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-rw-r--r--classes/compute/cl50c0.h741
-rw-r--r--classes/compute/cl85c0.h747
-rw-r--r--classes/compute/cl90c0.h1033
-rw-r--r--classes/compute/cl91c0.h1049
-rw-r--r--classes/compute/cla0c0.h836
-rw-r--r--classes/compute/cla1c0.h866
-rw-r--r--classes/compute/clb0c0.h931
-rw-r--r--classes/compute/clb1c0.h968
-rw-r--r--classes/compute/clc0c0.h1006
-rw-r--r--classes/compute/clc1c0.h1026
-rw-r--r--classes/compute/clc3c0.h912
-rw-r--r--classes/compute/clc5c0.h942
-rw-r--r--classes/compute/index.html18
13 files changed, 11075 insertions, 0 deletions
diff --git a/classes/compute/cl50c0.h b/classes/compute/cl50c0.h
new file mode 100644
index 0000000..e22fed8
--- /dev/null
+++ b/classes/compute/cl50c0.h
@@ -0,0 +1,741 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_nv50_compute_h_
+#define _cl_nv50_compute_h_
+
+/* This file is generated - do not edit. */
+
+#include "nvtypes.h"
+
+#define NV50_COMPUTE 0x50C0
+
+typedef volatile struct _cl50c0_tag0 {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 Notify;
+ NvU32 Reserved_0x108[0x2];
+ NvU32 WaitForIdle;
+ NvU32 Reserved_0x114[0xB];
+ NvU32 PmTrigger;
+ NvU32 Reserved_0x144[0xF];
+ NvU32 SetContextDmaNotify;
+ NvU32 Reserved_0x184[0x7];
+ NvU32 SetCtxDmaGlobalMem;
+ NvU32 SetCtxDmaSemaphore;
+ NvU32 Reserved_0x1A8[0x4];
+ NvU32 SetCtxDmaShaderThreadMemory;
+ NvU32 SetCtxDmaShaderThreadStack;
+ NvU32 SetCtxDmaShaderProgram;
+ NvU32 SetCtxDmaTextureSampler;
+ NvU32 SetCtxDmaTextureHeaders;
+ NvU32 SetCtxDmaTexture;
+ NvU32 Reserved_0x1D0[0xC];
+ struct {
+ NvU32 Control;
+ NvU32 QuerySessionKey;
+ NvU32 GetSessionKey;
+ NvU32 SetEncryption;
+ } Decryption[0x1];
+ NvU32 SetCtaProgramA;
+ NvU32 SetCtaProgramB;
+ NvU32 SetShaderThreadStackA;
+ NvU32 SetShaderThreadStackB;
+ NvU32 SetShaderThreadStackC;
+ NvU32 SetApiCallLimit;
+ NvU32 SetShaderL1CacheControl;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 LoadConstantSelector;
+ NvU32 LoadConstant[0x10];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 Reserved_0x284[0x1];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 TestForCompute;
+ NvU32 SetShaderScheduling;
+ NvU32 SetShaderThreadMemoryA;
+ NvU32 SetShaderThreadMemoryB;
+ NvU32 SetShaderThreadMemoryC;
+ NvU32 SetWorkDistribution;
+ NvU32 LoadConstantBufferTableA;
+ NvU32 LoadConstantBufferTableB;
+ NvU32 LoadConstantBufferTableC;
+ NvU32 SetShaderErrorTrapControl;
+ NvU32 SetCtaResourceAllocation;
+ NvU32 SetCtaThreadControl;
+ NvU32 SetPhaseIdControl;
+ NvU32 SetCtaRegisterCount;
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 SetShaderPerformanceCounterValue[0x4];
+ NvU32 SetShaderPerformanceCounterControl[0x4];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 ResetCtaTrackingRam;
+ NvU32 Initialize;
+ NvU32 SetShaderThreadMemoryThrottle;
+ NvU32 SetShaderThreadMemoryThrottleControl;
+ NvU32 SetShaderThreadStackThrottle;
+ NvU32 SetShaderThreadStackThrottleControl;
+ NvU32 PrefetchShaderInstructions;
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 SetLaunchEnableA;
+ NvU32 SetLaunchEnableB;
+ NvU32 SetLaunchEnableC;
+ NvU32 SetCubemapAddressModeOverride;
+ NvU32 PipeNop;
+ NvU32 Reserved_0x334[0x3];
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x350[0x2];
+ NvU32 SetGlobalColorKey;
+ NvU32 ResetRefCount;
+ NvU32 WaitRefCount;
+ NvU32 SetRefCountValue;
+ NvU32 Launch;
+ NvU32 SetLaunchId;
+ NvU32 SetLaunchControl;
+ NvU32 SetParameterSize;
+ NvU32 SetSamplerBinding;
+ NvU32 SetShaderControl;
+ NvU32 InvalidateShaderCache;
+ NvU32 SetRasterControl;
+ NvU32 SetCtaFlags;
+ NvU32 Reserved_0x38C[0x6];
+ NvU32 SetCtaRasterSize;
+ NvU32 SetCtaGrfSize;
+ NvU32 SetCtaThreadDimensionA;
+ NvU32 SetCtaThreadDimensionB;
+ NvU32 SetCtaProgramStart;
+ NvU32 SetCtaRegisterAllocation;
+ NvU32 SetCtaTexture;
+ NvU32 BindCtaTextureSampler;
+ NvU32 BindCtaTextureHeader;
+ NvU32 BindConstantBuffer;
+ NvU32 PrefetchTextureSampler;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x3D4[0x6];
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x3F0[0x4];
+ struct {
+ NvU32 A;
+ NvU32 B;
+ NvU32 Size;
+ NvU32 Limit;
+ NvU32 Format;
+ NvU32 Reserved_0x14[0x3];
+ } SetGlobalMem[0x10];
+ NvU32 Parameter[0x40];
+ NvU32 SetSpareNoop00;
+ NvU32 SetSpareNoop01;
+ NvU32 SetSpareNoop02;
+ NvU32 SetSpareNoop03;
+ NvU32 SetSpareNoop04;
+ NvU32 SetSpareNoop05;
+ NvU32 SetSpareNoop06;
+ NvU32 SetSpareNoop07;
+ NvU32 SetSpareNoop08;
+ NvU32 SetSpareNoop09;
+ NvU32 SetSpareNoop10;
+ NvU32 SetSpareNoop11;
+ NvU32 SetSpareNoop12;
+ NvU32 SetSpareNoop13;
+ NvU32 SetSpareNoop14;
+ NvU32 SetSpareNoop15;
+} nv50_compute_t;
+
+
+#define NV50C0_SET_OBJECT 0x0000
+#define NV50C0_SET_OBJECT_POINTER 15:0
+
+#define NV50C0_NO_OPERATION 0x0100
+#define NV50C0_NO_OPERATION_V 31:0
+
+#define NV50C0_NOTIFY 0x0104
+#define NV50C0_NOTIFY_TYPE 31:0
+#define NV50C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NV50C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NV50C0_WAIT_FOR_IDLE 0x0110
+#define NV50C0_WAIT_FOR_IDLE_V 31:0
+
+#define NV50C0_PM_TRIGGER 0x0140
+#define NV50C0_PM_TRIGGER_V 31:0
+
+#define NV50C0_SET_CONTEXT_DMA_NOTIFY 0x0180
+#define NV50C0_SET_CONTEXT_DMA_NOTIFY_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_GLOBAL_MEM 0x01a0
+#define NV50C0_SET_CTX_DMA_GLOBAL_MEM_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_SEMAPHORE 0x01a4
+#define NV50C0_SET_CTX_DMA_SEMAPHORE_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_SHADER_THREAD_MEMORY 0x01b8
+#define NV50C0_SET_CTX_DMA_SHADER_THREAD_MEMORY_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_SHADER_THREAD_STACK 0x01bc
+#define NV50C0_SET_CTX_DMA_SHADER_THREAD_STACK_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_SHADER_PROGRAM 0x01c0
+#define NV50C0_SET_CTX_DMA_SHADER_PROGRAM_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_TEXTURE_SAMPLER 0x01c4
+#define NV50C0_SET_CTX_DMA_TEXTURE_SAMPLER_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_TEXTURE_HEADERS 0x01c8
+#define NV50C0_SET_CTX_DMA_TEXTURE_HEADERS_HANDLE 31:0
+
+#define NV50C0_SET_CTX_DMA_TEXTURE 0x01cc
+#define NV50C0_SET_CTX_DMA_TEXTURE_HANDLE 31:0
+
+#define NV50C0_DECRYPTION_CONTROL(j) (0x0200+(j)*16)
+#define NV50C0_DECRYPTION_CONTROL_ALGORITHM 15:0
+#define NV50C0_DECRYPTION_CONTROL_ALGORITHM_NV17_COMPATIBLE 0x00000000
+#define NV50C0_DECRYPTION_CONTROL_KEY_COUNT 23:16
+
+#define NV50C0_DECRYPTION_QUERY_SESSION_KEY(j) (0x0204+(j)*16)
+#define NV50C0_DECRYPTION_QUERY_SESSION_KEY_V 31:0
+
+#define NV50C0_DECRYPTION_GET_SESSION_KEY(j) (0x0208+(j)*16)
+#define NV50C0_DECRYPTION_GET_SESSION_KEY_V 31:0
+
+#define NV50C0_DECRYPTION_SET_ENCRYPTION(j) (0x020c+(j)*16)
+#define NV50C0_DECRYPTION_SET_ENCRYPTION_V 31:0
+
+#define NV50C0_SET_CTA_PROGRAM_A 0x0210
+#define NV50C0_SET_CTA_PROGRAM_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_CTA_PROGRAM_B 0x0214
+#define NV50C0_SET_CTA_PROGRAM_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_SHADER_THREAD_STACK_A 0x0218
+#define NV50C0_SET_SHADER_THREAD_STACK_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_SHADER_THREAD_STACK_B 0x021c
+#define NV50C0_SET_SHADER_THREAD_STACK_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_SHADER_THREAD_STACK_C 0x0220
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE 3:0
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__0 0x00000000
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__1 0x00000001
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__2 0x00000002
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__4 0x00000003
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__8 0x00000004
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__16 0x00000005
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__32 0x00000006
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__64 0x00000007
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__128 0x00000008
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__256 0x00000009
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__512 0x0000000A
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__1024 0x0000000B
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__2048 0x0000000C
+#define NV50C0_SET_SHADER_THREAD_STACK_C_SIZE__4096 0x0000000D
+
+#define NV50C0_SET_API_CALL_LIMIT 0x0224
+#define NV50C0_SET_API_CALL_LIMIT_CTA 3:0
+#define NV50C0_SET_API_CALL_LIMIT_CTA__0 0x00000000
+#define NV50C0_SET_API_CALL_LIMIT_CTA__1 0x00000001
+#define NV50C0_SET_API_CALL_LIMIT_CTA__2 0x00000002
+#define NV50C0_SET_API_CALL_LIMIT_CTA__4 0x00000003
+#define NV50C0_SET_API_CALL_LIMIT_CTA__8 0x00000004
+#define NV50C0_SET_API_CALL_LIMIT_CTA__16 0x00000005
+#define NV50C0_SET_API_CALL_LIMIT_CTA__32 0x00000006
+#define NV50C0_SET_API_CALL_LIMIT_CTA__64 0x00000007
+#define NV50C0_SET_API_CALL_LIMIT_CTA__128 0x00000008
+#define NV50C0_SET_API_CALL_LIMIT_CTA_NO_CHECK 0x0000000F
+
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL 0x0228
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PIXEL_ASSOCIATIVITY 7:4
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_NONPIXEL_ASSOCIATIVITY 11:8
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_DCACHE_PIXEL_ASSOCIATIVITY 15:12
+#define NV50C0_SET_SHADER_L1_CACHE_CONTROL_DCACHE_NONPIXEL_ASSOCIATIVITY 19:16
+
+#define NV50C0_SET_TEX_SAMPLER_POOL_A 0x022c
+#define NV50C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_TEX_SAMPLER_POOL_B 0x0230
+#define NV50C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_TEX_SAMPLER_POOL_C 0x0234
+#define NV50C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NV50C0_LOAD_CONSTANT_SELECTOR 0x0238
+#define NV50C0_LOAD_CONSTANT_SELECTOR_TABLE_INDEX 7:0
+#define NV50C0_LOAD_CONSTANT_SELECTOR_CONSTANT_INDEX 23:8
+
+#define NV50C0_LOAD_CONSTANT(i) (0x023c+(i)*4)
+#define NV50C0_LOAD_CONSTANT_V 31:0
+
+#define NV50C0_INVALIDATE_SAMPLER_CACHE 0x027c
+#define NV50C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NV50C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NV50C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NV50C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x0280
+#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NV50C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NV50C0_SET_SM_TIMEOUT_INTERVAL 0x0288
+#define NV50C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NV50C0_TEST_FOR_COMPUTE 0x028c
+#define NV50C0_TEST_FOR_COMPUTE_V 31:0
+
+#define NV50C0_SET_SHADER_SCHEDULING 0x0290
+#define NV50C0_SET_SHADER_SCHEDULING_MODE 0:0
+#define NV50C0_SET_SHADER_SCHEDULING_MODE_OLDEST_THREAD_FIRST 0x00000000
+#define NV50C0_SET_SHADER_SCHEDULING_MODE_ROUND_ROBIN 0x00000001
+
+#define NV50C0_SET_SHADER_THREAD_MEMORY_A 0x0294
+#define NV50C0_SET_SHADER_THREAD_MEMORY_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_SHADER_THREAD_MEMORY_B 0x0298
+#define NV50C0_SET_SHADER_THREAD_MEMORY_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C 0x029c
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE 3:0
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__0 0x00000000
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__1 0x00000001
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__2 0x00000002
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__4 0x00000003
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__8 0x00000004
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__16 0x00000005
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__32 0x00000006
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__64 0x00000007
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__128 0x00000008
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__256 0x00000009
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__512 0x0000000A
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__1024 0x0000000B
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__2048 0x0000000C
+#define NV50C0_SET_SHADER_THREAD_MEMORY_C_SIZE__4096 0x0000000D
+
+#define NV50C0_SET_WORK_DISTRIBUTION 0x02a0
+#define NV50C0_SET_WORK_DISTRIBUTION_V 3:0
+#define NV50C0_SET_WORK_DISTRIBUTION_V_HARDWARE_POLICY 0x00000000
+#define NV50C0_SET_WORK_DISTRIBUTION_V_WIDE_DYNAMIC 0x00000001
+#define NV50C0_SET_WORK_DISTRIBUTION_V_DEEP_DYNAMIC 0x00000002
+#define NV50C0_SET_WORK_DISTRIBUTION_V_WIDE_FIXED 0x00000003
+#define NV50C0_SET_WORK_DISTRIBUTION_V_DEEP_FIXED 0x00000004
+#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_WIDE_DYNAMIC 0x00000005
+#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_DEEP_DYNAMIC 0x00000006
+#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_WIDE_FIXED 0x00000007
+#define NV50C0_SET_WORK_DISTRIBUTION_V_FILL_DEEP_FIXED 0x00000008
+
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_A 0x02a4
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_A_OFFSET_UPPER 7:0
+
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_B 0x02a8
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_B_OFFSET_LOWER 31:0
+
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_C 0x02ac
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_C_SIZE 15:0
+#define NV50C0_LOAD_CONSTANT_BUFFER_TABLE_C_ENTRY 23:16
+
+#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL 0x02b0
+#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK 0:0
+#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK_FALSE 0x00000000
+#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK_TRUE 0x00000001
+#define NV50C0_SET_SHADER_ERROR_TRAP_CONTROL_SUBSET_MASK 31:1
+
+#define NV50C0_SET_CTA_RESOURCE_ALLOCATION 0x02b4
+#define NV50C0_SET_CTA_RESOURCE_ALLOCATION_THREAD_COUNT 15:0
+#define NV50C0_SET_CTA_RESOURCE_ALLOCATION_BARRIER_COUNT 23:16
+
+#define NV50C0_SET_CTA_THREAD_CONTROL 0x02b8
+#define NV50C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH 0:0
+#define NV50C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH_FALSE 0x00000000
+#define NV50C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH_TRUE 0x00000001
+
+#define NV50C0_SET_PHASE_ID_CONTROL 0x02bc
+#define NV50C0_SET_PHASE_ID_CONTROL_WINDOW_SIZE 2:0
+#define NV50C0_SET_PHASE_ID_CONTROL_LOCK_PHASE 6:4
+
+#define NV50C0_SET_CTA_REGISTER_COUNT 0x02c0
+#define NV50C0_SET_CTA_REGISTER_COUNT_V 7:0
+
+#define NV50C0_SET_TEX_HEADER_POOL_A 0x02c4
+#define NV50C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_TEX_HEADER_POOL_B 0x02c8
+#define NV50C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_TEX_HEADER_POOL_C 0x02cc
+#define NV50C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x02d0+(i)*4)
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL(i) (0x02e0+(i)*4)
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_EDGE 0:0
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK 6:4
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_ACE 0x00000000
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_DIS 0x00000001
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_DSM 0x00000002
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_PIC 0x00000003
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_STP 0x00000004
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_XIU 0x00000005
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_FUNC 23:8
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_EVENT 31:24
+
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x02f0
+#define NV50C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 3:0
+
+#define NV50C0_RESET_CTA_TRACKING_RAM 0x02f4
+#define NV50C0_RESET_CTA_TRACKING_RAM_V 31:0
+
+#define NV50C0_INITIALIZE 0x02f8
+#define NV50C0_INITIALIZE_INIT_CTA_SHAPE 0:0
+#define NV50C0_INITIALIZE_INIT_CTA_SHAPE_FALSE 0x00000000
+#define NV50C0_INITIALIZE_INIT_CTA_SHAPE_TRUE 0x00000001
+
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE 0x02fc
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM 2:0
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__1 0x00000000
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__2 0x00000001
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__4 0x00000002
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__8 0x00000003
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__16 0x00000004
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM_HW_MAX 0x00000007
+
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL 0x0300
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V 2:0
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V_USE_THROTTLE_MAX 0x00000000
+#define NV50C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V_USE_HW_MAX 0x00000001
+
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE 0x0304
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM 2:0
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__1 0x00000000
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__2 0x00000001
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__4 0x00000002
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__8 0x00000003
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__16 0x00000004
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM_HW_MAX 0x00000007
+
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL 0x0308
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V 2:0
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V_USE_THROTTLE_MAX 0x00000000
+#define NV50C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V_USE_HW_MAX 0x00000001
+
+#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS 0x030c
+#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS_CTA 0:0
+#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS_CTA_FALSE 0x00000000
+#define NV50C0_PREFETCH_SHADER_INSTRUCTIONS_CTA_TRUE 0x00000001
+
+#define NV50C0_SET_REPORT_SEMAPHORE_A 0x0310
+#define NV50C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_REPORT_SEMAPHORE_B 0x0314
+#define NV50C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_REPORT_SEMAPHORE_C 0x0318
+#define NV50C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NV50C0_SET_REPORT_SEMAPHORE_D 0x031c
+#define NV50C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NV50C0_SET_REPORT_SEMAPHORE_D_OPERATION_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_RELEASE 2:2
+#define NV50C0_SET_REPORT_SEMAPHORE_D_RELEASE_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_ACQUIRE 3:3
+#define NV50C0_SET_REPORT_SEMAPHORE_D_ACQUIRE_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_PIPELINE_LOCATION 7:4
+#define NV50C0_SET_REPORT_SEMAPHORE_D_PIPELINE_LOCATION_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_COMPARISON 8:8
+#define NV50C0_SET_REPORT_SEMAPHORE_D_COMPARISON_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 9:9
+#define NV50C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NV50C0_SET_REPORT_SEMAPHORE_D_REPORT 14:10
+#define NV50C0_SET_REPORT_SEMAPHORE_D_REPORT_UNUSED 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 15:15
+#define NV50C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NV50C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+
+#define NV50C0_SET_LAUNCH_ENABLE_A 0x0320
+#define NV50C0_SET_LAUNCH_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_LAUNCH_ENABLE_B 0x0324
+#define NV50C0_SET_LAUNCH_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_LAUNCH_ENABLE_C 0x0328
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE 2:0
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_FALSE 0x00000000
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_TRUE 0x00000001
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NV50C0_SET_LAUNCH_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE 0x032c
+#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE 31:0
+#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE_FALSE 0x00000000
+#define NV50C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE_TRUE 0x00000001
+
+#define NV50C0_PIPE_NOP 0x0330
+#define NV50C0_PIPE_NOP_V 31:0
+
+#define NV50C0_SET_SPARE00 0x0340
+#define NV50C0_SET_SPARE00_V 31:0
+
+#define NV50C0_SET_SPARE01 0x0344
+#define NV50C0_SET_SPARE01_V 31:0
+
+#define NV50C0_SET_SPARE02 0x0348
+#define NV50C0_SET_SPARE02_V 31:0
+
+#define NV50C0_SET_SPARE03 0x034c
+#define NV50C0_SET_SPARE03_V 31:0
+
+#define NV50C0_SET_GLOBAL_COLOR_KEY 0x0358
+#define NV50C0_SET_GLOBAL_COLOR_KEY_ENABLE 31:0
+#define NV50C0_SET_GLOBAL_COLOR_KEY_ENABLE_FALSE 0x00000000
+#define NV50C0_SET_GLOBAL_COLOR_KEY_ENABLE_TRUE 0x00000001
+
+#define NV50C0_RESET_REF_COUNT 0x035c
+#define NV50C0_RESET_REF_COUNT_REF_CNT 3:0
+
+#define NV50C0_WAIT_REF_COUNT 0x0360
+#define NV50C0_WAIT_REF_COUNT_COMPARE 7:4
+#define NV50C0_WAIT_REF_COUNT_COMPARE_COUNT_QUIESENT 0x00000000
+#define NV50C0_WAIT_REF_COUNT_COMPARE_VALUE_EQUAL 0x00000001
+#define NV50C0_WAIT_REF_COUNT_COMPARE_VALUE_CLOCKHAND 0x00000002
+#define NV50C0_WAIT_REF_COUNT_REF_CNT 11:8
+
+#define NV50C0_SET_REF_COUNT_VALUE 0x0364
+#define NV50C0_SET_REF_COUNT_VALUE_V 31:0
+
+#define NV50C0_LAUNCH 0x0368
+#define NV50C0_LAUNCH_V 31:0
+
+#define NV50C0_SET_LAUNCH_ID 0x036c
+#define NV50C0_SET_LAUNCH_ID_REF_CNT 3:0
+
+#define NV50C0_SET_LAUNCH_CONTROL 0x0370
+#define NV50C0_SET_LAUNCH_CONTROL_LAUNCH 7:0
+#define NV50C0_SET_LAUNCH_CONTROL_LAUNCH_MANUAL_LAUNCH 0x00000000
+#define NV50C0_SET_LAUNCH_CONTROL_LAUNCH_AUTO_LAUNCH 0x00000001
+
+#define NV50C0_SET_PARAMETER_SIZE 0x0374
+#define NV50C0_SET_PARAMETER_SIZE_AUTO_LAUNCH_INDEX 7:0
+#define NV50C0_SET_PARAMETER_SIZE_COUNT 15:8
+
+#define NV50C0_SET_SAMPLER_BINDING 0x0378
+#define NV50C0_SET_SAMPLER_BINDING_V 0:0
+#define NV50C0_SET_SAMPLER_BINDING_V_INDEPENDENTLY 0x00000000
+#define NV50C0_SET_SAMPLER_BINDING_V_VIA_HEADER_BINDING 0x00000001
+
+#define NV50C0_SET_SHADER_CONTROL 0x037c
+#define NV50C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
+#define NV50C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
+#define NV50C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
+#define NV50C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO 16:16
+#define NV50C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_FALSE 0x00000000
+#define NV50C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_TRUE 0x00000001
+
+#define NV50C0_INVALIDATE_SHADER_CACHE 0x0380
+#define NV50C0_INVALIDATE_SHADER_CACHE_V 1:0
+#define NV50C0_INVALIDATE_SHADER_CACHE_V_ALL 0x00000000
+#define NV50C0_INVALIDATE_SHADER_CACHE_V_L1 0x00000001
+#define NV50C0_INVALIDATE_SHADER_CACHE_V_L1_DATA 0x00000002
+#define NV50C0_INVALIDATE_SHADER_CACHE_V_L1_INSTRUCTION 0x00000003
+
+#define NV50C0_SET_RASTER_CONTROL 0x0384
+#define NV50C0_SET_RASTER_CONTROL_PROGRAM 7:0
+#define NV50C0_SET_RASTER_CONTROL_PROGRAM_DISABLE 0x00000000
+#define NV50C0_SET_RASTER_CONTROL_FIXED 15:8
+#define NV50C0_SET_RASTER_CONTROL_FIXED_DISABLE 0x00000000
+#define NV50C0_SET_RASTER_CONTROL_FIXED_SIMPLE 0x00000001
+#define NV50C0_SET_RASTER_CONTROL_FIXED_DXVA_RUN_CODED 0x00000002
+#define NV50C0_SET_RASTER_CONTROL_DECRYPTION 23:16
+#define NV50C0_SET_RASTER_CONTROL_DECRYPTION_DISABLE 0x00000000
+#define NV50C0_SET_RASTER_CONTROL_DECRYPTION_ENABLE 0x00000001
+
+#define NV50C0_SET_CTA_FLAGS 0x0388
+#define NV50C0_SET_CTA_FLAGS_V 15:0
+
+#define NV50C0_SET_CTA_RASTER_SIZE 0x03a4
+#define NV50C0_SET_CTA_RASTER_SIZE_WIDTH 15:0
+#define NV50C0_SET_CTA_RASTER_SIZE_HEIGHT 31:16
+
+#define NV50C0_SET_CTA_GRF_SIZE 0x03a8
+#define NV50C0_SET_CTA_GRF_SIZE_V 31:0
+
+#define NV50C0_SET_CTA_THREAD_DIMENSION_A 0x03ac
+#define NV50C0_SET_CTA_THREAD_DIMENSION_A_D0 15:0
+#define NV50C0_SET_CTA_THREAD_DIMENSION_A_D1 31:16
+
+#define NV50C0_SET_CTA_THREAD_DIMENSION_B 0x03b0
+#define NV50C0_SET_CTA_THREAD_DIMENSION_B_D2 15:0
+
+#define NV50C0_SET_CTA_PROGRAM_START 0x03b4
+#define NV50C0_SET_CTA_PROGRAM_START_OFFSET 23:0
+
+#define NV50C0_SET_CTA_REGISTER_ALLOCATION 0x03b8
+#define NV50C0_SET_CTA_REGISTER_ALLOCATION_V 31:0
+#define NV50C0_SET_CTA_REGISTER_ALLOCATION_V_THICK 0x00000001
+#define NV50C0_SET_CTA_REGISTER_ALLOCATION_V_THIN 0x00000002
+
+#define NV50C0_SET_CTA_TEXTURE 0x03bc
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS 3:0
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__1 0x00000000
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__2 0x00000001
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__4 0x00000002
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__8 0x00000003
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__16 0x00000004
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS 7:4
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__1 0x00000000
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__2 0x00000001
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__4 0x00000002
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__8 0x00000003
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__16 0x00000004
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__32 0x00000005
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__64 0x00000006
+#define NV50C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__128 0x00000007
+
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER 0x03c0
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_VALID 0:0
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
+#define NV50C0_BIND_CTA_TEXTURE_SAMPLER_INDEX 24:12
+
+#define NV50C0_BIND_CTA_TEXTURE_HEADER 0x03c4
+#define NV50C0_BIND_CTA_TEXTURE_HEADER_VALID 0:0
+#define NV50C0_BIND_CTA_TEXTURE_HEADER_VALID_FALSE 0x00000000
+#define NV50C0_BIND_CTA_TEXTURE_HEADER_VALID_TRUE 0x00000001
+#define NV50C0_BIND_CTA_TEXTURE_HEADER_TEXTURE_SLOT 8:1
+#define NV50C0_BIND_CTA_TEXTURE_HEADER_INDEX 30:9
+
+#define NV50C0_BIND_CONSTANT_BUFFER 0x03c8
+#define NV50C0_BIND_CONSTANT_BUFFER_VALID 3:0
+#define NV50C0_BIND_CONSTANT_BUFFER_VALID_FALSE 0x00000000
+#define NV50C0_BIND_CONSTANT_BUFFER_VALID_TRUE 0x00000001
+#define NV50C0_BIND_CONSTANT_BUFFER_SHADER_TYPE 7:4
+#define NV50C0_BIND_CONSTANT_BUFFER_SHADER_TYPE_CTA 0x00000000
+#define NV50C0_BIND_CONSTANT_BUFFER_SHADER_SLOT 11:8
+#define NV50C0_BIND_CONSTANT_BUFFER_TABLE_ENTRY 19:12
+
+#define NV50C0_PREFETCH_TEXTURE_SAMPLER 0x03cc
+#define NV50C0_PREFETCH_TEXTURE_SAMPLER_INDEX 21:0
+
+#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE 0x03d0
+#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS 5:4
+#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_ONLY 0x00000000
+#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L2_ONLY 0x00000001
+#define NV50C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_AND_L2 0x00000002
+
+#define NV50C0_SET_SHADER_EXCEPTIONS 0x03ec
+#define NV50C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NV50C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NV50C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NV50C0_SET_GLOBAL_MEM_A(j) (0x0400+(j)*32)
+#define NV50C0_SET_GLOBAL_MEM_A_OFFSET_UPPER 7:0
+
+#define NV50C0_SET_GLOBAL_MEM_B(j) (0x0404+(j)*32)
+#define NV50C0_SET_GLOBAL_MEM_B_OFFSET_LOWER 31:0
+
+#define NV50C0_SET_GLOBAL_MEM_SIZE(j) (0x0408+(j)*32)
+#define NV50C0_SET_GLOBAL_MEM_SIZE_BLOCK_PITCH 31:0
+
+#define NV50C0_SET_GLOBAL_MEM_LIMIT(j) (0x040c+(j)*32)
+#define NV50C0_SET_GLOBAL_MEM_LIMIT_MAX 31:0
+
+#define NV50C0_SET_GLOBAL_MEM_FORMAT(j) (0x0410+(j)*32)
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT 0:0
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT_BLOCKLINEAR 0x00000000
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT_PITCH 0x00000001
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_WIDTH 7:4
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_WIDTH_ONE_GOB 0x00000000
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT 11:8
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_ONE_GOB 0x00000000
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_TWO_GOBS 0x00000001
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_FOUR_GOBS 0x00000002
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_EIGHT_GOBS 0x00000003
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NV50C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_THIRTYTWO_GOBS 0x00000005
+
+#define NV50C0_PARAMETER(i) (0x0600+(i)*4)
+#define NV50C0_PARAMETER_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP00 0x0700
+#define NV50C0_SET_SPARE_NOOP00_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP01 0x0704
+#define NV50C0_SET_SPARE_NOOP01_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP02 0x0708
+#define NV50C0_SET_SPARE_NOOP02_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP03 0x070c
+#define NV50C0_SET_SPARE_NOOP03_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP04 0x0710
+#define NV50C0_SET_SPARE_NOOP04_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP05 0x0714
+#define NV50C0_SET_SPARE_NOOP05_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP06 0x0718
+#define NV50C0_SET_SPARE_NOOP06_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP07 0x071c
+#define NV50C0_SET_SPARE_NOOP07_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP08 0x0720
+#define NV50C0_SET_SPARE_NOOP08_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP09 0x0724
+#define NV50C0_SET_SPARE_NOOP09_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP10 0x0728
+#define NV50C0_SET_SPARE_NOOP10_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP11 0x072c
+#define NV50C0_SET_SPARE_NOOP11_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP12 0x0730
+#define NV50C0_SET_SPARE_NOOP12_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP13 0x0734
+#define NV50C0_SET_SPARE_NOOP13_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP14 0x0738
+#define NV50C0_SET_SPARE_NOOP14_V 31:0
+
+#define NV50C0_SET_SPARE_NOOP15 0x073c
+#define NV50C0_SET_SPARE_NOOP15_V 31:0
+
+#endif /* _cl_nv50_compute_h_ */
diff --git a/classes/compute/cl85c0.h b/classes/compute/cl85c0.h
new file mode 100644
index 0000000..4234fd0
--- /dev/null
+++ b/classes/compute/cl85c0.h
@@ -0,0 +1,747 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_gt214_compute_h_
+#define _cl_gt214_compute_h_
+
+/* This file is generated - do not edit. */
+
+#include "nvtypes.h"
+
+#define GT214_COMPUTE 0x85C0
+
+typedef volatile struct _cl85c0_tag0 {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 Notify;
+ NvU32 Reserved_0x108[0x2];
+ NvU32 WaitForIdle;
+ NvU32 Reserved_0x114[0xB];
+ NvU32 PmTrigger;
+ NvU32 Reserved_0x144[0xF];
+ NvU32 SetContextDmaNotify;
+ NvU32 Reserved_0x184[0x7];
+ NvU32 SetCtxDmaGlobalMem;
+ NvU32 SetCtxDmaSemaphore;
+ NvU32 Reserved_0x1A8[0x4];
+ NvU32 SetCtxDmaShaderThreadMemory;
+ NvU32 SetCtxDmaShaderThreadStack;
+ NvU32 SetCtxDmaShaderProgram;
+ NvU32 SetCtxDmaTextureSampler;
+ NvU32 SetCtxDmaTextureHeaders;
+ NvU32 SetCtxDmaTexture;
+ NvU32 Reserved_0x1D0[0xC];
+ struct {
+ NvU32 Control;
+ NvU32 QuerySessionKey;
+ NvU32 GetSessionKey;
+ NvU32 SetEncryption;
+ } Decryption[0x1];
+ NvU32 SetCtaProgramA;
+ NvU32 SetCtaProgramB;
+ NvU32 SetShaderThreadStackA;
+ NvU32 SetShaderThreadStackB;
+ NvU32 SetShaderThreadStackC;
+ NvU32 SetApiCallLimit;
+ NvU32 SetShaderL1CacheControl;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 LoadConstantSelector;
+ NvU32 LoadConstant[0x10];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 Reserved_0x284[0x1];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 TestForCompute;
+ NvU32 SetShaderScheduling;
+ NvU32 SetShaderThreadMemoryA;
+ NvU32 SetShaderThreadMemoryB;
+ NvU32 SetShaderThreadMemoryC;
+ NvU32 SetWorkDistribution;
+ NvU32 LoadConstantBufferTableA;
+ NvU32 LoadConstantBufferTableB;
+ NvU32 LoadConstantBufferTableC;
+ NvU32 SetShaderErrorTrapControl;
+ NvU32 SetCtaResourceAllocation;
+ NvU32 SetCtaThreadControl;
+ NvU32 SetPhaseIdControl;
+ NvU32 SetCtaRegisterCount;
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 SetShaderPerformanceCounterValue[0x4];
+ NvU32 SetShaderPerformanceCounterControl[0x4];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 ResetCtaTrackingRam;
+ NvU32 Initialize;
+ NvU32 SetShaderThreadMemoryThrottle;
+ NvU32 SetShaderThreadMemoryThrottleControl;
+ NvU32 SetShaderThreadStackThrottle;
+ NvU32 SetShaderThreadStackThrottleControl;
+ NvU32 PrefetchShaderInstructions;
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 SetLaunchEnableA;
+ NvU32 SetLaunchEnableB;
+ NvU32 SetLaunchEnableC;
+ NvU32 SetCubemapAddressModeOverride;
+ NvU32 PipeNop;
+ NvU32 SetSpareNoop13;
+ NvU32 SetSpareNoop09;
+ NvU32 SetSpareNoop14;
+ NvU32 SetSpareNoop00;
+ NvU32 SetSpareNoop01;
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpareNoop05;
+ NvU32 SetSpareNoop10;
+ NvU32 SetGlobalColorKey;
+ NvU32 ResetRefCount;
+ NvU32 WaitRefCount;
+ NvU32 SetRefCountValue;
+ NvU32 Launch;
+ NvU32 SetLaunchId;
+ NvU32 SetLaunchControl;
+ NvU32 SetParameterSize;
+ NvU32 SetSamplerBinding;
+ NvU32 SetShaderControl;
+ NvU32 InvalidateShaderCache;
+ NvU32 SetRasterControl;
+ NvU32 SetCtaFlags;
+ NvU32 SetSpareNoop06;
+ NvU32 SetSpareNoop15;
+ NvU32 SetSpareNoop11;
+ NvU32 SetSpare02;
+ NvU32 SetSpareNoop02;
+ NvU32 SetSpare03;
+ NvU32 SetCtaRasterSize;
+ NvU32 SetCtaGrfSize;
+ NvU32 SetCtaThreadDimensionA;
+ NvU32 SetCtaThreadDimensionB;
+ NvU32 SetCtaProgramStart;
+ NvU32 SetCtaRegisterAllocation;
+ NvU32 SetCtaTexture;
+ NvU32 BindCtaTextureSampler;
+ NvU32 BindCtaTextureHeader;
+ NvU32 BindConstantBuffer;
+ NvU32 PrefetchTextureSampler;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 SetSpareNoop03;
+ NvU32 SetSpareNoop07;
+ NvU32 SetSpareNoop04;
+ NvU32 SetSpareNoop08;
+ NvU32 SetSpareNoop12;
+ NvU32 SetCubemapInterFaceFiltering;
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x3F0[0x4];
+ struct {
+ NvU32 A;
+ NvU32 B;
+ NvU32 Size;
+ NvU32 Limit;
+ NvU32 Format;
+ NvU32 Reserved_0x14[0x3];
+ } SetGlobalMem[0x10];
+ NvU32 Parameter[0x40];
+} gt214_compute_t;
+
+
+#define NV85C0_SET_OBJECT 0x0000
+#define NV85C0_SET_OBJECT_POINTER 15:0
+
+#define NV85C0_NO_OPERATION 0x0100
+#define NV85C0_NO_OPERATION_V 31:0
+
+#define NV85C0_NOTIFY 0x0104
+#define NV85C0_NOTIFY_TYPE 31:0
+#define NV85C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NV85C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NV85C0_WAIT_FOR_IDLE 0x0110
+#define NV85C0_WAIT_FOR_IDLE_V 31:0
+
+#define NV85C0_PM_TRIGGER 0x0140
+#define NV85C0_PM_TRIGGER_V 31:0
+
+#define NV85C0_SET_CONTEXT_DMA_NOTIFY 0x0180
+#define NV85C0_SET_CONTEXT_DMA_NOTIFY_HANDLE 31:0
+
+#define NV85C0_SET_CTX_DMA_GLOBAL_MEM 0x01a0
+#define NV85C0_SET_CTX_DMA_GLOBAL_MEM_HANDLE 31:0
+
+#define NV85C0_SET_CTX_DMA_SEMAPHORE 0x01a4
+#define NV85C0_SET_CTX_DMA_SEMAPHORE_HANDLE 31:0
+
+#define NV85C0_SET_CTX_DMA_SHADER_THREAD_MEMORY 0x01b8
+#define NV85C0_SET_CTX_DMA_SHADER_THREAD_MEMORY_HANDLE 31:0
+
+#define NV85C0_SET_CTX_DMA_SHADER_THREAD_STACK 0x01bc
+#define NV85C0_SET_CTX_DMA_SHADER_THREAD_STACK_HANDLE 31:0
+
+#define NV85C0_SET_CTX_DMA_SHADER_PROGRAM 0x01c0
+#define NV85C0_SET_CTX_DMA_SHADER_PROGRAM_HANDLE 31:0
+
+#define NV85C0_SET_CTX_DMA_TEXTURE_SAMPLER 0x01c4
+#define NV85C0_SET_CTX_DMA_TEXTURE_SAMPLER_HANDLE 31:0
+
+#define NV85C0_SET_CTX_DMA_TEXTURE_HEADERS 0x01c8
+#define NV85C0_SET_CTX_DMA_TEXTURE_HEADERS_HANDLE 31:0
+
+#define NV85C0_SET_CTX_DMA_TEXTURE 0x01cc
+#define NV85C0_SET_CTX_DMA_TEXTURE_HANDLE 31:0
+
+#define NV85C0_DECRYPTION_CONTROL(j) (0x0200+(j)*16)
+#define NV85C0_DECRYPTION_CONTROL_ALGORITHM 15:0
+#define NV85C0_DECRYPTION_CONTROL_ALGORITHM_NV17_COMPATIBLE 0x00000000
+#define NV85C0_DECRYPTION_CONTROL_KEY_COUNT 23:16
+
+#define NV85C0_DECRYPTION_QUERY_SESSION_KEY(j) (0x0204+(j)*16)
+#define NV85C0_DECRYPTION_QUERY_SESSION_KEY_V 31:0
+
+#define NV85C0_DECRYPTION_GET_SESSION_KEY(j) (0x0208+(j)*16)
+#define NV85C0_DECRYPTION_GET_SESSION_KEY_V 31:0
+
+#define NV85C0_DECRYPTION_SET_ENCRYPTION(j) (0x020c+(j)*16)
+#define NV85C0_DECRYPTION_SET_ENCRYPTION_V 31:0
+
+#define NV85C0_SET_CTA_PROGRAM_A 0x0210
+#define NV85C0_SET_CTA_PROGRAM_A_OFFSET_UPPER 7:0
+
+#define NV85C0_SET_CTA_PROGRAM_B 0x0214
+#define NV85C0_SET_CTA_PROGRAM_B_OFFSET_LOWER 31:0
+
+#define NV85C0_SET_SHADER_THREAD_STACK_A 0x0218
+#define NV85C0_SET_SHADER_THREAD_STACK_A_OFFSET_UPPER 7:0
+
+#define NV85C0_SET_SHADER_THREAD_STACK_B 0x021c
+#define NV85C0_SET_SHADER_THREAD_STACK_B_OFFSET_LOWER 31:0
+
+#define NV85C0_SET_SHADER_THREAD_STACK_C 0x0220
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE 3:0
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__0 0x00000000
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__1 0x00000001
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__2 0x00000002
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__4 0x00000003
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__8 0x00000004
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__16 0x00000005
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__32 0x00000006
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__64 0x00000007
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__128 0x00000008
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__256 0x00000009
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__512 0x0000000A
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__1024 0x0000000B
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__2048 0x0000000C
+#define NV85C0_SET_SHADER_THREAD_STACK_C_SIZE__4096 0x0000000D
+
+#define NV85C0_SET_API_CALL_LIMIT 0x0224
+#define NV85C0_SET_API_CALL_LIMIT_CTA 3:0
+#define NV85C0_SET_API_CALL_LIMIT_CTA__0 0x00000000
+#define NV85C0_SET_API_CALL_LIMIT_CTA__1 0x00000001
+#define NV85C0_SET_API_CALL_LIMIT_CTA__2 0x00000002
+#define NV85C0_SET_API_CALL_LIMIT_CTA__4 0x00000003
+#define NV85C0_SET_API_CALL_LIMIT_CTA__8 0x00000004
+#define NV85C0_SET_API_CALL_LIMIT_CTA__16 0x00000005
+#define NV85C0_SET_API_CALL_LIMIT_CTA__32 0x00000006
+#define NV85C0_SET_API_CALL_LIMIT_CTA__64 0x00000007
+#define NV85C0_SET_API_CALL_LIMIT_CTA__128 0x00000008
+#define NV85C0_SET_API_CALL_LIMIT_CTA_NO_CHECK 0x0000000F
+
+#define NV85C0_SET_SHADER_L1_CACHE_CONTROL 0x0228
+#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_PIXEL_ASSOCIATIVITY 7:4
+#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_ICACHE_NONPIXEL_ASSOCIATIVITY 11:8
+#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_DCACHE_PIXEL_ASSOCIATIVITY 15:12
+#define NV85C0_SET_SHADER_L1_CACHE_CONTROL_DCACHE_NONPIXEL_ASSOCIATIVITY 19:16
+
+#define NV85C0_SET_TEX_SAMPLER_POOL_A 0x022c
+#define NV85C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
+
+#define NV85C0_SET_TEX_SAMPLER_POOL_B 0x0230
+#define NV85C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NV85C0_SET_TEX_SAMPLER_POOL_C 0x0234
+#define NV85C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NV85C0_LOAD_CONSTANT_SELECTOR 0x0238
+#define NV85C0_LOAD_CONSTANT_SELECTOR_TABLE_INDEX 7:0
+#define NV85C0_LOAD_CONSTANT_SELECTOR_CONSTANT_INDEX 23:8
+
+#define NV85C0_LOAD_CONSTANT(i) (0x023c+(i)*4)
+#define NV85C0_LOAD_CONSTANT_V 31:0
+
+#define NV85C0_INVALIDATE_SAMPLER_CACHE 0x027c
+#define NV85C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NV85C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NV85C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NV85C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NV85C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x0280
+#define NV85C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NV85C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NV85C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NV85C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NV85C0_SET_SM_TIMEOUT_INTERVAL 0x0288
+#define NV85C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NV85C0_TEST_FOR_COMPUTE 0x028c
+#define NV85C0_TEST_FOR_COMPUTE_V 31:0
