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-rw-r--r--include/bmp_layout.h59
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diff --git a/include/bmp_layout.h b/include/bmp_layout.h
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+/* SPDX-License-Identifier: GPL-2.0+ */
+/* (C) Copyright 2002
+ * Detlev Zundel, DENX Software Engineering, dzu@denx.de.
+ */
+
+/************************************************************************/
+/* ** Layout of a bmp file */
+/************************************************************************/
+
+#ifndef _BMP_H_
+#define _BMP_H_
+
+struct __packed bmp_color_table_entry {
+ __u8 blue;
+ __u8 green;
+ __u8 red;
+ __u8 reserved;
+};
+
+/* When accessing these fields, remember that they are stored in little
+ endian format, so use linux macros, e.g. le32_to_cpu(width) */
+
+struct __packed bmp_header {
+ /* Header */
+ char signature[2];
+ __u32 file_size;
+ __u32 reserved;
+ __u32 data_offset;
+ /* InfoHeader */
+ __u32 size;
+ __u32 width;
+ __u32 height;
+ __u16 planes;
+ __u16 bit_count;
+ __u32 compression;
+ __u32 image_size;
+ __u32 x_pixels_per_m;
+ __u32 y_pixels_per_m;
+ __u32 colors_used;
+ __u32 colors_important;
+ /* ColorTable */
+};
+
+struct bmp_image {
+ struct bmp_header header;
+ /* We use a zero sized array just as a placeholder for variable
+ sized array */
+ struct bmp_color_table_entry color_table[0];
+};
+
+/* Data in the bmp_image is aligned to this length */
+#define BMP_DATA_ALIGN 4
+
+/* Constants for the compression field */
+#define BMP_BI_RGB 0
+#define BMP_BI_RLE8 1
+#define BMP_BI_RLE4 2
+
+#endif /* _BMP_H_ */