDER_ENABLE_C 0x1558
-#define NVC3C0_SET_RENDER_ENABLE_C_MODE 2:0
-#define NVC3C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVC3C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVC3C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVC3C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVC3C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVC3C0_SET_TEX_SAMPLER_POOL_A 0x155c
-#define NVC3C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 16:0
-
-#define NVC3C0_SET_TEX_SAMPLER_POOL_B 0x1560
-#define NVC3C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVC3C0_SET_TEX_SAMPLER_POOL_C 0x1564
-#define NVC3C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NVC3C0_SET_TEX_HEADER_POOL_A 0x1574
-#define NVC3C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 16:0
-
-#define NVC3C0_SET_TEX_HEADER_POOL_B 0x1578
-#define NVC3C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVC3C0_SET_TEX_HEADER_POOL_C 0x157c
-#define NVC3C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
-#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
-#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
-#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
-#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
-#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
-#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
-#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
-#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
-#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
-
-#define NVC3C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
-#define NVC3C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
-#define NVC3C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
-#define NVC3C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
-#define NVC3C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
-
-#define NVC3C0_PIPE_NOP 0x1a2c
-#define NVC3C0_PIPE_NOP_V 31:0
-
-#define NVC3C0_SET_SPARE00 0x1a30
-#define NVC3C0_SET_SPARE00_V 31:0
-
-#define NVC3C0_SET_SPARE01 0x1a34
-#define NVC3C0_SET_SPARE01_V 31:0
-
-#define NVC3C0_SET_SPARE02 0x1a38
-#define NVC3C0_SET_SPARE02_V 31:0
-
-#define NVC3C0_SET_SPARE03 0x1a3c
-#define NVC3C0_SET_SPARE03_V 31:0
-
-#define NVC3C0_SET_REPORT_SEMAPHORE_A 0x1b00
-#define NVC3C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVC3C0_SET_REPORT_SEMAPHORE_B 0x1b04
-#define NVC3C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVC3C0_SET_REPORT_SEMAPHORE_C 0x1b08
-#define NVC3C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVC3C0_SET_REPORT_SEMAPHORE_D 0x1b0c
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
-
-#define NVC3C0_SET_TRAP_HANDLER_A 0x25f8
-#define NVC3C0_SET_TRAP_HANDLER_A_ADDRESS_UPPER 16:0
-
-#define NVC3C0_SET_TRAP_HANDLER_B 0x25fc
-#define NVC3C0_SET_TRAP_HANDLER_B_ADDRESS_LOWER 31:0
-
-#define NVC3C0_SET_BINDLESS_TEXTURE 0x2608
-#define NVC3C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
-
-#define NVC3C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE(i) (0x32f4+(i)*4)
-#define NVC3C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_V 31:0
-
-#define NVC3C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_UPPER(i) (0x3314+(i)*4)
-#define NVC3C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_UPPER_V 31:0
-
-#define NVC3C0_ENABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER 0x3334
-#define NVC3C0_ENABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_V 0:0
-
-#define NVC3C0_DISABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER 0x3338
-#define NVC3C0_DISABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_V 0:0
-
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
-
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
-
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
-
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
-
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
-
-#define NVC3C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
-#define NVC3C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVC3C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
-#define NVC3C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER 0x33e8
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER_V 31:0
-
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER 0x33ec
-#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER_V 31:0
-
-#define NVC3C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
-#define NVC3C0_SET_MME_SHADOW_SCRATCH_V 31:0
-
-#endif /* _cl_volta_compute_a_h_ */
diff --git a/Compute-Class-Methods/clc5c0.h b/Compute-Class-Methods/clc5c0.h
deleted file mode 100644
index 3d0fd54..0000000
--- a/Compute-Class-Methods/clc5c0.h
+++ /dev/null
@@ -1,942 +0,0 @@