+
+#define NV85C0_SET_SHADER_SCHEDULING 0x0290
+#define NV85C0_SET_SHADER_SCHEDULING_MODE 0:0
+#define NV85C0_SET_SHADER_SCHEDULING_MODE_OLDEST_THREAD_FIRST 0x00000000
+#define NV85C0_SET_SHADER_SCHEDULING_MODE_ROUND_ROBIN 0x00000001
+
+#define NV85C0_SET_SHADER_THREAD_MEMORY_A 0x0294
+#define NV85C0_SET_SHADER_THREAD_MEMORY_A_OFFSET_UPPER 7:0
+
+#define NV85C0_SET_SHADER_THREAD_MEMORY_B 0x0298
+#define NV85C0_SET_SHADER_THREAD_MEMORY_B_OFFSET_LOWER 31:0
+
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C 0x029c
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE 3:0
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__0 0x00000000
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__1 0x00000001
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__2 0x00000002
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__4 0x00000003
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__8 0x00000004
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__16 0x00000005
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__32 0x00000006
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__64 0x00000007
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__128 0x00000008
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__256 0x00000009
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__512 0x0000000A
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__1024 0x0000000B
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__2048 0x0000000C
+#define NV85C0_SET_SHADER_THREAD_MEMORY_C_SIZE__4096 0x0000000D
+
+#define NV85C0_SET_WORK_DISTRIBUTION 0x02a0
+#define NV85C0_SET_WORK_DISTRIBUTION_V 3:0
+#define NV85C0_SET_WORK_DISTRIBUTION_V_HARDWARE_POLICY 0x00000000
+#define NV85C0_SET_WORK_DISTRIBUTION_V_WIDE_DYNAMIC 0x00000001
+#define NV85C0_SET_WORK_DISTRIBUTION_V_DEEP_DYNAMIC 0x00000002
+#define NV85C0_SET_WORK_DISTRIBUTION_V_WIDE_FIXED 0x00000003
+#define NV85C0_SET_WORK_DISTRIBUTION_V_DEEP_FIXED 0x00000004
+#define NV85C0_SET_WORK_DISTRIBUTION_V_FILL_WIDE_DYNAMIC 0x00000005
+#define NV85C0_SET_WORK_DISTRIBUTION_V_FILL_DEEP_DYNAMIC 0x00000006
+#define NV85C0_SET_WORK_DISTRIBUTION_V_FILL_WIDE_FIXED 0x00000007
+#define NV85C0_SET_WORK_DISTRIBUTION_V_FILL_DEEP_FIXED 0x00000008
+
+#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_A 0x02a4
+#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_A_OFFSET_UPPER 7:0
+
+#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_B 0x02a8
+#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_B_OFFSET_LOWER 31:0
+
+#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_C 0x02ac
+#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_C_SIZE 15:0
+#define NV85C0_LOAD_CONSTANT_BUFFER_TABLE_C_ENTRY 23:16
+
+#define NV85C0_SET_SHADER_ERROR_TRAP_CONTROL 0x02b0
+#define NV85C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK 0:0
+#define NV85C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK_FALSE 0x00000000
+#define NV85C0_SET_SHADER_ERROR_TRAP_CONTROL_MASTER_MASK_TRUE 0x00000001
+#define NV85C0_SET_SHADER_ERROR_TRAP_CONTROL_SUBSET_MASK 31:1
+
+#define NV85C0_SET_CTA_RESOURCE_ALLOCATION 0x02b4
+#define NV85C0_SET_CTA_RESOURCE_ALLOCATION_THREAD_COUNT 15:0
+#define NV85C0_SET_CTA_RESOURCE_ALLOCATION_BARRIER_COUNT 23:16
+
+#define NV85C0_SET_CTA_THREAD_CONTROL 0x02b8
+#define NV85C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH 0:0
+#define NV85C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH_FALSE 0x00000000
+#define NV85C0_SET_CTA_THREAD_CONTROL_ALLOW_CONVOY_LAUNCH_TRUE 0x00000001
+
+#define NV85C0_SET_PHASE_ID_CONTROL 0x02bc
+#define NV85C0_SET_PHASE_ID_CONTROL_WINDOW_SIZE 2:0
+#define NV85C0_SET_PHASE_ID_CONTROL_LOCK_PHASE 6:4
+
+#define NV85C0_SET_CTA_REGISTER_COUNT 0x02c0
+#define NV85C0_SET_CTA_REGISTER_COUNT_V 7:0
+
+#define NV85C0_SET_TEX_HEADER_POOL_A 0x02c4
+#define NV85C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
+
+#define NV85C0_SET_TEX_HEADER_POOL_B 0x02c8
+#define NV85C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NV85C0_SET_TEX_HEADER_POOL_C 0x02cc
+#define NV85C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x02d0+(i)*4)
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL(i) (0x02e0+(i)*4)
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_EDGE 0:0
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK 6:4
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_ACE 0x00000000
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_DIS 0x00000001
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_DSM 0x00000002
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_PIC 0x00000003
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_STP 0x00000004
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_BLOCK_XIU 0x00000005
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_FUNC 23:8
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_EVENT 31:24
+
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x02f0
+#define NV85C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 3:0
+
+#define NV85C0_RESET_CTA_TRACKING_RAM 0x02f4
+#define NV85C0_RESET_CTA_TRACKING_RAM_V 31:0
+
+#define NV85C0_INITIALIZE 0x02f8
+#define NV85C0_INITIALIZE_INIT_CTA_SHAPE 0:0
+#define NV85C0_INITIALIZE_INIT_CTA_SHAPE_FALSE 0x00000000
+#define NV85C0_INITIALIZE_INIT_CTA_SHAPE_TRUE 0x00000001
+
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE 0x02fc
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM 2:0
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__1 0x00000000
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__2 0x00000001
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__4 0x00000002
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__8 0x00000003
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__16 0x00000004
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM__24 0x00000005
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_MAX_TIDS_PER_SM_HW_MAX 0x00000007
+
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL 0x0300
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V 2:0
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V_USE_THROTTLE_MAX 0x00000000
+#define NV85C0_SET_SHADER_THREAD_MEMORY_THROTTLE_CONTROL_V_USE_HW_MAX 0x00000001
+
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE 0x0304
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM 2:0
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__1 0x00000000
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__2 0x00000001
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__4 0x00000002
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__8 0x00000003
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__16 0x00000004
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM__24 0x00000005
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_MAX_TIDS_PER_SM_HW_MAX 0x00000007
+
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL 0x0308
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V 2:0
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V_USE_THROTTLE_MAX 0x00000000
+#define NV85C0_SET_SHADER_THREAD_STACK_THROTTLE_CONTROL_V_USE_HW_MAX 0x00000001
+
+#define NV85C0_PREFETCH_SHADER_INSTRUCTIONS 0x030c
+#define NV85C0_PREFETCH_SHADER_INSTRUCTIONS_CTA 0:0
+#define NV85C0_PREFETCH_SHADER_INSTRUCTIONS_CTA_FALSE 0x00000000
+#define NV85C0_PREFETCH_SHADER_INSTRUCTIONS_CTA_TRUE 0x00000001
+
+#define NV85C0_SET_REPORT_SEMAPHORE_A 0x0310
+#define NV85C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NV85C0_SET_REPORT_SEMAPHORE_B 0x0314
+#define NV85C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NV85C0_SET_REPORT_SEMAPHORE_C 0x0318
+#define NV85C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NV85C0_SET_REPORT_SEMAPHORE_D 0x031c
+#define NV85C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NV85C0_SET_REPORT_SEMAPHORE_D_OPERATION_UNUSED 0x00000000
+#define NV85C0_SET_REPORT_SEMAPHORE_D_RELEASE 2:2
+#define NV85C0_SET_REPORT_SEMAPHORE_D_RELEASE_UNUSED 0x00000000
+#define NV85C0_SET_REPORT_SEMAPHORE_D_ACQUIRE 3:3
+#define NV85C0_SET_REPORT_SEMAPHORE_D_ACQUIRE_UNUSED 0x00000000
+#define NV85C0_SET_REPORT_SEMAPHORE_D_PIPELINE_LOCATION 7:4
+#define NV85C0_SET_REPORT_SEMAPHORE_D_PIPELINE_LOCATION_UNUSED 0x00000000
+#define NV85C0_SET_REPORT_SEMAPHORE_D_COMPARISON 8:8
+#define NV85C0_SET_REPORT_SEMAPHORE_D_COMPARISON_UNUSED 0x00000000
+#define NV85C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 9:9
+#define NV85C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NV85C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NV85C0_SET_REPORT_SEMAPHORE_D_REPORT 14:10
+#define NV85C0_SET_REPORT_SEMAPHORE_D_REPORT_UNUSED 0x00000000
+#define NV85C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 15:15
+#define NV85C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NV85C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+
+#define NV85C0_SET_LAUNCH_ENABLE_A 0x0320
+#define NV85C0_SET_LAUNCH_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NV85C0_SET_LAUNCH_ENABLE_B 0x0324
+#define NV85C0_SET_LAUNCH_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NV85C0_SET_LAUNCH_ENABLE_C 0x0328
+#define NV85C0_SET_LAUNCH_ENABLE_C_MODE 2:0
+#define NV85C0_SET_LAUNCH_ENABLE_C_MODE_FALSE 0x00000000
+#define NV85C0_SET_LAUNCH_ENABLE_C_MODE_TRUE 0x00000001
+#define NV85C0_SET_LAUNCH_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NV85C0_SET_LAUNCH_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NV85C0_SET_LAUNCH_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NV85C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE 0x032c
+#define NV85C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE 31:0
+#define NV85C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE_FALSE 0x00000000
+#define NV85C0_SET_CUBEMAP_ADDRESS_MODE_OVERRIDE_ENABLE_TRUE 0x00000001
+
+#define NV85C0_PIPE_NOP 0x0330
+#define NV85C0_PIPE_NOP_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP13 0x0334
+#define NV85C0_SET_SPARE_NOOP13_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP09 0x0338
+#define NV85C0_SET_SPARE_NOOP09_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP14 0x033c
+#define NV85C0_SET_SPARE_NOOP14_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP00 0x0340
+#define NV85C0_SET_SPARE_NOOP00_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP01 0x0344
+#define NV85C0_SET_SPARE_NOOP01_V 31:0
+
+#define NV85C0_SET_SPARE00 0x0348
+#define NV85C0_SET_SPARE00_V 31:0
+
+#define NV85C0_SET_SPARE01 0x034c
+#define NV85C0_SET_SPARE01_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP05 0x0350
+#define NV85C0_SET_SPARE_NOOP05_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP10 0x0354
+#define NV85C0_SET_SPARE_NOOP10_V 31:0
+
+#define NV85C0_SET_GLOBAL_COLOR_KEY 0x0358
+#define NV85C0_SET_GLOBAL_COLOR_KEY_ENABLE 31:0
+#define NV85C0_SET_GLOBAL_COLOR_KEY_ENABLE_FALSE 0x00000000
+#define NV85C0_SET_GLOBAL_COLOR_KEY_ENABLE_TRUE 0x00000001
+
+#define NV85C0_RESET_REF_COUNT 0x035c
+#define NV85C0_RESET_REF_COUNT_REF_CNT 3:0
+
+#define NV85C0_WAIT_REF_COUNT 0x0360
+#define NV85C0_WAIT_REF_COUNT_COMPARE 7:4
+#define NV85C0_WAIT_REF_COUNT_COMPARE_COUNT_QUIESENT 0x00000000
+#define NV85C0_WAIT_REF_COUNT_COMPARE_VALUE_EQUAL 0x00000001
+#define NV85C0_WAIT_REF_COUNT_COMPARE_VALUE_CLOCKHAND 0x00000002
+#define NV85C0_WAIT_REF_COUNT_REF_CNT 11:8
+
+#define NV85C0_SET_REF_COUNT_VALUE 0x0364
+#define NV85C0_SET_REF_COUNT_VALUE_V 31:0
+
+#define NV85C0_LAUNCH 0x0368
+#define NV85C0_LAUNCH_V 31:0
+
+#define NV85C0_SET_LAUNCH_ID 0x036c
+#define NV85C0_SET_LAUNCH_ID_REF_CNT 3:0
+
+#define NV85C0_SET_LAUNCH_CONTROL 0x0370
+#define NV85C0_SET_LAUNCH_CONTROL_LAUNCH 7:0
+#define NV85C0_SET_LAUNCH_CONTROL_LAUNCH_MANUAL_LAUNCH 0x00000000
+#define NV85C0_SET_LAUNCH_CONTROL_LAUNCH_AUTO_LAUNCH 0x00000001
+
+#define NV85C0_SET_PARAMETER_SIZE 0x0374
+#define NV85C0_SET_PARAMETER_SIZE_AUTO_LAUNCH_INDEX 7:0
+#define NV85C0_SET_PARAMETER_SIZE_COUNT 15:8
+
+#define NV85C0_SET_SAMPLER_BINDING 0x0378
+#define NV85C0_SET_SAMPLER_BINDING_V 0:0
+#define NV85C0_SET_SAMPLER_BINDING_V_INDEPENDENTLY 0x00000000
+#define NV85C0_SET_SAMPLER_BINDING_V_VIA_HEADER_BINDING 0x00000001
+
+#define NV85C0_SET_SHADER_CONTROL 0x037c
+#define NV85C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
+#define NV85C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
+#define NV85C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
+#define NV85C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO 16:16
+#define NV85C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_FALSE 0x00000000
+#define NV85C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_TRUE 0x00000001
+
+#define NV85C0_INVALIDATE_SHADER_CACHE 0x0380
+#define NV85C0_INVALIDATE_SHADER_CACHE_V 1:0
+#define NV85C0_INVALIDATE_SHADER_CACHE_V_ALL 0x00000000
+#define NV85C0_INVALIDATE_SHADER_CACHE_V_L1 0x00000001
+#define NV85C0_INVALIDATE_SHADER_CACHE_V_L1_DATA 0x00000002
+#define NV85C0_INVALIDATE_SHADER_CACHE_V_L1_INSTRUCTION 0x00000003
+
+#define NV85C0_SET_RASTER_CONTROL 0x0384
+#define NV85C0_SET_RASTER_CONTROL_PROGRAM 7:0
+#define NV85C0_SET_RASTER_CONTROL_PROGRAM_DISABLE 0x00000000
+#define NV85C0_SET_RASTER_CONTROL_FIXED 15:8
+#define NV85C0_SET_RASTER_CONTROL_FIXED_DISABLE 0x00000000
+#define NV85C0_SET_RASTER_CONTROL_FIXED_SIMPLE 0x00000001
+#define NV85C0_SET_RASTER_CONTROL_FIXED_DXVA_RUN_CODED 0x00000002
+#define NV85C0_SET_RASTER_CONTROL_DECRYPTION 23:16
+#define NV85C0_SET_RASTER_CONTROL_DECRYPTION_DISABLE 0x00000000
+#define NV85C0_SET_RASTER_CONTROL_DECRYPTION_ENABLE 0x00000001
+
+#define NV85C0_SET_CTA_FLAGS 0x0388
+#define NV85C0_SET_CTA_FLAGS_V 15:0
+
+#define NV85C0_SET_SPARE_NOOP06 0x038c
+#define NV85C0_SET_SPARE_NOOP06_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP15 0x0390
+#define NV85C0_SET_SPARE_NOOP15_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP11 0x0394
+#define NV85C0_SET_SPARE_NOOP11_V 31:0
+
+#define NV85C0_SET_SPARE02 0x0398
+#define NV85C0_SET_SPARE02_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP02 0x039c
+#define NV85C0_SET_SPARE_NOOP02_V 31:0
+
+#define NV85C0_SET_SPARE03 0x03a0
+#define NV85C0_SET_SPARE03_V 31:0
+
+#define NV85C0_SET_CTA_RASTER_SIZE 0x03a4
+#define NV85C0_SET_CTA_RASTER_SIZE_WIDTH 15:0
+#define NV85C0_SET_CTA_RASTER_SIZE_HEIGHT 31:16
+
+#define NV85C0_SET_CTA_GRF_SIZE 0x03a8
+#define NV85C0_SET_CTA_GRF_SIZE_V 31:0
+
+#define NV85C0_SET_CTA_THREAD_DIMENSION_A 0x03ac
+#define NV85C0_SET_CTA_THREAD_DIMENSION_A_D0 15:0
+#define NV85C0_SET_CTA_THREAD_DIMENSION_A_D1 31:16
+
+#define NV85C0_SET_CTA_THREAD_DIMENSION_B 0x03b0
+#define NV85C0_SET_CTA_THREAD_DIMENSION_B_D2 15:0
+
+#define NV85C0_SET_CTA_PROGRAM_START 0x03b4
+#define NV85C0_SET_CTA_PROGRAM_START_OFFSET 23:0
+
+#define NV85C0_SET_CTA_REGISTER_ALLOCATION 0x03b8
+#define NV85C0_SET_CTA_REGISTER_ALLOCATION_V 31:0
+#define NV85C0_SET_CTA_REGISTER_ALLOCATION_V_THICK 0x00000001
+#define NV85C0_SET_CTA_REGISTER_ALLOCATION_V_THIN 0x00000002
+
+#define NV85C0_SET_CTA_TEXTURE 0x03bc
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS 3:0
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__1 0x00000000
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__2 0x00000001
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__4 0x00000002
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__8 0x00000003
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_SAMPLERS__16 0x00000004
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS 7:4
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__1 0x00000000
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__2 0x00000001
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__4 0x00000002
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__8 0x00000003
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__16 0x00000004
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__32 0x00000005
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__64 0x00000006
+#define NV85C0_SET_CTA_TEXTURE_MAX_ACTIVE_HEADERS__128 0x00000007
+
+#define NV85C0_BIND_CTA_TEXTURE_SAMPLER 0x03c0
+#define NV85C0_BIND_CTA_TEXTURE_SAMPLER_VALID 0:0
+#define NV85C0_BIND_CTA_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
+#define NV85C0_BIND_CTA_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
+#define NV85C0_BIND_CTA_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
+#define NV85C0_BIND_CTA_TEXTURE_SAMPLER_INDEX 24:12
+
+#define NV85C0_BIND_CTA_TEXTURE_HEADER 0x03c4
+#define NV85C0_BIND_CTA_TEXTURE_HEADER_VALID 0:0
+#define NV85C0_BIND_CTA_TEXTURE_HEADER_VALID_FALSE 0x00000000
+#define NV85C0_BIND_CTA_TEXTURE_HEADER_VALID_TRUE 0x00000001
+#define NV85C0_BIND_CTA_TEXTURE_HEADER_TEXTURE_SLOT 8:1
+#define NV85C0_BIND_CTA_TEXTURE_HEADER_INDEX 30:9
+
+#define NV85C0_BIND_CONSTANT_BUFFER 0x03c8
+#define NV85C0_BIND_CONSTANT_BUFFER_VALID 3:0
+#define NV85C0_BIND_CONSTANT_BUFFER_VALID_FALSE 0x00000000
+#define NV85C0_BIND_CONSTANT_BUFFER_VALID_TRUE 0x00000001
+#define NV85C0_BIND_CONSTANT_BUFFER_SHADER_TYPE 7:4
+#define NV85C0_BIND_CONSTANT_BUFFER_SHADER_TYPE_CTA 0x00000000
+#define NV85C0_BIND_CONSTANT_BUFFER_SHADER_SLOT 11:8
+#define NV85C0_BIND_CONSTANT_BUFFER_TABLE_ENTRY 19:12
+
+#define NV85C0_PREFETCH_TEXTURE_SAMPLER 0x03cc
+#define NV85C0_PREFETCH_TEXTURE_SAMPLER_INDEX 21:0
+
+#define NV85C0_INVALIDATE_TEXTURE_DATA_CACHE 0x03d0
+#define NV85C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS 5:4
+#define NV85C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_ONLY 0x00000000
+#define NV85C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L2_ONLY 0x00000001
+#define NV85C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_AND_L2 0x00000002
+
+#define NV85C0_SET_SPARE_NOOP03 0x03d4
+#define NV85C0_SET_SPARE_NOOP03_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP07 0x03d8
+#define NV85C0_SET_SPARE_NOOP07_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP04 0x03dc
+#define NV85C0_SET_SPARE_NOOP04_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP08 0x03e0
+#define NV85C0_SET_SPARE_NOOP08_V 31:0
+
+#define NV85C0_SET_SPARE_NOOP12 0x03e4
+#define NV85C0_SET_SPARE_NOOP12_V 31:0
+
+#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING 0x03e8
+#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE 1:0
+#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_USE_WRAP 0x00000000
+#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_OVERRIDE_WRAP 0x00000001
+#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_SPAN_SEAM 0x00000002
+#define NV85C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_CROSS_SEAM 0x00000003
+
+#define NV85C0_SET_SHADER_EXCEPTIONS 0x03ec
+#define NV85C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NV85C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NV85C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NV85C0_SET_GLOBAL_MEM_A(j) (0x0400+(j)*32)
+#define NV85C0_SET_GLOBAL_MEM_A_OFFSET_UPPER 7:0
+
+#define NV85C0_SET_GLOBAL_MEM_B(j) (0x0404+(j)*32)
+#define NV85C0_SET_GLOBAL_MEM_B_OFFSET_LOWER 31:0
+
+#define NV85C0_SET_GLOBAL_MEM_SIZE(j) (0x0408+(j)*32)
+#define NV85C0_SET_GLOBAL_MEM_SIZE_BLOCK_PITCH 31:0
+
+#define NV85C0_SET_GLOBAL_MEM_LIMIT(j) (0x040c+(j)*32)
+#define NV85C0_SET_GLOBAL_MEM_LIMIT_MAX 31:0
+
+#define NV85C0_SET_GLOBAL_MEM_FORMAT(j) (0x0410+(j)*32)
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT 0:0
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT_BLOCKLINEAR 0x00000000
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_MEM_LAYOUT_PITCH 0x00000001
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_WIDTH 7:4
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_WIDTH_ONE_GOB 0x00000000
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT 11:8
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_ONE_GOB 0x00000000
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_TWO_GOBS 0x00000001
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_FOUR_GOBS 0x00000002
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_EIGHT_GOBS 0x00000003
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NV85C0_SET_GLOBAL_MEM_FORMAT_BLOCK_LINEAR_HEIGHT_THIRTYTWO_GOBS 0x00000005
+
+#define NV85C0_PARAMETER(i) (0x0600+(i)*4)
+#define NV85C0_PARAMETER_V 31:0
+
+#endif /* _cl_gt214_compute_h_ */
diff --git a/classes/compute/cl90c0.h b/classes/compute/cl90c0.h
new file mode 100644
index 0000000..d49ab75
--- /dev/null
+++ b/classes/compute/cl90c0.h
@@ -0,0 +1,1033 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_fermi_compute_a_h_
+#define _cl_fermi_compute_a_h_
+
+/* AUTO GENERATED FILE -- DO NOT EDIT */
+/* Command: ../../class/bin/sw_header.pl fermi_compute_a */
+
+#include "nvtypes.h"
+
+#define FERMI_COMPUTE_A 0x90C0
+
+typedef volatile struct _cl90c0_tag0 {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 SetNotifyA;
+ NvU32 SetNotifyB;
+ NvU32 Notify;
+ NvU32 WaitForIdle;
+ NvU32 LoadMmeInstructionRamPointer;
+ NvU32 LoadMmeInstructionRam;
+ NvU32 LoadMmeStartAddressRamPointer;
+ NvU32 LoadMmeStartAddressRam;
+ NvU32 SetMmeShadowRamControl;
+ NvU32 Reserved_0x128[0x2];
+ NvU32 SetGlobalRenderEnableA;
+ NvU32 SetGlobalRenderEnableB;
+ NvU32 SetGlobalRenderEnableC;
+ NvU32 SendGoIdle;
+ NvU32 PmTrigger;
+ NvU32 Reserved_0x144[0x3];
+ NvU32 SetInstrumentationMethodHeader;
+ NvU32 SetInstrumentationMethodData;
+ NvU32 Reserved_0x158[0x2B];
+ NvU32 SetShaderLocalMemoryLowSize;
+ NvU32 SetShaderLocalMemoryHighSize;
+ NvU32 SetShaderLocalMemoryCrsSize;
+ NvU32 SetBindingControlTexture;
+ NvU32 SetShaderSharedMemoryWindow;
+ NvU32 Reserved_0x218[0x1];
+ NvU32 InvalidateShaderCaches;
+ NvU32 Reserved_0x220[0x2];
+ NvU32 BindTextureSampler;
+ NvU32 BindTextureHeader;
+ NvU32 BindExtraTextureSampler;
+ NvU32 BindExtraTextureHeader;
+ NvU32 SetCtaRasterSizeA;
+ NvU32 SetCtaRasterSizeB;
+ NvU32 Reserved_0x240[0x1];
+ NvU32 InvalidateTextureHeaderCacheNoWfi;
+ NvU32 Reserved_0x248[0x1];
+ NvU32 SetShaderSharedMemorySize;
+ NvU32 SetCtaThreadCount;
+ NvU32 SetCtaBarrierCount;
+ NvU32 Reserved_0x258[0xD];
+ NvU32 TestForCompute;
+ NvU32 Reserved_0x290[0x3];
+ NvU32 BeginGrid;
+ NvU32 SetWorkDistribution;
+ NvU32 Reserved_0x2A4[0x7];
+ NvU32 SetCtaRegisterCount;
+ NvU32 SetGaToVaMappingMode;
+ NvU32 LoadGaToVaMappingEntry;
+ NvU32 Reserved_0x2CC[0xF];
+ NvU32 SetL1Configuration;
+ NvU32 SetRenderEnableControl;
+ NvU32 Reserved_0x310[0x14];
+ NvU32 WaitRefCount;
+ NvU32 Reserved_0x364[0x1];
+ NvU32 Launch;
+ NvU32 SetLaunchId;
+ NvU32 Reserved_0x370[0xF];
+ NvU32 SetCtaThreadDimensionA;
+ NvU32 SetCtaThreadDimensionB;
+ NvU32 SetCtaProgramStart;
+ NvU32 Reserved_0x3B8[0x52];
+ NvU32 SetFalcon00;
+ NvU32 SetFalcon01;
+ NvU32 SetFalcon02;
+ NvU32 SetFalcon03;
+ NvU32 SetFalcon04;
+ NvU32 SetFalcon05;
+ NvU32 SetFalcon06;
+ NvU32 SetFalcon07;
+ NvU32 SetFalcon08;
+ NvU32 SetFalcon09;
+ NvU32 SetFalcon10;
+ NvU32 SetFalcon11;
+ NvU32 SetFalcon12;
+ NvU32 SetFalcon13;
+ NvU32 SetFalcon14;
+ NvU32 SetFalcon15;
+ NvU32 SetFalcon16;
+ NvU32 SetFalcon17;
+ NvU32 SetFalcon18;
+ NvU32 SetFalcon19;
+ NvU32 SetFalcon20;
+ NvU32 SetFalcon21;
+ NvU32 SetFalcon22;
+ NvU32 SetFalcon23;
+ NvU32 SetFalcon24;
+ NvU32 SetFalcon25;
+ NvU32 SetFalcon26;
+ NvU32 SetFalcon27;
+ NvU32 SetFalcon28;
+ NvU32 SetFalcon29;
+ NvU32 SetFalcon30;
+ NvU32 SetFalcon31;
+ NvU32 Reserved_0x580[0x76];
+ NvU32 SetMaxSmCount;
+ NvU32 Reserved_0x75C[0x8];
+ NvU32 SetShaderLocalMemoryWindow;
+ NvU32 SetGridParam;
+ NvU32 Reserved_0x784[0x3];
+ NvU32 SetShaderLocalMemoryA;
+ NvU32 SetShaderLocalMemoryB;
+ NvU32 SetShaderLocalMemoryC;
+ NvU32 SetShaderLocalMemoryD;
+ NvU32 SetShaderLocalMemoryE;
+ NvU32 Reserved_0x7A4[0x98];
+ NvU32 EndGrid;
+ NvU32 SetLaunchSize;
+ NvU32 Reserved_0xA0C[0xD6];
+ NvU32 SetApiVisibleCallLimit;
+ NvU32 Reserved_0xD68[0xB];
+ NvU32 SetShaderCacheControl;
+ NvU32 Reserved_0xD98[0x13];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 Reserved_0xDE8[0x57];
+ NvU32 SetSpareNoop12;
+ NvU32 SetSpareNoop13;
+ NvU32 SetSpareNoop14;
+ NvU32 SetSpareNoop15;
+ NvU32 Reserved_0xF54[0x2C];
+ NvU32 SetForceOneTextureUnit;
+ NvU32 Reserved_0x1008[0xE];
+ NvU32 SetSpareNoop00;
+ NvU32 SetSpareNoop01;
+ NvU32 SetSpareNoop02;
+ NvU32 SetSpareNoop03;
+ NvU32 SetSpareNoop04;
+ NvU32 SetSpareNoop05;
+ NvU32 SetSpareNoop06;
+ NvU32 SetSpareNoop07;
+ NvU32 SetSpareNoop08;
+ NvU32 SetSpareNoop09;
+ NvU32 SetSpareNoop10;
+ NvU32 SetSpareNoop11;
+ NvU32 Reserved_0x1070[0x21];
+ NvU32 UnbindAll;
+ NvU32 Reserved_0x10F8[0x4F];
+ NvU32 SetSamplerBinding;
+ NvU32 Reserved_0x1238[0x14];
+ NvU32 InvalidateTextureDataCacheNoWfi;
+ NvU32 Reserved_0x128C[0x8];
+ NvU32 SetShaderScheduling;
+ NvU32 Reserved_0x12B0[0x20];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x133C[0x6];
+ NvU32 SetGlobalColorKey;
+ NvU32 Reserved_0x1358[0x33];
+ NvU32 InvalidateSamplerCacheNoWfi;
+ NvU32 Reserved_0x1428[0x3F];
+ NvU32 PerfmonTransfer;
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x152C[0x9];
+ NvU32 SetRenderEnableA;
+ NvU32 SetRenderEnableB;
+ NvU32 SetRenderEnableC;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 Reserved_0x1568[0x3];
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 Reserved_0x1580[0x22];
+ NvU32 SetProgramRegionA;
+ NvU32 SetProgramRegionB;
+ NvU32 Reserved_0x1610[0x15];
+ NvU32 SetCubemapInterFaceFiltering;
+ NvU32 Reserved_0x1668[0xA];
+ NvU32 SetShaderControl;
+ NvU32 BindConstantBuffer;
+ NvU32 InvalidateShaderCachesNoWfi;
+ NvU32 Reserved_0x169C[0xA5];
+ NvU32 InvalidateConstantBufferCache;
+ NvU32 Reserved_0x1934[0x4];
+ NvU32 SetRenderEnableOverride;
+ NvU32 Reserved_0x1948[0x37];
+ NvU32 Reserved_0x1A24[0x1];
+ NvU32 Reserved_0x1A28[0x1];
+ NvU32 PipeNop;
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x1A40[0x30];
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 Reserved_0x1B10[0x21C];
+ NvU32 SetConstantBufferSelectorA;
+ NvU32 SetConstantBufferSelectorB;
+ NvU32 SetConstantBufferSelectorC;
+ NvU32 LoadConstantBufferOffset;
+ NvU32 LoadConstantBuffer[0x10];
+ NvU32 Reserved_0x23D0[0xCC];
+ struct {
+ NvU32 A;
+ NvU32 B;
+ NvU32 C;
+ NvU32 D;
+ NvU32 Format;
+ NvU32 BlockSize;
+ NvU32 Reserved_0x18[0x2];
+ } SetSuLdStTarget[0x8];
+ NvU32 Reserved_0x2800[0x2D7];
+ NvU32 SetShaderPerformanceCounterValue[0x8];
+ NvU32 SetShaderPerformanceCounterEvent[0x8];
+ NvU32 SetShaderPerformanceCounterControlA[0x8];
+ NvU32 SetShaderPerformanceCounterControlB[0x8];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 Reserved_0x33E0[0x8];
+ NvU32 SetMmeShadowScratch[0x80];
+ NvU32 Reserved_0x3600[0x80];
+ struct {
+ NvU32 Macro;
+ NvU32 Data;
+ } CallMme[0x80];
+} fermi_compute_a_t;
+
+
+#define NV90C0_SET_OBJECT 0x0000
+#define NV90C0_SET_OBJECT_CLASS_ID 15:0
+#define NV90C0_SET_OBJECT_ENGINE_ID 20:16
+
+#define NV90C0_NO_OPERATION 0x0100
+#define NV90C0_NO_OPERATION_V 31:0
+
+#define NV90C0_SET_NOTIFY_A 0x0104
+#define NV90C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
+
+#define NV90C0_SET_NOTIFY_B 0x0108
+#define NV90C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
+
+#define NV90C0_NOTIFY 0x010c
+#define NV90C0_NOTIFY_TYPE 31:0
+#define NV90C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NV90C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NV90C0_WAIT_FOR_IDLE 0x0110
+#define NV90C0_WAIT_FOR_IDLE_V 31:0
+
+#define NV90C0_LOAD_MME_INSTRUCTION_RAM_POINTER 0x0114
+#define NV90C0_LOAD_MME_INSTRUCTION_RAM_POINTER_V 31:0
+
+#define NV90C0_LOAD_MME_INSTRUCTION_RAM 0x0118
+#define NV90C0_LOAD_MME_INSTRUCTION_RAM_V 31:0
+
+#define NV90C0_LOAD_MME_START_ADDRESS_RAM_POINTER 0x011c
+#define NV90C0_LOAD_MME_START_ADDRESS_RAM_POINTER_V 31:0
+
+#define NV90C0_LOAD_MME_START_ADDRESS_RAM 0x0120
+#define NV90C0_LOAD_MME_START_ADDRESS_RAM_V 31:0
+
+#define NV90C0_SET_MME_SHADOW_RAM_CONTROL 0x0124
+#define NV90C0_SET_MME_SHADOW_RAM_CONTROL_MODE 1:0
+#define NV90C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK 0x00000000
+#define NV90C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK_WITH_FILTER 0x00000001
+#define NV90C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_PASSTHROUGH 0x00000002
+#define NV90C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_REPLAY 0x00000003
+
+#define NV90C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
+#define NV90C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NV90C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
+#define NV90C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
+#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
+#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NV90C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NV90C0_SEND_GO_IDLE 0x013c
+#define NV90C0_SEND_GO_IDLE_V 31:0
+
+#define NV90C0_PM_TRIGGER 0x0140
+#define NV90C0_PM_TRIGGER_V 31:0
+
+#define NV90C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
+#define NV90C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
+
+#define NV90C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
+#define NV90C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
+
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_LOW_SIZE 0x0204
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_LOW_SIZE_V 23:0
+
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_HIGH_SIZE 0x0208
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_HIGH_SIZE_V 23:0
+
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_CRS_SIZE 0x020c
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_CRS_SIZE_V 20:0
+
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE 0x0210
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS 3:0
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__1 0x00000000
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__2 0x00000001
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__4 0x00000002
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__8 0x00000003
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__16 0x00000004
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS 7:4
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__1 0x00000000
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__2 0x00000001
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__4 0x00000002
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__8 0x00000003
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__16 0x00000004
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__32 0x00000005
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__64 0x00000006
+#define NV90C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__128 0x00000007
+
+#define NV90C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
+#define NV90C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NV90C0_INVALIDATE_SHADER_CACHES 0x021c
+#define NV90C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
+#define NV90C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
+#define NV90C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
+#define NV90C0_INVALIDATE_SHADER_CACHES_DATA 4:4
+#define NV90C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
+#define NV90C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
+#define NV90C0_INVALIDATE_SHADER_CACHES_UNIFORM 8:8
+#define NV90C0_INVALIDATE_SHADER_CACHES_UNIFORM_FALSE 0x00000000
+#define NV90C0_INVALIDATE_SHADER_CACHES_UNIFORM_TRUE 0x00000001
+#define NV90C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
+#define NV90C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
+#define NV90C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
+#define NV90C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
+#define NV90C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
+#define NV90C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
+#define NV90C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
+#define NV90C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
+#define NV90C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
+
+#define NV90C0_BIND_TEXTURE_SAMPLER 0x0228
+#define NV90C0_BIND_TEXTURE_SAMPLER_VALID 0:0
+#define NV90C0_BIND_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
+#define NV90C0_BIND_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
+#define NV90C0_BIND_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
+#define NV90C0_BIND_TEXTURE_SAMPLER_INDEX 24:12
+
+#define NV90C0_BIND_TEXTURE_HEADER 0x022c
+#define NV90C0_BIND_TEXTURE_HEADER_VALID 0:0
+#define NV90C0_BIND_TEXTURE_HEADER_VALID_FALSE 0x00000000
+#define NV90C0_BIND_TEXTURE_HEADER_VALID_TRUE 0x00000001
+#define NV90C0_BIND_TEXTURE_HEADER_TEXTURE_SLOT 8:1
+#define NV90C0_BIND_TEXTURE_HEADER_INDEX 30:9
+
+#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER 0x0230
+#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID 0:0
+#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
+#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
+#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
+#define NV90C0_BIND_EXTRA_TEXTURE_SAMPLER_INDEX 24:12
+
+#define NV90C0_BIND_EXTRA_TEXTURE_HEADER 0x0234
+#define NV90C0_BIND_EXTRA_TEXTURE_HEADER_VALID 0:0
+#define NV90C0_BIND_EXTRA_TEXTURE_HEADER_VALID_FALSE 0x00000000
+#define NV90C0_BIND_EXTRA_TEXTURE_HEADER_VALID_TRUE 0x00000001
+#define NV90C0_BIND_EXTRA_TEXTURE_HEADER_TEXTURE_SLOT 8:1
+#define NV90C0_BIND_EXTRA_TEXTURE_HEADER_INDEX 30:9
+
+#define NV90C0_SET_CTA_RASTER_SIZE_A 0x0238
+#define NV90C0_SET_CTA_RASTER_SIZE_A_WIDTH 15:0
+#define NV90C0_SET_CTA_RASTER_SIZE_A_HEIGHT 31:16
+
+#define NV90C0_SET_CTA_RASTER_SIZE_B 0x023c
+#define NV90C0_SET_CTA_RASTER_SIZE_B_DEPTH 15:0
+
+#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
+#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
+#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
+
+#define NV90C0_SET_SHADER_SHARED_MEMORY_SIZE 0x024c
+#define NV90C0_SET_SHADER_SHARED_MEMORY_SIZE_V 17:0
+
+#define NV90C0_SET_CTA_THREAD_COUNT 0x0250
+#define NV90C0_SET_CTA_THREAD_COUNT_V 15:0
+
+#define NV90C0_SET_CTA_BARRIER_COUNT 0x0254
+#define NV90C0_SET_CTA_BARRIER_COUNT_V 7:0
+
+#define NV90C0_TEST_FOR_COMPUTE 0x028c
+#define NV90C0_TEST_FOR_COMPUTE_V 31:0
+
+#define NV90C0_BEGIN_GRID 0x029c
+#define NV90C0_BEGIN_GRID_V 0:0
+
+#define NV90C0_SET_WORK_DISTRIBUTION 0x02a0
+#define NV90C0_SET_WORK_DISTRIBUTION_MAX_BATCH_SIZE 16:13
+#define NV90C0_SET_WORK_DISTRIBUTION_FIXED_MODE 4:4
+#define NV90C0_SET_WORK_DISTRIBUTION_FIXED_MODE_FALSE 0x00000000
+#define NV90C0_SET_WORK_DISTRIBUTION_FIXED_MODE_TRUE 0x00000001
+#define NV90C0_SET_WORK_DISTRIBUTION_MAX_STANDBY_CTAS 12:5
+
+#define NV90C0_SET_CTA_REGISTER_COUNT 0x02c0
+#define NV90C0_SET_CTA_REGISTER_COUNT_V 7:0
+
+#define NV90C0_SET_GA_TO_VA_MAPPING_MODE 0x02c4
+#define NV90C0_SET_GA_TO_VA_MAPPING_MODE_V 0:0
+#define NV90C0_SET_GA_TO_VA_MAPPING_MODE_V_DISABLE 0x00000000
+#define NV90C0_SET_GA_TO_VA_MAPPING_MODE_V_ENABLE 0x00000001
+
+#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY 0x02c8
+#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_VIRTUAL_ADDRESS_UPPER 7:0
+#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_GENERIC_ADDRESS_UPPER 23:16
+#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE 30:30
+#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE_FALSE 0x00000000
+#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE_TRUE 0x00000001
+#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE 31:31
+#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE_FALSE 0x00000000
+#define NV90C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE_TRUE 0x00000001
+
+#define NV90C0_SET_L1_CONFIGURATION 0x0308
+#define NV90C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY 2:0
+#define NV90C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_16KB 0x00000001
+#define NV90C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_48KB 0x00000003
+
+#define NV90C0_SET_RENDER_ENABLE_CONTROL 0x030c
+#define NV90C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER 0:0
+#define NV90C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER_FALSE 0x00000000
+#define NV90C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER_TRUE 0x00000001
+
+#define NV90C0_WAIT_REF_COUNT 0x0360
+#define NV90C0_WAIT_REF_COUNT_REF_CNT 9:8
+#define NV90C0_WAIT_REF_COUNT_FLUSH_SYS_MEM 0:0
+#define NV90C0_WAIT_REF_COUNT_FLUSH_SYS_MEM_FALSE 0x00000000
+#define NV90C0_WAIT_REF_COUNT_FLUSH_SYS_MEM_TRUE 0x00000001
+
+#define NV90C0_LAUNCH 0x0368
+#define NV90C0_LAUNCHCTA_PARAM 31:0
+
+#define NV90C0_SET_LAUNCH_ID 0x036c
+#define NV90C0_SET_LAUNCH_ID_REF_CNT 1:0
+
+#define NV90C0_SET_CTA_THREAD_DIMENSION_A 0x03ac
+#define NV90C0_SET_CTA_THREAD_DIMENSION_A_D0 15:0
+#define NV90C0_SET_CTA_THREAD_DIMENSION_A_D1 31:16
+
+#define NV90C0_SET_CTA_THREAD_DIMENSION_B 0x03b0
+#define NV90C0_SET_CTA_THREAD_DIMENSION_B_D2 15:0
+
+#define NV90C0_SET_CTA_PROGRAM_START 0x03b4
+#define NV90C0_SET_CTA_PROGRAM_START_OFFSET 31:0
+
+#define NV90C0_SET_FALCON00 0x0500
+#define NV90C0_SET_FALCON00_V 31:0
+
+#define NV90C0_SET_FALCON01 0x0504
+#define NV90C0_SET_FALCON01_V 31:0
+
+#define NV90C0_SET_FALCON02 0x0508
+#define NV90C0_SET_FALCON02_V 31:0
+
+#define NV90C0_SET_FALCON03 0x050c
+#define NV90C0_SET_FALCON03_V 31:0
+
+#define NV90C0_SET_FALCON04 0x0510
+#define NV90C0_SET_FALCON04_V 31:0
+
+#define NV90C0_SET_FALCON05 0x0514
+#define NV90C0_SET_FALCON05_V 31:0
+
+#define NV90C0_SET_FALCON06 0x0518
+#define NV90C0_SET_FALCON06_V 31:0
+
+#define NV90C0_SET_FALCON07 0x051c
+#define NV90C0_SET_FALCON07_V 31:0
+
+#define NV90C0_SET_FALCON08 0x0520
+#define NV90C0_SET_FALCON08_V 31:0
+
+#define NV90C0_SET_FALCON09 0x0524
+#define NV90C0_SET_FALCON09_V 31:0
+
+#define NV90C0_SET_FALCON10 0x0528
+#define NV90C0_SET_FALCON10_V 31:0
+
+#define NV90C0_SET_FALCON11 0x052c
+#define NV90C0_SET_FALCON11_V 31:0
+
+#define NV90C0_SET_FALCON12 0x0530
+#define NV90C0_SET_FALCON12_V 31:0
+
+#define NV90C0_SET_FALCON13 0x0534
+#define NV90C0_SET_FALCON13_V 31:0
+
+#define NV90C0_SET_FALCON14 0x0538
+#define NV90C0_SET_FALCON14_V 31:0
+
+#define NV90C0_SET_FALCON15 0x053c
+#define NV90C0_SET_FALCON15_V 31:0
+
+#define NV90C0_SET_FALCON16 0x0540
+#define NV90C0_SET_FALCON16_V 31:0
+
+#define NV90C0_SET_FALCON17 0x0544
+#define NV90C0_SET_FALCON17_V 31:0
+
+#define NV90C0_SET_FALCON18 0x0548
+#define NV90C0_SET_FALCON18_V 31:0
+
+#define NV90C0_SET_FALCON19 0x054c
+#define NV90C0_SET_FALCON19_V 31:0
+
+#define NV90C0_SET_FALCON20 0x0550
+#define NV90C0_SET_FALCON20_V 31:0
+
+#define NV90C0_SET_FALCON21 0x0554
+#define NV90C0_SET_FALCON21_V 31:0
+
+#define NV90C0_SET_FALCON22 0x0558
+#define NV90C0_SET_FALCON22_V 31:0
+
+#define NV90C0_SET_FALCON23 0x055c
+#define NV90C0_SET_FALCON23_V 31:0
+
+#define NV90C0_SET_FALCON24 0x0560
+#define NV90C0_SET_FALCON24_V 31:0
+
+#define NV90C0_SET_FALCON25 0x0564
+#define NV90C0_SET_FALCON25_V 31:0
+
+#define NV90C0_SET_FALCON26 0x0568
+#define NV90C0_SET_FALCON26_V 31:0
+
+#define NV90C0_SET_FALCON27 0x056c
+#define NV90C0_SET_FALCON27_V 31:0
+
+#define NV90C0_SET_FALCON28 0x0570
+#define NV90C0_SET_FALCON28_V 31:0
+
+#define NV90C0_SET_FALCON29 0x0574
+#define NV90C0_SET_FALCON29_V 31:0
+
+#define NV90C0_SET_FALCON30 0x0578
+#define NV90C0_SET_FALCON30_V 31:0
+
+#define NV90C0_SET_FALCON31 0x057c
+#define NV90C0_SET_FALCON31_V 31:0
+
+#define NV90C0_SET_MAX_SM_COUNT 0x0758
+#define NV90C0_SET_MAX_SM_COUNT_V 8:0
+
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NV90C0_SET_GRID_PARAM 0x0780
+#define NV90C0_SET_GRID_PARAM_V 31:0
+
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
+
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
