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+/* SPDX-License-Identifier: GPL-2.0+ */
+/*
+ * Copyright (C) 2012 Samsung Electronics
+ * R. Chandrasekar < rcsekar@samsung.com>
+ */
+
+#ifndef __SOUND_H__
+#define __SOUND_H__
+
+/* sound codec enum */
+enum sound_compat {
+ AUDIO_COMPAT_SPI,
+ AUDIO_COMPAT_I2C,
+};
+
+/* Codec information structure to store the info from device tree */
+struct sound_codec_info {
+ int i2c_bus;
+ int i2c_dev_addr;
+};
+
+/**
+ * struct sound_uc_priv - private uclass information about each sound device
+ *
+ * This is used to line the codec and i2s together
+ *
+ * @codec: Codec that is used for this sound device
+ * @i2s: I2S bus that is used for this sound device
+ * @setup_done: true if setup() has been called
+ */
+struct sound_uc_priv {
+ struct udevice *codec;
+ struct udevice *i2s;
+ int setup_done;
+};
+
+/**
+ * Generates square wave sound data for 1 second
+ *
+ * @sample_rate: Sample rate in Hz
+ * @data: data buffer pointer
+ * @size: size of the buffer in bytes
+ * @freq: frequency of the wave
+ * @channels: Number of channels to use
+ */
+void sound_create_square_wave(uint sample_rate, unsigned short *data, int size,
+ uint freq, uint channels);
+
+/*
+ * The sound uclass brings together a data transport (currently only I2C) and a
+ * codec (currently connected over I2C).
+ */
+
+/* Operations for sound */
+struct sound_ops {
+ /**
+ * setup() - Set up to play a sound (optional)
+ */
+ int (*setup)(struct udevice *dev);
+
+ /**
+ * play() - Play a beep
+ *
+ * @dev: Sound device
+ * @data: Data buffer to play
+ * @data_size: Size of data buffer in bytes
+ * @return 0 if OK, -ve on error
+ */
+ int (*play)(struct udevice *dev, void *data, uint data_size);
+
+ /**
+ * start_beep() - Start beeping (optional)
+ *
+ * This tells the sound hardware to start a beep. It will continue until
+ * stopped by sound_stop_beep().
+ *
+ * @dev: Sound device
+ * @frequency_hz: Beep frequency in hertz
+ * @return if OK, -ENOSYS if not supported, -ve on error
+ */
+ int (*start_beep)(struct udevice *dev, int frequency_hz);
+
+ /**
+ * stop_beep() - Stop beeping (optional)
+ *
+ * This tells the sound hardware to stop a previously started beep.
+ *
+ * @dev: Sound device
+ * @return if OK, -ve on error
+ */
+ int (*stop_beep)(struct udevice *dev);
+};
+
+#define sound_get_ops(dev) ((struct sound_ops *)(dev)->driver->ops)
+
+/**
+ * setup() - Set up to play a sound
+ */
+int sound_setup(struct udevice *dev);
+
+/**
+ * play() - Play a beep
+ *
+ * @dev: Sound device
+ * @msecs: Duration of beep in milliseconds
+ * @frequency_hz: Frequency of the beep in Hertz
+ * @return 0 if OK, -ve on error
+ */
+int sound_beep(struct udevice *dev, int msecs, int frequency_hz);
+
+/**
+ * sound_start_beep() - Start beeping
+ *
+ * This tells the sound hardware to start a beep. It will continue until stopped
+ * by sound_stop_beep().
+ *
+ * @dev: Sound device
+ * @frequency_hz: Beep frequency in hertz
+ * @return if OK, -ve on error
+ */
+int sound_start_beep(struct udevice *dev, int frequency_hz);
+
+/**
+ * sound_stop_beep() - Stop beeping
+ *
+ * This tells the sound hardware to stop a previously started beep.
+ *
+ * @dev: Sound device
+ * @return if OK, -ve on error
+ */
+int sound_stop_beep(struct udevice *dev);
+
+/**
+ * sound_find_codec_i2s() - Called by sound drivers to locate codec and i2s
+ *
+ * This finds the audio codec and i2s devices and puts them in the uclass's
+ * private data for this device.
+ */
+int sound_find_codec_i2s(struct udevice *dev);
+
+#endif /* __SOUND__H__ */