-/*
- * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef _cl_turing_compute_a_h_
-#define _cl_turing_compute_a_h_
-
-/* AUTO GENERATED FILE -- DO NOT EDIT */
-/* Command: ../../../../class/bin/sw_header.pl turing_compute_a */
-
-#include "nvtypes.h"
-
-#define TURING_COMPUTE_A 0xC5C0
-
-typedef volatile struct turing_compute_a_struct {
- NvU32 SetObject;
- NvU32 Reserved_0x04[0x3F];
- NvU32 NoOperation;
- NvU32 SetNotifyA;
- NvU32 SetNotifyB;
- NvU32 Notify;
- NvU32 WaitForIdle;
- NvU32 Reserved_0x114[0x7];
- NvU32 SetGlobalRenderEnableA;
- NvU32 SetGlobalRenderEnableB;
- NvU32 SetGlobalRenderEnableC;
- NvU32 SendGoIdle;
- NvU32 PmTrigger;
- NvU32 PmTriggerWfi;
- NvU32 FeAtomicSequenceBegin;
- NvU32 FeAtomicSequenceEnd;
- NvU32 SetInstrumentationMethodHeader;
- NvU32 SetInstrumentationMethodData;
- NvU32 Reserved_0x158[0xA];
- NvU32 LineLengthIn;
- NvU32 LineCount;
- NvU32 OffsetOutUpper;
- NvU32 OffsetOut;
- NvU32 PitchOut;
- NvU32 SetDstBlockSize;
- NvU32 SetDstWidth;
- NvU32 SetDstHeight;
- NvU32 SetDstDepth;
- NvU32 SetDstLayer;
- NvU32 SetDstOriginBytesX;
- NvU32 SetDstOriginSamplesY;
- NvU32 LaunchDma;
- NvU32 LoadInlineData;
- NvU32 Reserved_0x1B8[0x9];
- NvU32 SetI2mSemaphoreA;
- NvU32 SetI2mSemaphoreB;
- NvU32 SetI2mSemaphoreC;
- NvU32 SetSmScgControl;
- NvU32 Reserved_0x1EC[0x1];
- NvU32 SetI2mSpareNoop00;
- NvU32 SetI2mSpareNoop01;
- NvU32 SetI2mSpareNoop02;
- NvU32 SetI2mSpareNoop03;
- NvU32 SetValidSpanOverflowAreaA;
- NvU32 SetValidSpanOverflowAreaB;
- NvU32 SetValidSpanOverflowAreaC;
- NvU32 Reserved_0x20C[0x1];
- NvU32 PerfmonTransfer;
- NvU32 SetQmdVirtualizationBaseA;
- NvU32 SetQmdVirtualizationBaseB;
- NvU32 InvalidateShaderCaches;
- NvU32 SetReservedSwMethod00;
- NvU32 SetReservedSwMethod01;
- NvU32 SetReservedSwMethod02;
- NvU32 SetReservedSwMethod03;
- NvU32 SetReservedSwMethod04;
- NvU32 SetReservedSwMethod05;
- NvU32 SetReservedSwMethod06;
- NvU32 SetReservedSwMethod07;
- NvU32 Reserved_0x240[0x1];
- NvU32 InvalidateTextureHeaderCacheNoWfi;
- NvU32 SetCwdRefCounter;
- NvU32 SetReservedSwMethod08;
- NvU32 SetReservedSwMethod09;
- NvU32 SetReservedSwMethod10;
- NvU32 SetReservedSwMethod11;
- NvU32 SetReservedSwMethod12;
- NvU32 SetReservedSwMethod13;
- NvU32 SetReservedSwMethod14;
- NvU32 SetReservedSwMethod15;
- NvU32 Reserved_0x26C[0x1];
- NvU32 SetScgControl;
- NvU32 Reserved_0x274[0x3];
- NvU32 SetComputeClassVersion;
- NvU32 CheckComputeClassVersion;
- NvU32 SetQmdVersion;
- NvU32 Reserved_0x28C[0x1];
- NvU32 CheckQmdVersion;
- NvU32 Reserved_0x294[0x1];
- NvU32 InvalidateSkedCaches;
- NvU32 SetQmdVirtualizationControl;
- NvU32 SetShaderSharedMemoryWindowA;
- NvU32 SetShaderSharedMemoryWindowB;
- NvU32 ScgHysteresisControl;
- NvU32 Reserved_0x2AC[0x1];
- NvU32 SetCwdSlotCount;
- NvU32 SendPcasA;
- NvU32 SendPcasB;
- NvU32 SendSignalingPcasB;
- NvU32 Reserved_0x2C0[0x3];
- NvU32 SetSkedCacheControl;
- NvU32 Reserved_0x2D0[0x5];
- NvU32 SetShaderLocalMemoryNonThrottledA;
- NvU32 SetShaderLocalMemoryNonThrottledB;
- NvU32 SetShaderLocalMemoryNonThrottledC;
- NvU32 Reserved_0x2F0[0x8];
- NvU32 SetSpaVersion;
- NvU32 Reserved_0x314[0x1];
- NvU32 SetInlineQmdAddressA;
- NvU32 SetInlineQmdAddressB;
- NvU32 LoadInlineQmdData[0x40];
- NvU32 Reserved_0x420[0x38];
- NvU32 SetFalcon00;
- NvU32 SetFalcon01;
- NvU32 SetFalcon02;
- NvU32 SetFalcon03;
- NvU32 SetFalcon04;
- NvU32 SetFalcon05;
- NvU32 SetFalcon06;
- NvU32 SetFalcon07;
- NvU32 SetFalcon08;
- NvU32 SetFalcon09;
- NvU32 SetFalcon10;
- NvU32 SetFalcon11;
- NvU32 SetFalcon12;
- NvU32 SetFalcon13;
- NvU32 SetFalcon14;
- NvU32 SetFalcon15;
- NvU32 SetFalcon16;
- NvU32 SetFalcon17;
- NvU32 SetFalcon18;
- NvU32 SetFalcon19;
- NvU32 SetFalcon20;
- NvU32 SetFalcon21;
- NvU32 SetFalcon22;
- NvU32 SetFalcon23;
- NvU32 SetFalcon24;
- NvU32 SetFalcon25;
- NvU32 SetFalcon26;
- NvU32 SetFalcon27;
- NvU32 SetFalcon28;
- NvU32 SetFalcon29;
- NvU32 SetFalcon30;
- NvU32 SetFalcon31;
- NvU32 Reserved_0x580[0x84];
- NvU32 SetShaderLocalMemoryA;
- NvU32 SetShaderLocalMemoryB;
- NvU32 Reserved_0x798[0x6];
- NvU32 SetShaderLocalMemoryWindowA;
- NvU32 SetShaderLocalMemoryWindowB;
- NvU32 Reserved_0x7B8[0x177];
- NvU32 SetShaderCacheControl;
- NvU32 Reserved_0xD98[0x2];
- NvU32 SetScgComputeSchedulingParameters[0x10];
- NvU32 Reserved_0xDE0[0x1];
- NvU32 SetSmTimeoutInterval;
- NvU32 Reserved_0xDE8[0x128];
- NvU32 InvalidateTextureDataCacheNoWfi;
- NvU32 Reserved_0x128C[0x7];
- NvU32 ActivatePerfSettingsForComputeContext;
- NvU32 Reserved_0x12AC[0x21];
- NvU32 InvalidateSamplerCache;
- NvU32 InvalidateTextureHeaderCache;
- NvU32 InvalidateTextureDataCache;
- NvU32 Reserved_0x133C[0x3A];
- NvU32 InvalidateSamplerCacheNoWfi;
- NvU32 Reserved_0x1428[0x40];