+
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_C 0x0798
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_C_SIZE_UPPER 5:0
+
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_D 0x079c
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_D_SIZE_LOWER 31:0
+
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_E 0x07a0
+#define NV90C0_SET_SHADER_LOCAL_MEMORY_E_DEFAULT_SIZE_PER_WARP 25:0
+
+#define NV90C0_END_GRID 0x0a04
+#define NV90C0_END_GRID_V 0:0
+
+#define NV90C0_SET_LAUNCH_SIZE 0x0a08
+#define NV90C0_SET_LAUNCH_SIZE_V 31:0
+
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT 0x0d64
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA 3:0
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__0 0x00000000
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__1 0x00000001
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__2 0x00000002
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__4 0x00000003
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__8 0x00000004
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__16 0x00000005
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__32 0x00000006
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__64 0x00000007
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA__128 0x00000008
+#define NV90C0_SET_API_VISIBLE_CALL_LIMIT_CTA_NO_CHECK 0x0000000F
+
+#define NV90C0_SET_SHADER_CACHE_CONTROL 0x0d94
+#define NV90C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NV90C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NV90C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+
+#define NV90C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
+#define NV90C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NV90C0_SET_SPARE_NOOP12 0x0f44
+#define NV90C0_SET_SPARE_NOOP12_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP13 0x0f48
+#define NV90C0_SET_SPARE_NOOP13_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP14 0x0f4c
+#define NV90C0_SET_SPARE_NOOP14_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP15 0x0f50
+#define NV90C0_SET_SPARE_NOOP15_V 31:0
+
+#define NV90C0_SET_FORCE_ONE_TEXTURE_UNIT 0x1004
+#define NV90C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE 0:0
+#define NV90C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE_FALSE 0x00000000
+#define NV90C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE_TRUE 0x00000001
+
+#define NV90C0_SET_SPARE_NOOP00 0x1040
+#define NV90C0_SET_SPARE_NOOP00_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP01 0x1044
+#define NV90C0_SET_SPARE_NOOP01_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP02 0x1048
+#define NV90C0_SET_SPARE_NOOP02_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP03 0x104c
+#define NV90C0_SET_SPARE_NOOP03_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP04 0x1050
+#define NV90C0_SET_SPARE_NOOP04_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP05 0x1054
+#define NV90C0_SET_SPARE_NOOP05_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP06 0x1058
+#define NV90C0_SET_SPARE_NOOP06_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP07 0x105c
+#define NV90C0_SET_SPARE_NOOP07_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP08 0x1060
+#define NV90C0_SET_SPARE_NOOP08_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP09 0x1064
+#define NV90C0_SET_SPARE_NOOP09_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP10 0x1068
+#define NV90C0_SET_SPARE_NOOP10_V 31:0
+
+#define NV90C0_SET_SPARE_NOOP11 0x106c
+#define NV90C0_SET_SPARE_NOOP11_V 31:0
+
+#define NV90C0_UNBIND_ALL 0x10f4
+#define NV90C0_UNBIND_ALL_TEXTURE_HEADERS 0:0
+#define NV90C0_UNBIND_ALL_TEXTURE_HEADERS_FALSE 0x00000000
+#define NV90C0_UNBIND_ALL_TEXTURE_HEADERS_TRUE 0x00000001
+#define NV90C0_UNBIND_ALL_TEXTURE_SAMPLERS 4:4
+#define NV90C0_UNBIND_ALL_TEXTURE_SAMPLERS_FALSE 0x00000000
+#define NV90C0_UNBIND_ALL_TEXTURE_SAMPLERS_TRUE 0x00000001
+#define NV90C0_UNBIND_ALL_CONSTANT_BUFFERS 8:8
+#define NV90C0_UNBIND_ALL_CONSTANT_BUFFERS_FALSE 0x00000000
+#define NV90C0_UNBIND_ALL_CONSTANT_BUFFERS_TRUE 0x00000001
+
+#define NV90C0_SET_SAMPLER_BINDING 0x1234
+#define NV90C0_SET_SAMPLER_BINDING_V 0:0
+#define NV90C0_SET_SAMPLER_BINDING_V_INDEPENDENTLY 0x00000000
+#define NV90C0_SET_SAMPLER_BINDING_V_VIA_HEADER_BINDING 0x00000001
+
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
+
+#define NV90C0_SET_SHADER_SCHEDULING 0x12ac
+#define NV90C0_SET_SHADER_SCHEDULING_MODE 0:0
+#define NV90C0_SET_SHADER_SCHEDULING_MODE_OLDEST_THREAD_FIRST 0x00000000
+#define NV90C0_SET_SHADER_SCHEDULING_MODE_ROUND_ROBIN 0x00000001
+
+#define NV90C0_INVALIDATE_SAMPLER_CACHE 0x1330
+#define NV90C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NV90C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NV90C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NV90C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
+#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NV90C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS 2:1
+#define NV90C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_ONLY 0x00000000
+
+#define NV90C0_SET_GLOBAL_COLOR_KEY 0x1354
+#define NV90C0_SET_GLOBAL_COLOR_KEY_ENABLE 0:0
+#define NV90C0_SET_GLOBAL_COLOR_KEY_ENABLE_FALSE 0x00000000
+#define NV90C0_SET_GLOBAL_COLOR_KEY_ENABLE_TRUE 0x00000001
+
+#define NV90C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
+#define NV90C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
+#define NV90C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NV90C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NV90C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
+
+#define NV90C0_PERFMON_TRANSFER 0x1524
+#define NV90C0_PERFMON_TRANSFER_V 31:0
+
+#define NV90C0_SET_SHADER_EXCEPTIONS 0x1528
+#define NV90C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NV90C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NV90C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NV90C0_SET_RENDER_ENABLE_A 0x1550
+#define NV90C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NV90C0_SET_RENDER_ENABLE_B 0x1554
+#define NV90C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NV90C0_SET_RENDER_ENABLE_C 0x1558
+#define NV90C0_SET_RENDER_ENABLE_C_MODE 2:0
+#define NV90C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NV90C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NV90C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NV90C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NV90C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NV90C0_SET_TEX_SAMPLER_POOL_A 0x155c
+#define NV90C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
+
+#define NV90C0_SET_TEX_SAMPLER_POOL_B 0x1560
+#define NV90C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NV90C0_SET_TEX_SAMPLER_POOL_C 0x1564
+#define NV90C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NV90C0_SET_TEX_HEADER_POOL_A 0x1574
+#define NV90C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
+
+#define NV90C0_SET_TEX_HEADER_POOL_B 0x1578
+#define NV90C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NV90C0_SET_TEX_HEADER_POOL_C 0x157c
+#define NV90C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NV90C0_SET_PROGRAM_REGION_A 0x1608
+#define NV90C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
+
+#define NV90C0_SET_PROGRAM_REGION_B 0x160c
+#define NV90C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
+
+#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING 0x1664
+#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE 1:0
+#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_USE_WRAP 0x00000000
+#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_OVERRIDE_WRAP 0x00000001
+#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_SPAN_SEAM 0x00000002
+#define NV90C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_CROSS_SEAM 0x00000003
+
+#define NV90C0_SET_SHADER_CONTROL 0x1690
+#define NV90C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
+#define NV90C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
+#define NV90C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
+#define NV90C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO 16:16
+#define NV90C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_FALSE 0x00000000
+#define NV90C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_TRUE 0x00000001
+
+#define NV90C0_BIND_CONSTANT_BUFFER 0x1694
+#define NV90C0_BIND_CONSTANT_BUFFER_VALID 0:0
+#define NV90C0_BIND_CONSTANT_BUFFER_VALID_FALSE 0x00000000
+#define NV90C0_BIND_CONSTANT_BUFFER_VALID_TRUE 0x00000001
+#define NV90C0_BIND_CONSTANT_BUFFER_SHADER_SLOT 12:8
+
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM 8:8
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM_FALSE 0x00000000
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM_TRUE 0x00000001
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
+#define NV90C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
+
+#define NV90C0_INVALIDATE_CONSTANT_BUFFER_CACHE 0x1930
+#define NV90C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2 0:0
+#define NV90C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2_FALSE 0x00000000
+#define NV90C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2_TRUE 0x00000001
+
+#define NV90C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
+#define NV90C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
+#define NV90C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
+#define NV90C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
+#define NV90C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
+
+#define NV90C0_PIPE_NOP 0x1a2c
+#define NV90C0_PIPE_NOP_V 31:0
+
+#define NV90C0_SET_SPARE00 0x1a30
+#define NV90C0_SET_SPARE00_V 31:0
+
+#define NV90C0_SET_SPARE01 0x1a34
+#define NV90C0_SET_SPARE01_V 31:0
+
+#define NV90C0_SET_SPARE02 0x1a38
+#define NV90C0_SET_SPARE02_V 31:0
+
+#define NV90C0_SET_SPARE03 0x1a3c
+#define NV90C0_SET_SPARE03_V 31:0
+
+#define NV90C0_SET_REPORT_SEMAPHORE_A 0x1b00
+#define NV90C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NV90C0_SET_REPORT_SEMAPHORE_B 0x1b04
+#define NV90C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NV90C0_SET_REPORT_SEMAPHORE_C 0x1b08
+#define NV90C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NV90C0_SET_REPORT_SEMAPHORE_D 0x1b0c
+#define NV90C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NV90C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
+#define NV90C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
+#define NV90C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
+#define NV90C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NV90C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NV90C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
+#define NV90C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NV90C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+#define NV90C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
+#define NV90C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
+#define NV90C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
+
+#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_A 0x2380
+#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_A_SIZE 16:0
+
+#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_B 0x2384
+#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_B_ADDRESS_UPPER 7:0
+
+#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_C 0x2388
+#define NV90C0_SET_CONSTANT_BUFFER_SELECTOR_C_ADDRESS_LOWER 31:0
+
+#define NV90C0_LOAD_CONSTANT_BUFFER_OFFSET 0x238c
+#define NV90C0_LOAD_CONSTANT_BUFFER_OFFSET_V 15:0
+
+#define NV90C0_LOAD_CONSTANT_BUFFER(i) (0x2390+(i)*4)
+#define NV90C0_LOAD_CONSTANT_BUFFER_V 31:0
+
+#define NV90C0_SET_SU_LD_ST_TARGET_A(j) (0x2700+(j)*32)
+#define NV90C0_SET_SU_LD_ST_TARGET_A_OFFSET_UPPER 7:0
+
+#define NV90C0_SET_SU_LD_ST_TARGET_B(j) (0x2704+(j)*32)
+#define NV90C0_SET_SU_LD_ST_TARGET_B_OFFSET_LOWER 31:0
+
+#define NV90C0_SET_SU_LD_ST_TARGET_C(j) (0x2708+(j)*32)
+#define NV90C0_SET_SU_LD_ST_TARGET_C_WIDTH 31:0
+
+#define NV90C0_SET_SU_LD_ST_TARGET_D(j) (0x270c+(j)*32)
+#define NV90C0_SET_SU_LD_ST_TARGET_D_HEIGHT 16:0
+#define NV90C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY 20:20
+#define NV90C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY_BLOCKLINEAR 0x00000000
+#define NV90C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY_PITCH 0x00000001
+
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT(j) (0x2710+(j)*32)
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE 0:0
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE_COLOR 0x00000000
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE_ZETA 0x00000001
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR 11:4
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_DISABLED 0x00000000
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32_BF32_AF32 0x000000C0
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32_BS32_AS32 0x000000C1
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32_BU32_AU32 0x000000C2
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32_BF32_X32 0x000000C3
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32_BS32_X32 0x000000C4
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32_BU32_X32 0x000000C5
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_G16_B16_A16 0x000000C6
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16_GN16_BN16_AN16 0x000000C7
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16_GS16_BS16_AS16 0x000000C8
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16_GU16_BU16_AU16 0x000000C9
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16_BF16_AF16 0x000000CA
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32 0x000000CB
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32 0x000000CC
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32 0x000000CD
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16_BF16_X16 0x000000CE
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8R8G8B8 0x000000CF
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8RL8GL8BL8 0x000000D0
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A2B10G10R10 0x000000D1
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AU2BU10GU10RU10 0x000000D2
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8B8G8R8 0x000000D5
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8BL8GL8RL8 0x000000D6
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AN8BN8GN8RN8 0x000000D7
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AS8BS8GS8RS8 0x000000D8
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AU8BU8GU8RU8 0x000000D9
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_G16 0x000000DA
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16_GN16 0x000000DB
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16_GS16 0x000000DC
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16_GU16 0x000000DD
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16 0x000000DE
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A2R10G10B10 0x000000DF
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_BF10GF11RF11 0x000000E0
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32 0x000000E3
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32 0x000000E4
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32 0x000000E5
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8R8G8B8 0x000000E6
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8RL8GL8BL8 0x000000E7
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R5G6B5 0x000000E8
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A1R5G5B5 0x000000E9
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_G8R8 0x000000EA
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GN8RN8 0x000000EB
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GS8RS8 0x000000EC
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GU8RU8 0x000000ED
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16 0x000000EE
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16 0x000000EF
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16 0x000000F0
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16 0x000000F1
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16 0x000000F2
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R8 0x000000F3
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN8 0x000000F4
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS8 0x000000F5
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU8 0x000000F6
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8 0x000000F7
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X1R5G5B5 0x000000F8
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8B8G8R8 0x000000F9
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8BL8GL8RL8 0x000000FA
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_Z1R5G5B5 0x000000FB
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_O1R5G5B5 0x000000FC
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_Z8R8G8B8 0x000000FD
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_O8R8G8B8 0x000000FE
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R32 0x000000FF
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A16 0x00000040
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AF16 0x00000041
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AF32 0x00000042
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8R8 0x00000043
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_A16 0x00000044
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_AF16 0x00000045
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_AF32 0x00000046
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA 16:12
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_Z16 0x00000013
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_Z24S8 0x00000014
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_X8Z24 0x00000015
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_S8Z24 0x00000016
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_V8Z24 0x00000018
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32 0x0000000A
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X24S8 0x00000019
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_X8Z24_X16V8S8 0x0000001D
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X16V8X8 0x0000001E
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X16V8S8 0x0000001F
+#define NV90C0_SET_SU_LD_ST_TARGET_FORMAT_SUQ_PIXFMT 25:17
+
+#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE(j) (0x2714+(j)*32)
+#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_WIDTH 3:0
+#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
+#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT 7:4
+#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
+#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
+#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
+#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
+#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NV90C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
+
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
+
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 2:0
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 6:4
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 10:8
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 14:12
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 18:16
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 22:20
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 26:24
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 30:28
+
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
+
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
+#define NV90C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
+
+#define NV90C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
+#define NV90C0_SET_MME_SHADOW_SCRATCH_V 31:0
+
+#define NV90C0_CALL_MME_MACRO(j) (0x3800+(j)*8)
+#define NV90C0_CALL_MME_MACRO_V 31:0
+
+#define NV90C0_CALL_MME_DATA(j) (0x3804+(j)*8)
+#define NV90C0_CALL_MME_DATA_V 31:0
+
+#endif /* _cl_fermi_compute_a_h_ */
diff --git a/classes/compute/cl91c0.h b/classes/compute/cl91c0.h
new file mode 100644
index 0000000..b83f4aa
--- /dev/null
+++ b/classes/compute/cl91c0.h
@@ -0,0 +1,1049 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_fermi_compute_b_h_
+#define _cl_fermi_compute_b_h_
+
+/* AUTO GENERATED FILE -- DO NOT EDIT */
+/* Command: ../../class/bin/sw_header.pl fermi_compute_b */
+
+#include "nvtypes.h"
+
+#define FERMI_COMPUTE_B 0x91C0
+
+typedef volatile struct _cl91c0_tag0 {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 SetNotifyA;
+ NvU32 SetNotifyB;
+ NvU32 Notify;
+ NvU32 WaitForIdle;
+ NvU32 LoadMmeInstructionRamPointer;
+ NvU32 LoadMmeInstructionRam;
+ NvU32 LoadMmeStartAddressRamPointer;
+ NvU32 LoadMmeStartAddressRam;
+ NvU32 SetMmeShadowRamControl;
+ NvU32 Reserved_0x128[0x2];
+ NvU32 SetGlobalRenderEnableA;
+ NvU32 SetGlobalRenderEnableB;
+ NvU32 SetGlobalRenderEnableC;
+ NvU32 SendGoIdle;
+ NvU32 PmTrigger;
+ NvU32 Reserved_0x144[0x3];
+ NvU32 SetInstrumentationMethodHeader;
+ NvU32 SetInstrumentationMethodData;
+ NvU32 Reserved_0x158[0x2B];
+ NvU32 SetShaderLocalMemoryLowSize;
+ NvU32 SetShaderLocalMemoryHighSize;
+ NvU32 SetShaderLocalMemoryCrsSize;
+ NvU32 SetBindingControlTexture;
+ NvU32 SetShaderSharedMemoryWindow;
+ NvU32 Reserved_0x218[0x1];
+ NvU32 InvalidateShaderCaches;
+ NvU32 Reserved_0x220[0x2];
+ NvU32 BindTextureSampler;
+ NvU32 BindTextureHeader;
+ NvU32 BindExtraTextureSampler;
+ NvU32 BindExtraTextureHeader;
+ NvU32 SetCtaRasterSizeA;
+ NvU32 SetCtaRasterSizeB;
+ NvU32 Reserved_0x240[0x1];
+ NvU32 InvalidateTextureHeaderCacheNoWfi;
+ NvU32 Reserved_0x248[0x1];
+ NvU32 SetShaderSharedMemorySize;
+ NvU32 SetCtaThreadCount;
+ NvU32 SetCtaBarrierCount;
+ NvU32 Reserved_0x258[0xD];
+ NvU32 TestForCompute;
+ NvU32 Reserved_0x290[0x3];
+ NvU32 BeginGrid;
+ NvU32 SetWorkDistribution;
+ NvU32 Reserved_0x2A4[0x7];
+ NvU32 SetCtaRegisterCount;
+ NvU32 SetGaToVaMappingMode;
+ NvU32 LoadGaToVaMappingEntry;
+ NvU32 Reserved_0x2CC[0x5];
+ NvU32 SetTexHeaderExtendedDimensions;
+ NvU32 Reserved_0x2E4[0x9];
+ NvU32 SetL1Configuration;
+ NvU32 SetRenderEnableControl;
+ NvU32 Reserved_0x310[0x14];
+ NvU32 WaitRefCount;
+ NvU32 Reserved_0x364[0x1];
+ NvU32 Launch;
+ NvU32 SetLaunchId;
+ NvU32 Reserved_0x370[0xF];
+ NvU32 SetCtaThreadDimensionA;
+ NvU32 SetCtaThreadDimensionB;
+ NvU32 SetCtaProgramStart;
+ NvU32 Reserved_0x3B8[0x52];
+ NvU32 SetFalcon00;
+ NvU32 SetFalcon01;
+ NvU32 SetFalcon02;
+ NvU32 SetFalcon03;
+ NvU32 SetFalcon04;
+ NvU32 SetFalcon05;
+ NvU32 SetFalcon06;
+ NvU32 SetFalcon07;
+ NvU32 SetFalcon08;
+ NvU32 SetFalcon09;
+ NvU32 SetFalcon10;
+ NvU32 SetFalcon11;
+ NvU32 SetFalcon12;
+ NvU32 SetFalcon13;
+ NvU32 SetFalcon14;
+ NvU32 SetFalcon15;
+ NvU32 SetFalcon16;
+ NvU32 SetFalcon17;
+ NvU32 SetFalcon18;
+ NvU32 SetFalcon19;
+ NvU32 SetFalcon20;
+ NvU32 SetFalcon21;
+ NvU32 SetFalcon22;
+ NvU32 SetFalcon23;
+ NvU32 SetFalcon24;
+ NvU32 SetFalcon25;
+ NvU32 SetFalcon26;
+ NvU32 SetFalcon27;
+ NvU32 SetFalcon28;
+ NvU32 SetFalcon29;
+ NvU32 SetFalcon30;
+ NvU32 SetFalcon31;
+ NvU32 Reserved_0x580[0x76];
+ NvU32 SetMaxSmCount;
+ NvU32 Reserved_0x75C[0x8];
+ NvU32 SetShaderLocalMemoryWindow;
+ NvU32 SetGridParam;
+ NvU32 Reserved_0x784[0x3];
+ NvU32 SetShaderLocalMemoryA;
+ NvU32 SetShaderLocalMemoryB;
+ NvU32 SetShaderLocalMemoryC;
+ NvU32 SetShaderLocalMemoryD;
+ NvU32 SetShaderLocalMemoryE;
+ NvU32 Reserved_0x7A4[0x98];
+ NvU32 EndGrid;
+ NvU32 SetLaunchSize;
+ NvU32 Reserved_0xA0C[0xD6];
+ NvU32 SetApiVisibleCallLimit;
+ NvU32 Reserved_0xD68[0xB];
+ NvU32 SetShaderCacheControl;
+ NvU32 Reserved_0xD98[0x13];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 Reserved_0xDE8[0x57];
+ NvU32 SetSpareNoop12;
+ NvU32 SetSpareNoop13;
+ NvU32 SetSpareNoop14;
+ NvU32 SetSpareNoop15;
+ NvU32 Reserved_0xF54[0x2C];
+ NvU32 SetForceOneTextureUnit;
+ NvU32 Reserved_0x1008[0xE];
+ NvU32 SetSpareNoop00;
+ NvU32 SetSpareNoop01;
+ NvU32 SetSpareNoop02;
+ NvU32 SetSpareNoop03;
+ NvU32 SetSpareNoop04;
+ NvU32 SetSpareNoop05;
+ NvU32 SetSpareNoop06;
+ NvU32 SetSpareNoop07;
+ NvU32 SetSpareNoop08;
+ NvU32 SetSpareNoop09;
+ NvU32 SetSpareNoop10;
+ NvU32 SetSpareNoop11;
+ NvU32 Reserved_0x1070[0x21];
+ NvU32 UnbindAll;
+ NvU32 Reserved_0x10F8[0x4F];
+ NvU32 SetSamplerBinding;
+ NvU32 Reserved_0x1238[0x14];
+ NvU32 InvalidateTextureDataCacheNoWfi;
+ NvU32 Reserved_0x128C[0x8];
+ NvU32 SetShaderScheduling;
+ NvU32 Reserved_0x12B0[0x20];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x133C[0x6];
+ NvU32 SetGlobalColorKey;
+ NvU32 Reserved_0x1358[0x33];
+ NvU32 InvalidateSamplerCacheNoWfi;
+ NvU32 Reserved_0x1428[0x3F];
+ NvU32 PerfmonTransfer;
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x152C[0x9];
+ NvU32 SetRenderEnableA;
+ NvU32 SetRenderEnableB;
+ NvU32 SetRenderEnableC;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 Reserved_0x1568[0x3];
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 Reserved_0x1580[0x22];
+ NvU32 SetProgramRegionA;
+ NvU32 SetProgramRegionB;
+ NvU32 Reserved_0x1610[0x15];
+ NvU32 SetCubemapInterFaceFiltering;
+ NvU32 Reserved_0x1668[0xA];
+ NvU32 SetShaderControl;
+ NvU32 BindConstantBuffer;
+ NvU32 InvalidateShaderCachesNoWfi;
+ NvU32 Reserved_0x169C[0xA5];
+ NvU32 InvalidateConstantBufferCache;
+ NvU32 Reserved_0x1934[0x4];
+ NvU32 SetRenderEnableOverride;
+ NvU32 Reserved_0x1948[0x37];
+ NvU32 Reserved_0x1A24[0x1];
+ NvU32 Reserved_0x1A28[0x1];
+ NvU32 PipeNop;
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x1A40[0x30];
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 Reserved_0x1B10[0x21C];
+ NvU32 SetConstantBufferSelectorA;
+ NvU32 SetConstantBufferSelectorB;
+ NvU32 SetConstantBufferSelectorC;
+ NvU32 LoadConstantBufferOffset;
+ NvU32 LoadConstantBuffer[0x10];
+ NvU32 Reserved_0x23D0[0xCC];
+ struct {
+ NvU32 A;
+ NvU32 B;
+ NvU32 C;
+ NvU32 D;
+ NvU32 Format;
+ NvU32 BlockSize;
+ NvU32 Reserved_0x18[0x2];
+ } SetSuLdStTarget[0x8];
+ NvU32 Reserved_0x2800[0x2D7];
+ NvU32 SetShaderPerformanceCounterValue[0x8];
+ NvU32 SetShaderPerformanceCounterEvent[0x8];
+ NvU32 SetShaderPerformanceCounterControlA[0x8];
+ NvU32 SetShaderPerformanceCounterControlB[0x8];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 Reserved_0x33E0[0x8];
+ NvU32 SetMmeShadowScratch[0x80];
+ NvU32 Reserved_0x3600[0x80];
+ struct {
+ NvU32 Macro;
+ NvU32 Data;
+ } CallMme[0x80];
+} fermi_compute_b_t;
+
+
+#define NV91C0_SET_OBJECT 0x0000
+#define NV91C0_SET_OBJECT_CLASS_ID 15:0
+#define NV91C0_SET_OBJECT_ENGINE_ID 20:16
+
+#define NV91C0_NO_OPERATION 0x0100
+#define NV91C0_NO_OPERATION_V 31:0
+
+#define NV91C0_SET_NOTIFY_A 0x0104
+#define NV91C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
+
+#define NV91C0_SET_NOTIFY_B 0x0108
+#define NV91C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
+
+#define NV91C0_NOTIFY 0x010c
+#define NV91C0_NOTIFY_TYPE 31:0
+#define NV91C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NV91C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NV91C0_WAIT_FOR_IDLE 0x0110
+#define NV91C0_WAIT_FOR_IDLE_V 31:0
+
+#define NV91C0_LOAD_MME_INSTRUCTION_RAM_POINTER 0x0114
+#define NV91C0_LOAD_MME_INSTRUCTION_RAM_POINTER_V 31:0
+
+#define NV91C0_LOAD_MME_INSTRUCTION_RAM 0x0118
+#define NV91C0_LOAD_MME_INSTRUCTION_RAM_V 31:0
+
+#define NV91C0_LOAD_MME_START_ADDRESS_RAM_POINTER 0x011c
+#define NV91C0_LOAD_MME_START_ADDRESS_RAM_POINTER_V 31:0
+
+#define NV91C0_LOAD_MME_START_ADDRESS_RAM 0x0120
+#define NV91C0_LOAD_MME_START_ADDRESS_RAM_V 31:0
+
+#define NV91C0_SET_MME_SHADOW_RAM_CONTROL 0x0124
+#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE 1:0
+#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK 0x00000000
+#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_TRACK_WITH_FILTER 0x00000001
+#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_PASSTHROUGH 0x00000002
+#define NV91C0_SET_MME_SHADOW_RAM_CONTROL_MODE_METHOD_REPLAY 0x00000003
+
+#define NV91C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
+#define NV91C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NV91C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
+#define NV91C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
+#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
+#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NV91C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NV91C0_SEND_GO_IDLE 0x013c
+#define NV91C0_SEND_GO_IDLE_V 31:0
+
+#define NV91C0_PM_TRIGGER 0x0140
+#define NV91C0_PM_TRIGGER_V 31:0
+
+#define NV91C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
+#define NV91C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
+
+#define NV91C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
+#define NV91C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
+
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_LOW_SIZE 0x0204
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_LOW_SIZE_V 23:0
+
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_HIGH_SIZE 0x0208
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_HIGH_SIZE_V 23:0
+
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_CRS_SIZE 0x020c
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_CRS_SIZE_V 20:0
+
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE 0x0210
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS 3:0
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__1 0x00000000
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__2 0x00000001
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__4 0x00000002
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__8 0x00000003
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_SAMPLERS__16 0x00000004
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS 7:4
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__1 0x00000000
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__2 0x00000001
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__4 0x00000002
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__8 0x00000003
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__16 0x00000004
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__32 0x00000005
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__64 0x00000006
+#define NV91C0_SET_BINDING_CONTROL_TEXTURE_MAX_ACTIVE_HEADERS__128 0x00000007
+
+#define NV91C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
+#define NV91C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NV91C0_INVALIDATE_SHADER_CACHES 0x021c
+#define NV91C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
+#define NV91C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
+#define NV91C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
+#define NV91C0_INVALIDATE_SHADER_CACHES_DATA 4:4
+#define NV91C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
+#define NV91C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
+#define NV91C0_INVALIDATE_SHADER_CACHES_UNIFORM 8:8
+#define NV91C0_INVALIDATE_SHADER_CACHES_UNIFORM_FALSE 0x00000000
+#define NV91C0_INVALIDATE_SHADER_CACHES_UNIFORM_TRUE 0x00000001
+#define NV91C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
+#define NV91C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
+#define NV91C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
+#define NV91C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
+#define NV91C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
+#define NV91C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
+#define NV91C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
+#define NV91C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
+#define NV91C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
+
+#define NV91C0_BIND_TEXTURE_SAMPLER 0x0228
+#define NV91C0_BIND_TEXTURE_SAMPLER_VALID 0:0
+#define NV91C0_BIND_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
+#define NV91C0_BIND_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
+#define NV91C0_BIND_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
+#define NV91C0_BIND_TEXTURE_SAMPLER_INDEX 24:12
+
+#define NV91C0_BIND_TEXTURE_HEADER 0x022c
+#define NV91C0_BIND_TEXTURE_HEADER_VALID 0:0
+#define NV91C0_BIND_TEXTURE_HEADER_VALID_FALSE 0x00000000
+#define NV91C0_BIND_TEXTURE_HEADER_VALID_TRUE 0x00000001
+#define NV91C0_BIND_TEXTURE_HEADER_TEXTURE_SLOT 8:1
+#define NV91C0_BIND_TEXTURE_HEADER_INDEX 30:9
+
+#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER 0x0230
+#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID 0:0
+#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID_FALSE 0x00000000
+#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_VALID_TRUE 0x00000001
+#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_SAMPLER_SLOT 11:4
+#define NV91C0_BIND_EXTRA_TEXTURE_SAMPLER_INDEX 24:12
+
+#define NV91C0_BIND_EXTRA_TEXTURE_HEADER 0x0234
+#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_VALID 0:0
+#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_VALID_FALSE 0x00000000
+#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_VALID_TRUE 0x00000001
+#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_TEXTURE_SLOT 8:1
+#define NV91C0_BIND_EXTRA_TEXTURE_HEADER_INDEX 30:9
+
+#define NV91C0_SET_CTA_RASTER_SIZE_A 0x0238
+#define NV91C0_SET_CTA_RASTER_SIZE_A_WIDTH 15:0
+#define NV91C0_SET_CTA_RASTER_SIZE_A_HEIGHT 31:16
+
+#define NV91C0_SET_CTA_RASTER_SIZE_B 0x023c
+#define NV91C0_SET_CTA_RASTER_SIZE_B_DEPTH 15:0
+#define NV91C0_SET_CTA_RASTER_SIZE_B_WIDTH_UPPER 31:16
+
+#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
+#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
+#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
+
+#define NV91C0_SET_SHADER_SHARED_MEMORY_SIZE 0x024c
+#define NV91C0_SET_SHADER_SHARED_MEMORY_SIZE_V 17:0
+
+#define NV91C0_SET_CTA_THREAD_COUNT 0x0250
+#define NV91C0_SET_CTA_THREAD_COUNT_V 15:0
+
+#define NV91C0_SET_CTA_BARRIER_COUNT 0x0254
+#define NV91C0_SET_CTA_BARRIER_COUNT_V 7:0
+
+#define NV91C0_TEST_FOR_COMPUTE 0x028c
+#define NV91C0_TEST_FOR_COMPUTE_V 31:0
+
+#define NV91C0_BEGIN_GRID 0x029c
+#define NV91C0_BEGIN_GRID_V 0:0
+
+#define NV91C0_SET_WORK_DISTRIBUTION 0x02a0
+#define NV91C0_SET_WORK_DISTRIBUTION_MAX_BATCH_SIZE 16:13
+#define NV91C0_SET_WORK_DISTRIBUTION_FIXED_MODE 4:4
+#define NV91C0_SET_WORK_DISTRIBUTION_FIXED_MODE_FALSE 0x00000000
+#define NV91C0_SET_WORK_DISTRIBUTION_FIXED_MODE_TRUE 0x00000001
+#define NV91C0_SET_WORK_DISTRIBUTION_MAX_STANDBY_CTAS 12:5
+
+#define NV91C0_SET_CTA_REGISTER_COUNT 0x02c0
+#define NV91C0_SET_CTA_REGISTER_COUNT_V 7:0
+
+#define NV91C0_SET_GA_TO_VA_MAPPING_MODE 0x02c4
+#define NV91C0_SET_GA_TO_VA_MAPPING_MODE_V 0:0
+#define NV91C0_SET_GA_TO_VA_MAPPING_MODE_V_DISABLE 0x00000000
+#define NV91C0_SET_GA_TO_VA_MAPPING_MODE_V_ENABLE 0x00000001
+
+#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY 0x02c8
+#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_VIRTUAL_ADDRESS_UPPER 7:0
+#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_GENERIC_ADDRESS_UPPER 23:16
+#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE 30:30
+#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE_FALSE 0x00000000
+#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_READ_ENABLE_TRUE 0x00000001
+#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE 31:31
+#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE_FALSE 0x00000000
+#define NV91C0_LOAD_GA_TO_VA_MAPPING_ENTRY_WRITE_ENABLE_TRUE 0x00000001
+
+#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS 0x02e0
+#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS_ENABLE 0:0
+#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS_ENABLE_FALSE 0x00000000
+#define NV91C0_SET_TEX_HEADER_EXTENDED_DIMENSIONS_ENABLE_TRUE 0x00000001
+
+#define NV91C0_SET_L1_CONFIGURATION 0x0308
+#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY 2:0
+#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_16KB 0x00000001
+#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_32KB 0x00000002
+#define NV91C0_SET_L1_CONFIGURATION_DIRECTLY_ADDRESSABLE_MEMORY_SIZE_48KB 0x00000003
+
+#define NV91C0_SET_RENDER_ENABLE_CONTROL 0x030c
+#define NV91C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER 0:0
+#define NV91C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER_FALSE 0x00000000
+#define NV91C0_SET_RENDER_ENABLE_CONTROL_CONDITIONAL_LOAD_CONSTANT_BUFFER_TRUE 0x00000001
+
+#define NV91C0_WAIT_REF_COUNT 0x0360
+#define NV91C0_WAIT_REF_COUNT_REF_CNT 11:8
+#define NV91C0_WAIT_REF_COUNT_FLUSH_SYS_MEM 0:0
+#define NV91C0_WAIT_REF_COUNT_FLUSH_SYS_MEM_FALSE 0x00000000
+#define NV91C0_WAIT_REF_COUNT_FLUSH_SYS_MEM_TRUE 0x00000001
+
+#define NV91C0_LAUNCH 0x0368
+#define NV91C0_LAUNCHCTA_PARAM 31:0
+
+#define NV91C0_SET_LAUNCH_ID 0x036c
+#define NV91C0_SET_LAUNCH_ID_REF_CNT 3:0
+
+#define NV91C0_SET_CTA_THREAD_DIMENSION_A 0x03ac
+#define NV91C0_SET_CTA_THREAD_DIMENSION_A_D0 15:0
+#define NV91C0_SET_CTA_THREAD_DIMENSION_A_D1 31:16
+
+#define NV91C0_SET_CTA_THREAD_DIMENSION_B 0x03b0
+#define NV91C0_SET_CTA_THREAD_DIMENSION_B_D2 15:0
+
+#define NV91C0_SET_CTA_PROGRAM_START 0x03b4
+#define NV91C0_SET_CTA_PROGRAM_START_OFFSET 31:0
+
+#define NV91C0_SET_FALCON00 0x0500
+#define NV91C0_SET_FALCON00_V 31:0
+
+#define NV91C0_SET_FALCON01 0x0504
+#define NV91C0_SET_FALCON01_V 31:0
+
+#define NV91C0_SET_FALCON02 0x0508
+#define NV91C0_SET_FALCON02_V 31:0
+
+#define NV91C0_SET_FALCON03 0x050c
+#define NV91C0_SET_FALCON03_V 31:0
+
+#define NV91C0_SET_FALCON04 0x0510
+#define NV91C0_SET_FALCON04_V 31:0
+
+#define NV91C0_SET_FALCON05 0x0514
+#define NV91C0_SET_FALCON05_V 31:0
+
+#define NV91C0_SET_FALCON06 0x0518
+#define NV91C0_SET_FALCON06_V 31:0
+
+#define NV91C0_SET_FALCON07 0x051c
+#define NV91C0_SET_FALCON07_V 31:0
+
+#define NV91C0_SET_FALCON08 0x0520
+#define NV91C0_SET_FALCON08_V 31:0
+
+#define NV91C0_SET_FALCON09 0x0524
+#define NV91C0_SET_FALCON09_V 31:0
+
+#define NV91C0_SET_FALCON10 0x0528
+#define NV91C0_SET_FALCON10_V 31:0
+
+#define NV91C0_SET_FALCON11 0x052c
+#define NV91C0_SET_FALCON11_V 31:0
+
+#define NV91C0_SET_FALCON12 0x0530
+#define NV91C0_SET_FALCON12_V 31:0
+
+#define NV91C0_SET_FALCON13 0x0534
+#define NV91C0_SET_FALCON13_V 31:0
+
+#define NV91C0_SET_FALCON14 0x0538
+#define NV91C0_SET_FALCON14_V 31:0
+
+#define NV91C0_SET_FALCON15 0x053c
+#define NV91C0_SET_FALCON15_V 31:0
+
+#define NV91C0_SET_FALCON16 0x0540
+#define NV91C0_SET_FALCON16_V 31:0
+
+#define NV91C0_SET_FALCON17 0x0544
+#define NV91C0_SET_FALCON17_V 31:0
+
+#define NV91C0_SET_FALCON18 0x0548
+#define NV91C0_SET_FALCON18_V 31:0
+
+#define NV91C0_SET_FALCON19 0x054c
+#define NV91C0_SET_FALCON19_V 31:0
+
+#define NV91C0_SET_FALCON20 0x0550
+#define NV91C0_SET_FALCON20_V 31:0
+
+#define NV91C0_SET_FALCON21 0x0554
+#define NV91C0_SET_FALCON21_V 31:0
+
+#define NV91C0_SET_FALCON22 0x0558
+#define NV91C0_SET_FALCON22_V 31:0
+
+#define NV91C0_SET_FALCON23 0x055c
+#define NV91C0_SET_FALCON23_V 31:0
+
+#define NV91C0_SET_FALCON24 0x0560
+#define NV91C0_SET_FALCON24_V 31:0
+
+#define NV91C0_SET_FALCON25 0x0564
+#define NV91C0_SET_FALCON25_V 31:0
+
+#define NV91C0_SET_FALCON26 0x0568
+#define NV91C0_SET_FALCON26_V 31:0
+
+#define NV91C0_SET_FALCON27 0x056c
+#define NV91C0_SET_FALCON27_V 31:0
+
+#define NV91C0_SET_FALCON28 0x0570
+#define NV91C0_SET_FALCON28_V 31:0
+
+#define NV91C0_SET_FALCON29 0x0574
+#define NV91C0_SET_FALCON29_V 31:0
+
+#define NV91C0_SET_FALCON30 0x0578
+#define NV91C0_SET_FALCON30_V 31:0
+
+#define NV91C0_SET_FALCON31 0x057c
+#define NV91C0_SET_FALCON31_V 31:0
+
+#define NV91C0_SET_MAX_SM_COUNT 0x0758
+#define NV91C0_SET_MAX_SM_COUNT_V 8:0
+
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NV91C0_SET_GRID_PARAM 0x0780
+#define NV91C0_SET_GRID_PARAM_V 31:0
+
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
+
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
+
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_C 0x0798
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_C_SIZE_UPPER 5:0
+
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_D 0x079c
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_D_SIZE_LOWER 31:0
+
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_E 0x07a0
+#define NV91C0_SET_SHADER_LOCAL_MEMORY_E_DEFAULT_SIZE_PER_WARP 25:0
+
+#define NV91C0_END_GRID 0x0a04
+#define NV91C0_END_GRID_V 0:0
+
+#define NV91C0_SET_LAUNCH_SIZE 0x0a08
+#define NV91C0_SET_LAUNCH_SIZE_V 31:0
+
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT 0x0d64
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA 3:0
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__0 0x00000000
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__1 0x00000001
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__2 0x00000002
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__4 0x00000003
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__8 0x00000004
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__16 0x00000005
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__32 0x00000006
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__64 0x00000007
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA__128 0x00000008
+#define NV91C0_SET_API_VISIBLE_CALL_LIMIT_CTA_NO_CHECK 0x0000000F
+
+#define NV91C0_SET_SHADER_CACHE_CONTROL 0x0d94
+#define NV91C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NV91C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NV91C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+
+#define NV91C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
+#define NV91C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NV91C0_SET_SPARE_NOOP12 0x0f44
+#define NV91C0_SET_SPARE_NOOP12_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP13 0x0f48
+#define NV91C0_SET_SPARE_NOOP13_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP14 0x0f4c
+#define NV91C0_SET_SPARE_NOOP14_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP15 0x0f50
+#define NV91C0_SET_SPARE_NOOP15_V 31:0
+
+#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT 0x1004
+#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE 0:0
+#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE_FALSE 0x00000000
+#define NV91C0_SET_FORCE_ONE_TEXTURE_UNIT_ENABLE_TRUE 0x00000001
+
+#define NV91C0_SET_SPARE_NOOP00 0x1040
+#define NV91C0_SET_SPARE_NOOP00_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP01 0x1044
+#define NV91C0_SET_SPARE_NOOP01_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP02 0x1048
+#define NV91C0_SET_SPARE_NOOP02_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP03 0x104c
+#define NV91C0_SET_SPARE_NOOP03_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP04 0x1050
+#define NV91C0_SET_SPARE_NOOP04_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP05 0x1054
+#define NV91C0_SET_SPARE_NOOP05_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP06 0x1058
+#define NV91C0_SET_SPARE_NOOP06_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP07 0x105c
+#define NV91C0_SET_SPARE_NOOP07_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP08 0x1060
+#define NV91C0_SET_SPARE_NOOP08_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP09 0x1064
+#define NV91C0_SET_SPARE_NOOP09_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP10 0x1068
+#define NV91C0_SET_SPARE_NOOP10_V 31:0
+
+#define NV91C0_SET_SPARE_NOOP11 0x106c
+#define NV91C0_SET_SPARE_NOOP11_V 31:0
+
+#define NV91C0_UNBIND_ALL 0x10f4
+#define NV91C0_UNBIND_ALL_TEXTURE_HEADERS 0:0
+#define NV91C0_UNBIND_ALL_TEXTURE_HEADERS_FALSE 0x00000000
+#define NV91C0_UNBIND_ALL_TEXTURE_HEADERS_TRUE 0x00000001
+#define NV91C0_UNBIND_ALL_TEXTURE_SAMPLERS 4:4
+#define NV91C0_UNBIND_ALL_TEXTURE_SAMPLERS_FALSE 0x00000000
+#define NV91C0_UNBIND_ALL_TEXTURE_SAMPLERS_TRUE 0x00000001
+#define NV91C0_UNBIND_ALL_CONSTANT_BUFFERS 8:8
+#define NV91C0_UNBIND_ALL_CONSTANT_BUFFERS_FALSE 0x00000000
+#define NV91C0_UNBIND_ALL_CONSTANT_BUFFERS_TRUE 0x00000001
+
+#define NV91C0_SET_SAMPLER_BINDING 0x1234
+#define NV91C0_SET_SAMPLER_BINDING_V 0:0
+#define NV91C0_SET_SAMPLER_BINDING_V_INDEPENDENTLY 0x00000000
+#define NV91C0_SET_SAMPLER_BINDING_V_VIA_HEADER_BINDING 0x00000001
+
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
+
+#define NV91C0_SET_SHADER_SCHEDULING 0x12ac
+#define NV91C0_SET_SHADER_SCHEDULING_MODE 0:0
+#define NV91C0_SET_SHADER_SCHEDULING_MODE_OLDEST_THREAD_FIRST 0x00000000
+#define NV91C0_SET_SHADER_SCHEDULING_MODE_ROUND_ROBIN 0x00000001
+
+#define NV91C0_INVALIDATE_SAMPLER_CACHE 0x1330
+#define NV91C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NV91C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NV91C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NV91C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
+#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NV91C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS 2:1
+#define NV91C0_INVALIDATE_TEXTURE_DATA_CACHE_LEVELS_L1_ONLY 0x00000000
+
+#define NV91C0_SET_GLOBAL_COLOR_KEY 0x1354
+#define NV91C0_SET_GLOBAL_COLOR_KEY_ENABLE 0:0
+#define NV91C0_SET_GLOBAL_COLOR_KEY_ENABLE_FALSE 0x00000000
+#define NV91C0_SET_GLOBAL_COLOR_KEY_ENABLE_TRUE 0x00000001
+
+#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
+#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
+#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NV91C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
+
+#define NV91C0_PERFMON_TRANSFER 0x1524
+#define NV91C0_PERFMON_TRANSFER_V 31:0
+
+#define NV91C0_SET_SHADER_EXCEPTIONS 0x1528
+#define NV91C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NV91C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NV91C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NV91C0_SET_RENDER_ENABLE_A 0x1550
+#define NV91C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NV91C0_SET_RENDER_ENABLE_B 0x1554
+#define NV91C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NV91C0_SET_RENDER_ENABLE_C 0x1558
+#define NV91C0_SET_RENDER_ENABLE_C_MODE 2:0
+#define NV91C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NV91C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NV91C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NV91C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NV91C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NV91C0_SET_TEX_SAMPLER_POOL_A 0x155c
+#define NV91C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
+
+#define NV91C0_SET_TEX_SAMPLER_POOL_B 0x1560
+#define NV91C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NV91C0_SET_TEX_SAMPLER_POOL_C 0x1564
+#define NV91C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NV91C0_SET_TEX_HEADER_POOL_A 0x1574
+#define NV91C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
+
+#define NV91C0_SET_TEX_HEADER_POOL_B 0x1578
+#define NV91C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NV91C0_SET_TEX_HEADER_POOL_C 0x157c
+#define NV91C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NV91C0_SET_PROGRAM_REGION_A 0x1608
+#define NV91C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
+
+#define NV91C0_SET_PROGRAM_REGION_B 0x160c
+#define NV91C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
+
+#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING 0x1664
+#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE 1:0
+#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_USE_WRAP 0x00000000
+#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_OVERRIDE_WRAP 0x00000001
+#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_SPAN_SEAM 0x00000002
+#define NV91C0_SET_CUBEMAP_INTER_FACE_FILTERING_MODE_AUTO_CROSS_SEAM 0x00000003
+
+#define NV91C0_SET_SHADER_CONTROL 0x1690
+#define NV91C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
+#define NV91C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
+#define NV91C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
+#define NV91C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO 16:16
+#define NV91C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_FALSE 0x00000000
+#define NV91C0_SET_SHADER_CONTROL_ZERO_TIMES_ANYTHING_IS_ZERO_TRUE 0x00000001
+#define NV91C0_SET_SHADER_CONTROL_FP32_NAN_BEHAVIOR 1:1
+#define NV91C0_SET_SHADER_CONTROL_FP32_NAN_BEHAVIOR_LEGACY 0x00000000
+#define NV91C0_SET_SHADER_CONTROL_FP32_NAN_BEHAVIOR_FP64_COMPATIBLE 0x00000001
+#define NV91C0_SET_SHADER_CONTROL_FP32_F2I_NAN_BEHAVIOR 2:2
+#define NV91C0_SET_SHADER_CONTROL_FP32_F2I_NAN_BEHAVIOR_PASS_ZERO 0x00000000
+#define NV91C0_SET_SHADER_CONTROL_FP32_F2I_NAN_BEHAVIOR_PASS_INDEFINITE 0x00000001
+
+#define NV91C0_BIND_CONSTANT_BUFFER 0x1694
+#define NV91C0_BIND_CONSTANT_BUFFER_VALID 0:0
+#define NV91C0_BIND_CONSTANT_BUFFER_VALID_FALSE 0x00000000
+#define NV91C0_BIND_CONSTANT_BUFFER_VALID_TRUE 0x00000001
+#define NV91C0_BIND_CONSTANT_BUFFER_SHADER_SLOT 12:8
+
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM 8:8
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM_FALSE 0x00000000
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_UNIFORM_TRUE 0x00000001
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
+#define NV91C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
+
+#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE 0x1930
+#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2 0:0
+#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2_FALSE 0x00000000
+#define NV91C0_INVALIDATE_CONSTANT_BUFFER_CACHE_THRU_L2_TRUE 0x00000001
+
+#define NV91C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
+#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
+#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
+#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
+#define NV91C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
+
+#define NV91C0_PIPE_NOP 0x1a2c
+#define NV91C0_PIPE_NOP_V 31:0
+
+#define NV91C0_SET_SPARE00 0x1a30
+#define NV91C0_SET_SPARE00_V 31:0
+
+#define NV91C0_SET_SPARE01 0x1a34
+#define NV91C0_SET_SPARE01_V 31:0
+
+#define NV91C0_SET_SPARE02 0x1a38
+#define NV91C0_SET_SPARE02_V 31:0
+
+#define NV91C0_SET_SPARE03 0x1a3c
+#define NV91C0_SET_SPARE03_V 31:0
+
+#define NV91C0_SET_REPORT_SEMAPHORE_A 0x1b00
+#define NV91C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NV91C0_SET_REPORT_SEMAPHORE_B 0x1b04
+#define NV91C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NV91C0_SET_REPORT_SEMAPHORE_C 0x1b08
+#define NV91C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NV91C0_SET_REPORT_SEMAPHORE_D 0x1b0c
+#define NV91C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NV91C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
+#define NV91C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
+#define NV91C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
+#define NV91C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NV91C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NV91C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
+#define NV91C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NV91C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+#define NV91C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
+#define NV91C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
+#define NV91C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
+
+#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_A 0x2380
+#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_A_SIZE 16:0
+
+#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_B 0x2384
+#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_B_ADDRESS_UPPER 7:0
+
+#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_C 0x2388
+#define NV91C0_SET_CONSTANT_BUFFER_SELECTOR_C_ADDRESS_LOWER 31:0
+
+#define NV91C0_LOAD_CONSTANT_BUFFER_OFFSET 0x238c
+#define NV91C0_LOAD_CONSTANT_BUFFER_OFFSET_V 15:0
+
+#define NV91C0_LOAD_CONSTANT_BUFFER(i) (0x2390+(i)*4)
+#define NV91C0_LOAD_CONSTANT_BUFFER_V 31:0
+
+#define NV91C0_SET_SU_LD_ST_TARGET_A(j) (0x2700+(j)*32)
+#define NV91C0_SET_SU_LD_ST_TARGET_A_OFFSET_UPPER 7:0
+
+#define NV91C0_SET_SU_LD_ST_TARGET_B(j) (0x2704+(j)*32)
+#define NV91C0_SET_SU_LD_ST_TARGET_B_OFFSET_LOWER 31:0
+
+#define NV91C0_SET_SU_LD_ST_TARGET_C(j) (0x2708+(j)*32)
+#define NV91C0_SET_SU_LD_ST_TARGET_C_WIDTH 31:0
+
+#define NV91C0_SET_SU_LD_ST_TARGET_D(j) (0x270c+(j)*32)
+#define NV91C0_SET_SU_LD_ST_TARGET_D_HEIGHT 16:0
+#define NV91C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY 20:20
+#define NV91C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY_BLOCKLINEAR 0x00000000
+#define NV91C0_SET_SU_LD_ST_TARGET_D_LAYOUT_IN_MEMORY_PITCH 0x00000001
+
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT(j) (0x2710+(j)*32)
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE 0:0
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE_COLOR 0x00000000
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_TYPE_ZETA 0x00000001
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR 11:4
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_DISABLED 0x00000000
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32_BF32_AF32 0x000000C0
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32_BS32_AS32 0x000000C1
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32_BU32_AU32 0x000000C2
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32_BF32_X32 0x000000C3
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32_BS32_X32 0x000000C4
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32_BU32_X32 0x000000C5
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_G16_B16_A16 0x000000C6
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16_GN16_BN16_AN16 0x000000C7
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16_GS16_BS16_AS16 0x000000C8
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16_GU16_BU16_AU16 0x000000C9
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16_BF16_AF16 0x000000CA
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_GF32 0x000000CB
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32_GS32 0x000000CC
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32_GU32 0x000000CD
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16_BF16_X16 0x000000CE
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8R8G8B8 0x000000CF
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8RL8GL8BL8 0x000000D0
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A2B10G10R10 0x000000D1
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AU2BU10GU10RU10 0x000000D2
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8B8G8R8 0x000000D5
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8BL8GL8RL8 0x000000D6
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AN8BN8GN8RN8 0x000000D7
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AS8BS8GS8RS8 0x000000D8
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AU8BU8GU8RU8 0x000000D9
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_G16 0x000000DA
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16_GN16 0x000000DB
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16_GS16 0x000000DC
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16_GU16 0x000000DD
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_GF16 0x000000DE
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A2R10G10B10 0x000000DF
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_BF10GF11RF11 0x000000E0
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS32 0x000000E3
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU32 0x000000E4
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32 0x000000E5
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8R8G8B8 0x000000E6
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8RL8GL8BL8 0x000000E7
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R5G6B5 0x000000E8
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A1R5G5B5 0x000000E9
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_G8R8 0x000000EA
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GN8RN8 0x000000EB
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GS8RS8 0x000000EC
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_GU8RU8 0x000000ED
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16 0x000000EE
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN16 0x000000EF
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS16 0x000000F0
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU16 0x000000F1
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16 0x000000F2
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R8 0x000000F3
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RN8 0x000000F4
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RS8 0x000000F5
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RU8 0x000000F6
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8 0x000000F7
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X1R5G5B5 0x000000F8
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8B8G8R8 0x000000F9
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_X8BL8GL8RL8 0x000000FA
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_Z1R5G5B5 0x000000FB
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_O1R5G5B5 0x000000FC
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_Z8R8G8B8 0x000000FD
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_O8R8G8B8 0x000000FE
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R32 0x000000FF
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A16 0x00000040
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AF16 0x00000041
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_AF32 0x00000042
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_A8R8 0x00000043
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_R16_A16 0x00000044
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF16_AF16 0x00000045
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_RF32_AF32 0x00000046
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_COLOR_B8G8R8A8 0x00000047
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA 16:12
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_Z16 0x00000013
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_Z24S8 0x00000014
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_X8Z24 0x00000015
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_S8Z24 0x00000016
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_V8Z24 0x00000018
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32 0x0000000A
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X24S8 0x00000019
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_X8Z24_X16V8S8 0x0000001D
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X16V8X8 0x0000001E
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_ZETA_ZF32_X16V8S8 0x0000001F
+#define NV91C0_SET_SU_LD_ST_TARGET_FORMAT_SUQ_PIXFMT 25:17
+
+#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE(j) (0x2714+(j)*32)
+#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_WIDTH 3:0
+#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
+#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT 7:4
+#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
+#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
+#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
+#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
+#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NV91C0_SET_SU_LD_ST_TARGET_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
+
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
+
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 2:0
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 6:4
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 10:8
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 14:12
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 18:16
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 22:20
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 26:24
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 30:28
+
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
+
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
+#define NV91C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
+
+#define NV91C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
+#define NV91C0_SET_MME_SHADOW_SCRATCH_V 31:0
+
+#define NV91C0_CALL_MME_MACRO(j) (0x3800+(j)*8)
+#define NV91C0_CALL_MME_MACRO_V 31:0
+
+#define NV91C0_CALL_MME_DATA(j) (0x3804+(j)*8)
+#define NV91C0_CALL_MME_DATA_V 31:0
+
+#endif /* _cl_fermi_compute_b_h_ */
diff --git a/classes/compute/cla0c0.h b/classes/compute/cla0c0.h
new file mode 100644
index 0000000..e8677ad
--- /dev/null
+++ b/classes/compute/cla0c0.h
@@ -0,0 +1,836 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_kepler_compute_a_h_
+#define _cl_kepler_compute_a_h_
+
+/* AUTO GENERATED FILE -- DO NOT EDIT */
+/* Command: ../../class/bin/sw_header.pl kepler_compute_a */
+
+#include "nvtypes.h"
+
+#define KEPLER_COMPUTE_A 0xA0C0
+
+typedef volatile struct _cla0c0_tag0 {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 SetNotifyA;
+ NvU32 SetNotifyB;
+ NvU32 Notify;
+ NvU32 WaitForIdle;
+ NvU32 Reserved_0x114[0x7];
+ NvU32 SetGlobalRenderEnableA;
+ NvU32 SetGlobalRenderEnableB;
+ NvU32 SetGlobalRenderEnableC;
+ NvU32 SendGoIdle;
+ NvU32 PmTrigger;
+ NvU32 PmTriggerWfi;
+ NvU32 Reserved_0x148[0x2];
+ NvU32 SetInstrumentationMethodHeader;
+ NvU32 SetInstrumentationMethodData;
+ NvU32 Reserved_0x158[0xA];
+ NvU32 LineLengthIn;
+ NvU32 LineCount;
+ NvU32 OffsetOutUpper;
+ NvU32 OffsetOut;
+ NvU32 PitchOut;
+ NvU32 SetDstBlockSize;
+ NvU32 SetDstWidth;
+ NvU32 SetDstHeight;
+ NvU32 SetDstDepth;
+ NvU32 SetDstLayer;
+ NvU32 SetDstOriginBytesX;
+ NvU32 SetDstOriginSamplesY;
+ NvU32 LaunchDma;
+ NvU32 LoadInlineData;
+ NvU32 Reserved_0x1B8[0x9];
+ NvU32 SetI2mSemaphoreA;
+ NvU32 SetI2mSemaphoreB;
+ NvU32 SetI2mSemaphoreC;
+ NvU32 Reserved_0x1E8[0x2];
+ NvU32 SetI2mSpareNoop00;
+ NvU32 SetI2mSpareNoop01;
+ NvU32 SetI2mSpareNoop02;
+ NvU32 SetI2mSpareNoop03;
+ NvU32 Reserved_0x200[0x4];
+ NvU32 PerfmonTransfer;
+ NvU32 SetShaderSharedMemoryWindow;
+ NvU32 Reserved_0x218[0x1];
+ NvU32 InvalidateShaderCaches;
+ NvU32 Reserved_0x220[0x8];
+ NvU32 SetCwdControl;
+ NvU32 InvalidateTextureHeaderCacheNoWfi;
+ NvU32 SetCwdRefCounter;
+ NvU32 Reserved_0x24C[0xA];
+ NvU32 InvalidateConstantBufferCacheA;
+ NvU32 InvalidateConstantBufferCacheB;
+ NvU32 InvalidateConstantBufferCacheC;
+ NvU32 SetComputeClassVersion;
+ NvU32 CheckComputeClassVersion;
+ NvU32 SetQmdVersion;
+ NvU32 Reserved_0x28C[0x1];
+ NvU32 CheckQmdVersion;
+ NvU32 Reserved_0x294[0x7];
+ NvU32 SetCwdSlotCount;
+ NvU32 SendPcasA;
+ NvU32 SendPcasB;
+ NvU32 SendSignalingPcasB;
+ NvU32 Reserved_0x2C0[0x9];
+ NvU32 SetShaderLocalMemoryNonThrottledA;
+ NvU32 SetShaderLocalMemoryNonThrottledB;
+ NvU32 SetShaderLocalMemoryNonThrottledC;
+ NvU32 SetShaderLocalMemoryThrottledA;
+ NvU32 SetShaderLocalMemoryThrottledB;
+ NvU32 SetShaderLocalMemoryThrottledC;
+ NvU32 Reserved_0x2FC[0x5];
+ NvU32 SetSpaVersion;
+ NvU32 Reserved_0x314[0x7B];
+ NvU32 SetFalcon00;
+ NvU32 SetFalcon01;
+ NvU32 SetFalcon02;
+ NvU32 SetFalcon03;
+ NvU32 SetFalcon04;
+ NvU32 SetFalcon05;
+ NvU32 SetFalcon06;
+ NvU32 SetFalcon07;
+ NvU32 SetFalcon08;
+ NvU32 SetFalcon09;
+ NvU32 SetFalcon10;
+ NvU32 SetFalcon11;
+ NvU32 SetFalcon12;
+ NvU32 SetFalcon13;
+ NvU32 SetFalcon14;
+ NvU32 SetFalcon15;
+ NvU32 SetFalcon16;
+ NvU32 SetFalcon17;
+ NvU32 SetFalcon18;
+ NvU32 SetFalcon19;
+ NvU32 SetFalcon20;
+ NvU32 SetFalcon21;
+ NvU32 SetFalcon22;
+ NvU32 SetFalcon23;
+ NvU32 SetFalcon24;
+ NvU32 SetFalcon25;
+ NvU32 SetFalcon26;
+ NvU32 SetFalcon27;
+ NvU32 SetFalcon28;
+ NvU32 SetFalcon29;
+ NvU32 SetFalcon30;
+ NvU32 SetFalcon31;
+ NvU32 Reserved_0x580[0x7F];
+ NvU32 SetShaderLocalMemoryWindow;
+ NvU32 Reserved_0x780[0x4];
+ NvU32 SetShaderLocalMemoryA;
+ NvU32 SetShaderLocalMemoryB;
+ NvU32 Reserved_0x798[0x17F];
+ NvU32 SetShaderCacheControl;
+ NvU32 Reserved_0xD98[0x13];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 Reserved_0xDE8[0x57];
+ NvU32 SetSpareNoop12;
+ NvU32 SetSpareNoop13;
+ NvU32 SetSpareNoop14;
+ NvU32 SetSpareNoop15;
+ NvU32 Reserved_0xF54[0x3B];
+ NvU32 SetSpareNoop00;
+ NvU32 SetSpareNoop01;
+ NvU32 SetSpareNoop02;
+ NvU32 SetSpareNoop03;
+ NvU32 SetSpareNoop04;
+ NvU32 SetSpareNoop05;
+ NvU32 SetSpareNoop06;
+ NvU32 SetSpareNoop07;
+ NvU32 SetSpareNoop08;
+ NvU32 SetSpareNoop09;
+ NvU32 SetSpareNoop10;
+ NvU32 SetSpareNoop11;
+ NvU32 Reserved_0x1070[0x86];
+ NvU32 InvalidateTextureDataCacheNoWfi;
+ NvU32 Reserved_0x128C[0x29];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x133C[0x3A];
+ NvU32 InvalidateSamplerCacheNoWfi;
+ NvU32 Reserved_0x1428[0x40];
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x152C[0x9];
+ NvU32 SetRenderEnableA;
+ NvU32 SetRenderEnableB;
+ NvU32 SetRenderEnableC;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 Reserved_0x1568[0x3];
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 Reserved_0x1580[0x22];
+ NvU32 SetProgramRegionA;
+ NvU32 SetProgramRegionB;
+ NvU32 Reserved_0x1610[0x20];
+ NvU32 SetShaderControl;
+ NvU32 Reserved_0x1694[0x1];
+ NvU32 InvalidateShaderCachesNoWfi;
+ NvU32 Reserved_0x169C[0xAA];
+ NvU32 SetRenderEnableOverride;
+ NvU32 Reserved_0x1948[0x37];
+ NvU32 Reserved_0x1A24[0x1];
+ NvU32 Reserved_0x1A28[0x1];
+ NvU32 PipeNop;
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x1A40[0x30];
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 Reserved_0x1B10[0x2BE];
+ NvU32 SetBindlessTexture;
+ NvU32 SetTrapHandler;
+ NvU32 Reserved_0x2610[0x353];
+ NvU32 SetShaderPerformanceCounterValue[0x8];
+ NvU32 SetShaderPerformanceCounterEvent[0x8];
+ NvU32 SetShaderPerformanceCounterControlA[0x8];
+ NvU32 SetShaderPerformanceCounterControlB[0x8];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 Reserved_0x33E0[0x8];
+ NvU32 SetMmeShadowScratch[0x8];
+} kepler_compute_a_t;
+
+
+#define NVA0C0_SET_OBJECT 0x0000
+#define NVA0C0_SET_OBJECT_CLASS_ID 15:0
+#define NVA0C0_SET_OBJECT_ENGINE_ID 20:16
+
+#define NVA0C0_NO_OPERATION 0x0100
+#define NVA0C0_NO_OPERATION_V 31:0
+
+#define NVA0C0_SET_NOTIFY_A 0x0104
+#define NVA0C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
+
+#define NVA0C0_SET_NOTIFY_B 0x0108
+#define NVA0C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
+
+#define NVA0C0_NOTIFY 0x010c
+#define NVA0C0_NOTIFY_TYPE 31:0
+#define NVA0C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NVA0C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NVA0C0_WAIT_FOR_IDLE 0x0110
+#define NVA0C0_WAIT_FOR_IDLE_V 31:0
+
+#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
+#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
+#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
+#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
+#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVA0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVA0C0_SEND_GO_IDLE 0x013c
+#define NVA0C0_SEND_GO_IDLE_V 31:0
+
+#define NVA0C0_PM_TRIGGER 0x0140
+#define NVA0C0_PM_TRIGGER_V 31:0
+
+#define NVA0C0_PM_TRIGGER_WFI 0x0144
+#define NVA0C0_PM_TRIGGER_WFI_V 31:0
+
+#define NVA0C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
+#define NVA0C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
+
+#define NVA0C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
+#define NVA0C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
+
+#define NVA0C0_LINE_LENGTH_IN 0x0180
+#define NVA0C0_LINE_LENGTH_IN_VALUE 31:0
+
+#define NVA0C0_LINE_COUNT 0x0184
+#define NVA0C0_LINE_COUNT_VALUE 31:0
+
+#define NVA0C0_OFFSET_OUT_UPPER 0x0188
+#define NVA0C0_OFFSET_OUT_UPPER_VALUE 7:0
+
+#define NVA0C0_OFFSET_OUT 0x018c
+#define NVA0C0_OFFSET_OUT_VALUE 31:0
+
+#define NVA0C0_PITCH_OUT 0x0190
+#define NVA0C0_PITCH_OUT_VALUE 31:0
+
+#define NVA0C0_SET_DST_BLOCK_SIZE 0x0194
+#define NVA0C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
+#define NVA0C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
+#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
+#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
+#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
+#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
+#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
+#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NVA0C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
+#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
+#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
+#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
+#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
+#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
+#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
+#define NVA0C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
+
+#define NVA0C0_SET_DST_WIDTH 0x0198
+#define NVA0C0_SET_DST_WIDTH_V 31:0
+
+#define NVA0C0_SET_DST_HEIGHT 0x019c
+#define NVA0C0_SET_DST_HEIGHT_V 31:0
+
+#define NVA0C0_SET_DST_DEPTH 0x01a0
+#define NVA0C0_SET_DST_DEPTH_V 31:0
+
+#define NVA0C0_SET_DST_LAYER 0x01a4
+#define NVA0C0_SET_DST_LAYER_V 31:0
+
+#define NVA0C0_SET_DST_ORIGIN_BYTES_X 0x01a8
+#define NVA0C0_SET_DST_ORIGIN_BYTES_X_V 19:0
+
+#define NVA0C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
+#define NVA0C0_SET_DST_ORIGIN_SAMPLES_Y_V 15:0
+
+#define NVA0C0_LAUNCH_DMA 0x01b0
+#define NVA0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
+#define NVA0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
+#define NVA0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
+#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
+#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
+#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
+#define NVA0C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
+#define NVA0C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
+#define NVA0C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
+#define NVA0C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
+#define NVA0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
+#define NVA0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
+#define NVA0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
+#define NVA0C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
+#define NVA0C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVA0C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVA0C0_LAUNCH_DMA_REDUCTION_OP 15:13
+#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
+#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
+#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
+#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
+#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
+#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
+#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
+#define NVA0C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
+#define NVA0C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
+#define NVA0C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVA0C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
+#define NVA0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
+#define NVA0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
+#define NVA0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
+
+#define NVA0C0_LOAD_INLINE_DATA 0x01b4
+#define NVA0C0_LOAD_INLINE_DATA_V 31:0
+
+#define NVA0C0_SET_I2M_SEMAPHORE_A 0x01dc
+#define NVA0C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVA0C0_SET_I2M_SEMAPHORE_B 0x01e0
+#define NVA0C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVA0C0_SET_I2M_SEMAPHORE_C 0x01e4
+#define NVA0C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVA0C0_SET_I2M_SPARE_NOOP00 0x01f0
+#define NVA0C0_SET_I2M_SPARE_NOOP00_V 31:0
+
+#define NVA0C0_SET_I2M_SPARE_NOOP01 0x01f4
+#define NVA0C0_SET_I2M_SPARE_NOOP01_V 31:0
+
+#define NVA0C0_SET_I2M_SPARE_NOOP02 0x01f8
+#define NVA0C0_SET_I2M_SPARE_NOOP02_V 31:0
+
+#define NVA0C0_SET_I2M_SPARE_NOOP03 0x01fc
+#define NVA0C0_SET_I2M_SPARE_NOOP03_V 31:0
+
+#define NVA0C0_PERFMON_TRANSFER 0x0210
+#define NVA0C0_PERFMON_TRANSFER_V 31:0
+
+#define NVA0C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
+#define NVA0C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVA0C0_INVALIDATE_SHADER_CACHES 0x021c
+#define NVA0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
+#define NVA0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
+#define NVA0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
+#define NVA0C0_INVALIDATE_SHADER_CACHES_DATA 4:4
+#define NVA0C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
+#define NVA0C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
+#define NVA0C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
+#define NVA0C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
+#define NVA0C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
+#define NVA0C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
+#define NVA0C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
+#define NVA0C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
+#define NVA0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
+#define NVA0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
+#define NVA0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
+
+#define NVA0C0_SET_CWD_CONTROL 0x0240
+#define NVA0C0_SET_CWD_CONTROL_SM_SELECTION 0:0
+#define NVA0C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
+#define NVA0C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
+
+#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
+#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
+#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
+
+#define NVA0C0_SET_CWD_REF_COUNTER 0x0248
+#define NVA0C0_SET_CWD_REF_COUNTER_SELECT 5:0
+#define NVA0C0_SET_CWD_REF_COUNTER_VALUE 23:8
+
+#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
+#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 7:0
+
+#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
+#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
+
+#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
+#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
+#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
+#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
+#define NVA0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
+
+#define NVA0C0_SET_COMPUTE_CLASS_VERSION 0x0280
+#define NVA0C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVA0C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVA0C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
+#define NVA0C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVA0C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVA0C0_SET_QMD_VERSION 0x0288
+#define NVA0C0_SET_QMD_VERSION_CURRENT 15:0
+#define NVA0C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVA0C0_CHECK_QMD_VERSION 0x0290
+#define NVA0C0_CHECK_QMD_VERSION_CURRENT 15:0
+#define NVA0C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVA0C0_SET_CWD_SLOT_COUNT 0x02b0
+#define NVA0C0_SET_CWD_SLOT_COUNT_V 7:0
+
+#define NVA0C0_SEND_PCAS_A 0x02b4
+#define NVA0C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
+
+#define NVA0C0_SEND_PCAS_B 0x02b8
+#define NVA0C0_SEND_PCAS_B_FROM 23:0
+#define NVA0C0_SEND_PCAS_B_DELTA 31:24
+
+#define NVA0C0_SEND_SIGNALING_PCAS_B 0x02bc
+#define NVA0C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
+#define NVA0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
+#define NVA0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
+#define NVA0C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
+#define NVA0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
+#define NVA0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
+
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVA0C0_SET_SPA_VERSION 0x0310
+#define NVA0C0_SET_SPA_VERSION_MINOR 7:0
+#define NVA0C0_SET_SPA_VERSION_MAJOR 15:8
+
+#define NVA0C0_SET_FALCON00 0x0500
+#define NVA0C0_SET_FALCON00_V 31:0
+
+#define NVA0C0_SET_FALCON01 0x0504
+#define NVA0C0_SET_FALCON01_V 31:0
+
+#define NVA0C0_SET_FALCON02 0x0508
+#define NVA0C0_SET_FALCON02_V 31:0
+
+#define NVA0C0_SET_FALCON03 0x050c
+#define NVA0C0_SET_FALCON03_V 31:0
+
+#define NVA0C0_SET_FALCON04 0x0510
+#define NVA0C0_SET_FALCON04_V 31:0
+
+#define NVA0C0_SET_FALCON05 0x0514
+#define NVA0C0_SET_FALCON05_V 31:0
+
+#define NVA0C0_SET_FALCON06 0x0518
+#define NVA0C0_SET_FALCON06_V 31:0
+
+#define NVA0C0_SET_FALCON07 0x051c
+#define NVA0C0_SET_FALCON07_V 31:0
+
+#define NVA0C0_SET_FALCON08 0x0520
+#define NVA0C0_SET_FALCON08_V 31:0
+
+#define NVA0C0_SET_FALCON09 0x0524
+#define NVA0C0_SET_FALCON09_V 31:0
+
+#define NVA0C0_SET_FALCON10 0x0528
+#define NVA0C0_SET_FALCON10_V 31:0
+
+#define NVA0C0_SET_FALCON11 0x052c
+#define NVA0C0_SET_FALCON11_V 31:0
+
+#define NVA0C0_SET_FALCON12 0x0530
+#define NVA0C0_SET_FALCON12_V 31:0
+
+#define NVA0C0_SET_FALCON13 0x0534
+#define NVA0C0_SET_FALCON13_V 31:0
+
+#define NVA0C0_SET_FALCON14 0x0538
+#define NVA0C0_SET_FALCON14_V 31:0
+
+#define NVA0C0_SET_FALCON15 0x053c
+#define NVA0C0_SET_FALCON15_V 31:0
+
+#define NVA0C0_SET_FALCON16 0x0540
+#define NVA0C0_SET_FALCON16_V 31:0
+
+#define NVA0C0_SET_FALCON17 0x0544
+#define NVA0C0_SET_FALCON17_V 31:0
+
+#define NVA0C0_SET_FALCON18 0x0548
+#define NVA0C0_SET_FALCON18_V 31:0
+
+#define NVA0C0_SET_FALCON19 0x054c
+#define NVA0C0_SET_FALCON19_V 31:0
+
+#define NVA0C0_SET_FALCON20 0x0550
+#define NVA0C0_SET_FALCON20_V 31:0
+
+#define NVA0C0_SET_FALCON21 0x0554
+#define NVA0C0_SET_FALCON21_V 31:0
+
+#define NVA0C0_SET_FALCON22 0x0558
+#define NVA0C0_SET_FALCON22_V 31:0
+
+#define NVA0C0_SET_FALCON23 0x055c
+#define NVA0C0_SET_FALCON23_V 31:0
+
+#define NVA0C0_SET_FALCON24 0x0560
+#define NVA0C0_SET_FALCON24_V 31:0
+
+#define NVA0C0_SET_FALCON25 0x0564
+#define NVA0C0_SET_FALCON25_V 31:0
+
+#define NVA0C0_SET_FALCON26 0x0568
+#define NVA0C0_SET_FALCON26_V 31:0
+
+#define NVA0C0_SET_FALCON27 0x056c
+#define NVA0C0_SET_FALCON27_V 31:0
+
+#define NVA0C0_SET_FALCON28 0x0570
+#define NVA0C0_SET_FALCON28_V 31:0
+
+#define NVA0C0_SET_FALCON29 0x0574
+#define NVA0C0_SET_FALCON29_V 31:0
+
+#define NVA0C0_SET_FALCON30 0x0578
+#define NVA0C0_SET_FALCON30_V 31:0
+
+#define NVA0C0_SET_FALCON31 0x057c
+#define NVA0C0_SET_FALCON31_V 31:0
+
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
+
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
+#define NVA0C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
+
+#define NVA0C0_SET_SHADER_CACHE_CONTROL 0x0d94
+#define NVA0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NVA0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NVA0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+
+#define NVA0C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
+#define NVA0C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NVA0C0_SET_SPARE_NOOP12 0x0f44
+#define NVA0C0_SET_SPARE_NOOP12_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP13 0x0f48
+#define NVA0C0_SET_SPARE_NOOP13_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP14 0x0f4c