- NvU32 SetShaderExceptions;
- NvU32 Reserved_0x152C[0x9];
- NvU32 SetRenderEnableA;
- NvU32 SetRenderEnableB;
- NvU32 SetRenderEnableC;
- NvU32 SetTexSamplerPoolA;
- NvU32 SetTexSamplerPoolB;
- NvU32 SetTexSamplerPoolC;
- NvU32 Reserved_0x1568[0x3];
- NvU32 SetTexHeaderPoolA;
- NvU32 SetTexHeaderPoolB;
- NvU32 SetTexHeaderPoolC;
- NvU32 Reserved_0x1580[0x46];
- NvU32 InvalidateShaderCachesNoWfi;
- NvU32 Reserved_0x169C[0xAA];
- NvU32 SetRenderEnableOverride;
- NvU32 Reserved_0x1948[0x37];
- NvU32 Reserved_0x1A28[0x1];
- NvU32 PipeNop;
- NvU32 SetSpare00;
- NvU32 SetSpare01;
- NvU32 SetSpare02;
- NvU32 SetSpare03;
- NvU32 Reserved_0x1A40[0x30];
- NvU32 SetReportSemaphoreA;
- NvU32 SetReportSemaphoreB;
- NvU32 SetReportSemaphoreC;
- NvU32 SetReportSemaphoreD;
- NvU32 Reserved_0x1B10[0x2BA];
- NvU32 SetTrapHandlerA;
- NvU32 SetTrapHandlerB;
- NvU32 Reserved_0x2600[0x2];
- NvU32 SetBindlessTexture;
- NvU32 Reserved_0x260C[0x33A];
- NvU32 SetShaderPerformanceSnapshotCounterValue[0x8];
- NvU32 SetShaderPerformanceSnapshotCounterValueUpper[0x8];
- NvU32 EnableShaderPerformanceSnapshotCounter;
- NvU32 DisableShaderPerformanceSnapshotCounter;
- NvU32 SetShaderPerformanceCounterValueUpper[0x8];
- NvU32 SetShaderPerformanceCounterValue[0x8];
- NvU32 SetShaderPerformanceCounterEvent[0x8];
- NvU32 SetShaderPerformanceCounterControlA[0x8];
- NvU32 SetShaderPerformanceCounterControlB[0x8];
- NvU32 SetShaderPerformanceCounterTrapControl;
- NvU32 StartShaderPerformanceCounter;
- NvU32 StopShaderPerformanceCounter;
- NvU32 SetShaderPerformanceCounterSctlFilter;
- NvU32 SetShaderPerformanceCounterCoreMioFilter;
- NvU32 Reserved_0x33F0[0x4];
- NvU32 SetMmeShadowScratch[0x8];
-} turing_compute_a_t;
-
-
-#define NVC5C0_SET_OBJECT 0x0000
-#define NVC5C0_SET_OBJECT_CLASS_ID 15:0
-#define NVC5C0_SET_OBJECT_ENGINE_ID 20:16
-
-#define NVC5C0_NO_OPERATION 0x0100
-#define NVC5C0_NO_OPERATION_V 31:0
-
-#define NVC5C0_SET_NOTIFY_A 0x0104
-#define NVC5C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
-
-#define NVC5C0_SET_NOTIFY_B 0x0108
-#define NVC5C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
-
-#define NVC5C0_NOTIFY 0x010c
-#define NVC5C0_NOTIFY_TYPE 31:0
-#define NVC5C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
-#define NVC5C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
-
-#define NVC5C0_WAIT_FOR_IDLE 0x0110
-#define NVC5C0_WAIT_FOR_IDLE_V 31:0
-
-#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
-#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
-#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
-#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
-#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVC5C0_SEND_GO_IDLE 0x013c
-#define NVC5C0_SEND_GO_IDLE_V 31:0
-
-#define NVC5C0_PM_TRIGGER 0x0140
-#define NVC5C0_PM_TRIGGER_V 31:0
-
-#define NVC5C0_PM_TRIGGER_WFI 0x0144
-#define NVC5C0_PM_TRIGGER_WFI_V 31:0
-
-#define NVC5C0_FE_ATOMIC_SEQUENCE_BEGIN 0x0148
-#define NVC5C0_FE_ATOMIC_SEQUENCE_BEGIN_V 31:0
-
-#define NVC5C0_FE_ATOMIC_SEQUENCE_END 0x014c
-#define NVC5C0_FE_ATOMIC_SEQUENCE_END_V 31:0
-
-#define NVC5C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
-#define NVC5C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
-
-#define NVC5C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
-#define NVC5C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
-
-#define NVC5C0_LINE_LENGTH_IN 0x0180
-#define NVC5C0_LINE_LENGTH_IN_VALUE 31:0
-
-#define NVC5C0_LINE_COUNT 0x0184
-#define NVC5C0_LINE_COUNT_VALUE 31:0
-
-#define NVC5C0_OFFSET_OUT_UPPER 0x0188
-#define NVC5C0_OFFSET_OUT_UPPER_VALUE 16:0
-
-#define NVC5C0_OFFSET_OUT 0x018c
-#define NVC5C0_OFFSET_OUT_VALUE 31:0
-
-#define NVC5C0_PITCH_OUT 0x0190
-#define NVC5C0_PITCH_OUT_VALUE 31:0
-
-#define NVC5C0_SET_DST_BLOCK_SIZE 0x0194
-#define NVC5C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
-#define NVC5C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
-#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
-#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
-#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
-#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
-#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
-#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
-#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
-#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
-#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
-#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
-#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
-#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
-#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
-#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