+#define NVA0C0_SET_SPARE_NOOP14_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP15 0x0f50
+#define NVA0C0_SET_SPARE_NOOP15_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP00 0x1040
+#define NVA0C0_SET_SPARE_NOOP00_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP01 0x1044
+#define NVA0C0_SET_SPARE_NOOP01_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP02 0x1048
+#define NVA0C0_SET_SPARE_NOOP02_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP03 0x104c
+#define NVA0C0_SET_SPARE_NOOP03_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP04 0x1050
+#define NVA0C0_SET_SPARE_NOOP04_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP05 0x1054
+#define NVA0C0_SET_SPARE_NOOP05_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP06 0x1058
+#define NVA0C0_SET_SPARE_NOOP06_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP07 0x105c
+#define NVA0C0_SET_SPARE_NOOP07_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP08 0x1060
+#define NVA0C0_SET_SPARE_NOOP08_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP09 0x1064
+#define NVA0C0_SET_SPARE_NOOP09_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP10 0x1068
+#define NVA0C0_SET_SPARE_NOOP10_V 31:0
+
+#define NVA0C0_SET_SPARE_NOOP11 0x106c
+#define NVA0C0_SET_SPARE_NOOP11_V 31:0
+
+#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
+#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
+#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
+
+#define NVA0C0_INVALIDATE_SAMPLER_CACHE 0x1330
+#define NVA0C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NVA0C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NVA0C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NVA0C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
+#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NVA0C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
+#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
+#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
+#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
+#define NVA0C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
+
+#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
+#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
+#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVA0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
+
+#define NVA0C0_SET_SHADER_EXCEPTIONS 0x1528
+#define NVA0C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NVA0C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NVA0C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NVA0C0_SET_RENDER_ENABLE_A 0x1550
+#define NVA0C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVA0C0_SET_RENDER_ENABLE_B 0x1554
+#define NVA0C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVA0C0_SET_RENDER_ENABLE_C 0x1558
+#define NVA0C0_SET_RENDER_ENABLE_C_MODE 2:0
+#define NVA0C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVA0C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVA0C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVA0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVA0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVA0C0_SET_TEX_SAMPLER_POOL_A 0x155c
+#define NVA0C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
+
+#define NVA0C0_SET_TEX_SAMPLER_POOL_B 0x1560
+#define NVA0C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVA0C0_SET_TEX_SAMPLER_POOL_C 0x1564
+#define NVA0C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NVA0C0_SET_TEX_HEADER_POOL_A 0x1574
+#define NVA0C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
+
+#define NVA0C0_SET_TEX_HEADER_POOL_B 0x1578
+#define NVA0C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVA0C0_SET_TEX_HEADER_POOL_C 0x157c
+#define NVA0C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NVA0C0_SET_PROGRAM_REGION_A 0x1608
+#define NVA0C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
+
+#define NVA0C0_SET_PROGRAM_REGION_B 0x160c
+#define NVA0C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
+
+#define NVA0C0_SET_SHADER_CONTROL 0x1690
+#define NVA0C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
+#define NVA0C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
+#define NVA0C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
+
+#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
+#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
+#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
+#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
+#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
+#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
+#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
+#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
+#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
+#define NVA0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
+
+#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
+#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
+#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
+#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
+#define NVA0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
+
+#define NVA0C0_PIPE_NOP 0x1a2c
+#define NVA0C0_PIPE_NOP_V 31:0
+
+#define NVA0C0_SET_SPARE00 0x1a30
+#define NVA0C0_SET_SPARE00_V 31:0
+
+#define NVA0C0_SET_SPARE01 0x1a34
+#define NVA0C0_SET_SPARE01_V 31:0
+
+#define NVA0C0_SET_SPARE02 0x1a38
+#define NVA0C0_SET_SPARE02_V 31:0
+
+#define NVA0C0_SET_SPARE03 0x1a3c
+#define NVA0C0_SET_SPARE03_V 31:0
+
+#define NVA0C0_SET_REPORT_SEMAPHORE_A 0x1b00
+#define NVA0C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVA0C0_SET_REPORT_SEMAPHORE_B 0x1b04
+#define NVA0C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVA0C0_SET_REPORT_SEMAPHORE_C 0x1b08
+#define NVA0C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVA0C0_SET_REPORT_SEMAPHORE_D 0x1b0c
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVA0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
+
+#define NVA0C0_SET_BINDLESS_TEXTURE 0x2608
+#define NVA0C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
+
+#define NVA0C0_SET_TRAP_HANDLER 0x260c
+#define NVA0C0_SET_TRAP_HANDLER_OFFSET 31:0
+
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
+
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
+
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
+
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
+#define NVA0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
+
+#define NVA0C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
+#define NVA0C0_SET_MME_SHADOW_SCRATCH_V 31:0
+
+#endif /* _cl_kepler_compute_a_h_ */
diff --git a/classes/compute/cla1c0.h b/classes/compute/cla1c0.h
new file mode 100644
index 0000000..37462b1
--- /dev/null
+++ b/classes/compute/cla1c0.h
@@ -0,0 +1,866 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_kepler_compute_b_h_
+#define _cl_kepler_compute_b_h_
+
+/* AUTO GENERATED FILE -- DO NOT EDIT */
+/* Command: ../../class/bin/sw_header.pl kepler_compute_b */
+
+#include "nvtypes.h"
+
+#define KEPLER_COMPUTE_B 0xA1C0
+
+typedef volatile struct _cla1c0_tag0 {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 SetNotifyA;
+ NvU32 SetNotifyB;
+ NvU32 Notify;
+ NvU32 WaitForIdle;
+ NvU32 Reserved_0x114[0x7];
+ NvU32 SetGlobalRenderEnableA;
+ NvU32 SetGlobalRenderEnableB;
+ NvU32 SetGlobalRenderEnableC;
+ NvU32 SendGoIdle;
+ NvU32 PmTrigger;
+ NvU32 PmTriggerWfi;
+ NvU32 Reserved_0x148[0x2];
+ NvU32 SetInstrumentationMethodHeader;
+ NvU32 SetInstrumentationMethodData;
+ NvU32 Reserved_0x158[0xA];
+ NvU32 LineLengthIn;
+ NvU32 LineCount;
+ NvU32 OffsetOutUpper;
+ NvU32 OffsetOut;
+ NvU32 PitchOut;
+ NvU32 SetDstBlockSize;
+ NvU32 SetDstWidth;
+ NvU32 SetDstHeight;
+ NvU32 SetDstDepth;
+ NvU32 SetDstLayer;
+ NvU32 SetDstOriginBytesX;
+ NvU32 SetDstOriginSamplesY;
+ NvU32 LaunchDma;
+ NvU32 LoadInlineData;
+ NvU32 Reserved_0x1B8[0x9];
+ NvU32 SetI2mSemaphoreA;
+ NvU32 SetI2mSemaphoreB;
+ NvU32 SetI2mSemaphoreC;
+ NvU32 Reserved_0x1E8[0x2];
+ NvU32 SetI2mSpareNoop00;
+ NvU32 SetI2mSpareNoop01;
+ NvU32 SetI2mSpareNoop02;
+ NvU32 SetI2mSpareNoop03;
+ NvU32 SetValidSpanOverflowAreaA;
+ NvU32 SetValidSpanOverflowAreaB;
+ NvU32 SetValidSpanOverflowAreaC;
+ NvU32 SetCoalesceWaitingPeriodUnit;
+ NvU32 PerfmonTransfer;
+ NvU32 SetShaderSharedMemoryWindow;
+ NvU32 Reserved_0x218[0x1];
+ NvU32 InvalidateShaderCaches;
+ NvU32 Reserved_0x220[0x8];
+ NvU32 SetCwdControl;
+ NvU32 InvalidateTextureHeaderCacheNoWfi;
+ NvU32 SetCwdRefCounter;
+ NvU32 Reserved_0x24C[0xA];
+ NvU32 InvalidateConstantBufferCacheA;
+ NvU32 InvalidateConstantBufferCacheB;
+ NvU32 InvalidateConstantBufferCacheC;
+ NvU32 SetComputeClassVersion;
+ NvU32 CheckComputeClassVersion;
+ NvU32 SetQmdVersion;
+ NvU32 Reserved_0x28C[0x1];
+ NvU32 CheckQmdVersion;
+ NvU32 Reserved_0x294[0x7];
+ NvU32 SetCwdSlotCount;
+ NvU32 SendPcasA;
+ NvU32 SendPcasB;
+ NvU32 SendSignalingPcasB;
+ NvU32 Reserved_0x2C0[0x1];
+ NvU32 SetGlobalLoadViaTexture;
+ NvU32 Reserved_0x2C8[0x7];
+ NvU32 SetShaderLocalMemoryNonThrottledA;
+ NvU32 SetShaderLocalMemoryNonThrottledB;
+ NvU32 SetShaderLocalMemoryNonThrottledC;
+ NvU32 SetShaderLocalMemoryThrottledA;
+ NvU32 SetShaderLocalMemoryThrottledB;
+ NvU32 SetShaderLocalMemoryThrottledC;
+ NvU32 Reserved_0x2FC[0x5];
+ NvU32 SetSpaVersion;
+ NvU32 Reserved_0x314[0x7B];
+ NvU32 SetFalcon00;
+ NvU32 SetFalcon01;
+ NvU32 SetFalcon02;
+ NvU32 SetFalcon03;
+ NvU32 SetFalcon04;
+ NvU32 SetFalcon05;
+ NvU32 SetFalcon06;
+ NvU32 SetFalcon07;
+ NvU32 SetFalcon08;
+ NvU32 SetFalcon09;
+ NvU32 SetFalcon10;
+ NvU32 SetFalcon11;
+ NvU32 SetFalcon12;
+ NvU32 SetFalcon13;
+ NvU32 SetFalcon14;
+ NvU32 SetFalcon15;
+ NvU32 SetFalcon16;
+ NvU32 SetFalcon17;
+ NvU32 SetFalcon18;
+ NvU32 SetFalcon19;
+ NvU32 SetFalcon20;
+ NvU32 SetFalcon21;
+ NvU32 SetFalcon22;
+ NvU32 SetFalcon23;
+ NvU32 SetFalcon24;
+ NvU32 SetFalcon25;
+ NvU32 SetFalcon26;
+ NvU32 SetFalcon27;
+ NvU32 SetFalcon28;
+ NvU32 SetFalcon29;
+ NvU32 SetFalcon30;
+ NvU32 SetFalcon31;
+ NvU32 Reserved_0x580[0x7F];
+ NvU32 SetShaderLocalMemoryWindow;
+ NvU32 Reserved_0x780[0x4];
+ NvU32 SetShaderLocalMemoryA;
+ NvU32 SetShaderLocalMemoryB;
+ NvU32 Reserved_0x798[0x17F];
+ NvU32 SetShaderCacheControl;
+ NvU32 Reserved_0xD98[0x13];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 Reserved_0xDE8[0x57];
+ NvU32 SetSpareNoop12;
+ NvU32 SetSpareNoop13;
+ NvU32 SetSpareNoop14;
+ NvU32 SetSpareNoop15;
+ NvU32 Reserved_0xF54[0x3B];
+ NvU32 SetSpareNoop00;
+ NvU32 SetSpareNoop01;
+ NvU32 SetSpareNoop02;
+ NvU32 SetSpareNoop03;
+ NvU32 SetSpareNoop04;
+ NvU32 SetSpareNoop05;
+ NvU32 SetSpareNoop06;
+ NvU32 SetSpareNoop07;
+ NvU32 SetSpareNoop08;
+ NvU32 SetSpareNoop09;
+ NvU32 SetSpareNoop10;
+ NvU32 SetSpareNoop11;
+ NvU32 Reserved_0x1070[0x86];
+ NvU32 InvalidateTextureDataCacheNoWfi;
+ NvU32 Reserved_0x128C[0x7];
+ NvU32 ActivatePerfSettingsForComputeContext;
+ NvU32 Reserved_0x12AC[0x21];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x133C[0x3A];
+ NvU32 InvalidateSamplerCacheNoWfi;
+ NvU32 Reserved_0x1428[0x40];
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x152C[0x9];
+ NvU32 SetRenderEnableA;
+ NvU32 SetRenderEnableB;
+ NvU32 SetRenderEnableC;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 Reserved_0x1568[0x3];
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 Reserved_0x1580[0x22];
+ NvU32 SetProgramRegionA;
+ NvU32 SetProgramRegionB;
+ NvU32 Reserved_0x1610[0x20];
+ NvU32 SetShaderControl;
+ NvU32 Reserved_0x1694[0x1];
+ NvU32 InvalidateShaderCachesNoWfi;
+ NvU32 Reserved_0x169C[0xAA];
+ NvU32 SetRenderEnableOverride;
+ NvU32 Reserved_0x1948[0x37];
+ NvU32 Reserved_0x1A24[0x1];
+ NvU32 Reserved_0x1A28[0x1];
+ NvU32 PipeNop;
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x1A40[0x30];
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 Reserved_0x1B10[0x2BE];
+ NvU32 SetBindlessTexture;
+ NvU32 SetTrapHandler;
+ NvU32 Reserved_0x2610[0x353];
+ NvU32 SetShaderPerformanceCounterValue[0x8];
+ NvU32 SetShaderPerformanceCounterEvent[0x8];
+ NvU32 SetShaderPerformanceCounterControlA[0x8];
+ NvU32 SetShaderPerformanceCounterControlB[0x8];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 Reserved_0x33E0[0x8];
+ NvU32 SetMmeShadowScratch[0x8];
+} kepler_compute_b_t;
+
+
+#define NVA1C0_SET_OBJECT 0x0000
+#define NVA1C0_SET_OBJECT_CLASS_ID 15:0
+#define NVA1C0_SET_OBJECT_ENGINE_ID 20:16
+
+#define NVA1C0_NO_OPERATION 0x0100
+#define NVA1C0_NO_OPERATION_V 31:0
+
+#define NVA1C0_SET_NOTIFY_A 0x0104
+#define NVA1C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
+
+#define NVA1C0_SET_NOTIFY_B 0x0108
+#define NVA1C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
+
+#define NVA1C0_NOTIFY 0x010c
+#define NVA1C0_NOTIFY_TYPE 31:0
+#define NVA1C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NVA1C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NVA1C0_WAIT_FOR_IDLE 0x0110
+#define NVA1C0_WAIT_FOR_IDLE_V 31:0
+
+#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
+#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
+#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
+#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
+#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVA1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVA1C0_SEND_GO_IDLE 0x013c
+#define NVA1C0_SEND_GO_IDLE_V 31:0
+
+#define NVA1C0_PM_TRIGGER 0x0140
+#define NVA1C0_PM_TRIGGER_V 31:0
+
+#define NVA1C0_PM_TRIGGER_WFI 0x0144
+#define NVA1C0_PM_TRIGGER_WFI_V 31:0
+
+#define NVA1C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
+#define NVA1C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
+
+#define NVA1C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
+#define NVA1C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
+
+#define NVA1C0_LINE_LENGTH_IN 0x0180
+#define NVA1C0_LINE_LENGTH_IN_VALUE 31:0
+
+#define NVA1C0_LINE_COUNT 0x0184
+#define NVA1C0_LINE_COUNT_VALUE 31:0
+
+#define NVA1C0_OFFSET_OUT_UPPER 0x0188
+#define NVA1C0_OFFSET_OUT_UPPER_VALUE 7:0
+
+#define NVA1C0_OFFSET_OUT 0x018c
+#define NVA1C0_OFFSET_OUT_VALUE 31:0
+
+#define NVA1C0_PITCH_OUT 0x0190
+#define NVA1C0_PITCH_OUT_VALUE 31:0
+
+#define NVA1C0_SET_DST_BLOCK_SIZE 0x0194
+#define NVA1C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
+#define NVA1C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
+#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
+#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
+#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
+#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
+#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
+#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NVA1C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
+#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
+#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
+#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
+#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
+#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
+#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
+#define NVA1C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
+
+#define NVA1C0_SET_DST_WIDTH 0x0198
+#define NVA1C0_SET_DST_WIDTH_V 31:0
+
+#define NVA1C0_SET_DST_HEIGHT 0x019c
+#define NVA1C0_SET_DST_HEIGHT_V 31:0
+
+#define NVA1C0_SET_DST_DEPTH 0x01a0
+#define NVA1C0_SET_DST_DEPTH_V 31:0
+
+#define NVA1C0_SET_DST_LAYER 0x01a4
+#define NVA1C0_SET_DST_LAYER_V 31:0
+
+#define NVA1C0_SET_DST_ORIGIN_BYTES_X 0x01a8
+#define NVA1C0_SET_DST_ORIGIN_BYTES_X_V 19:0
+
+#define NVA1C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
+#define NVA1C0_SET_DST_ORIGIN_SAMPLES_Y_V 15:0
+
+#define NVA1C0_LAUNCH_DMA 0x01b0
+#define NVA1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
+#define NVA1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
+#define NVA1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
+#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
+#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
+#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
+#define NVA1C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
+#define NVA1C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
+#define NVA1C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
+#define NVA1C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
+#define NVA1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
+#define NVA1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
+#define NVA1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
+#define NVA1C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
+#define NVA1C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVA1C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVA1C0_LAUNCH_DMA_REDUCTION_OP 15:13
+#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
+#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
+#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
+#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
+#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
+#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
+#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
+#define NVA1C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
+#define NVA1C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
+#define NVA1C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVA1C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
+#define NVA1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
+#define NVA1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
+#define NVA1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
+
+#define NVA1C0_LOAD_INLINE_DATA 0x01b4
+#define NVA1C0_LOAD_INLINE_DATA_V 31:0
+
+#define NVA1C0_SET_I2M_SEMAPHORE_A 0x01dc
+#define NVA1C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVA1C0_SET_I2M_SEMAPHORE_B 0x01e0
+#define NVA1C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVA1C0_SET_I2M_SEMAPHORE_C 0x01e4
+#define NVA1C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVA1C0_SET_I2M_SPARE_NOOP00 0x01f0
+#define NVA1C0_SET_I2M_SPARE_NOOP00_V 31:0
+
+#define NVA1C0_SET_I2M_SPARE_NOOP01 0x01f4
+#define NVA1C0_SET_I2M_SPARE_NOOP01_V 31:0
+
+#define NVA1C0_SET_I2M_SPARE_NOOP02 0x01f8
+#define NVA1C0_SET_I2M_SPARE_NOOP02_V 31:0
+
+#define NVA1C0_SET_I2M_SPARE_NOOP03 0x01fc
+#define NVA1C0_SET_I2M_SPARE_NOOP03_V 31:0
+
+#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
+#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
+
+#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
+#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
+
+#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
+#define NVA1C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
+
+#define NVA1C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c
+#define NVA1C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0
+
+#define NVA1C0_PERFMON_TRANSFER 0x0210
+#define NVA1C0_PERFMON_TRANSFER_V 31:0
+
+#define NVA1C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
+#define NVA1C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVA1C0_INVALIDATE_SHADER_CACHES 0x021c
+#define NVA1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
+#define NVA1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
+#define NVA1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
+#define NVA1C0_INVALIDATE_SHADER_CACHES_DATA 4:4
+#define NVA1C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
+#define NVA1C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
+#define NVA1C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
+#define NVA1C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
+#define NVA1C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
+#define NVA1C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
+#define NVA1C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
+#define NVA1C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
+#define NVA1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
+#define NVA1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
+#define NVA1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
+
+#define NVA1C0_SET_CWD_CONTROL 0x0240
+#define NVA1C0_SET_CWD_CONTROL_SM_SELECTION 0:0
+#define NVA1C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
+#define NVA1C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
+
+#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
+#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
+#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
+
+#define NVA1C0_SET_CWD_REF_COUNTER 0x0248
+#define NVA1C0_SET_CWD_REF_COUNTER_SELECT 5:0
+#define NVA1C0_SET_CWD_REF_COUNTER_VALUE 23:8
+
+#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
+#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 7:0
+
+#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
+#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
+
+#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
+#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
+#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
+#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
+#define NVA1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
+
+#define NVA1C0_SET_COMPUTE_CLASS_VERSION 0x0280
+#define NVA1C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVA1C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVA1C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
+#define NVA1C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVA1C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVA1C0_SET_QMD_VERSION 0x0288
+#define NVA1C0_SET_QMD_VERSION_CURRENT 15:0
+#define NVA1C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVA1C0_CHECK_QMD_VERSION 0x0290
+#define NVA1C0_CHECK_QMD_VERSION_CURRENT 15:0
+#define NVA1C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVA1C0_SET_CWD_SLOT_COUNT 0x02b0
+#define NVA1C0_SET_CWD_SLOT_COUNT_V 7:0
+
+#define NVA1C0_SEND_PCAS_A 0x02b4
+#define NVA1C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
+
+#define NVA1C0_SEND_PCAS_B 0x02b8
+#define NVA1C0_SEND_PCAS_B_FROM 23:0
+#define NVA1C0_SEND_PCAS_B_DELTA 31:24
+
+#define NVA1C0_SEND_SIGNALING_PCAS_B 0x02bc
+#define NVA1C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
+#define NVA1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
+#define NVA1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
+#define NVA1C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
+#define NVA1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
+#define NVA1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
+
+#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE 0x02c4
+#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_ENABLE 0:0
+#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_ENABLE_FALSE 0x00000000
+#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_ENABLE_TRUE 0x00000001
+#define NVA1C0_SET_GLOBAL_LOAD_VIA_TEXTURE_HEADER_INDEX 23:4
+
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVA1C0_SET_SPA_VERSION 0x0310
+#define NVA1C0_SET_SPA_VERSION_MINOR 7:0
+#define NVA1C0_SET_SPA_VERSION_MAJOR 15:8
+
+#define NVA1C0_SET_FALCON00 0x0500
+#define NVA1C0_SET_FALCON00_V 31:0
+
+#define NVA1C0_SET_FALCON01 0x0504
+#define NVA1C0_SET_FALCON01_V 31:0
+
+#define NVA1C0_SET_FALCON02 0x0508
+#define NVA1C0_SET_FALCON02_V 31:0
+
+#define NVA1C0_SET_FALCON03 0x050c
+#define NVA1C0_SET_FALCON03_V 31:0
+
+#define NVA1C0_SET_FALCON04 0x0510
+#define NVA1C0_SET_FALCON04_V 31:0
+
+#define NVA1C0_SET_FALCON05 0x0514
+#define NVA1C0_SET_FALCON05_V 31:0
+
+#define NVA1C0_SET_FALCON06 0x0518
+#define NVA1C0_SET_FALCON06_V 31:0
+
+#define NVA1C0_SET_FALCON07 0x051c
+#define NVA1C0_SET_FALCON07_V 31:0
+
+#define NVA1C0_SET_FALCON08 0x0520
+#define NVA1C0_SET_FALCON08_V 31:0
+
+#define NVA1C0_SET_FALCON09 0x0524
+#define NVA1C0_SET_FALCON09_V 31:0
+
+#define NVA1C0_SET_FALCON10 0x0528
+#define NVA1C0_SET_FALCON10_V 31:0
+
+#define NVA1C0_SET_FALCON11 0x052c
+#define NVA1C0_SET_FALCON11_V 31:0
+
+#define NVA1C0_SET_FALCON12 0x0530
+#define NVA1C0_SET_FALCON12_V 31:0
+
+#define NVA1C0_SET_FALCON13 0x0534
+#define NVA1C0_SET_FALCON13_V 31:0
+
+#define NVA1C0_SET_FALCON14 0x0538
+#define NVA1C0_SET_FALCON14_V 31:0
+
+#define NVA1C0_SET_FALCON15 0x053c
+#define NVA1C0_SET_FALCON15_V 31:0
+
+#define NVA1C0_SET_FALCON16 0x0540
+#define NVA1C0_SET_FALCON16_V 31:0
+
+#define NVA1C0_SET_FALCON17 0x0544
+#define NVA1C0_SET_FALCON17_V 31:0
+
+#define NVA1C0_SET_FALCON18 0x0548
+#define NVA1C0_SET_FALCON18_V 31:0
+
+#define NVA1C0_SET_FALCON19 0x054c
+#define NVA1C0_SET_FALCON19_V 31:0
+
+#define NVA1C0_SET_FALCON20 0x0550
+#define NVA1C0_SET_FALCON20_V 31:0
+
+#define NVA1C0_SET_FALCON21 0x0554
+#define NVA1C0_SET_FALCON21_V 31:0
+
+#define NVA1C0_SET_FALCON22 0x0558
+#define NVA1C0_SET_FALCON22_V 31:0
+
+#define NVA1C0_SET_FALCON23 0x055c
+#define NVA1C0_SET_FALCON23_V 31:0
+
+#define NVA1C0_SET_FALCON24 0x0560
+#define NVA1C0_SET_FALCON24_V 31:0
+
+#define NVA1C0_SET_FALCON25 0x0564
+#define NVA1C0_SET_FALCON25_V 31:0
+
+#define NVA1C0_SET_FALCON26 0x0568
+#define NVA1C0_SET_FALCON26_V 31:0
+
+#define NVA1C0_SET_FALCON27 0x056c
+#define NVA1C0_SET_FALCON27_V 31:0
+
+#define NVA1C0_SET_FALCON28 0x0570
+#define NVA1C0_SET_FALCON28_V 31:0
+
+#define NVA1C0_SET_FALCON29 0x0574
+#define NVA1C0_SET_FALCON29_V 31:0
+
+#define NVA1C0_SET_FALCON30 0x0578
+#define NVA1C0_SET_FALCON30_V 31:0
+
+#define NVA1C0_SET_FALCON31 0x057c
+#define NVA1C0_SET_FALCON31_V 31:0
+
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
+
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
+#define NVA1C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
+
+#define NVA1C0_SET_SHADER_CACHE_CONTROL 0x0d94
+#define NVA1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NVA1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NVA1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+
+#define NVA1C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
+#define NVA1C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NVA1C0_SET_SPARE_NOOP12 0x0f44
+#define NVA1C0_SET_SPARE_NOOP12_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP13 0x0f48
+#define NVA1C0_SET_SPARE_NOOP13_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP14 0x0f4c
+#define NVA1C0_SET_SPARE_NOOP14_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP15 0x0f50
+#define NVA1C0_SET_SPARE_NOOP15_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP00 0x1040
+#define NVA1C0_SET_SPARE_NOOP00_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP01 0x1044
+#define NVA1C0_SET_SPARE_NOOP01_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP02 0x1048
+#define NVA1C0_SET_SPARE_NOOP02_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP03 0x104c
+#define NVA1C0_SET_SPARE_NOOP03_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP04 0x1050
+#define NVA1C0_SET_SPARE_NOOP04_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP05 0x1054
+#define NVA1C0_SET_SPARE_NOOP05_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP06 0x1058
+#define NVA1C0_SET_SPARE_NOOP06_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP07 0x105c
+#define NVA1C0_SET_SPARE_NOOP07_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP08 0x1060
+#define NVA1C0_SET_SPARE_NOOP08_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP09 0x1064
+#define NVA1C0_SET_SPARE_NOOP09_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP10 0x1068
+#define NVA1C0_SET_SPARE_NOOP10_V 31:0
+
+#define NVA1C0_SET_SPARE_NOOP11 0x106c
+#define NVA1C0_SET_SPARE_NOOP11_V 31:0
+
+#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
+#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
+#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
+
+#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
+#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
+#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
+#define NVA1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
+
+#define NVA1C0_INVALIDATE_SAMPLER_CACHE 0x1330
+#define NVA1C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NVA1C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NVA1C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NVA1C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
+#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NVA1C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
+#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
+#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
+#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
+#define NVA1C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
+
+#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
+#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
+#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVA1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
+
+#define NVA1C0_SET_SHADER_EXCEPTIONS 0x1528
+#define NVA1C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NVA1C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NVA1C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NVA1C0_SET_RENDER_ENABLE_A 0x1550
+#define NVA1C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVA1C0_SET_RENDER_ENABLE_B 0x1554
+#define NVA1C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVA1C0_SET_RENDER_ENABLE_C 0x1558
+#define NVA1C0_SET_RENDER_ENABLE_C_MODE 2:0
+#define NVA1C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVA1C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVA1C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVA1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVA1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVA1C0_SET_TEX_SAMPLER_POOL_A 0x155c
+#define NVA1C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
+
+#define NVA1C0_SET_TEX_SAMPLER_POOL_B 0x1560
+#define NVA1C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVA1C0_SET_TEX_SAMPLER_POOL_C 0x1564
+#define NVA1C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NVA1C0_SET_TEX_HEADER_POOL_A 0x1574
+#define NVA1C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
+
+#define NVA1C0_SET_TEX_HEADER_POOL_B 0x1578
+#define NVA1C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVA1C0_SET_TEX_HEADER_POOL_C 0x157c
+#define NVA1C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NVA1C0_SET_PROGRAM_REGION_A 0x1608
+#define NVA1C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
+
+#define NVA1C0_SET_PROGRAM_REGION_B 0x160c
+#define NVA1C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
+
+#define NVA1C0_SET_SHADER_CONTROL 0x1690
+#define NVA1C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL 0:0
+#define NVA1C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_ZERO 0x00000000
+#define NVA1C0_SET_SHADER_CONTROL_DEFAULT_PARTIAL_INFINITY 0x00000001
+
+#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
+#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
+#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
+#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
+#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
+#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
+#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
+#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
+#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
+#define NVA1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
+
+#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
+#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
+#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
+#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
+#define NVA1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
+
+#define NVA1C0_PIPE_NOP 0x1a2c
+#define NVA1C0_PIPE_NOP_V 31:0
+
+#define NVA1C0_SET_SPARE00 0x1a30
+#define NVA1C0_SET_SPARE00_V 31:0
+
+#define NVA1C0_SET_SPARE01 0x1a34
+#define NVA1C0_SET_SPARE01_V 31:0
+
+#define NVA1C0_SET_SPARE02 0x1a38
+#define NVA1C0_SET_SPARE02_V 31:0
+
+#define NVA1C0_SET_SPARE03 0x1a3c
+#define NVA1C0_SET_SPARE03_V 31:0
+
+#define NVA1C0_SET_REPORT_SEMAPHORE_A 0x1b00
+#define NVA1C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVA1C0_SET_REPORT_SEMAPHORE_B 0x1b04
+#define NVA1C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVA1C0_SET_REPORT_SEMAPHORE_C 0x1b08
+#define NVA1C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVA1C0_SET_REPORT_SEMAPHORE_D 0x1b0c
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVA1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
+
+#define NVA1C0_SET_BINDLESS_TEXTURE 0x2608
+#define NVA1C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
+
+#define NVA1C0_SET_TRAP_HANDLER 0x260c
+#define NVA1C0_SET_TRAP_HANDLER_OFFSET 31:0
+
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
+
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
+
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
+
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
+#define NVA1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
+
+#define NVA1C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
+#define NVA1C0_SET_MME_SHADOW_SCRATCH_V 31:0
+
+#endif /* _cl_kepler_compute_b_h_ */
diff --git a/classes/compute/clb0c0.h b/classes/compute/clb0c0.h
new file mode 100644
index 0000000..7f63b4a
--- /dev/null
+++ b/classes/compute/clb0c0.h
@@ -0,0 +1,931 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_maxwell_compute_a_h_
+#define _cl_maxwell_compute_a_h_
+
+/* AUTO GENERATED FILE -- DO NOT EDIT */
+/* Command: ../../../../class/bin/sw_header.pl maxwell_compute_a */
+
+#include "nvtypes.h"
+
+#define MAXWELL_COMPUTE_A 0xB0C0
+
+typedef volatile struct _clb0c0_tag0 {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 SetNotifyA;
+ NvU32 SetNotifyB;
+ NvU32 Notify;
+ NvU32 WaitForIdle;
+ NvU32 Reserved_0x114[0x7];
+ NvU32 SetGlobalRenderEnableA;
+ NvU32 SetGlobalRenderEnableB;
+ NvU32 SetGlobalRenderEnableC;
+ NvU32 SendGoIdle;
+ NvU32 PmTrigger;
+ NvU32 PmTriggerWfi;
+ NvU32 Reserved_0x148[0x2];
+ NvU32 SetInstrumentationMethodHeader;
+ NvU32 SetInstrumentationMethodData;
+ NvU32 Reserved_0x158[0xA];
+ NvU32 LineLengthIn;
+ NvU32 LineCount;
+ NvU32 OffsetOutUpper;
+ NvU32 OffsetOut;
+ NvU32 PitchOut;
+ NvU32 SetDstBlockSize;
+ NvU32 SetDstWidth;
+ NvU32 SetDstHeight;
+ NvU32 SetDstDepth;
+ NvU32 SetDstLayer;
+ NvU32 SetDstOriginBytesX;
+ NvU32 SetDstOriginSamplesY;
+ NvU32 LaunchDma;
+ NvU32 LoadInlineData;
+ NvU32 Reserved_0x1B8[0x9];
+ NvU32 SetI2mSemaphoreA;
+ NvU32 SetI2mSemaphoreB;
+ NvU32 SetI2mSemaphoreC;
+ NvU32 Reserved_0x1E8[0x2];
+ NvU32 SetI2mSpareNoop00;
+ NvU32 SetI2mSpareNoop01;
+ NvU32 SetI2mSpareNoop02;
+ NvU32 SetI2mSpareNoop03;
+ NvU32 SetValidSpanOverflowAreaA;
+ NvU32 SetValidSpanOverflowAreaB;
+ NvU32 SetValidSpanOverflowAreaC;
+ NvU32 SetCoalesceWaitingPeriodUnit;
+ NvU32 PerfmonTransfer;
+ NvU32 SetShaderSharedMemoryWindow;
+ NvU32 SetSelectMaxwellTextureHeaders;
+ NvU32 InvalidateShaderCaches;
+ NvU32 SetReservedSwMethod00;
+ NvU32 SetReservedSwMethod01;
+ NvU32 SetReservedSwMethod02;
+ NvU32 SetReservedSwMethod03;
+ NvU32 SetReservedSwMethod04;
+ NvU32 SetReservedSwMethod05;
+ NvU32 SetReservedSwMethod06;
+ NvU32 SetReservedSwMethod07;
+ NvU32 SetCwdControl;
+ NvU32 InvalidateTextureHeaderCacheNoWfi;
+ NvU32 SetCwdRefCounter;
+ NvU32 SetReservedSwMethod08;
+ NvU32 SetReservedSwMethod09;
+ NvU32 SetReservedSwMethod10;
+ NvU32 SetReservedSwMethod11;
+ NvU32 SetReservedSwMethod12;
+ NvU32 SetReservedSwMethod13;
+ NvU32 SetReservedSwMethod14;
+ NvU32 SetReservedSwMethod15;
+ NvU32 Reserved_0x26C[0x2];
+ NvU32 InvalidateConstantBufferCacheA;
+ NvU32 InvalidateConstantBufferCacheB;
+ NvU32 InvalidateConstantBufferCacheC;
+ NvU32 SetComputeClassVersion;
+ NvU32 CheckComputeClassVersion;
+ NvU32 SetQmdVersion;
+ NvU32 Reserved_0x28C[0x1];
+ NvU32 CheckQmdVersion;
+ NvU32 Reserved_0x294[0x7];
+ NvU32 SetCwdSlotCount;
+ NvU32 SendPcasA;
+ NvU32 SendPcasB;
+ NvU32 SendSignalingPcasB;
+ NvU32 Reserved_0x2C0[0x9];
+ NvU32 SetShaderLocalMemoryNonThrottledA;
+ NvU32 SetShaderLocalMemoryNonThrottledB;
+ NvU32 SetShaderLocalMemoryNonThrottledC;
+ NvU32 SetShaderLocalMemoryThrottledA;
+ NvU32 SetShaderLocalMemoryThrottledB;
+ NvU32 SetShaderLocalMemoryThrottledC;
+ NvU32 Reserved_0x2FC[0x5];
+ NvU32 SetSpaVersion;
+ NvU32 Reserved_0x314[0x7B];
+ NvU32 SetFalcon00;
+ NvU32 SetFalcon01;
+ NvU32 SetFalcon02;
+ NvU32 SetFalcon03;
+ NvU32 SetFalcon04;
+ NvU32 SetFalcon05;
+ NvU32 SetFalcon06;
+ NvU32 SetFalcon07;
+ NvU32 SetFalcon08;
+ NvU32 SetFalcon09;
+ NvU32 SetFalcon10;
+ NvU32 SetFalcon11;
+ NvU32 SetFalcon12;
+ NvU32 SetFalcon13;
+ NvU32 SetFalcon14;
+ NvU32 SetFalcon15;
+ NvU32 SetFalcon16;
+ NvU32 SetFalcon17;
+ NvU32 SetFalcon18;
+ NvU32 SetFalcon19;
+ NvU32 SetFalcon20;
+ NvU32 SetFalcon21;
+ NvU32 SetFalcon22;
+ NvU32 SetFalcon23;
+ NvU32 SetFalcon24;
+ NvU32 SetFalcon25;
+ NvU32 SetFalcon26;
+ NvU32 SetFalcon27;
+ NvU32 SetFalcon28;
+ NvU32 SetFalcon29;
+ NvU32 SetFalcon30;
+ NvU32 SetFalcon31;
+ NvU32 Reserved_0x580[0x7F];
+ NvU32 SetShaderLocalMemoryWindow;
+ NvU32 Reserved_0x780[0x4];
+ NvU32 SetShaderLocalMemoryA;
+ NvU32 SetShaderLocalMemoryB;
+ NvU32 Reserved_0x798[0x17F];
+ NvU32 SetShaderCacheControl;
+ NvU32 Reserved_0xD98[0x13];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 Reserved_0xDE8[0x57];
+ NvU32 SetSpareNoop12;
+ NvU32 SetSpareNoop13;
+ NvU32 SetSpareNoop14;
+ NvU32 SetSpareNoop15;
+ NvU32 Reserved_0xF54[0x3B];
+ NvU32 SetSpareNoop00;
+ NvU32 SetSpareNoop01;
+ NvU32 SetSpareNoop02;
+ NvU32 SetSpareNoop03;
+ NvU32 SetSpareNoop04;
+ NvU32 SetSpareNoop05;
+ NvU32 SetSpareNoop06;
+ NvU32 SetSpareNoop07;
+ NvU32 SetSpareNoop08;
+ NvU32 SetSpareNoop09;
+ NvU32 SetSpareNoop10;
+ NvU32 SetSpareNoop11;
+ NvU32 Reserved_0x1070[0x86];
+ NvU32 InvalidateTextureDataCacheNoWfi;
+ NvU32 Reserved_0x128C[0x7];
+ NvU32 ActivatePerfSettingsForComputeContext;
+ NvU32 Reserved_0x12AC[0x21];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x133C[0x3A];
+ NvU32 InvalidateSamplerCacheNoWfi;
+ NvU32 Reserved_0x1428[0x40];
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x152C[0x9];
+ NvU32 SetRenderEnableA;
+ NvU32 SetRenderEnableB;
+ NvU32 SetRenderEnableC;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 Reserved_0x1568[0x3];
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 Reserved_0x1580[0x22];
+ NvU32 SetProgramRegionA;
+ NvU32 SetProgramRegionB;
+ NvU32 Reserved_0x1610[0x22];
+ NvU32 InvalidateShaderCachesNoWfi;
+ NvU32 Reserved_0x169C[0xAA];
+ NvU32 SetRenderEnableOverride;
+ NvU32 Reserved_0x1948[0x37];
+ NvU32 Reserved_0x1A24[0x1];
+ NvU32 Reserved_0x1A28[0x1];
+ NvU32 PipeNop;
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x1A40[0x30];
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 Reserved_0x1B10[0x2BE];
+ NvU32 SetBindlessTexture;
+ NvU32 SetTrapHandler;
+ NvU32 Reserved_0x2610[0x34B];
+ NvU32 SetShaderPerformanceCounterValueUpper[0x8];
+ NvU32 SetShaderPerformanceCounterValue[0x8];
+ NvU32 SetShaderPerformanceCounterEvent[0x8];
+ NvU32 SetShaderPerformanceCounterControlA[0x8];
+ NvU32 SetShaderPerformanceCounterControlB[0x8];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 StartShaderPerformanceCounter;
+ NvU32 StopShaderPerformanceCounter;
+ NvU32 Reserved_0x33E8[0x6];
+ NvU32 SetMmeShadowScratch[0x8];
+} maxwell_compute_a_t;
+
+
+#define NVB0C0_SET_OBJECT 0x0000
+#define NVB0C0_SET_OBJECT_CLASS_ID 15:0
+#define NVB0C0_SET_OBJECT_ENGINE_ID 20:16
+
+#define NVB0C0_NO_OPERATION 0x0100
+#define NVB0C0_NO_OPERATION_V 31:0
+