-
-#define NVC5C0_SET_DST_WIDTH 0x0198
-#define NVC5C0_SET_DST_WIDTH_V 31:0
-
-#define NVC5C0_SET_DST_HEIGHT 0x019c
-#define NVC5C0_SET_DST_HEIGHT_V 31:0
-
-#define NVC5C0_SET_DST_DEPTH 0x01a0
-#define NVC5C0_SET_DST_DEPTH_V 31:0
-
-#define NVC5C0_SET_DST_LAYER 0x01a4
-#define NVC5C0_SET_DST_LAYER_V 31:0
-
-#define NVC5C0_SET_DST_ORIGIN_BYTES_X 0x01a8
-#define NVC5C0_SET_DST_ORIGIN_BYTES_X_V 20:0
-
-#define NVC5C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
-#define NVC5C0_SET_DST_ORIGIN_SAMPLES_Y_V 16:0
-
-#define NVC5C0_LAUNCH_DMA 0x01b0
-#define NVC5C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
-#define NVC5C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
-#define NVC5C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
-#define NVC5C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
-#define NVC5C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
-#define NVC5C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
-#define NVC5C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
-#define NVC5C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
-#define NVC5C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
-#define NVC5C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
-#define NVC5C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
-#define NVC5C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
-#define NVC5C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
-#define NVC5C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
-#define NVC5C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVC5C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVC5C0_LAUNCH_DMA_REDUCTION_OP 15:13
-#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
-#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
-#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
-#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
-#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
-#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
-#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
-#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
-#define NVC5C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
-#define NVC5C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVC5C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
-#define NVC5C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
-#define NVC5C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
-#define NVC5C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
-
-#define NVC5C0_LOAD_INLINE_DATA 0x01b4
-#define NVC5C0_LOAD_INLINE_DATA_V 31:0
-
-#define NVC5C0_SET_I2M_SEMAPHORE_A 0x01dc
-#define NVC5C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVC5C0_SET_I2M_SEMAPHORE_B 0x01e0
-#define NVC5C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVC5C0_SET_I2M_SEMAPHORE_C 0x01e4
-#define NVC5C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVC5C0_SET_SM_SCG_CONTROL 0x01e8
-#define NVC5C0_SET_SM_SCG_CONTROL_COMPUTE_IN_GRAPHICS 0:0
-#define NVC5C0_SET_SM_SCG_CONTROL_COMPUTE_IN_GRAPHICS_FALSE 0x00000000
-#define NVC5C0_SET_SM_SCG_CONTROL_COMPUTE_IN_GRAPHICS_TRUE 0x00000001
-
-#define NVC5C0_SET_I2M_SPARE_NOOP00 0x01f0
-#define NVC5C0_SET_I2M_SPARE_NOOP00_V 31:0
-
-#define NVC5C0_SET_I2M_SPARE_NOOP01 0x01f4
-#define NVC5C0_SET_I2M_SPARE_NOOP01_V 31:0
-
-#define NVC5C0_SET_I2M_SPARE_NOOP02 0x01f8
-#define NVC5C0_SET_I2M_SPARE_NOOP02_V 31:0
-
-#define NVC5C0_SET_I2M_SPARE_NOOP03 0x01fc
-#define NVC5C0_SET_I2M_SPARE_NOOP03_V 31:0
-
-#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
-#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
-
-#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
-#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
-
-#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
-#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
-
-#define NVC5C0_PERFMON_TRANSFER 0x0210
-#define NVC5C0_PERFMON_TRANSFER_V 31:0
-
-#define NVC5C0_SET_QMD_VIRTUALIZATION_BASE_A 0x0214
-#define NVC5C0_SET_QMD_VIRTUALIZATION_BASE_A_ADDRESS_UPPER 7:0
-
-#define NVC5C0_SET_QMD_VIRTUALIZATION_BASE_B 0x0218
-#define NVC5C0_SET_QMD_VIRTUALIZATION_BASE_B_ADDRESS_LOWER 31:0
-
-#define NVC5C0_INVALIDATE_SHADER_CACHES 0x021c
-#define NVC5C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
-#define NVC5C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
-#define NVC5C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
-#define NVC5C0_INVALIDATE_SHADER_CACHES_DATA 4:4
-#define NVC5C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
-#define NVC5C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
-#define NVC5C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