+#define NVB0C0_SET_NOTIFY_A 0x0104
+#define NVB0C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
+
+#define NVB0C0_SET_NOTIFY_B 0x0108
+#define NVB0C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
+
+#define NVB0C0_NOTIFY 0x010c
+#define NVB0C0_NOTIFY_TYPE 31:0
+#define NVB0C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NVB0C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NVB0C0_WAIT_FOR_IDLE 0x0110
+#define NVB0C0_WAIT_FOR_IDLE_V 31:0
+
+#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
+#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
+#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
+#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
+#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVB0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVB0C0_SEND_GO_IDLE 0x013c
+#define NVB0C0_SEND_GO_IDLE_V 31:0
+
+#define NVB0C0_PM_TRIGGER 0x0140
+#define NVB0C0_PM_TRIGGER_V 31:0
+
+#define NVB0C0_PM_TRIGGER_WFI 0x0144
+#define NVB0C0_PM_TRIGGER_WFI_V 31:0
+
+#define NVB0C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
+#define NVB0C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
+
+#define NVB0C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
+#define NVB0C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
+
+#define NVB0C0_LINE_LENGTH_IN 0x0180
+#define NVB0C0_LINE_LENGTH_IN_VALUE 31:0
+
+#define NVB0C0_LINE_COUNT 0x0184
+#define NVB0C0_LINE_COUNT_VALUE 31:0
+
+#define NVB0C0_OFFSET_OUT_UPPER 0x0188
+#define NVB0C0_OFFSET_OUT_UPPER_VALUE 7:0
+
+#define NVB0C0_OFFSET_OUT 0x018c
+#define NVB0C0_OFFSET_OUT_VALUE 31:0
+
+#define NVB0C0_PITCH_OUT 0x0190
+#define NVB0C0_PITCH_OUT_VALUE 31:0
+
+#define NVB0C0_SET_DST_BLOCK_SIZE 0x0194
+#define NVB0C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
+#define NVB0C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
+#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
+#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
+#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
+#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
+#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
+#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NVB0C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
+#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
+#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
+#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
+#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
+#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
+#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
+#define NVB0C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
+
+#define NVB0C0_SET_DST_WIDTH 0x0198
+#define NVB0C0_SET_DST_WIDTH_V 31:0
+
+#define NVB0C0_SET_DST_HEIGHT 0x019c
+#define NVB0C0_SET_DST_HEIGHT_V 31:0
+
+#define NVB0C0_SET_DST_DEPTH 0x01a0
+#define NVB0C0_SET_DST_DEPTH_V 31:0
+
+#define NVB0C0_SET_DST_LAYER 0x01a4
+#define NVB0C0_SET_DST_LAYER_V 31:0
+
+#define NVB0C0_SET_DST_ORIGIN_BYTES_X 0x01a8
+#define NVB0C0_SET_DST_ORIGIN_BYTES_X_V 19:0
+
+#define NVB0C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
+#define NVB0C0_SET_DST_ORIGIN_SAMPLES_Y_V 15:0
+
+#define NVB0C0_LAUNCH_DMA 0x01b0
+#define NVB0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
+#define NVB0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
+#define NVB0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
+#define NVB0C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
+#define NVB0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
+#define NVB0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
+#define NVB0C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
+#define NVB0C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
+#define NVB0C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
+#define NVB0C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
+#define NVB0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
+#define NVB0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
+#define NVB0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
+#define NVB0C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
+#define NVB0C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVB0C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVB0C0_LAUNCH_DMA_REDUCTION_OP 15:13
+#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
+#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
+#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
+#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
+#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
+#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
+#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
+#define NVB0C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
+#define NVB0C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
+#define NVB0C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVB0C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
+#define NVB0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
+#define NVB0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
+#define NVB0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
+
+#define NVB0C0_LOAD_INLINE_DATA 0x01b4
+#define NVB0C0_LOAD_INLINE_DATA_V 31:0
+
+#define NVB0C0_SET_I2M_SEMAPHORE_A 0x01dc
+#define NVB0C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVB0C0_SET_I2M_SEMAPHORE_B 0x01e0
+#define NVB0C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVB0C0_SET_I2M_SEMAPHORE_C 0x01e4
+#define NVB0C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVB0C0_SET_I2M_SPARE_NOOP00 0x01f0
+#define NVB0C0_SET_I2M_SPARE_NOOP00_V 31:0
+
+#define NVB0C0_SET_I2M_SPARE_NOOP01 0x01f4
+#define NVB0C0_SET_I2M_SPARE_NOOP01_V 31:0
+
+#define NVB0C0_SET_I2M_SPARE_NOOP02 0x01f8
+#define NVB0C0_SET_I2M_SPARE_NOOP02_V 31:0
+
+#define NVB0C0_SET_I2M_SPARE_NOOP03 0x01fc
+#define NVB0C0_SET_I2M_SPARE_NOOP03_V 31:0
+
+#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
+#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
+
+#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
+#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
+
+#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
+#define NVB0C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
+
+#define NVB0C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c
+#define NVB0C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0
+
+#define NVB0C0_PERFMON_TRANSFER 0x0210
+#define NVB0C0_PERFMON_TRANSFER_V 31:0
+
+#define NVB0C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
+#define NVB0C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVB0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS 0x0218
+#define NVB0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V 0:0
+#define NVB0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_FALSE 0x00000000
+#define NVB0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_TRUE 0x00000001
+
+#define NVB0C0_INVALIDATE_SHADER_CACHES 0x021c
+#define NVB0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
+#define NVB0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
+#define NVB0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
+#define NVB0C0_INVALIDATE_SHADER_CACHES_DATA 4:4
+#define NVB0C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
+#define NVB0C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
+#define NVB0C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
+#define NVB0C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
+#define NVB0C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
+#define NVB0C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
+#define NVB0C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
+#define NVB0C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
+#define NVB0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
+#define NVB0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
+#define NVB0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
+
+#define NVB0C0_SET_RESERVED_SW_METHOD00 0x0220
+#define NVB0C0_SET_RESERVED_SW_METHOD00_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD01 0x0224
+#define NVB0C0_SET_RESERVED_SW_METHOD01_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD02 0x0228
+#define NVB0C0_SET_RESERVED_SW_METHOD02_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD03 0x022c
+#define NVB0C0_SET_RESERVED_SW_METHOD03_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD04 0x0230
+#define NVB0C0_SET_RESERVED_SW_METHOD04_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD05 0x0234
+#define NVB0C0_SET_RESERVED_SW_METHOD05_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD06 0x0238
+#define NVB0C0_SET_RESERVED_SW_METHOD06_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD07 0x023c
+#define NVB0C0_SET_RESERVED_SW_METHOD07_V 31:0
+
+#define NVB0C0_SET_CWD_CONTROL 0x0240
+#define NVB0C0_SET_CWD_CONTROL_SM_SELECTION 0:0
+#define NVB0C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
+#define NVB0C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
+
+#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
+#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
+#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
+
+#define NVB0C0_SET_CWD_REF_COUNTER 0x0248
+#define NVB0C0_SET_CWD_REF_COUNTER_SELECT 5:0
+#define NVB0C0_SET_CWD_REF_COUNTER_VALUE 23:8
+
+#define NVB0C0_SET_RESERVED_SW_METHOD08 0x024c
+#define NVB0C0_SET_RESERVED_SW_METHOD08_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD09 0x0250
+#define NVB0C0_SET_RESERVED_SW_METHOD09_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD10 0x0254
+#define NVB0C0_SET_RESERVED_SW_METHOD10_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD11 0x0258
+#define NVB0C0_SET_RESERVED_SW_METHOD11_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD12 0x025c
+#define NVB0C0_SET_RESERVED_SW_METHOD12_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD13 0x0260
+#define NVB0C0_SET_RESERVED_SW_METHOD13_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD14 0x0264
+#define NVB0C0_SET_RESERVED_SW_METHOD14_V 31:0
+
+#define NVB0C0_SET_RESERVED_SW_METHOD15 0x0268
+#define NVB0C0_SET_RESERVED_SW_METHOD15_V 31:0
+
+#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
+#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 7:0
+
+#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
+#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
+
+#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
+#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
+#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
+#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
+#define NVB0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
+
+#define NVB0C0_SET_COMPUTE_CLASS_VERSION 0x0280
+#define NVB0C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVB0C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVB0C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
+#define NVB0C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVB0C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVB0C0_SET_QMD_VERSION 0x0288
+#define NVB0C0_SET_QMD_VERSION_CURRENT 15:0
+#define NVB0C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVB0C0_CHECK_QMD_VERSION 0x0290
+#define NVB0C0_CHECK_QMD_VERSION_CURRENT 15:0
+#define NVB0C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVB0C0_SET_CWD_SLOT_COUNT 0x02b0
+#define NVB0C0_SET_CWD_SLOT_COUNT_V 7:0
+
+#define NVB0C0_SEND_PCAS_A 0x02b4
+#define NVB0C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
+
+#define NVB0C0_SEND_PCAS_B 0x02b8
+#define NVB0C0_SEND_PCAS_B_FROM 23:0
+#define NVB0C0_SEND_PCAS_B_DELTA 31:24
+
+#define NVB0C0_SEND_SIGNALING_PCAS_B 0x02bc
+#define NVB0C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
+#define NVB0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
+#define NVB0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
+#define NVB0C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
+#define NVB0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
+#define NVB0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
+
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVB0C0_SET_SPA_VERSION 0x0310
+#define NVB0C0_SET_SPA_VERSION_MINOR 7:0
+#define NVB0C0_SET_SPA_VERSION_MAJOR 15:8
+
+#define NVB0C0_SET_FALCON00 0x0500
+#define NVB0C0_SET_FALCON00_V 31:0
+
+#define NVB0C0_SET_FALCON01 0x0504
+#define NVB0C0_SET_FALCON01_V 31:0
+
+#define NVB0C0_SET_FALCON02 0x0508
+#define NVB0C0_SET_FALCON02_V 31:0
+
+#define NVB0C0_SET_FALCON03 0x050c
+#define NVB0C0_SET_FALCON03_V 31:0
+
+#define NVB0C0_SET_FALCON04 0x0510
+#define NVB0C0_SET_FALCON04_V 31:0
+
+#define NVB0C0_SET_FALCON05 0x0514
+#define NVB0C0_SET_FALCON05_V 31:0
+
+#define NVB0C0_SET_FALCON06 0x0518
+#define NVB0C0_SET_FALCON06_V 31:0
+
+#define NVB0C0_SET_FALCON07 0x051c
+#define NVB0C0_SET_FALCON07_V 31:0
+
+#define NVB0C0_SET_FALCON08 0x0520
+#define NVB0C0_SET_FALCON08_V 31:0
+
+#define NVB0C0_SET_FALCON09 0x0524
+#define NVB0C0_SET_FALCON09_V 31:0
+
+#define NVB0C0_SET_FALCON10 0x0528
+#define NVB0C0_SET_FALCON10_V 31:0
+
+#define NVB0C0_SET_FALCON11 0x052c
+#define NVB0C0_SET_FALCON11_V 31:0
+
+#define NVB0C0_SET_FALCON12 0x0530
+#define NVB0C0_SET_FALCON12_V 31:0
+
+#define NVB0C0_SET_FALCON13 0x0534
+#define NVB0C0_SET_FALCON13_V 31:0
+
+#define NVB0C0_SET_FALCON14 0x0538
+#define NVB0C0_SET_FALCON14_V 31:0
+
+#define NVB0C0_SET_FALCON15 0x053c
+#define NVB0C0_SET_FALCON15_V 31:0
+
+#define NVB0C0_SET_FALCON16 0x0540
+#define NVB0C0_SET_FALCON16_V 31:0
+
+#define NVB0C0_SET_FALCON17 0x0544
+#define NVB0C0_SET_FALCON17_V 31:0
+
+#define NVB0C0_SET_FALCON18 0x0548
+#define NVB0C0_SET_FALCON18_V 31:0
+
+#define NVB0C0_SET_FALCON19 0x054c
+#define NVB0C0_SET_FALCON19_V 31:0
+
+#define NVB0C0_SET_FALCON20 0x0550
+#define NVB0C0_SET_FALCON20_V 31:0
+
+#define NVB0C0_SET_FALCON21 0x0554
+#define NVB0C0_SET_FALCON21_V 31:0
+
+#define NVB0C0_SET_FALCON22 0x0558
+#define NVB0C0_SET_FALCON22_V 31:0
+
+#define NVB0C0_SET_FALCON23 0x055c
+#define NVB0C0_SET_FALCON23_V 31:0
+
+#define NVB0C0_SET_FALCON24 0x0560
+#define NVB0C0_SET_FALCON24_V 31:0
+
+#define NVB0C0_SET_FALCON25 0x0564
+#define NVB0C0_SET_FALCON25_V 31:0
+
+#define NVB0C0_SET_FALCON26 0x0568
+#define NVB0C0_SET_FALCON26_V 31:0
+
+#define NVB0C0_SET_FALCON27 0x056c
+#define NVB0C0_SET_FALCON27_V 31:0
+
+#define NVB0C0_SET_FALCON28 0x0570
+#define NVB0C0_SET_FALCON28_V 31:0
+
+#define NVB0C0_SET_FALCON29 0x0574
+#define NVB0C0_SET_FALCON29_V 31:0
+
+#define NVB0C0_SET_FALCON30 0x0578
+#define NVB0C0_SET_FALCON30_V 31:0
+
+#define NVB0C0_SET_FALCON31 0x057c
+#define NVB0C0_SET_FALCON31_V 31:0
+
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
+
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
+#define NVB0C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
+
+#define NVB0C0_SET_SHADER_CACHE_CONTROL 0x0d94
+#define NVB0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NVB0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NVB0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+
+#define NVB0C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
+#define NVB0C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NVB0C0_SET_SPARE_NOOP12 0x0f44
+#define NVB0C0_SET_SPARE_NOOP12_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP13 0x0f48
+#define NVB0C0_SET_SPARE_NOOP13_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP14 0x0f4c
+#define NVB0C0_SET_SPARE_NOOP14_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP15 0x0f50
+#define NVB0C0_SET_SPARE_NOOP15_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP00 0x1040
+#define NVB0C0_SET_SPARE_NOOP00_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP01 0x1044
+#define NVB0C0_SET_SPARE_NOOP01_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP02 0x1048
+#define NVB0C0_SET_SPARE_NOOP02_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP03 0x104c
+#define NVB0C0_SET_SPARE_NOOP03_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP04 0x1050
+#define NVB0C0_SET_SPARE_NOOP04_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP05 0x1054
+#define NVB0C0_SET_SPARE_NOOP05_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP06 0x1058
+#define NVB0C0_SET_SPARE_NOOP06_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP07 0x105c
+#define NVB0C0_SET_SPARE_NOOP07_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP08 0x1060
+#define NVB0C0_SET_SPARE_NOOP08_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP09 0x1064
+#define NVB0C0_SET_SPARE_NOOP09_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP10 0x1068
+#define NVB0C0_SET_SPARE_NOOP10_V 31:0
+
+#define NVB0C0_SET_SPARE_NOOP11 0x106c
+#define NVB0C0_SET_SPARE_NOOP11_V 31:0
+
+#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
+#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
+#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
+
+#define NVB0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
+#define NVB0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
+#define NVB0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
+#define NVB0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
+
+#define NVB0C0_INVALIDATE_SAMPLER_CACHE 0x1330
+#define NVB0C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NVB0C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NVB0C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NVB0C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
+#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NVB0C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
+#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
+#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
+#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
+#define NVB0C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
+
+#define NVB0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
+#define NVB0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
+#define NVB0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVB0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVB0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
+
+#define NVB0C0_SET_SHADER_EXCEPTIONS 0x1528
+#define NVB0C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NVB0C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NVB0C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NVB0C0_SET_RENDER_ENABLE_A 0x1550
+#define NVB0C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVB0C0_SET_RENDER_ENABLE_B 0x1554
+#define NVB0C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVB0C0_SET_RENDER_ENABLE_C 0x1558
+#define NVB0C0_SET_RENDER_ENABLE_C_MODE 2:0
+#define NVB0C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVB0C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVB0C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVB0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVB0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVB0C0_SET_TEX_SAMPLER_POOL_A 0x155c
+#define NVB0C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
+
+#define NVB0C0_SET_TEX_SAMPLER_POOL_B 0x1560
+#define NVB0C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVB0C0_SET_TEX_SAMPLER_POOL_C 0x1564
+#define NVB0C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NVB0C0_SET_TEX_HEADER_POOL_A 0x1574
+#define NVB0C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
+
+#define NVB0C0_SET_TEX_HEADER_POOL_B 0x1578
+#define NVB0C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVB0C0_SET_TEX_HEADER_POOL_C 0x157c
+#define NVB0C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NVB0C0_SET_PROGRAM_REGION_A 0x1608
+#define NVB0C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
+
+#define NVB0C0_SET_PROGRAM_REGION_B 0x160c
+#define NVB0C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
+
+#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
+#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
+#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
+#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
+#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
+#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
+#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
+#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
+#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
+#define NVB0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
+
+#define NVB0C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
+#define NVB0C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
+#define NVB0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
+#define NVB0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
+#define NVB0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
+
+#define NVB0C0_PIPE_NOP 0x1a2c
+#define NVB0C0_PIPE_NOP_V 31:0
+
+#define NVB0C0_SET_SPARE00 0x1a30
+#define NVB0C0_SET_SPARE00_V 31:0
+
+#define NVB0C0_SET_SPARE01 0x1a34
+#define NVB0C0_SET_SPARE01_V 31:0
+
+#define NVB0C0_SET_SPARE02 0x1a38
+#define NVB0C0_SET_SPARE02_V 31:0
+
+#define NVB0C0_SET_SPARE03 0x1a3c
+#define NVB0C0_SET_SPARE03_V 31:0
+
+#define NVB0C0_SET_REPORT_SEMAPHORE_A 0x1b00
+#define NVB0C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVB0C0_SET_REPORT_SEMAPHORE_B 0x1b04
+#define NVB0C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVB0C0_SET_REPORT_SEMAPHORE_C 0x1b08
+#define NVB0C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVB0C0_SET_REPORT_SEMAPHORE_D 0x1b0c
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVB0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
+
+#define NVB0C0_SET_BINDLESS_TEXTURE 0x2608
+#define NVB0C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
+
+#define NVB0C0_SET_TRAP_HANDLER 0x260c
+#define NVB0C0_SET_TRAP_HANDLER_OFFSET 31:0
+
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
+
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
+
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
+
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
+
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
+#define NVB0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
+
+#define NVB0C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
+#define NVB0C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVB0C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
+#define NVB0C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVB0C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
+#define NVB0C0_SET_MME_SHADOW_SCRATCH_V 31:0
+
+#endif /* _cl_maxwell_compute_a_h_ */
diff --git a/classes/compute/clb1c0.h b/classes/compute/clb1c0.h
new file mode 100644
index 0000000..ba5519d
--- /dev/null
+++ b/classes/compute/clb1c0.h
@@ -0,0 +1,968 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_maxwell_compute_b_h_
+#define _cl_maxwell_compute_b_h_
+
+/* AUTO GENERATED FILE -- DO NOT EDIT */
+/* Command: ../../../../class/bin/sw_header.pl maxwell_compute_b */
+
+#include "nvtypes.h"
+
+#define MAXWELL_COMPUTE_B 0xB1C0
+
+typedef volatile struct _clb1c0_tag0 {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 SetNotifyA;
+ NvU32 SetNotifyB;
+ NvU32 Notify;
+ NvU32 WaitForIdle;
+ NvU32 Reserved_0x114[0x7];
+ NvU32 SetGlobalRenderEnableA;
+ NvU32 SetGlobalRenderEnableB;
+ NvU32 SetGlobalRenderEnableC;
+ NvU32 SendGoIdle;
+ NvU32 PmTrigger;
+ NvU32 PmTriggerWfi;
+ NvU32 Reserved_0x148[0x2];
+ NvU32 SetInstrumentationMethodHeader;
+ NvU32 SetInstrumentationMethodData;
+ NvU32 Reserved_0x158[0xA];
+ NvU32 LineLengthIn;
+ NvU32 LineCount;
+ NvU32 OffsetOutUpper;
+ NvU32 OffsetOut;
+ NvU32 PitchOut;
+ NvU32 SetDstBlockSize;
+ NvU32 SetDstWidth;
+ NvU32 SetDstHeight;
+ NvU32 SetDstDepth;
+ NvU32 SetDstLayer;
+ NvU32 SetDstOriginBytesX;
+ NvU32 SetDstOriginSamplesY;
+ NvU32 LaunchDma;
+ NvU32 LoadInlineData;
+ NvU32 Reserved_0x1B8[0x9];
+ NvU32 SetI2mSemaphoreA;
+ NvU32 SetI2mSemaphoreB;
+ NvU32 SetI2mSemaphoreC;
+ NvU32 Reserved_0x1E8[0x2];
+ NvU32 SetI2mSpareNoop00;
+ NvU32 SetI2mSpareNoop01;
+ NvU32 SetI2mSpareNoop02;
+ NvU32 SetI2mSpareNoop03;
+ NvU32 SetValidSpanOverflowAreaA;
+ NvU32 SetValidSpanOverflowAreaB;
+ NvU32 SetValidSpanOverflowAreaC;
+ NvU32 SetCoalesceWaitingPeriodUnit;
+ NvU32 PerfmonTransfer;
+ NvU32 SetShaderSharedMemoryWindow;
+ NvU32 SetSelectMaxwellTextureHeaders;
+ NvU32 InvalidateShaderCaches;
+ NvU32 SetReservedSwMethod00;
+ NvU32 SetReservedSwMethod01;
+ NvU32 SetReservedSwMethod02;
+ NvU32 SetReservedSwMethod03;
+ NvU32 SetReservedSwMethod04;
+ NvU32 SetReservedSwMethod05;
+ NvU32 SetReservedSwMethod06;
+ NvU32 SetReservedSwMethod07;
+ NvU32 SetCwdControl;
+ NvU32 InvalidateTextureHeaderCacheNoWfi;
+ NvU32 SetCwdRefCounter;
+ NvU32 SetReservedSwMethod08;
+ NvU32 SetReservedSwMethod09;
+ NvU32 SetReservedSwMethod10;
+ NvU32 SetReservedSwMethod11;
+ NvU32 SetReservedSwMethod12;
+ NvU32 SetReservedSwMethod13;
+ NvU32 SetReservedSwMethod14;
+ NvU32 SetReservedSwMethod15;
+ NvU32 SetGwcScgType;
+ NvU32 SetScgControl;
+ NvU32 InvalidateConstantBufferCacheA;
+ NvU32 InvalidateConstantBufferCacheB;
+ NvU32 InvalidateConstantBufferCacheC;
+ NvU32 SetComputeClassVersion;
+ NvU32 CheckComputeClassVersion;
+ NvU32 SetQmdVersion;
+ NvU32 SetWfiConfig;
+ NvU32 CheckQmdVersion;
+ NvU32 WaitForIdleScgType;
+ NvU32 InvalidateSkedCaches;
+ NvU32 SetScgRenderEnableControl;
+ NvU32 Reserved_0x2A0[0x4];
+ NvU32 SetCwdSlotCount;
+ NvU32 SendPcasA;
+ NvU32 SendPcasB;
+ NvU32 SendSignalingPcasB;
+ NvU32 Reserved_0x2C0[0x9];
+ NvU32 SetShaderLocalMemoryNonThrottledA;
+ NvU32 SetShaderLocalMemoryNonThrottledB;
+ NvU32 SetShaderLocalMemoryNonThrottledC;
+ NvU32 SetShaderLocalMemoryThrottledA;
+ NvU32 SetShaderLocalMemoryThrottledB;
+ NvU32 SetShaderLocalMemoryThrottledC;
+ NvU32 Reserved_0x2FC[0x5];
+ NvU32 SetSpaVersion;
+ NvU32 Reserved_0x314[0x7B];
+ NvU32 SetFalcon00;
+ NvU32 SetFalcon01;
+ NvU32 SetFalcon02;
+ NvU32 SetFalcon03;
+ NvU32 SetFalcon04;
+ NvU32 SetFalcon05;
+ NvU32 SetFalcon06;
+ NvU32 SetFalcon07;
+ NvU32 SetFalcon08;
+ NvU32 SetFalcon09;
+ NvU32 SetFalcon10;
+ NvU32 SetFalcon11;
+ NvU32 SetFalcon12;
+ NvU32 SetFalcon13;
+ NvU32 SetFalcon14;
+ NvU32 SetFalcon15;
+ NvU32 SetFalcon16;
+ NvU32 SetFalcon17;
+ NvU32 SetFalcon18;
+ NvU32 SetFalcon19;
+ NvU32 SetFalcon20;
+ NvU32 SetFalcon21;
+ NvU32 SetFalcon22;
+ NvU32 SetFalcon23;
+ NvU32 SetFalcon24;
+ NvU32 SetFalcon25;
+ NvU32 SetFalcon26;
+ NvU32 SetFalcon27;
+ NvU32 SetFalcon28;
+ NvU32 SetFalcon29;
+ NvU32 SetFalcon30;
+ NvU32 SetFalcon31;
+ NvU32 Reserved_0x580[0x7F];
+ NvU32 SetShaderLocalMemoryWindow;
+ NvU32 Reserved_0x780[0x4];
+ NvU32 SetShaderLocalMemoryA;
+ NvU32 SetShaderLocalMemoryB;
+ NvU32 Reserved_0x798[0x17F];
+ NvU32 SetShaderCacheControl;
+ NvU32 Reserved_0xD98[0x13];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 Reserved_0xDE8[0x57];
+ NvU32 SetSpareNoop12;
+ NvU32 SetSpareNoop13;
+ NvU32 SetSpareNoop14;
+ NvU32 SetSpareNoop15;
+ NvU32 Reserved_0xF54[0x3B];
+ NvU32 SetSpareNoop00;
+ NvU32 SetSpareNoop01;
+ NvU32 SetSpareNoop02;
+ NvU32 SetSpareNoop03;
+ NvU32 SetSpareNoop04;
+ NvU32 SetSpareNoop05;
+ NvU32 SetSpareNoop06;
+ NvU32 SetSpareNoop07;
+ NvU32 SetSpareNoop08;
+ NvU32 SetSpareNoop09;
+ NvU32 SetSpareNoop10;
+ NvU32 SetSpareNoop11;
+ NvU32 Reserved_0x1070[0x67];
+ NvU32 InvalidateSamplerCacheAll;
+ NvU32 InvalidateTextureHeaderCacheAll;
+ NvU32 Reserved_0x1214[0x1D];
+ NvU32 InvalidateTextureDataCacheNoWfi;
+ NvU32 Reserved_0x128C[0x7];
+ NvU32 ActivatePerfSettingsForComputeContext;
+ NvU32 Reserved_0x12AC[0x21];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x133C[0x3A];
+ NvU32 InvalidateSamplerCacheNoWfi;
+ NvU32 Reserved_0x1428[0x40];
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x152C[0x9];
+ NvU32 SetRenderEnableA;
+ NvU32 SetRenderEnableB;
+ NvU32 SetRenderEnableC;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 Reserved_0x1568[0x3];
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 Reserved_0x1580[0x22];
+ NvU32 SetProgramRegionA;
+ NvU32 SetProgramRegionB;
+ NvU32 Reserved_0x1610[0x22];
+ NvU32 InvalidateShaderCachesNoWfi;
+ NvU32 Reserved_0x169C[0xAA];
+ NvU32 SetRenderEnableOverride;
+ NvU32 Reserved_0x1948[0x37];
+ NvU32 Reserved_0x1A24[0x1];
+ NvU32 Reserved_0x1A28[0x1];
+ NvU32 PipeNop;
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x1A40[0x30];
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 Reserved_0x1B10[0x2BE];
+ NvU32 SetBindlessTexture;
+ NvU32 SetTrapHandler;
+ NvU32 Reserved_0x2610[0x34B];
+ NvU32 SetShaderPerformanceCounterValueUpper[0x8];
+ NvU32 SetShaderPerformanceCounterValue[0x8];
+ NvU32 SetShaderPerformanceCounterEvent[0x8];
+ NvU32 SetShaderPerformanceCounterControlA[0x8];
+ NvU32 SetShaderPerformanceCounterControlB[0x8];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 StartShaderPerformanceCounter;
+ NvU32 StopShaderPerformanceCounter;
+ NvU32 Reserved_0x33E8[0x6];
+ NvU32 SetMmeShadowScratch[0x8];
+} maxwell_compute_b_t;
+
+
+#define NVB1C0_SET_OBJECT 0x0000
+#define NVB1C0_SET_OBJECT_CLASS_ID 15:0
+#define NVB1C0_SET_OBJECT_ENGINE_ID 20:16
+
+#define NVB1C0_NO_OPERATION 0x0100
+#define NVB1C0_NO_OPERATION_V 31:0
+
+#define NVB1C0_SET_NOTIFY_A 0x0104
+#define NVB1C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
+
+#define NVB1C0_SET_NOTIFY_B 0x0108
+#define NVB1C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
+
+#define NVB1C0_NOTIFY 0x010c
+#define NVB1C0_NOTIFY_TYPE 31:0
+#define NVB1C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NVB1C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NVB1C0_WAIT_FOR_IDLE 0x0110
+#define NVB1C0_WAIT_FOR_IDLE_V 31:0
+
+#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
+#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
+#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
+#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
+#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVB1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVB1C0_SEND_GO_IDLE 0x013c
+#define NVB1C0_SEND_GO_IDLE_V 31:0
+
+#define NVB1C0_PM_TRIGGER 0x0140
+#define NVB1C0_PM_TRIGGER_V 31:0
+
+#define NVB1C0_PM_TRIGGER_WFI 0x0144
+#define NVB1C0_PM_TRIGGER_WFI_V 31:0
+
+#define NVB1C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
+#define NVB1C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
+
+#define NVB1C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
+#define NVB1C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
+
+#define NVB1C0_LINE_LENGTH_IN 0x0180
+#define NVB1C0_LINE_LENGTH_IN_VALUE 31:0
+
+#define NVB1C0_LINE_COUNT 0x0184
+#define NVB1C0_LINE_COUNT_VALUE 31:0
+
+#define NVB1C0_OFFSET_OUT_UPPER 0x0188
+#define NVB1C0_OFFSET_OUT_UPPER_VALUE 7:0
+
+#define NVB1C0_OFFSET_OUT 0x018c
+#define NVB1C0_OFFSET_OUT_VALUE 31:0
+
+#define NVB1C0_PITCH_OUT 0x0190
+#define NVB1C0_PITCH_OUT_VALUE 31:0
+
+#define NVB1C0_SET_DST_BLOCK_SIZE 0x0194
+#define NVB1C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
+#define NVB1C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
+#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
+#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
+#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
+#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
+#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
+#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NVB1C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
+#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
+#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
+#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
+#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
+#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
+#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
+#define NVB1C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
+
+#define NVB1C0_SET_DST_WIDTH 0x0198
+#define NVB1C0_SET_DST_WIDTH_V 31:0
+
+#define NVB1C0_SET_DST_HEIGHT 0x019c
+#define NVB1C0_SET_DST_HEIGHT_V 31:0
+
+#define NVB1C0_SET_DST_DEPTH 0x01a0
+#define NVB1C0_SET_DST_DEPTH_V 31:0
+
+#define NVB1C0_SET_DST_LAYER 0x01a4
+#define NVB1C0_SET_DST_LAYER_V 31:0
+
+#define NVB1C0_SET_DST_ORIGIN_BYTES_X 0x01a8
+#define NVB1C0_SET_DST_ORIGIN_BYTES_X_V 19:0
+
+#define NVB1C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
+#define NVB1C0_SET_DST_ORIGIN_SAMPLES_Y_V 15:0
+
+#define NVB1C0_LAUNCH_DMA 0x01b0
+#define NVB1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
+#define NVB1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
+#define NVB1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
+#define NVB1C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
+#define NVB1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
+#define NVB1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
+#define NVB1C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
+#define NVB1C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
+#define NVB1C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
+#define NVB1C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
+#define NVB1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
+#define NVB1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
+#define NVB1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
+#define NVB1C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
+#define NVB1C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVB1C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVB1C0_LAUNCH_DMA_REDUCTION_OP 15:13
+#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
+#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
+#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
+#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
+#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
+#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
+#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
+#define NVB1C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
+#define NVB1C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
+#define NVB1C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVB1C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
+#define NVB1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
+#define NVB1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
+#define NVB1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
+
+#define NVB1C0_LOAD_INLINE_DATA 0x01b4
+#define NVB1C0_LOAD_INLINE_DATA_V 31:0
+
+#define NVB1C0_SET_I2M_SEMAPHORE_A 0x01dc
+#define NVB1C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVB1C0_SET_I2M_SEMAPHORE_B 0x01e0
+#define NVB1C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVB1C0_SET_I2M_SEMAPHORE_C 0x01e4
+#define NVB1C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVB1C0_SET_I2M_SPARE_NOOP00 0x01f0
+#define NVB1C0_SET_I2M_SPARE_NOOP00_V 31:0
+
+#define NVB1C0_SET_I2M_SPARE_NOOP01 0x01f4
+#define NVB1C0_SET_I2M_SPARE_NOOP01_V 31:0
+
+#define NVB1C0_SET_I2M_SPARE_NOOP02 0x01f8
+#define NVB1C0_SET_I2M_SPARE_NOOP02_V 31:0
+
+#define NVB1C0_SET_I2M_SPARE_NOOP03 0x01fc
+#define NVB1C0_SET_I2M_SPARE_NOOP03_V 31:0
+
+#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
+#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
+
+#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
+#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
+
+#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
+#define NVB1C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
+
+#define NVB1C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c
+#define NVB1C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0
+
+#define NVB1C0_PERFMON_TRANSFER 0x0210
+#define NVB1C0_PERFMON_TRANSFER_V 31:0
+
+#define NVB1C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
+#define NVB1C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVB1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS 0x0218
+#define NVB1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V 0:0
+#define NVB1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_FALSE 0x00000000
+#define NVB1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_TRUE 0x00000001
+
+#define NVB1C0_INVALIDATE_SHADER_CACHES 0x021c
+#define NVB1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
+#define NVB1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
+#define NVB1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
+#define NVB1C0_INVALIDATE_SHADER_CACHES_DATA 4:4
+#define NVB1C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
+#define NVB1C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
+#define NVB1C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
+#define NVB1C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
+#define NVB1C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
+#define NVB1C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
+#define NVB1C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
+#define NVB1C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
+#define NVB1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
+#define NVB1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
+#define NVB1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
+
+#define NVB1C0_SET_RESERVED_SW_METHOD00 0x0220
+#define NVB1C0_SET_RESERVED_SW_METHOD00_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD01 0x0224
+#define NVB1C0_SET_RESERVED_SW_METHOD01_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD02 0x0228
+#define NVB1C0_SET_RESERVED_SW_METHOD02_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD03 0x022c
+#define NVB1C0_SET_RESERVED_SW_METHOD03_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD04 0x0230
+#define NVB1C0_SET_RESERVED_SW_METHOD04_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD05 0x0234
+#define NVB1C0_SET_RESERVED_SW_METHOD05_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD06 0x0238
+#define NVB1C0_SET_RESERVED_SW_METHOD06_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD07 0x023c
+#define NVB1C0_SET_RESERVED_SW_METHOD07_V 31:0
+
+#define NVB1C0_SET_CWD_CONTROL 0x0240
+#define NVB1C0_SET_CWD_CONTROL_SM_SELECTION 0:0
+#define NVB1C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
+#define NVB1C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
+
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
+
+#define NVB1C0_SET_CWD_REF_COUNTER 0x0248
+#define NVB1C0_SET_CWD_REF_COUNTER_SELECT 5:0
+#define NVB1C0_SET_CWD_REF_COUNTER_VALUE 23:8
+
+#define NVB1C0_SET_RESERVED_SW_METHOD08 0x024c
+#define NVB1C0_SET_RESERVED_SW_METHOD08_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD09 0x0250
+#define NVB1C0_SET_RESERVED_SW_METHOD09_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD10 0x0254
+#define NVB1C0_SET_RESERVED_SW_METHOD10_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD11 0x0258
+#define NVB1C0_SET_RESERVED_SW_METHOD11_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD12 0x025c
+#define NVB1C0_SET_RESERVED_SW_METHOD12_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD13 0x0260
+#define NVB1C0_SET_RESERVED_SW_METHOD13_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD14 0x0264
+#define NVB1C0_SET_RESERVED_SW_METHOD14_V 31:0
+
+#define NVB1C0_SET_RESERVED_SW_METHOD15 0x0268
+#define NVB1C0_SET_RESERVED_SW_METHOD15_V 31:0
+
+#define NVB1C0_SET_GWC_SCG_TYPE 0x026c
+#define NVB1C0_SET_GWC_SCG_TYPE_SCG_TYPE 0:0
+#define NVB1C0_SET_GWC_SCG_TYPE_SCG_TYPE_GRAPHICS_COMPUTE0 0x00000000
+#define NVB1C0_SET_GWC_SCG_TYPE_SCG_TYPE_COMPUTE1 0x00000001
+
+#define NVB1C0_SET_SCG_CONTROL 0x0270
+#define NVB1C0_SET_SCG_CONTROL_COMPUTE1_MAX_SM_COUNT 8:0
+