-#define NVC5C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
-#define NVC5C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
-#define NVC5C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
-#define NVC5C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
-#define NVC5C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
-#define NVC5C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
-#define NVC5C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
-#define NVC5C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
-
-#define NVC5C0_SET_RESERVED_SW_METHOD00 0x0220
-#define NVC5C0_SET_RESERVED_SW_METHOD00_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD01 0x0224
-#define NVC5C0_SET_RESERVED_SW_METHOD01_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD02 0x0228
-#define NVC5C0_SET_RESERVED_SW_METHOD02_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD03 0x022c
-#define NVC5C0_SET_RESERVED_SW_METHOD03_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD04 0x0230
-#define NVC5C0_SET_RESERVED_SW_METHOD04_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD05 0x0234
-#define NVC5C0_SET_RESERVED_SW_METHOD05_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD06 0x0238
-#define NVC5C0_SET_RESERVED_SW_METHOD06_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD07 0x023c
-#define NVC5C0_SET_RESERVED_SW_METHOD07_V 31:0
-
-#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
-#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
-#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
-
-#define NVC5C0_SET_CWD_REF_COUNTER 0x0248
-#define NVC5C0_SET_CWD_REF_COUNTER_SELECT 5:0
-#define NVC5C0_SET_CWD_REF_COUNTER_VALUE 23:8
-
-#define NVC5C0_SET_RESERVED_SW_METHOD08 0x024c
-#define NVC5C0_SET_RESERVED_SW_METHOD08_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD09 0x0250
-#define NVC5C0_SET_RESERVED_SW_METHOD09_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD10 0x0254
-#define NVC5C0_SET_RESERVED_SW_METHOD10_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD11 0x0258
-#define NVC5C0_SET_RESERVED_SW_METHOD11_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD12 0x025c
-#define NVC5C0_SET_RESERVED_SW_METHOD12_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD13 0x0260
-#define NVC5C0_SET_RESERVED_SW_METHOD13_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD14 0x0264
-#define NVC5C0_SET_RESERVED_SW_METHOD14_V 31:0
-
-#define NVC5C0_SET_RESERVED_SW_METHOD15 0x0268
-#define NVC5C0_SET_RESERVED_SW_METHOD15_V 31:0
-
-#define NVC5C0_SET_SCG_CONTROL 0x0270
-#define NVC5C0_SET_SCG_CONTROL_COMPUTE1_MAX_SM_COUNT 8:0
-#define NVC5C0_SET_SCG_CONTROL_COMPUTE1_MIN_SM_COUNT 20:12
-#define NVC5C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE 24:24
-#define NVC5C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_FALSE 0x00000000
-#define NVC5C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_TRUE 0x00000001
-
-#define NVC5C0_SET_COMPUTE_CLASS_VERSION 0x0280
-#define NVC5C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVC5C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC5C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
-#define NVC5C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
-#define NVC5C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC5C0_SET_QMD_VERSION 0x0288
-#define NVC5C0_SET_QMD_VERSION_CURRENT 15:0
-#define NVC5C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC5C0_CHECK_QMD_VERSION 0x0290
-#define NVC5C0_CHECK_QMD_VERSION_CURRENT 15:0
-#define NVC5C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
-
-#define NVC5C0_INVALIDATE_SKED_CACHES 0x0298
-#define NVC5C0_INVALIDATE_SKED_CACHES_V 0:0
-
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL 0x029c
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_CONSTANT_BUFFER_MASK 7:0
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_ADDR_ENABLE 8:8
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_ADDR_ENABLE_FALSE 0x00000000
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_ADDR_ENABLE_TRUE 0x00000001
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_CONSTANT_BUFFER_ENABLE 12:12
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_CONSTANT_BUFFER_ENABLE_FALSE 0x00000000
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_CONSTANT_BUFFER_ENABLE_TRUE 0x00000001
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_ADDR_ENABLE 16:16
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_ADDR_ENABLE_FALSE 0x00000000
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_ADDR_ENABLE_TRUE 0x00000001
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_CONSTANT_BUFFER_ENABLE 20:20
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_CONSTANT_BUFFER_ENABLE_FALSE 0x00000000
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_CONSTANT_BUFFER_ENABLE_TRUE 0x00000001
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_SEND_PCAS_ENABLE 24:24
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_SEND_PCAS_ENABLE_FALSE 0x00000000
-#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_SEND_PCAS_ENABLE_TRUE 0x00000001
-
-#define NVC5C0_SET_SHADER_SHARED_MEMORY_WINDOW_A 0x02a0
-#define NVC5C0_SET_SHADER_SHARED_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
-
-#define NVC5C0_SET_SHADER_SHARED_MEMORY_WINDOW_B 0x02a4
-#define NVC5C0_SET_SHADER_SHARED_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
-
-#define NVC5C0_SCG_HYSTERESIS_CONTROL 0x02a8
-#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE 0:0
-#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_FALSE 0x00000000
-#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_TRUE 0x00000001
-#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE 1:1
-#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_FALSE 0x00000000
-#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_TRUE 0x00000001
-
-#define NVC5C0_SET_CWD_SLOT_COUNT 0x02b0
-#define NVC5C0_SET_CWD_SLOT_COUNT_V 7:0
-
-#define NVC5C0_SEND_PCAS_A 0x02b4
-#define NVC5C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
-
-#define NVC5C0_SEND_PCAS_B 0x02b8
-#define NVC5C0_SEND_PCAS_B_FROM 23:0
-#define NVC5C0_SEND_PCAS_B_DELTA 31:24
-
-#define NVC5C0_SEND_SIGNALING_PCAS_B 0x02bc
-#define NVC5C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
-#define NVC5C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
-#define NVC5C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
-#define NVC5C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
-#define NVC5C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
-#define NVC5C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
-
-#define NVC5C0_SET_SKED_CACHE_CONTROL 0x02cc
-#define NVC5C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID 0:0
-#define NVC5C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID_FALSE 0x00000000
-#define NVC5C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID_TRUE 0x00000001
-
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
-
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
-
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
-
-#define NVC5C0_SET_SPA_VERSION 0x0310
-#define NVC5C0_SET_SPA_VERSION_MINOR 7:0
-#define NVC5C0_SET_SPA_VERSION_MAJOR 15:8
-
-#define NVC5C0_SET_INLINE_QMD_ADDRESS_A 0x0318
-#define NVC5C0_SET_INLINE_QMD_ADDRESS_A_QMD_ADDRESS_SHIFTED8_UPPER 31:0
-
-#define NVC5C0_SET_INLINE_QMD_ADDRESS_B 0x031c
-#define NVC5C0_SET_INLINE_QMD_ADDRESS_B_QMD_ADDRESS_SHIFTED8_LOWER 31:0
-
-#define NVC5C0_LOAD_INLINE_QMD_DATA(i) (0x0320+(i)*4)
-#define NVC5C0_LOAD_INLINE_QMD_DATA_V 31:0
-
-#define NVC5C0_SET_FALCON00 0x0500
-#define NVC5C0_SET_FALCON00_V 31:0
-
-#define NVC5C0_SET_FALCON01 0x0504
-#define NVC5C0_SET_FALCON01_V 31:0
-
-#define NVC5C0_SET_FALCON02 0x0508
-#define NVC5C0_SET_FALCON02_V 31:0
-
-#define NVC5C0_SET_FALCON03 0x050c
-#define NVC5C0_SET_FALCON03_V 31:0
-
-#define NVC5C0_SET_FALCON04 0x0510
-#define NVC5C0_SET_FALCON04_V 31:0
-
-#define NVC5C0_SET_FALCON05 0x0514
-#define NVC5C0_SET_FALCON05_V 31:0
-
-#define NVC5C0_SET_FALCON06 0x0518
-#define NVC5C0_SET_FALCON06_V 31:0
-
-#define NVC5C0_SET_FALCON07 0x051c
-#define NVC5C0_SET_FALCON07_V 31:0
-
-#define NVC5C0_SET_FALCON08 0x0520
-#define NVC5C0_SET_FALCON08_V 31:0
-
-#define NVC5C0_SET_FALCON09 0x0524
-#define NVC5C0_SET_FALCON09_V 31:0
-
-#define NVC5C0_SET_FALCON10 0x0528
-#define NVC5C0_SET_FALCON10_V 31:0
-
-#define NVC5C0_SET_FALCON11 0x052c
-#define NVC5C0_SET_FALCON11_V 31:0
-
-#define NVC5C0_SET_FALCON12 0x0530
-#define NVC5C0_SET_FALCON12_V 31:0
-
-#define NVC5C0_SET_FALCON13 0x0534
-#define NVC5C0_SET_FALCON13_V 31:0
-
-#define NVC5C0_SET_FALCON14 0x0538
-#define NVC5C0_SET_FALCON14_V 31:0
-
-#define NVC5C0_SET_FALCON15 0x053c
-#define NVC5C0_SET_FALCON15_V 31:0
-
-#define NVC5C0_SET_FALCON16 0x0540
-#define NVC5C0_SET_FALCON16_V 31:0
-
-#define NVC5C0_SET_FALCON17 0x0544
-#define NVC5C0_SET_FALCON17_V 31:0
-
-#define NVC5C0_SET_FALCON18 0x0548
-#define NVC5C0_SET_FALCON18_V 31:0
-
-#define NVC5C0_SET_FALCON19 0x054c
-#define NVC5C0_SET_FALCON19_V 31:0
-
-#define NVC5C0_SET_FALCON20 0x0550
-#define NVC5C0_SET_FALCON20_V 31:0
-
-#define NVC5C0_SET_FALCON21 0x0554
-#define NVC5C0_SET_FALCON21_V 31:0
-
-#define NVC5C0_SET_FALCON22 0x0558
-#define NVC5C0_SET_FALCON22_V 31:0
-
-#define NVC5C0_SET_FALCON23 0x055c
-#define NVC5C0_SET_FALCON23_V 31:0
-
-#define NVC5C0_SET_FALCON24 0x0560
-#define NVC5C0_SET_FALCON24_V 31:0
-