+#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
+#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 7:0
+
+#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
+#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
+
+#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
+#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
+#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
+#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
+#define NVB1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
+
+#define NVB1C0_SET_COMPUTE_CLASS_VERSION 0x0280
+#define NVB1C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVB1C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVB1C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
+#define NVB1C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVB1C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVB1C0_SET_QMD_VERSION 0x0288
+#define NVB1C0_SET_QMD_VERSION_CURRENT 15:0
+#define NVB1C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVB1C0_SET_WFI_CONFIG 0x028c
+#define NVB1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI 0:0
+#define NVB1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_FALSE 0x00000000
+#define NVB1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_TRUE 0x00000001
+
+#define NVB1C0_CHECK_QMD_VERSION 0x0290
+#define NVB1C0_CHECK_QMD_VERSION_CURRENT 15:0
+#define NVB1C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVB1C0_WAIT_FOR_IDLE_SCG_TYPE 0x0294
+#define NVB1C0_WAIT_FOR_IDLE_SCG_TYPE_V 31:0
+
+#define NVB1C0_INVALIDATE_SKED_CACHES 0x0298
+#define NVB1C0_INVALIDATE_SKED_CACHES_V 0:0
+
+#define NVB1C0_SET_SCG_RENDER_ENABLE_CONTROL 0x029c
+#define NVB1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE 0:0
+#define NVB1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_FALSE 0x00000000
+#define NVB1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_TRUE 0x00000001
+
+#define NVB1C0_SET_CWD_SLOT_COUNT 0x02b0
+#define NVB1C0_SET_CWD_SLOT_COUNT_V 7:0
+
+#define NVB1C0_SEND_PCAS_A 0x02b4
+#define NVB1C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
+
+#define NVB1C0_SEND_PCAS_B 0x02b8
+#define NVB1C0_SEND_PCAS_B_FROM 23:0
+#define NVB1C0_SEND_PCAS_B_DELTA 31:24
+
+#define NVB1C0_SEND_SIGNALING_PCAS_B 0x02bc
+#define NVB1C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
+#define NVB1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
+#define NVB1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
+#define NVB1C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
+#define NVB1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
+#define NVB1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
+
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVB1C0_SET_SPA_VERSION 0x0310
+#define NVB1C0_SET_SPA_VERSION_MINOR 7:0
+#define NVB1C0_SET_SPA_VERSION_MAJOR 15:8
+
+#define NVB1C0_SET_FALCON00 0x0500
+#define NVB1C0_SET_FALCON00_V 31:0
+
+#define NVB1C0_SET_FALCON01 0x0504
+#define NVB1C0_SET_FALCON01_V 31:0
+
+#define NVB1C0_SET_FALCON02 0x0508
+#define NVB1C0_SET_FALCON02_V 31:0
+
+#define NVB1C0_SET_FALCON03 0x050c
+#define NVB1C0_SET_FALCON03_V 31:0
+
+#define NVB1C0_SET_FALCON04 0x0510
+#define NVB1C0_SET_FALCON04_V 31:0
+
+#define NVB1C0_SET_FALCON05 0x0514
+#define NVB1C0_SET_FALCON05_V 31:0
+
+#define NVB1C0_SET_FALCON06 0x0518
+#define NVB1C0_SET_FALCON06_V 31:0
+
+#define NVB1C0_SET_FALCON07 0x051c
+#define NVB1C0_SET_FALCON07_V 31:0
+
+#define NVB1C0_SET_FALCON08 0x0520
+#define NVB1C0_SET_FALCON08_V 31:0
+
+#define NVB1C0_SET_FALCON09 0x0524
+#define NVB1C0_SET_FALCON09_V 31:0
+
+#define NVB1C0_SET_FALCON10 0x0528
+#define NVB1C0_SET_FALCON10_V 31:0
+
+#define NVB1C0_SET_FALCON11 0x052c
+#define NVB1C0_SET_FALCON11_V 31:0
+
+#define NVB1C0_SET_FALCON12 0x0530
+#define NVB1C0_SET_FALCON12_V 31:0
+
+#define NVB1C0_SET_FALCON13 0x0534
+#define NVB1C0_SET_FALCON13_V 31:0
+
+#define NVB1C0_SET_FALCON14 0x0538
+#define NVB1C0_SET_FALCON14_V 31:0
+
+#define NVB1C0_SET_FALCON15 0x053c
+#define NVB1C0_SET_FALCON15_V 31:0
+
+#define NVB1C0_SET_FALCON16 0x0540
+#define NVB1C0_SET_FALCON16_V 31:0
+
+#define NVB1C0_SET_FALCON17 0x0544
+#define NVB1C0_SET_FALCON17_V 31:0
+
+#define NVB1C0_SET_FALCON18 0x0548
+#define NVB1C0_SET_FALCON18_V 31:0
+
+#define NVB1C0_SET_FALCON19 0x054c
+#define NVB1C0_SET_FALCON19_V 31:0
+
+#define NVB1C0_SET_FALCON20 0x0550
+#define NVB1C0_SET_FALCON20_V 31:0
+
+#define NVB1C0_SET_FALCON21 0x0554
+#define NVB1C0_SET_FALCON21_V 31:0
+
+#define NVB1C0_SET_FALCON22 0x0558
+#define NVB1C0_SET_FALCON22_V 31:0
+
+#define NVB1C0_SET_FALCON23 0x055c
+#define NVB1C0_SET_FALCON23_V 31:0
+
+#define NVB1C0_SET_FALCON24 0x0560
+#define NVB1C0_SET_FALCON24_V 31:0
+
+#define NVB1C0_SET_FALCON25 0x0564
+#define NVB1C0_SET_FALCON25_V 31:0
+
+#define NVB1C0_SET_FALCON26 0x0568
+#define NVB1C0_SET_FALCON26_V 31:0
+
+#define NVB1C0_SET_FALCON27 0x056c
+#define NVB1C0_SET_FALCON27_V 31:0
+
+#define NVB1C0_SET_FALCON28 0x0570
+#define NVB1C0_SET_FALCON28_V 31:0
+
+#define NVB1C0_SET_FALCON29 0x0574
+#define NVB1C0_SET_FALCON29_V 31:0
+
+#define NVB1C0_SET_FALCON30 0x0578
+#define NVB1C0_SET_FALCON30_V 31:0
+
+#define NVB1C0_SET_FALCON31 0x057c
+#define NVB1C0_SET_FALCON31_V 31:0
+
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 7:0
+
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
+#define NVB1C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
+
+#define NVB1C0_SET_SHADER_CACHE_CONTROL 0x0d94
+#define NVB1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NVB1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NVB1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+
+#define NVB1C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
+#define NVB1C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NVB1C0_SET_SPARE_NOOP12 0x0f44
+#define NVB1C0_SET_SPARE_NOOP12_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP13 0x0f48
+#define NVB1C0_SET_SPARE_NOOP13_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP14 0x0f4c
+#define NVB1C0_SET_SPARE_NOOP14_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP15 0x0f50
+#define NVB1C0_SET_SPARE_NOOP15_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP00 0x1040
+#define NVB1C0_SET_SPARE_NOOP00_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP01 0x1044
+#define NVB1C0_SET_SPARE_NOOP01_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP02 0x1048
+#define NVB1C0_SET_SPARE_NOOP02_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP03 0x104c
+#define NVB1C0_SET_SPARE_NOOP03_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP04 0x1050
+#define NVB1C0_SET_SPARE_NOOP04_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP05 0x1054
+#define NVB1C0_SET_SPARE_NOOP05_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP06 0x1058
+#define NVB1C0_SET_SPARE_NOOP06_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP07 0x105c
+#define NVB1C0_SET_SPARE_NOOP07_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP08 0x1060
+#define NVB1C0_SET_SPARE_NOOP08_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP09 0x1064
+#define NVB1C0_SET_SPARE_NOOP09_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP10 0x1068
+#define NVB1C0_SET_SPARE_NOOP10_V 31:0
+
+#define NVB1C0_SET_SPARE_NOOP11 0x106c
+#define NVB1C0_SET_SPARE_NOOP11_V 31:0
+
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE_ALL 0x120c
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE_ALL_V 0:0
+
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL 0x1210
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL_V 0:0
+
+#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
+#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
+#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
+
+#define NVB1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
+#define NVB1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
+#define NVB1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
+#define NVB1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
+
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE 0x1330
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NVB1C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
+#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
+#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
+#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
+#define NVB1C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
+
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVB1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
+
+#define NVB1C0_SET_SHADER_EXCEPTIONS 0x1528
+#define NVB1C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NVB1C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NVB1C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NVB1C0_SET_RENDER_ENABLE_A 0x1550
+#define NVB1C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVB1C0_SET_RENDER_ENABLE_B 0x1554
+#define NVB1C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVB1C0_SET_RENDER_ENABLE_C 0x1558
+#define NVB1C0_SET_RENDER_ENABLE_C_MODE 2:0
+#define NVB1C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVB1C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVB1C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVB1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVB1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVB1C0_SET_TEX_SAMPLER_POOL_A 0x155c
+#define NVB1C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 7:0
+
+#define NVB1C0_SET_TEX_SAMPLER_POOL_B 0x1560
+#define NVB1C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVB1C0_SET_TEX_SAMPLER_POOL_C 0x1564
+#define NVB1C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NVB1C0_SET_TEX_HEADER_POOL_A 0x1574
+#define NVB1C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 7:0
+
+#define NVB1C0_SET_TEX_HEADER_POOL_B 0x1578
+#define NVB1C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVB1C0_SET_TEX_HEADER_POOL_C 0x157c
+#define NVB1C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NVB1C0_SET_PROGRAM_REGION_A 0x1608
+#define NVB1C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 7:0
+
+#define NVB1C0_SET_PROGRAM_REGION_B 0x160c
+#define NVB1C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
+
+#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
+#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
+#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
+#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
+#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
+#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
+#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
+#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
+#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
+#define NVB1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
+
+#define NVB1C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
+#define NVB1C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
+#define NVB1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
+#define NVB1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
+#define NVB1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
+
+#define NVB1C0_PIPE_NOP 0x1a2c
+#define NVB1C0_PIPE_NOP_V 31:0
+
+#define NVB1C0_SET_SPARE00 0x1a30
+#define NVB1C0_SET_SPARE00_V 31:0
+
+#define NVB1C0_SET_SPARE01 0x1a34
+#define NVB1C0_SET_SPARE01_V 31:0
+
+#define NVB1C0_SET_SPARE02 0x1a38
+#define NVB1C0_SET_SPARE02_V 31:0
+
+#define NVB1C0_SET_SPARE03 0x1a3c
+#define NVB1C0_SET_SPARE03_V 31:0
+
+#define NVB1C0_SET_REPORT_SEMAPHORE_A 0x1b00
+#define NVB1C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVB1C0_SET_REPORT_SEMAPHORE_B 0x1b04
+#define NVB1C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVB1C0_SET_REPORT_SEMAPHORE_C 0x1b08
+#define NVB1C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVB1C0_SET_REPORT_SEMAPHORE_D 0x1b0c
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVB1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
+
+#define NVB1C0_SET_BINDLESS_TEXTURE 0x2608
+#define NVB1C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
+
+#define NVB1C0_SET_TRAP_HANDLER 0x260c
+#define NVB1C0_SET_TRAP_HANDLER_OFFSET 31:0
+
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
+
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
+
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
+
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
+
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
+#define NVB1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
+
+#define NVB1C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
+#define NVB1C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVB1C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
+#define NVB1C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVB1C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
+#define NVB1C0_SET_MME_SHADOW_SCRATCH_V 31:0
+
+#endif /* _cl_maxwell_compute_b_h_ */
diff --git a/classes/compute/clc0c0.h b/classes/compute/clc0c0.h
new file mode 100644
index 0000000..ee090ec
--- /dev/null
+++ b/classes/compute/clc0c0.h
@@ -0,0 +1,1006 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_pascal_compute_a_h_
+#define _cl_pascal_compute_a_h_
+
+/* AUTO GENERATED FILE -- DO NOT EDIT */
+/* Command: ../../../../class/bin/sw_header.pl pascal_compute_a */
+
+#include "nvtypes.h"
+
+#define PASCAL_COMPUTE_A 0xC0C0
+
+typedef volatile struct pascal_compute_a_struct {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 SetNotifyA;
+ NvU32 SetNotifyB;
+ NvU32 Notify;
+ NvU32 WaitForIdle;
+ NvU32 Reserved_0x114[0x7];
+ NvU32 SetGlobalRenderEnableA;
+ NvU32 SetGlobalRenderEnableB;
+ NvU32 SetGlobalRenderEnableC;
+ NvU32 SendGoIdle;
+ NvU32 PmTrigger;
+ NvU32 PmTriggerWfi;
+ NvU32 Reserved_0x148[0x2];
+ NvU32 SetInstrumentationMethodHeader;
+ NvU32 SetInstrumentationMethodData;
+ NvU32 Reserved_0x158[0xA];
+ NvU32 LineLengthIn;
+ NvU32 LineCount;
+ NvU32 OffsetOutUpper;
+ NvU32 OffsetOut;
+ NvU32 PitchOut;
+ NvU32 SetDstBlockSize;
+ NvU32 SetDstWidth;
+ NvU32 SetDstHeight;
+ NvU32 SetDstDepth;
+ NvU32 SetDstLayer;
+ NvU32 SetDstOriginBytesX;
+ NvU32 SetDstOriginSamplesY;
+ NvU32 LaunchDma;
+ NvU32 LoadInlineData;
+ NvU32 Reserved_0x1B8[0x9];
+ NvU32 SetI2mSemaphoreA;
+ NvU32 SetI2mSemaphoreB;
+ NvU32 SetI2mSemaphoreC;
+ NvU32 Reserved_0x1E8[0x2];
+ NvU32 SetI2mSpareNoop00;
+ NvU32 SetI2mSpareNoop01;
+ NvU32 SetI2mSpareNoop02;
+ NvU32 SetI2mSpareNoop03;
+ NvU32 SetValidSpanOverflowAreaA;
+ NvU32 SetValidSpanOverflowAreaB;
+ NvU32 SetValidSpanOverflowAreaC;
+ NvU32 SetCoalesceWaitingPeriodUnit;
+ NvU32 PerfmonTransfer;
+ NvU32 SetShaderSharedMemoryWindow;
+ NvU32 SetSelectMaxwellTextureHeaders;
+ NvU32 InvalidateShaderCaches;
+ NvU32 SetReservedSwMethod00;
+ NvU32 SetReservedSwMethod01;
+ NvU32 SetReservedSwMethod02;
+ NvU32 SetReservedSwMethod03;
+ NvU32 SetReservedSwMethod04;
+ NvU32 SetReservedSwMethod05;
+ NvU32 SetReservedSwMethod06;
+ NvU32 SetReservedSwMethod07;
+ NvU32 SetCwdControl;
+ NvU32 InvalidateTextureHeaderCacheNoWfi;
+ NvU32 SetCwdRefCounter;
+ NvU32 SetReservedSwMethod08;
+ NvU32 SetReservedSwMethod09;
+ NvU32 SetReservedSwMethod10;
+ NvU32 SetReservedSwMethod11;
+ NvU32 SetReservedSwMethod12;
+ NvU32 SetReservedSwMethod13;
+ NvU32 SetReservedSwMethod14;
+ NvU32 SetReservedSwMethod15;
+ NvU32 SetGwcScgType;
+ NvU32 SetScgControl;
+ NvU32 InvalidateConstantBufferCacheA;
+ NvU32 InvalidateConstantBufferCacheB;
+ NvU32 InvalidateConstantBufferCacheC;
+ NvU32 SetComputeClassVersion;
+ NvU32 CheckComputeClassVersion;
+ NvU32 SetQmdVersion;
+ NvU32 SetWfiConfig;
+ NvU32 CheckQmdVersion;
+ NvU32 WaitForIdleScgType;
+ NvU32 InvalidateSkedCaches;
+ NvU32 SetScgRenderEnableControl;
+ NvU32 SetShaderSharedMemoryWindowA;
+ NvU32 SetShaderSharedMemoryWindowB;
+ NvU32 Reserved_0x2A8[0x2];
+ NvU32 SetCwdSlotCount;
+ NvU32 SendPcasA;
+ NvU32 SendPcasB;
+ NvU32 SendSignalingPcasB;
+ NvU32 Reserved_0x2C0[0x9];
+ NvU32 SetShaderLocalMemoryNonThrottledA;
+ NvU32 SetShaderLocalMemoryNonThrottledB;
+ NvU32 SetShaderLocalMemoryNonThrottledC;
+ NvU32 SetShaderLocalMemoryThrottledA;
+ NvU32 SetShaderLocalMemoryThrottledB;
+ NvU32 SetShaderLocalMemoryThrottledC;
+ NvU32 Reserved_0x2FC[0x5];
+ NvU32 SetSpaVersion;
+ NvU32 Reserved_0x314[0x1];
+ NvU32 SetInlineQmdAddressA;
+ NvU32 SetInlineQmdAddressB;
+ NvU32 LoadInlineQmdData[0x40];
+ NvU32 Reserved_0x420[0x38];
+ NvU32 SetFalcon00;
+ NvU32 SetFalcon01;
+ NvU32 SetFalcon02;
+ NvU32 SetFalcon03;
+ NvU32 SetFalcon04;
+ NvU32 SetFalcon05;
+ NvU32 SetFalcon06;
+ NvU32 SetFalcon07;
+ NvU32 SetFalcon08;
+ NvU32 SetFalcon09;
+ NvU32 SetFalcon10;
+ NvU32 SetFalcon11;
+ NvU32 SetFalcon12;
+ NvU32 SetFalcon13;
+ NvU32 SetFalcon14;
+ NvU32 SetFalcon15;
+ NvU32 SetFalcon16;
+ NvU32 SetFalcon17;
+ NvU32 SetFalcon18;
+ NvU32 SetFalcon19;
+ NvU32 SetFalcon20;
+ NvU32 SetFalcon21;
+ NvU32 SetFalcon22;
+ NvU32 SetFalcon23;
+ NvU32 SetFalcon24;
+ NvU32 SetFalcon25;
+ NvU32 SetFalcon26;
+ NvU32 SetFalcon27;
+ NvU32 SetFalcon28;
+ NvU32 SetFalcon29;
+ NvU32 SetFalcon30;
+ NvU32 SetFalcon31;
+ NvU32 Reserved_0x580[0x7F];
+ NvU32 SetShaderLocalMemoryWindow;
+ NvU32 Reserved_0x780[0x4];
+ NvU32 SetShaderLocalMemoryA;
+ NvU32 SetShaderLocalMemoryB;
+ NvU32 Reserved_0x798[0x6];
+ NvU32 SetShaderLocalMemoryWindowA;
+ NvU32 SetShaderLocalMemoryWindowB;
+ NvU32 Reserved_0x7B8[0x177];
+ NvU32 SetShaderCacheControl;
+ NvU32 Reserved_0xD98[0x13];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 Reserved_0xDE8[0x57];
+ NvU32 SetSpareNoop12;
+ NvU32 SetSpareNoop13;
+ NvU32 SetSpareNoop14;
+ NvU32 SetSpareNoop15;
+ NvU32 Reserved_0xF54[0x3B];
+ NvU32 SetSpareNoop00;
+ NvU32 SetSpareNoop01;
+ NvU32 SetSpareNoop02;
+ NvU32 SetSpareNoop03;
+ NvU32 SetSpareNoop04;
+ NvU32 SetSpareNoop05;
+ NvU32 SetSpareNoop06;
+ NvU32 SetSpareNoop07;
+ NvU32 SetSpareNoop08;
+ NvU32 SetSpareNoop09;
+ NvU32 SetSpareNoop10;
+ NvU32 SetSpareNoop11;
+ NvU32 Reserved_0x1070[0x67];
+ NvU32 InvalidateSamplerCacheAll;
+ NvU32 InvalidateTextureHeaderCacheAll;
+ NvU32 Reserved_0x1214[0x1D];
+ NvU32 InvalidateTextureDataCacheNoWfi;
+ NvU32 Reserved_0x128C[0x7];
+ NvU32 ActivatePerfSettingsForComputeContext;
+ NvU32 Reserved_0x12AC[0x21];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x133C[0x3A];
+ NvU32 InvalidateSamplerCacheNoWfi;
+ NvU32 Reserved_0x1428[0x40];
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x152C[0x9];
+ NvU32 SetRenderEnableA;
+ NvU32 SetRenderEnableB;
+ NvU32 SetRenderEnableC;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 Reserved_0x1568[0x3];
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 Reserved_0x1580[0x22];
+ NvU32 SetProgramRegionA;
+ NvU32 SetProgramRegionB;
+ NvU32 Reserved_0x1610[0x22];
+ NvU32 InvalidateShaderCachesNoWfi;
+ NvU32 Reserved_0x169C[0xAA];
+ NvU32 SetRenderEnableOverride;
+ NvU32 Reserved_0x1948[0x37];
+ NvU32 Reserved_0x1A24[0x1];
+ NvU32 Reserved_0x1A28[0x1];
+ NvU32 PipeNop;
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x1A40[0x30];
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 Reserved_0x1B10[0x2BE];
+ NvU32 SetBindlessTexture;
+ NvU32 SetTrapHandler;
+ NvU32 Reserved_0x2610[0x34B];
+ NvU32 SetShaderPerformanceCounterValueUpper[0x8];
+ NvU32 SetShaderPerformanceCounterValue[0x8];
+ NvU32 SetShaderPerformanceCounterEvent[0x8];
+ NvU32 SetShaderPerformanceCounterControlA[0x8];
+ NvU32 SetShaderPerformanceCounterControlB[0x8];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 StartShaderPerformanceCounter;
+ NvU32 StopShaderPerformanceCounter;
+ NvU32 SetShaderPerformanceCounterSctlFilter;
+ NvU32 SetShaderPerformanceCounterCoreMioFilter;
+ NvU32 Reserved_0x33F0[0x4];
+ NvU32 SetMmeShadowScratch[0x8];
+} pascal_compute_a_t;
+
+
+#define NVC0C0_SET_OBJECT 0x0000
+#define NVC0C0_SET_OBJECT_CLASS_ID 15:0
+#define NVC0C0_SET_OBJECT_ENGINE_ID 20:16
+
+#define NVC0C0_NO_OPERATION 0x0100
+#define NVC0C0_NO_OPERATION_V 31:0
+
+#define NVC0C0_SET_NOTIFY_A 0x0104
+#define NVC0C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
+
+#define NVC0C0_SET_NOTIFY_B 0x0108
+#define NVC0C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
+
+#define NVC0C0_NOTIFY 0x010c
+#define NVC0C0_NOTIFY_TYPE 31:0
+#define NVC0C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NVC0C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NVC0C0_WAIT_FOR_IDLE 0x0110
+#define NVC0C0_WAIT_FOR_IDLE_V 31:0
+
+#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
+#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
+#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
+#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
+#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVC0C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVC0C0_SEND_GO_IDLE 0x013c
+#define NVC0C0_SEND_GO_IDLE_V 31:0
+
+#define NVC0C0_PM_TRIGGER 0x0140
+#define NVC0C0_PM_TRIGGER_V 31:0
+
+#define NVC0C0_PM_TRIGGER_WFI 0x0144
+#define NVC0C0_PM_TRIGGER_WFI_V 31:0
+
+#define NVC0C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
+#define NVC0C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
+
+#define NVC0C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
+#define NVC0C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
+
+#define NVC0C0_LINE_LENGTH_IN 0x0180
+#define NVC0C0_LINE_LENGTH_IN_VALUE 31:0
+
+#define NVC0C0_LINE_COUNT 0x0184
+#define NVC0C0_LINE_COUNT_VALUE 31:0
+
+#define NVC0C0_OFFSET_OUT_UPPER 0x0188
+#define NVC0C0_OFFSET_OUT_UPPER_VALUE 16:0
+
+#define NVC0C0_OFFSET_OUT 0x018c
+#define NVC0C0_OFFSET_OUT_VALUE 31:0
+
+#define NVC0C0_PITCH_OUT 0x0190
+#define NVC0C0_PITCH_OUT_VALUE 31:0
+
+#define NVC0C0_SET_DST_BLOCK_SIZE 0x0194
+#define NVC0C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
+#define NVC0C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
+#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
+#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
+#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
+#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
+#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
+#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NVC0C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
+#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
+#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
+#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
+#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
+#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
+#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
+#define NVC0C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
+
+#define NVC0C0_SET_DST_WIDTH 0x0198
+#define NVC0C0_SET_DST_WIDTH_V 31:0
+
+#define NVC0C0_SET_DST_HEIGHT 0x019c
+#define NVC0C0_SET_DST_HEIGHT_V 31:0
+
+#define NVC0C0_SET_DST_DEPTH 0x01a0
+#define NVC0C0_SET_DST_DEPTH_V 31:0
+
+#define NVC0C0_SET_DST_LAYER 0x01a4
+#define NVC0C0_SET_DST_LAYER_V 31:0
+
+#define NVC0C0_SET_DST_ORIGIN_BYTES_X 0x01a8
+#define NVC0C0_SET_DST_ORIGIN_BYTES_X_V 20:0
+
+#define NVC0C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
+#define NVC0C0_SET_DST_ORIGIN_SAMPLES_Y_V 16:0
+
+#define NVC0C0_LAUNCH_DMA 0x01b0
+#define NVC0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
+#define NVC0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
+#define NVC0C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
+#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
+#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
+#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
+#define NVC0C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
+#define NVC0C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
+#define NVC0C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
+#define NVC0C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
+#define NVC0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
+#define NVC0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
+#define NVC0C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
+#define NVC0C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
+#define NVC0C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVC0C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVC0C0_LAUNCH_DMA_REDUCTION_OP 15:13
+#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
+#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
+#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
+#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
+#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
+#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
+#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
+#define NVC0C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
+#define NVC0C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
+#define NVC0C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVC0C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
+#define NVC0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
+#define NVC0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
+#define NVC0C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
+
+#define NVC0C0_LOAD_INLINE_DATA 0x01b4
+#define NVC0C0_LOAD_INLINE_DATA_V 31:0
+
+#define NVC0C0_SET_I2M_SEMAPHORE_A 0x01dc
+#define NVC0C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVC0C0_SET_I2M_SEMAPHORE_B 0x01e0
+#define NVC0C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVC0C0_SET_I2M_SEMAPHORE_C 0x01e4
+#define NVC0C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVC0C0_SET_I2M_SPARE_NOOP00 0x01f0
+#define NVC0C0_SET_I2M_SPARE_NOOP00_V 31:0
+
+#define NVC0C0_SET_I2M_SPARE_NOOP01 0x01f4
+#define NVC0C0_SET_I2M_SPARE_NOOP01_V 31:0
+
+#define NVC0C0_SET_I2M_SPARE_NOOP02 0x01f8
+#define NVC0C0_SET_I2M_SPARE_NOOP02_V 31:0
+
+#define NVC0C0_SET_I2M_SPARE_NOOP03 0x01fc
+#define NVC0C0_SET_I2M_SPARE_NOOP03_V 31:0
+
+#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
+#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
+
+#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
+#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
+
+#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
+#define NVC0C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
+
+#define NVC0C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c
+#define NVC0C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0
+
+#define NVC0C0_PERFMON_TRANSFER 0x0210
+#define NVC0C0_PERFMON_TRANSFER_V 31:0
+
+#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
+#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS 0x0218
+#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V 0:0
+#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_FALSE 0x00000000
+#define NVC0C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_TRUE 0x00000001
+
+#define NVC0C0_INVALIDATE_SHADER_CACHES 0x021c
+#define NVC0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
+#define NVC0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
+#define NVC0C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
+#define NVC0C0_INVALIDATE_SHADER_CACHES_DATA 4:4
+#define NVC0C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
+#define NVC0C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
+#define NVC0C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
+#define NVC0C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
+#define NVC0C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
+#define NVC0C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
+#define NVC0C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
+#define NVC0C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
+#define NVC0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
+#define NVC0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
+#define NVC0C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
+
+#define NVC0C0_SET_RESERVED_SW_METHOD00 0x0220
+#define NVC0C0_SET_RESERVED_SW_METHOD00_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD01 0x0224
+#define NVC0C0_SET_RESERVED_SW_METHOD01_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD02 0x0228
+#define NVC0C0_SET_RESERVED_SW_METHOD02_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD03 0x022c
+#define NVC0C0_SET_RESERVED_SW_METHOD03_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD04 0x0230
+#define NVC0C0_SET_RESERVED_SW_METHOD04_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD05 0x0234
+#define NVC0C0_SET_RESERVED_SW_METHOD05_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD06 0x0238
+#define NVC0C0_SET_RESERVED_SW_METHOD06_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD07 0x023c
+#define NVC0C0_SET_RESERVED_SW_METHOD07_V 31:0
+
+#define NVC0C0_SET_CWD_CONTROL 0x0240
+#define NVC0C0_SET_CWD_CONTROL_SM_SELECTION 0:0
+#define NVC0C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
+#define NVC0C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
+
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
+
+#define NVC0C0_SET_CWD_REF_COUNTER 0x0248
+#define NVC0C0_SET_CWD_REF_COUNTER_SELECT 5:0
+#define NVC0C0_SET_CWD_REF_COUNTER_VALUE 23:8
+
+#define NVC0C0_SET_RESERVED_SW_METHOD08 0x024c
+#define NVC0C0_SET_RESERVED_SW_METHOD08_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD09 0x0250
+#define NVC0C0_SET_RESERVED_SW_METHOD09_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD10 0x0254
+#define NVC0C0_SET_RESERVED_SW_METHOD10_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD11 0x0258
+#define NVC0C0_SET_RESERVED_SW_METHOD11_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD12 0x025c
+#define NVC0C0_SET_RESERVED_SW_METHOD12_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD13 0x0260
+#define NVC0C0_SET_RESERVED_SW_METHOD13_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD14 0x0264
+#define NVC0C0_SET_RESERVED_SW_METHOD14_V 31:0
+
+#define NVC0C0_SET_RESERVED_SW_METHOD15 0x0268
+#define NVC0C0_SET_RESERVED_SW_METHOD15_V 31:0
+
+#define NVC0C0_SET_GWC_SCG_TYPE 0x026c
+#define NVC0C0_SET_GWC_SCG_TYPE_SCG_TYPE 0:0
+#define NVC0C0_SET_GWC_SCG_TYPE_SCG_TYPE_GRAPHICS_COMPUTE0 0x00000000
+#define NVC0C0_SET_GWC_SCG_TYPE_SCG_TYPE_COMPUTE1 0x00000001
+
+#define NVC0C0_SET_SCG_CONTROL 0x0270
+#define NVC0C0_SET_SCG_CONTROL_COMPUTE1_MAX_SM_COUNT 8:0
+
+#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
+#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 16:0
+
+#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
+#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
+
+#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
+#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
+#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
+#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
+#define NVC0C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
+
+#define NVC0C0_SET_COMPUTE_CLASS_VERSION 0x0280
+#define NVC0C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVC0C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC0C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
+#define NVC0C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVC0C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC0C0_SET_QMD_VERSION 0x0288
+#define NVC0C0_SET_QMD_VERSION_CURRENT 15:0
+#define NVC0C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC0C0_SET_WFI_CONFIG 0x028c
+#define NVC0C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI 0:0
+#define NVC0C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_FALSE 0x00000000
+#define NVC0C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_TRUE 0x00000001
+
+#define NVC0C0_CHECK_QMD_VERSION 0x0290
+#define NVC0C0_CHECK_QMD_VERSION_CURRENT 15:0
+#define NVC0C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC0C0_WAIT_FOR_IDLE_SCG_TYPE 0x0294
+#define NVC0C0_WAIT_FOR_IDLE_SCG_TYPE_V 31:0
+
+#define NVC0C0_INVALIDATE_SKED_CACHES 0x0298
+#define NVC0C0_INVALIDATE_SKED_CACHES_V 0:0
+
+#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL 0x029c
+#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE 0:0
+#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_FALSE 0x00000000
+#define NVC0C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_TRUE 0x00000001
+
+#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_A 0x02a0
+#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
+
+#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_B 0x02a4
+#define NVC0C0_SET_SHADER_SHARED_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
+
+#define NVC0C0_SET_CWD_SLOT_COUNT 0x02b0
+#define NVC0C0_SET_CWD_SLOT_COUNT_V 7:0
+
+#define NVC0C0_SEND_PCAS_A 0x02b4
+#define NVC0C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
+
+#define NVC0C0_SEND_PCAS_B 0x02b8
+#define NVC0C0_SEND_PCAS_B_FROM 23:0
+#define NVC0C0_SEND_PCAS_B_DELTA 31:24
+
+#define NVC0C0_SEND_SIGNALING_PCAS_B 0x02bc
+#define NVC0C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
+#define NVC0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
+#define NVC0C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
+#define NVC0C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
+#define NVC0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
+#define NVC0C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
+
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVC0C0_SET_SPA_VERSION 0x0310
+#define NVC0C0_SET_SPA_VERSION_MINOR 7:0
+#define NVC0C0_SET_SPA_VERSION_MAJOR 15:8
+
+#define NVC0C0_SET_INLINE_QMD_ADDRESS_A 0x0318
+#define NVC0C0_SET_INLINE_QMD_ADDRESS_A_QMD_ADDRESS_SHIFTED8_UPPER 31:0
+
+#define NVC0C0_SET_INLINE_QMD_ADDRESS_B 0x031c
+#define NVC0C0_SET_INLINE_QMD_ADDRESS_B_QMD_ADDRESS_SHIFTED8_LOWER 31:0
+
+#define NVC0C0_LOAD_INLINE_QMD_DATA(i) (0x0320+(i)*4)
+#define NVC0C0_LOAD_INLINE_QMD_DATA_V 31:0
+
+#define NVC0C0_SET_FALCON00 0x0500
+#define NVC0C0_SET_FALCON00_V 31:0
+
+#define NVC0C0_SET_FALCON01 0x0504
+#define NVC0C0_SET_FALCON01_V 31:0
+
+#define NVC0C0_SET_FALCON02 0x0508
+#define NVC0C0_SET_FALCON02_V 31:0
+
+#define NVC0C0_SET_FALCON03 0x050c
+#define NVC0C0_SET_FALCON03_V 31:0
+
+#define NVC0C0_SET_FALCON04 0x0510
+#define NVC0C0_SET_FALCON04_V 31:0
+
+#define NVC0C0_SET_FALCON05 0x0514
+#define NVC0C0_SET_FALCON05_V 31:0
+
+#define NVC0C0_SET_FALCON06 0x0518
+#define NVC0C0_SET_FALCON06_V 31:0
+
+#define NVC0C0_SET_FALCON07 0x051c
+#define NVC0C0_SET_FALCON07_V 31:0
+
+#define NVC0C0_SET_FALCON08 0x0520
+#define NVC0C0_SET_FALCON08_V 31:0
+
+#define NVC0C0_SET_FALCON09 0x0524
+#define NVC0C0_SET_FALCON09_V 31:0
+
+#define NVC0C0_SET_FALCON10 0x0528
+#define NVC0C0_SET_FALCON10_V 31:0
+
+#define NVC0C0_SET_FALCON11 0x052c
+#define NVC0C0_SET_FALCON11_V 31:0
+
+#define NVC0C0_SET_FALCON12 0x0530
+#define NVC0C0_SET_FALCON12_V 31:0
+
+#define NVC0C0_SET_FALCON13 0x0534
+#define NVC0C0_SET_FALCON13_V 31:0
+
+#define NVC0C0_SET_FALCON14 0x0538
+#define NVC0C0_SET_FALCON14_V 31:0
+
+#define NVC0C0_SET_FALCON15 0x053c
+#define NVC0C0_SET_FALCON15_V 31:0
+
+#define NVC0C0_SET_FALCON16 0x0540
+#define NVC0C0_SET_FALCON16_V 31:0
+
+#define NVC0C0_SET_FALCON17 0x0544
+#define NVC0C0_SET_FALCON17_V 31:0
+
+#define NVC0C0_SET_FALCON18 0x0548
+#define NVC0C0_SET_FALCON18_V 31:0
+
+#define NVC0C0_SET_FALCON19 0x054c
+#define NVC0C0_SET_FALCON19_V 31:0
+
+#define NVC0C0_SET_FALCON20 0x0550
+#define NVC0C0_SET_FALCON20_V 31:0
+
+#define NVC0C0_SET_FALCON21 0x0554
+#define NVC0C0_SET_FALCON21_V 31:0
+
+#define NVC0C0_SET_FALCON22 0x0558
+#define NVC0C0_SET_FALCON22_V 31:0
+
+#define NVC0C0_SET_FALCON23 0x055c
+#define NVC0C0_SET_FALCON23_V 31:0
+
+#define NVC0C0_SET_FALCON24 0x0560
+#define NVC0C0_SET_FALCON24_V 31:0
+
+#define NVC0C0_SET_FALCON25 0x0564
+#define NVC0C0_SET_FALCON25_V 31:0
+
+#define NVC0C0_SET_FALCON26 0x0568
+#define NVC0C0_SET_FALCON26_V 31:0
+
+#define NVC0C0_SET_FALCON27 0x056c
+#define NVC0C0_SET_FALCON27_V 31:0
+
+#define NVC0C0_SET_FALCON28 0x0570
+#define NVC0C0_SET_FALCON28_V 31:0
+
+#define NVC0C0_SET_FALCON29 0x0574
+#define NVC0C0_SET_FALCON29_V 31:0
+
+#define NVC0C0_SET_FALCON30 0x0578
+#define NVC0C0_SET_FALCON30_V 31:0
+
+#define NVC0C0_SET_FALCON31 0x057c
+#define NVC0C0_SET_FALCON31_V 31:0
+
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 16:0
+
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
+
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A 0x07b0
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
+
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B 0x07b4
+#define NVC0C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
+
+#define NVC0C0_SET_SHADER_CACHE_CONTROL 0x0d94
+#define NVC0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NVC0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NVC0C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+
+#define NVC0C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
+#define NVC0C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NVC0C0_SET_SPARE_NOOP12 0x0f44
+#define NVC0C0_SET_SPARE_NOOP12_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP13 0x0f48
+#define NVC0C0_SET_SPARE_NOOP13_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP14 0x0f4c
+#define NVC0C0_SET_SPARE_NOOP14_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP15 0x0f50
+#define NVC0C0_SET_SPARE_NOOP15_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP00 0x1040
+#define NVC0C0_SET_SPARE_NOOP00_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP01 0x1044
+#define NVC0C0_SET_SPARE_NOOP01_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP02 0x1048
+#define NVC0C0_SET_SPARE_NOOP02_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP03 0x104c
+#define NVC0C0_SET_SPARE_NOOP03_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP04 0x1050
+#define NVC0C0_SET_SPARE_NOOP04_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP05 0x1054
+#define NVC0C0_SET_SPARE_NOOP05_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP06 0x1058
+#define NVC0C0_SET_SPARE_NOOP06_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP07 0x105c
+#define NVC0C0_SET_SPARE_NOOP07_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP08 0x1060
+#define NVC0C0_SET_SPARE_NOOP08_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP09 0x1064
+#define NVC0C0_SET_SPARE_NOOP09_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP10 0x1068
+#define NVC0C0_SET_SPARE_NOOP10_V 31:0
+
+#define NVC0C0_SET_SPARE_NOOP11 0x106c
+#define NVC0C0_SET_SPARE_NOOP11_V 31:0
+
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE_ALL 0x120c
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE_ALL_V 0:0
+
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL 0x1210
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL_V 0:0
+
+#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
+#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
+#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
+
+#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
+#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
+#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
+#define NVC0C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
+
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE 0x1330
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NVC0C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
+#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
+#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
+#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
+#define NVC0C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
+
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC0C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
+
+#define NVC0C0_SET_SHADER_EXCEPTIONS 0x1528