-#define NVC5C0_SET_FALCON25 0x0564
-#define NVC5C0_SET_FALCON25_V 31:0
-
-#define NVC5C0_SET_FALCON26 0x0568
-#define NVC5C0_SET_FALCON26_V 31:0
-
-#define NVC5C0_SET_FALCON27 0x056c
-#define NVC5C0_SET_FALCON27_V 31:0
-
-#define NVC5C0_SET_FALCON28 0x0570
-#define NVC5C0_SET_FALCON28_V 31:0
-
-#define NVC5C0_SET_FALCON29 0x0574
-#define NVC5C0_SET_FALCON29_V 31:0
-
-#define NVC5C0_SET_FALCON30 0x0578
-#define NVC5C0_SET_FALCON30_V 31:0
-
-#define NVC5C0_SET_FALCON31 0x057c
-#define NVC5C0_SET_FALCON31_V 31:0
-
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 16:0
-
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
-
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A 0x07b0
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
-
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B 0x07b4
-#define NVC5C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
-
-#define NVC5C0_SET_SHADER_CACHE_CONTROL 0x0d94
-#define NVC5C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
-#define NVC5C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
-#define NVC5C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
-
-#define NVC5C0_SET_SCG_COMPUTE_SCHEDULING_PARAMETERS(i) (0x0da0+(i)*4)
-#define NVC5C0_SET_SCG_COMPUTE_SCHEDULING_PARAMETERS_V 31:0
-
-#define NVC5C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
-#define NVC5C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
-
-#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
-#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
-#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
-
-#define NVC5C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
-#define NVC5C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
-#define NVC5C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
-#define NVC5C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
-
-#define NVC5C0_INVALIDATE_SAMPLER_CACHE 0x1330
-#define NVC5C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
-#define NVC5C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
-#define NVC5C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
-#define NVC5C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
-
-#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
-#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
-#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
-#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
-#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
-
-#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
-#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
-#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
-#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
-#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
-
-#define NVC5C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
-#define NVC5C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
-#define NVC5C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
-#define NVC5C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
-#define NVC5C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
-
-#define NVC5C0_SET_SHADER_EXCEPTIONS 0x1528
-#define NVC5C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
-#define NVC5C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
-#define NVC5C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
-
-#define NVC5C0_SET_RENDER_ENABLE_A 0x1550
-#define NVC5C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
-
-#define NVC5C0_SET_RENDER_ENABLE_B 0x1554
-#define NVC5C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
-
-#define NVC5C0_SET_RENDER_ENABLE_C 0x1558
-#define NVC5C0_SET_RENDER_ENABLE_C_MODE 2:0
-#define NVC5C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
-#define NVC5C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
-#define NVC5C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
-#define NVC5C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
-#define NVC5C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
-
-#define NVC5C0_SET_TEX_SAMPLER_POOL_A 0x155c
-#define NVC5C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 16:0
-
-#define NVC5C0_SET_TEX_SAMPLER_POOL_B 0x1560
-#define NVC5C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVC5C0_SET_TEX_SAMPLER_POOL_C 0x1564
-#define NVC5C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
-
-#define NVC5C0_SET_TEX_HEADER_POOL_A 0x1574
-#define NVC5C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 16:0
-
-#define NVC5C0_SET_TEX_HEADER_POOL_B 0x1578
-#define NVC5C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
-
-#define NVC5C0_SET_TEX_HEADER_POOL_C 0x157c
-#define NVC5C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
-
-#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
-#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
-#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
-#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
-#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
-#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
-#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
-#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
-#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
-#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
-
-#define NVC5C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
-#define NVC5C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
-#define NVC5C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
-#define NVC5C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
-#define NVC5C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
-
-#define NVC5C0_PIPE_NOP 0x1a2c
-#define NVC5C0_PIPE_NOP_V 31:0
-
-#define NVC5C0_SET_SPARE00 0x1a30
-#define NVC5C0_SET_SPARE00_V 31:0
-
-#define NVC5C0_SET_SPARE01 0x1a34
-#define NVC5C0_SET_SPARE01_V 31:0
-
-#define NVC5C0_SET_SPARE02 0x1a38
-#define NVC5C0_SET_SPARE02_V 31:0
-
-#define NVC5C0_SET_SPARE03 0x1a3c
-#define NVC5C0_SET_SPARE03_V 31:0
-
-#define NVC5C0_SET_REPORT_SEMAPHORE_A 0x1b00
-#define NVC5C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
-
-#define NVC5C0_SET_REPORT_SEMAPHORE_B 0x1b04
-#define NVC5C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
-
-#define NVC5C0_SET_REPORT_SEMAPHORE_C 0x1b08
-#define NVC5C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
-
-#define NVC5C0_SET_REPORT_SEMAPHORE_D 0x1b0c
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_CONDITIONAL_TRAP 19:19
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_CONDITIONAL_TRAP_FALSE 0x00000000
-#define NVC5C0_SET_REPORT_SEMAPHORE_D_CONDITIONAL_TRAP_TRUE 0x00000001
-
-#define NVC5C0_SET_TRAP_HANDLER_A 0x25f8
-#define NVC5C0_SET_TRAP_HANDLER_A_ADDRESS_UPPER 16:0
-
-#define NVC5C0_SET_TRAP_HANDLER_B 0x25fc
-#define NVC5C0_SET_TRAP_HANDLER_B_ADDRESS_LOWER 31:0
-
-#define NVC5C0_SET_BINDLESS_TEXTURE 0x2608
-#define NVC5C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
-
-#define NVC5C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE(i) (0x32f4+(i)*4)
-#define NVC5C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_V 31:0
-
-#define NVC5C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_UPPER(i) (0x3314+(i)*4)
-#define NVC5C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_UPPER_V 31:0
-
-#define NVC5C0_ENABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER 0x3334
-#define NVC5C0_ENABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_V 0:0
-
-#define NVC5C0_DISABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER 0x3338
-#define NVC5C0_DISABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_V 0:0
-
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
-
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
-
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
-
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
-
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
-
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
-
-#define NVC5C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
-#define NVC5C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVC5C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
-#define NVC5C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
-
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER 0x33e8
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER_V 31:0
-
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER 0x33ec
-#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER_V 31:0
-
-#define NVC5C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
-#define NVC5C0_SET_MME_SHADOW_SCRATCH_V 31:0
-
-#endif /* _cl_turing_compute_a_h_ */
diff --git a/Compute-Class-Methods/index.html b/Compute-Class-Methods/index.html
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--- a/Compute-Class-Methods/index.html
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@@ -1,18 +0,0 @@
-<html>
- <head><title>Compute-Class-Methods</title></head>
- <body>
- <h1>Compute-Class-Methods</h1>
- <a href="cl50c0.h">cl50c0.h</a><br/>
- <a href="cl85c0.h">cl85c0.h</a><br/>
- <a href="cl90c0.h">cl90c0.h</a><br/>
- <a href="cl91c0.h">cl91c0.h</a><br/>
- <a href="cla0c0.h">cla0c0.h</a><br/>
- <a href="cla1c0.h">cla1c0.h</a><br/>
- <a href="clb0c0.h">clb0c0.h</a><br/>
- <a href="clb1c0.h">clb1c0.h</a><br/>
- <a href="clc0c0.h">clc0c0.h</a><br/>
- <a href="clc1c0.h">clc1c0.h</a><br/>
- <a href="clc3c0.h">clc3c0.h</a><br/>
- <a href="clc5c0.h">clc5c0.h</a><br/>
- </body>
-</html>