+#define NVC0C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NVC0C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NVC0C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NVC0C0_SET_RENDER_ENABLE_A 0x1550
+#define NVC0C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVC0C0_SET_RENDER_ENABLE_B 0x1554
+#define NVC0C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVC0C0_SET_RENDER_ENABLE_C 0x1558
+#define NVC0C0_SET_RENDER_ENABLE_C_MODE 2:0
+#define NVC0C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVC0C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVC0C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVC0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVC0C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVC0C0_SET_TEX_SAMPLER_POOL_A 0x155c
+#define NVC0C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 16:0
+
+#define NVC0C0_SET_TEX_SAMPLER_POOL_B 0x1560
+#define NVC0C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVC0C0_SET_TEX_SAMPLER_POOL_C 0x1564
+#define NVC0C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NVC0C0_SET_TEX_HEADER_POOL_A 0x1574
+#define NVC0C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 16:0
+
+#define NVC0C0_SET_TEX_HEADER_POOL_B 0x1578
+#define NVC0C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVC0C0_SET_TEX_HEADER_POOL_C 0x157c
+#define NVC0C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NVC0C0_SET_PROGRAM_REGION_A 0x1608
+#define NVC0C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 16:0
+
+#define NVC0C0_SET_PROGRAM_REGION_B 0x160c
+#define NVC0C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
+
+#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
+#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
+#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
+#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
+#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
+#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
+#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
+#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
+#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
+#define NVC0C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
+
+#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
+#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
+#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
+#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
+#define NVC0C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
+
+#define NVC0C0_PIPE_NOP 0x1a2c
+#define NVC0C0_PIPE_NOP_V 31:0
+
+#define NVC0C0_SET_SPARE00 0x1a30
+#define NVC0C0_SET_SPARE00_V 31:0
+
+#define NVC0C0_SET_SPARE01 0x1a34
+#define NVC0C0_SET_SPARE01_V 31:0
+
+#define NVC0C0_SET_SPARE02 0x1a38
+#define NVC0C0_SET_SPARE02_V 31:0
+
+#define NVC0C0_SET_SPARE03 0x1a3c
+#define NVC0C0_SET_SPARE03_V 31:0
+
+#define NVC0C0_SET_REPORT_SEMAPHORE_A 0x1b00
+#define NVC0C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVC0C0_SET_REPORT_SEMAPHORE_B 0x1b04
+#define NVC0C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVC0C0_SET_REPORT_SEMAPHORE_C 0x1b08
+#define NVC0C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVC0C0_SET_REPORT_SEMAPHORE_D 0x1b0c
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVC0C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
+
+#define NVC0C0_SET_BINDLESS_TEXTURE 0x2608
+#define NVC0C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
+
+#define NVC0C0_SET_TRAP_HANDLER 0x260c
+#define NVC0C0_SET_TRAP_HANDLER_OFFSET 31:0
+
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
+
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
+
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
+
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
+
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
+
+#define NVC0C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
+#define NVC0C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVC0C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
+#define NVC0C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER 0x33e8
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER_V 31:0
+
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER 0x33ec
+#define NVC0C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER_V 31:0
+
+#define NVC0C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
+#define NVC0C0_SET_MME_SHADOW_SCRATCH_V 31:0
+
+#endif /* _cl_pascal_compute_a_h_ */
diff --git a/classes/compute/clc1c0.h b/classes/compute/clc1c0.h
new file mode 100644
index 0000000..e5d824f
--- /dev/null
+++ b/classes/compute/clc1c0.h
@@ -0,0 +1,1026 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_pascal_compute_b_h_
+#define _cl_pascal_compute_b_h_
+
+/* AUTO GENERATED FILE -- DO NOT EDIT */
+/* Command: ../../../../class/bin/sw_header.pl pascal_compute_b */
+
+#include "nvtypes.h"
+
+#define PASCAL_COMPUTE_B 0xC1C0
+
+typedef volatile struct pascal_compute_b_struct {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 SetNotifyA;
+ NvU32 SetNotifyB;
+ NvU32 Notify;
+ NvU32 WaitForIdle;
+ NvU32 Reserved_0x114[0x7];
+ NvU32 SetGlobalRenderEnableA;
+ NvU32 SetGlobalRenderEnableB;
+ NvU32 SetGlobalRenderEnableC;
+ NvU32 SendGoIdle;
+ NvU32 PmTrigger;
+ NvU32 PmTriggerWfi;
+ NvU32 FeAtomicSequenceBegin;
+ NvU32 FeAtomicSequenceEnd;
+ NvU32 SetInstrumentationMethodHeader;
+ NvU32 SetInstrumentationMethodData;
+ NvU32 Reserved_0x158[0xA];
+ NvU32 LineLengthIn;
+ NvU32 LineCount;
+ NvU32 OffsetOutUpper;
+ NvU32 OffsetOut;
+ NvU32 PitchOut;
+ NvU32 SetDstBlockSize;
+ NvU32 SetDstWidth;
+ NvU32 SetDstHeight;
+ NvU32 SetDstDepth;
+ NvU32 SetDstLayer;
+ NvU32 SetDstOriginBytesX;
+ NvU32 SetDstOriginSamplesY;
+ NvU32 LaunchDma;
+ NvU32 LoadInlineData;
+ NvU32 Reserved_0x1B8[0x9];
+ NvU32 SetI2mSemaphoreA;
+ NvU32 SetI2mSemaphoreB;
+ NvU32 SetI2mSemaphoreC;
+ NvU32 Reserved_0x1E8[0x2];
+ NvU32 SetI2mSpareNoop00;
+ NvU32 SetI2mSpareNoop01;
+ NvU32 SetI2mSpareNoop02;
+ NvU32 SetI2mSpareNoop03;
+ NvU32 SetValidSpanOverflowAreaA;
+ NvU32 SetValidSpanOverflowAreaB;
+ NvU32 SetValidSpanOverflowAreaC;
+ NvU32 SetCoalesceWaitingPeriodUnit;
+ NvU32 PerfmonTransfer;
+ NvU32 SetShaderSharedMemoryWindow;
+ NvU32 SetSelectMaxwellTextureHeaders;
+ NvU32 InvalidateShaderCaches;
+ NvU32 SetReservedSwMethod00;
+ NvU32 SetReservedSwMethod01;
+ NvU32 SetReservedSwMethod02;
+ NvU32 SetReservedSwMethod03;
+ NvU32 SetReservedSwMethod04;
+ NvU32 SetReservedSwMethod05;
+ NvU32 SetReservedSwMethod06;
+ NvU32 SetReservedSwMethod07;
+ NvU32 SetCwdControl;
+ NvU32 InvalidateTextureHeaderCacheNoWfi;
+ NvU32 SetCwdRefCounter;
+ NvU32 SetReservedSwMethod08;
+ NvU32 SetReservedSwMethod09;
+ NvU32 SetReservedSwMethod10;
+ NvU32 SetReservedSwMethod11;
+ NvU32 SetReservedSwMethod12;
+ NvU32 SetReservedSwMethod13;
+ NvU32 SetReservedSwMethod14;
+ NvU32 SetReservedSwMethod15;
+ NvU32 SetGwcScgType;
+ NvU32 SetScgControl;
+ NvU32 InvalidateConstantBufferCacheA;
+ NvU32 InvalidateConstantBufferCacheB;
+ NvU32 InvalidateConstantBufferCacheC;
+ NvU32 SetComputeClassVersion;
+ NvU32 CheckComputeClassVersion;
+ NvU32 SetQmdVersion;
+ NvU32 SetWfiConfig;
+ NvU32 CheckQmdVersion;
+ NvU32 WaitForIdleScgType;
+ NvU32 InvalidateSkedCaches;
+ NvU32 SetScgRenderEnableControl;
+ NvU32 SetShaderSharedMemoryWindowA;
+ NvU32 SetShaderSharedMemoryWindowB;
+ NvU32 ScgHysteresisControl;
+ NvU32 Reserved_0x2AC[0x1];
+ NvU32 SetCwdSlotCount;
+ NvU32 SendPcasA;
+ NvU32 SendPcasB;
+ NvU32 SendSignalingPcasB;
+ NvU32 Reserved_0x2C0[0x9];
+ NvU32 SetShaderLocalMemoryNonThrottledA;
+ NvU32 SetShaderLocalMemoryNonThrottledB;
+ NvU32 SetShaderLocalMemoryNonThrottledC;
+ NvU32 SetShaderLocalMemoryThrottledA;
+ NvU32 SetShaderLocalMemoryThrottledB;
+ NvU32 SetShaderLocalMemoryThrottledC;
+ NvU32 Reserved_0x2FC[0x5];
+ NvU32 SetSpaVersion;
+ NvU32 Reserved_0x314[0x1];
+ NvU32 SetInlineQmdAddressA;
+ NvU32 SetInlineQmdAddressB;
+ NvU32 LoadInlineQmdData[0x40];
+ NvU32 Reserved_0x420[0x38];
+ NvU32 SetFalcon00;
+ NvU32 SetFalcon01;
+ NvU32 SetFalcon02;
+ NvU32 SetFalcon03;
+ NvU32 SetFalcon04;
+ NvU32 SetFalcon05;
+ NvU32 SetFalcon06;
+ NvU32 SetFalcon07;
+ NvU32 SetFalcon08;
+ NvU32 SetFalcon09;
+ NvU32 SetFalcon10;
+ NvU32 SetFalcon11;
+ NvU32 SetFalcon12;
+ NvU32 SetFalcon13;
+ NvU32 SetFalcon14;
+ NvU32 SetFalcon15;
+ NvU32 SetFalcon16;
+ NvU32 SetFalcon17;
+ NvU32 SetFalcon18;
+ NvU32 SetFalcon19;
+ NvU32 SetFalcon20;
+ NvU32 SetFalcon21;
+ NvU32 SetFalcon22;
+ NvU32 SetFalcon23;
+ NvU32 SetFalcon24;
+ NvU32 SetFalcon25;
+ NvU32 SetFalcon26;
+ NvU32 SetFalcon27;
+ NvU32 SetFalcon28;
+ NvU32 SetFalcon29;
+ NvU32 SetFalcon30;
+ NvU32 SetFalcon31;
+ NvU32 Reserved_0x580[0x7F];
+ NvU32 SetShaderLocalMemoryWindow;
+ NvU32 Reserved_0x780[0x4];
+ NvU32 SetShaderLocalMemoryA;
+ NvU32 SetShaderLocalMemoryB;
+ NvU32 Reserved_0x798[0x6];
+ NvU32 SetShaderLocalMemoryWindowA;
+ NvU32 SetShaderLocalMemoryWindowB;
+ NvU32 Reserved_0x7B8[0x177];
+ NvU32 SetShaderCacheControl;
+ NvU32 Reserved_0xD98[0x13];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 Reserved_0xDE8[0x57];
+ NvU32 SetSpareNoop12;
+ NvU32 SetSpareNoop13;
+ NvU32 SetSpareNoop14;
+ NvU32 SetSpareNoop15;
+ NvU32 Reserved_0xF54[0x3B];
+ NvU32 SetSpareNoop00;
+ NvU32 SetSpareNoop01;
+ NvU32 SetSpareNoop02;
+ NvU32 SetSpareNoop03;
+ NvU32 SetSpareNoop04;
+ NvU32 SetSpareNoop05;
+ NvU32 SetSpareNoop06;
+ NvU32 SetSpareNoop07;
+ NvU32 SetSpareNoop08;
+ NvU32 SetSpareNoop09;
+ NvU32 SetSpareNoop10;
+ NvU32 SetSpareNoop11;
+ NvU32 Reserved_0x1070[0x67];
+ NvU32 InvalidateSamplerCacheAll;
+ NvU32 InvalidateTextureHeaderCacheAll;
+ NvU32 Reserved_0x1214[0x1D];
+ NvU32 InvalidateTextureDataCacheNoWfi;
+ NvU32 Reserved_0x128C[0x7];
+ NvU32 ActivatePerfSettingsForComputeContext;
+ NvU32 Reserved_0x12AC[0x21];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x133C[0x3A];
+ NvU32 InvalidateSamplerCacheNoWfi;
+ NvU32 Reserved_0x1428[0x40];
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x152C[0x9];
+ NvU32 SetRenderEnableA;
+ NvU32 SetRenderEnableB;
+ NvU32 SetRenderEnableC;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 Reserved_0x1568[0x3];
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 Reserved_0x1580[0x22];
+ NvU32 SetProgramRegionA;
+ NvU32 SetProgramRegionB;
+ NvU32 Reserved_0x1610[0x22];
+ NvU32 InvalidateShaderCachesNoWfi;
+ NvU32 Reserved_0x169C[0xAA];
+ NvU32 SetRenderEnableOverride;
+ NvU32 Reserved_0x1948[0x37];
+ NvU32 Reserved_0x1A24[0x1];
+ NvU32 Reserved_0x1A28[0x1];
+ NvU32 PipeNop;
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x1A40[0x30];
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 Reserved_0x1B10[0x2BE];
+ NvU32 SetBindlessTexture;
+ NvU32 SetTrapHandler;
+ NvU32 Reserved_0x2610[0x34B];
+ NvU32 SetShaderPerformanceCounterValueUpper[0x8];
+ NvU32 SetShaderPerformanceCounterValue[0x8];
+ NvU32 SetShaderPerformanceCounterEvent[0x8];
+ NvU32 SetShaderPerformanceCounterControlA[0x8];
+ NvU32 SetShaderPerformanceCounterControlB[0x8];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 StartShaderPerformanceCounter;
+ NvU32 StopShaderPerformanceCounter;
+ NvU32 SetShaderPerformanceCounterSctlFilter;
+ NvU32 SetShaderPerformanceCounterCoreMioFilter;
+ NvU32 Reserved_0x33F0[0x4];
+ NvU32 SetMmeShadowScratch[0x8];
+} pascal_compute_b_t;
+
+
+#define NVC1C0_SET_OBJECT 0x0000
+#define NVC1C0_SET_OBJECT_CLASS_ID 15:0
+#define NVC1C0_SET_OBJECT_ENGINE_ID 20:16
+
+#define NVC1C0_NO_OPERATION 0x0100
+#define NVC1C0_NO_OPERATION_V 31:0
+
+#define NVC1C0_SET_NOTIFY_A 0x0104
+#define NVC1C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
+
+#define NVC1C0_SET_NOTIFY_B 0x0108
+#define NVC1C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
+
+#define NVC1C0_NOTIFY 0x010c
+#define NVC1C0_NOTIFY_TYPE 31:0
+#define NVC1C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NVC1C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NVC1C0_WAIT_FOR_IDLE 0x0110
+#define NVC1C0_WAIT_FOR_IDLE_V 31:0
+
+#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
+#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
+#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
+#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
+#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVC1C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVC1C0_SEND_GO_IDLE 0x013c
+#define NVC1C0_SEND_GO_IDLE_V 31:0
+
+#define NVC1C0_PM_TRIGGER 0x0140
+#define NVC1C0_PM_TRIGGER_V 31:0
+
+#define NVC1C0_PM_TRIGGER_WFI 0x0144
+#define NVC1C0_PM_TRIGGER_WFI_V 31:0
+
+#define NVC1C0_FE_ATOMIC_SEQUENCE_BEGIN 0x0148
+#define NVC1C0_FE_ATOMIC_SEQUENCE_BEGIN_V 31:0
+
+#define NVC1C0_FE_ATOMIC_SEQUENCE_END 0x014c
+#define NVC1C0_FE_ATOMIC_SEQUENCE_END_V 31:0
+
+#define NVC1C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
+#define NVC1C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
+
+#define NVC1C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
+#define NVC1C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
+
+#define NVC1C0_LINE_LENGTH_IN 0x0180
+#define NVC1C0_LINE_LENGTH_IN_VALUE 31:0
+
+#define NVC1C0_LINE_COUNT 0x0184
+#define NVC1C0_LINE_COUNT_VALUE 31:0
+
+#define NVC1C0_OFFSET_OUT_UPPER 0x0188
+#define NVC1C0_OFFSET_OUT_UPPER_VALUE 16:0
+
+#define NVC1C0_OFFSET_OUT 0x018c
+#define NVC1C0_OFFSET_OUT_VALUE 31:0
+
+#define NVC1C0_PITCH_OUT 0x0190
+#define NVC1C0_PITCH_OUT_VALUE 31:0
+
+#define NVC1C0_SET_DST_BLOCK_SIZE 0x0194
+#define NVC1C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
+#define NVC1C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
+#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
+#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
+#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
+#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
+#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
+#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NVC1C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
+#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
+#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
+#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
+#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
+#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
+#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
+#define NVC1C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
+
+#define NVC1C0_SET_DST_WIDTH 0x0198
+#define NVC1C0_SET_DST_WIDTH_V 31:0
+
+#define NVC1C0_SET_DST_HEIGHT 0x019c
+#define NVC1C0_SET_DST_HEIGHT_V 31:0
+
+#define NVC1C0_SET_DST_DEPTH 0x01a0
+#define NVC1C0_SET_DST_DEPTH_V 31:0
+
+#define NVC1C0_SET_DST_LAYER 0x01a4
+#define NVC1C0_SET_DST_LAYER_V 31:0
+
+#define NVC1C0_SET_DST_ORIGIN_BYTES_X 0x01a8
+#define NVC1C0_SET_DST_ORIGIN_BYTES_X_V 20:0
+
+#define NVC1C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
+#define NVC1C0_SET_DST_ORIGIN_SAMPLES_Y_V 16:0
+
+#define NVC1C0_LAUNCH_DMA 0x01b0
+#define NVC1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
+#define NVC1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
+#define NVC1C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
+#define NVC1C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
+#define NVC1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
+#define NVC1C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
+#define NVC1C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
+#define NVC1C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
+#define NVC1C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
+#define NVC1C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
+#define NVC1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
+#define NVC1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
+#define NVC1C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
+#define NVC1C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
+#define NVC1C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVC1C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVC1C0_LAUNCH_DMA_REDUCTION_OP 15:13
+#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
+#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
+#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
+#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
+#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
+#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
+#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
+#define NVC1C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
+#define NVC1C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
+#define NVC1C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVC1C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
+#define NVC1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
+#define NVC1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
+#define NVC1C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
+
+#define NVC1C0_LOAD_INLINE_DATA 0x01b4
+#define NVC1C0_LOAD_INLINE_DATA_V 31:0
+
+#define NVC1C0_SET_I2M_SEMAPHORE_A 0x01dc
+#define NVC1C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVC1C0_SET_I2M_SEMAPHORE_B 0x01e0
+#define NVC1C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVC1C0_SET_I2M_SEMAPHORE_C 0x01e4
+#define NVC1C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVC1C0_SET_I2M_SPARE_NOOP00 0x01f0
+#define NVC1C0_SET_I2M_SPARE_NOOP00_V 31:0
+
+#define NVC1C0_SET_I2M_SPARE_NOOP01 0x01f4
+#define NVC1C0_SET_I2M_SPARE_NOOP01_V 31:0
+
+#define NVC1C0_SET_I2M_SPARE_NOOP02 0x01f8
+#define NVC1C0_SET_I2M_SPARE_NOOP02_V 31:0
+
+#define NVC1C0_SET_I2M_SPARE_NOOP03 0x01fc
+#define NVC1C0_SET_I2M_SPARE_NOOP03_V 31:0
+
+#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
+#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
+
+#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
+#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
+
+#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
+#define NVC1C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
+
+#define NVC1C0_SET_COALESCE_WAITING_PERIOD_UNIT 0x020c
+#define NVC1C0_SET_COALESCE_WAITING_PERIOD_UNIT_CLOCKS 31:0
+
+#define NVC1C0_PERFMON_TRANSFER 0x0210
+#define NVC1C0_PERFMON_TRANSFER_V 31:0
+
+#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW 0x0214
+#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVC1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS 0x0218
+#define NVC1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V 0:0
+#define NVC1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_FALSE 0x00000000
+#define NVC1C0_SET_SELECT_MAXWELL_TEXTURE_HEADERS_V_TRUE 0x00000001
+
+#define NVC1C0_INVALIDATE_SHADER_CACHES 0x021c
+#define NVC1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
+#define NVC1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
+#define NVC1C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
+#define NVC1C0_INVALIDATE_SHADER_CACHES_DATA 4:4
+#define NVC1C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
+#define NVC1C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
+#define NVC1C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
+#define NVC1C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
+#define NVC1C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
+#define NVC1C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
+#define NVC1C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
+#define NVC1C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
+#define NVC1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
+#define NVC1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
+#define NVC1C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
+
+#define NVC1C0_SET_RESERVED_SW_METHOD00 0x0220
+#define NVC1C0_SET_RESERVED_SW_METHOD00_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD01 0x0224
+#define NVC1C0_SET_RESERVED_SW_METHOD01_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD02 0x0228
+#define NVC1C0_SET_RESERVED_SW_METHOD02_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD03 0x022c
+#define NVC1C0_SET_RESERVED_SW_METHOD03_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD04 0x0230
+#define NVC1C0_SET_RESERVED_SW_METHOD04_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD05 0x0234
+#define NVC1C0_SET_RESERVED_SW_METHOD05_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD06 0x0238
+#define NVC1C0_SET_RESERVED_SW_METHOD06_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD07 0x023c
+#define NVC1C0_SET_RESERVED_SW_METHOD07_V 31:0
+
+#define NVC1C0_SET_CWD_CONTROL 0x0240
+#define NVC1C0_SET_CWD_CONTROL_SM_SELECTION 0:0
+#define NVC1C0_SET_CWD_CONTROL_SM_SELECTION_LOAD_BALANCED 0x00000000
+#define NVC1C0_SET_CWD_CONTROL_SM_SELECTION_ROUND_ROBIN 0x00000001
+
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
+
+#define NVC1C0_SET_CWD_REF_COUNTER 0x0248
+#define NVC1C0_SET_CWD_REF_COUNTER_SELECT 5:0
+#define NVC1C0_SET_CWD_REF_COUNTER_VALUE 23:8
+
+#define NVC1C0_SET_RESERVED_SW_METHOD08 0x024c
+#define NVC1C0_SET_RESERVED_SW_METHOD08_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD09 0x0250
+#define NVC1C0_SET_RESERVED_SW_METHOD09_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD10 0x0254
+#define NVC1C0_SET_RESERVED_SW_METHOD10_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD11 0x0258
+#define NVC1C0_SET_RESERVED_SW_METHOD11_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD12 0x025c
+#define NVC1C0_SET_RESERVED_SW_METHOD12_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD13 0x0260
+#define NVC1C0_SET_RESERVED_SW_METHOD13_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD14 0x0264
+#define NVC1C0_SET_RESERVED_SW_METHOD14_V 31:0
+
+#define NVC1C0_SET_RESERVED_SW_METHOD15 0x0268
+#define NVC1C0_SET_RESERVED_SW_METHOD15_V 31:0
+
+#define NVC1C0_SET_GWC_SCG_TYPE 0x026c
+#define NVC1C0_SET_GWC_SCG_TYPE_SCG_TYPE 0:0
+#define NVC1C0_SET_GWC_SCG_TYPE_SCG_TYPE_GRAPHICS_COMPUTE0 0x00000000
+#define NVC1C0_SET_GWC_SCG_TYPE_SCG_TYPE_COMPUTE1 0x00000001
+
+#define NVC1C0_SET_SCG_CONTROL 0x0270
+#define NVC1C0_SET_SCG_CONTROL_COMPUTE1_MAX_SM_COUNT 8:0
+#define NVC1C0_SET_SCG_CONTROL_COMPUTE1_MIN_SM_COUNT 20:12
+#define NVC1C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE 24:24
+#define NVC1C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_FALSE 0x00000000
+#define NVC1C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_TRUE 0x00000001
+
+#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A 0x0274
+#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_A_ADDRESS_UPPER 16:0
+
+#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B 0x0278
+#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_B_ADDRESS_LOWER 31:0
+
+#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C 0x027c
+#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_BYTE_COUNT 16:0
+#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2 31:31
+#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_FALSE 0x00000000
+#define NVC1C0_INVALIDATE_CONSTANT_BUFFER_CACHE_C_THRU_L2_TRUE 0x00000001
+
+#define NVC1C0_SET_COMPUTE_CLASS_VERSION 0x0280
+#define NVC1C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVC1C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC1C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
+#define NVC1C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVC1C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC1C0_SET_QMD_VERSION 0x0288
+#define NVC1C0_SET_QMD_VERSION_CURRENT 15:0
+#define NVC1C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC1C0_SET_WFI_CONFIG 0x028c
+#define NVC1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI 0:0
+#define NVC1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_FALSE 0x00000000
+#define NVC1C0_SET_WFI_CONFIG_ENABLE_SCG_TYPE_WFI_TRUE 0x00000001
+
+#define NVC1C0_CHECK_QMD_VERSION 0x0290
+#define NVC1C0_CHECK_QMD_VERSION_CURRENT 15:0
+#define NVC1C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC1C0_WAIT_FOR_IDLE_SCG_TYPE 0x0294
+#define NVC1C0_WAIT_FOR_IDLE_SCG_TYPE_V 31:0
+
+#define NVC1C0_INVALIDATE_SKED_CACHES 0x0298
+#define NVC1C0_INVALIDATE_SKED_CACHES_V 0:0
+
+#define NVC1C0_SET_SCG_RENDER_ENABLE_CONTROL 0x029c
+#define NVC1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE 0:0
+#define NVC1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_FALSE 0x00000000
+#define NVC1C0_SET_SCG_RENDER_ENABLE_CONTROL_COMPUTE1_USES_RENDER_ENABLE_TRUE 0x00000001
+
+#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW_A 0x02a0
+#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
+
+#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW_B 0x02a4
+#define NVC1C0_SET_SHADER_SHARED_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
+
+#define NVC1C0_SCG_HYSTERESIS_CONTROL 0x02a8
+#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE 0:0
+#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_FALSE 0x00000000
+#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_TRUE 0x00000001
+#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE 1:1
+#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_FALSE 0x00000000
+#define NVC1C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_TRUE 0x00000001
+
+#define NVC1C0_SET_CWD_SLOT_COUNT 0x02b0
+#define NVC1C0_SET_CWD_SLOT_COUNT_V 7:0
+
+#define NVC1C0_SEND_PCAS_A 0x02b4
+#define NVC1C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
+
+#define NVC1C0_SEND_PCAS_B 0x02b8
+#define NVC1C0_SEND_PCAS_B_FROM 23:0
+#define NVC1C0_SEND_PCAS_B_DELTA 31:24
+
+#define NVC1C0_SEND_SIGNALING_PCAS_B 0x02bc
+#define NVC1C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
+#define NVC1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
+#define NVC1C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
+#define NVC1C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
+#define NVC1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
+#define NVC1C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
+
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A 0x02f0
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B 0x02f4
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C 0x02f8
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVC1C0_SET_SPA_VERSION 0x0310
+#define NVC1C0_SET_SPA_VERSION_MINOR 7:0
+#define NVC1C0_SET_SPA_VERSION_MAJOR 15:8
+
+#define NVC1C0_SET_INLINE_QMD_ADDRESS_A 0x0318
+#define NVC1C0_SET_INLINE_QMD_ADDRESS_A_QMD_ADDRESS_SHIFTED8_UPPER 31:0
+
+#define NVC1C0_SET_INLINE_QMD_ADDRESS_B 0x031c
+#define NVC1C0_SET_INLINE_QMD_ADDRESS_B_QMD_ADDRESS_SHIFTED8_LOWER 31:0
+
+#define NVC1C0_LOAD_INLINE_QMD_DATA(i) (0x0320+(i)*4)
+#define NVC1C0_LOAD_INLINE_QMD_DATA_V 31:0
+
+#define NVC1C0_SET_FALCON00 0x0500
+#define NVC1C0_SET_FALCON00_V 31:0
+
+#define NVC1C0_SET_FALCON01 0x0504
+#define NVC1C0_SET_FALCON01_V 31:0
+
+#define NVC1C0_SET_FALCON02 0x0508
+#define NVC1C0_SET_FALCON02_V 31:0
+
+#define NVC1C0_SET_FALCON03 0x050c
+#define NVC1C0_SET_FALCON03_V 31:0
+
+#define NVC1C0_SET_FALCON04 0x0510
+#define NVC1C0_SET_FALCON04_V 31:0
+
+#define NVC1C0_SET_FALCON05 0x0514
+#define NVC1C0_SET_FALCON05_V 31:0
+
+#define NVC1C0_SET_FALCON06 0x0518
+#define NVC1C0_SET_FALCON06_V 31:0
+
+#define NVC1C0_SET_FALCON07 0x051c
+#define NVC1C0_SET_FALCON07_V 31:0
+
+#define NVC1C0_SET_FALCON08 0x0520
+#define NVC1C0_SET_FALCON08_V 31:0
+
+#define NVC1C0_SET_FALCON09 0x0524
+#define NVC1C0_SET_FALCON09_V 31:0
+
+#define NVC1C0_SET_FALCON10 0x0528
+#define NVC1C0_SET_FALCON10_V 31:0
+
+#define NVC1C0_SET_FALCON11 0x052c
+#define NVC1C0_SET_FALCON11_V 31:0
+
+#define NVC1C0_SET_FALCON12 0x0530
+#define NVC1C0_SET_FALCON12_V 31:0
+
+#define NVC1C0_SET_FALCON13 0x0534
+#define NVC1C0_SET_FALCON13_V 31:0
+
+#define NVC1C0_SET_FALCON14 0x0538
+#define NVC1C0_SET_FALCON14_V 31:0
+
+#define NVC1C0_SET_FALCON15 0x053c
+#define NVC1C0_SET_FALCON15_V 31:0
+
+#define NVC1C0_SET_FALCON16 0x0540
+#define NVC1C0_SET_FALCON16_V 31:0
+
+#define NVC1C0_SET_FALCON17 0x0544
+#define NVC1C0_SET_FALCON17_V 31:0
+
+#define NVC1C0_SET_FALCON18 0x0548
+#define NVC1C0_SET_FALCON18_V 31:0
+
+#define NVC1C0_SET_FALCON19 0x054c
+#define NVC1C0_SET_FALCON19_V 31:0
+
+#define NVC1C0_SET_FALCON20 0x0550
+#define NVC1C0_SET_FALCON20_V 31:0
+
+#define NVC1C0_SET_FALCON21 0x0554
+#define NVC1C0_SET_FALCON21_V 31:0
+
+#define NVC1C0_SET_FALCON22 0x0558
+#define NVC1C0_SET_FALCON22_V 31:0
+
+#define NVC1C0_SET_FALCON23 0x055c
+#define NVC1C0_SET_FALCON23_V 31:0
+
+#define NVC1C0_SET_FALCON24 0x0560
+#define NVC1C0_SET_FALCON24_V 31:0
+
+#define NVC1C0_SET_FALCON25 0x0564
+#define NVC1C0_SET_FALCON25_V 31:0
+
+#define NVC1C0_SET_FALCON26 0x0568
+#define NVC1C0_SET_FALCON26_V 31:0
+
+#define NVC1C0_SET_FALCON27 0x056c
+#define NVC1C0_SET_FALCON27_V 31:0
+
+#define NVC1C0_SET_FALCON28 0x0570
+#define NVC1C0_SET_FALCON28_V 31:0
+
+#define NVC1C0_SET_FALCON29 0x0574
+#define NVC1C0_SET_FALCON29_V 31:0
+
+#define NVC1C0_SET_FALCON30 0x0578
+#define NVC1C0_SET_FALCON30_V 31:0
+
+#define NVC1C0_SET_FALCON31 0x057c
+#define NVC1C0_SET_FALCON31_V 31:0
+
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW 0x077c
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_BASE_ADDRESS 31:0
+
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 16:0
+
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
+
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A 0x07b0
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
+
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B 0x07b4
+#define NVC1C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
+
+#define NVC1C0_SET_SHADER_CACHE_CONTROL 0x0d94
+#define NVC1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NVC1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NVC1C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+
+#define NVC1C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
+#define NVC1C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NVC1C0_SET_SPARE_NOOP12 0x0f44
+#define NVC1C0_SET_SPARE_NOOP12_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP13 0x0f48
+#define NVC1C0_SET_SPARE_NOOP13_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP14 0x0f4c
+#define NVC1C0_SET_SPARE_NOOP14_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP15 0x0f50
+#define NVC1C0_SET_SPARE_NOOP15_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP00 0x1040
+#define NVC1C0_SET_SPARE_NOOP00_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP01 0x1044
+#define NVC1C0_SET_SPARE_NOOP01_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP02 0x1048
+#define NVC1C0_SET_SPARE_NOOP02_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP03 0x104c
+#define NVC1C0_SET_SPARE_NOOP03_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP04 0x1050
+#define NVC1C0_SET_SPARE_NOOP04_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP05 0x1054
+#define NVC1C0_SET_SPARE_NOOP05_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP06 0x1058
+#define NVC1C0_SET_SPARE_NOOP06_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP07 0x105c
+#define NVC1C0_SET_SPARE_NOOP07_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP08 0x1060
+#define NVC1C0_SET_SPARE_NOOP08_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP09 0x1064
+#define NVC1C0_SET_SPARE_NOOP09_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP10 0x1068
+#define NVC1C0_SET_SPARE_NOOP10_V 31:0
+
+#define NVC1C0_SET_SPARE_NOOP11 0x106c
+#define NVC1C0_SET_SPARE_NOOP11_V 31:0
+
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE_ALL 0x120c
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE_ALL_V 0:0
+
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL 0x1210
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL_V 0:0
+
+#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
+#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
+#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
+
+#define NVC1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
+#define NVC1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
+#define NVC1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
+#define NVC1C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
+
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE 0x1330
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NVC1C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
+#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
+#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
+#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
+#define NVC1C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
+
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC1C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
+
+#define NVC1C0_SET_SHADER_EXCEPTIONS 0x1528
+#define NVC1C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NVC1C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NVC1C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NVC1C0_SET_RENDER_ENABLE_A 0x1550
+#define NVC1C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVC1C0_SET_RENDER_ENABLE_B 0x1554
+#define NVC1C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVC1C0_SET_RENDER_ENABLE_C 0x1558
+#define NVC1C0_SET_RENDER_ENABLE_C_MODE 2:0
+#define NVC1C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVC1C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVC1C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVC1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVC1C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVC1C0_SET_TEX_SAMPLER_POOL_A 0x155c
+#define NVC1C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 16:0
+
+#define NVC1C0_SET_TEX_SAMPLER_POOL_B 0x1560
+#define NVC1C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVC1C0_SET_TEX_SAMPLER_POOL_C 0x1564
+#define NVC1C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NVC1C0_SET_TEX_HEADER_POOL_A 0x1574
+#define NVC1C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 16:0
+
+#define NVC1C0_SET_TEX_HEADER_POOL_B 0x1578
+#define NVC1C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVC1C0_SET_TEX_HEADER_POOL_C 0x157c
+#define NVC1C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NVC1C0_SET_PROGRAM_REGION_A 0x1608
+#define NVC1C0_SET_PROGRAM_REGION_A_ADDRESS_UPPER 16:0
+
+#define NVC1C0_SET_PROGRAM_REGION_B 0x160c
+#define NVC1C0_SET_PROGRAM_REGION_B_ADDRESS_LOWER 31:0
+
+#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
+#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
+#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
+#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
+#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
+#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
+#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
+#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
+#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
+#define NVC1C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
+
+#define NVC1C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
+#define NVC1C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
+#define NVC1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
+#define NVC1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
+#define NVC1C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
+
+#define NVC1C0_PIPE_NOP 0x1a2c
+#define NVC1C0_PIPE_NOP_V 31:0
+
+#define NVC1C0_SET_SPARE00 0x1a30
+#define NVC1C0_SET_SPARE00_V 31:0
+
+#define NVC1C0_SET_SPARE01 0x1a34
+#define NVC1C0_SET_SPARE01_V 31:0
+
+#define NVC1C0_SET_SPARE02 0x1a38
+#define NVC1C0_SET_SPARE02_V 31:0
+
+#define NVC1C0_SET_SPARE03 0x1a3c
+#define NVC1C0_SET_SPARE03_V 31:0
+
+#define NVC1C0_SET_REPORT_SEMAPHORE_A 0x1b00
+#define NVC1C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVC1C0_SET_REPORT_SEMAPHORE_B 0x1b04
+#define NVC1C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVC1C0_SET_REPORT_SEMAPHORE_C 0x1b08
+#define NVC1C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVC1C0_SET_REPORT_SEMAPHORE_D 0x1b0c
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVC1C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
+
+#define NVC1C0_SET_BINDLESS_TEXTURE 0x2608
+#define NVC1C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
+
+#define NVC1C0_SET_TRAP_HANDLER 0x260c
+#define NVC1C0_SET_TRAP_HANDLER_OFFSET 31:0
+
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
+
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
+
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
+
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
+
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
+
+#define NVC1C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
+#define NVC1C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVC1C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
+#define NVC1C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER 0x33e8
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER_V 31:0
+
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER 0x33ec
+#define NVC1C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER_V 31:0
+
+#define NVC1C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
+#define NVC1C0_SET_MME_SHADOW_SCRATCH_V 31:0
+
+#endif /* _cl_pascal_compute_b_h_ */
diff --git a/classes/compute/clc3c0.h b/classes/compute/clc3c0.h
new file mode 100644
index 0000000..c70a44f
--- /dev/null
+++ b/classes/compute/clc3c0.h
@@ -0,0 +1,912 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_volta_compute_a_h_
+#define _cl_volta_compute_a_h_
+
+/* AUTO GENERATED FILE -- DO NOT EDIT */
+/* Command: ../../../../class/bin/sw_header.pl volta_compute_a */
+
+#include "nvtypes.h"
+
+#define VOLTA_COMPUTE_A 0xC3C0
+
+typedef volatile struct volta_compute_a_struct {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 SetNotifyA;
+ NvU32 SetNotifyB;
+ NvU32 Notify;
+ NvU32 WaitForIdle;
+ NvU32 Reserved_0x114[0x7];
+ NvU32 SetGlobalRenderEnableA;
+ NvU32 SetGlobalRenderEnableB;
+ NvU32 SetGlobalRenderEnableC;
+ NvU32 SendGoIdle;
+ NvU32 PmTrigger;
+ NvU32 PmTriggerWfi;
+ NvU32 FeAtomicSequenceBegin;
+ NvU32 FeAtomicSequenceEnd;
+ NvU32 SetInstrumentationMethodHeader;
+ NvU32 SetInstrumentationMethodData;
+ NvU32 Reserved_0x158[0xA];
+ NvU32 LineLengthIn;
+ NvU32 LineCount;
+ NvU32 OffsetOutUpper;
+ NvU32 OffsetOut;
+ NvU32 PitchOut;
+ NvU32 SetDstBlockSize;
+ NvU32 SetDstWidth;
+ NvU32 SetDstHeight;
+ NvU32 SetDstDepth;
+ NvU32 SetDstLayer;
+ NvU32 SetDstOriginBytesX;
+ NvU32 SetDstOriginSamplesY;
+ NvU32 LaunchDma;
+ NvU32 LoadInlineData;
+ NvU32 Reserved_0x1B8[0x9];
+ NvU32 SetI2mSemaphoreA;
+ NvU32 SetI2mSemaphoreB;
+ NvU32 SetI2mSemaphoreC;
+ NvU32 Reserved_0x1E8[0x2];
+ NvU32 SetI2mSpareNoop00;
+ NvU32 SetI2mSpareNoop01;
+ NvU32 SetI2mSpareNoop02;
+ NvU32 SetI2mSpareNoop03;
+ NvU32 SetValidSpanOverflowAreaA;
+ NvU32 SetValidSpanOverflowAreaB;
+ NvU32 SetValidSpanOverflowAreaC;
+ NvU32 Reserved_0x20C[0x1];
+ NvU32 PerfmonTransfer;
+ NvU32 Reserved_0x214[0x2];
+ NvU32 InvalidateShaderCaches;
+ NvU32 SetReservedSwMethod00;
+ NvU32 SetReservedSwMethod01;
+ NvU32 SetReservedSwMethod02;
+ NvU32 SetReservedSwMethod03;
+ NvU32 SetReservedSwMethod04;
+ NvU32 SetReservedSwMethod05;
+ NvU32 SetReservedSwMethod06;
+ NvU32 SetReservedSwMethod07;
+ NvU32 Reserved_0x240[0x1];
+ NvU32 InvalidateTextureHeaderCacheNoWfi;
+ NvU32 SetCwdRefCounter;
+ NvU32 SetReservedSwMethod08;
+ NvU32 SetReservedSwMethod09;
+ NvU32 SetReservedSwMethod10;
+ NvU32 SetReservedSwMethod11;
+ NvU32 SetReservedSwMethod12;
+ NvU32 SetReservedSwMethod13;
+ NvU32 SetReservedSwMethod14;
+ NvU32 SetReservedSwMethod15;
+ NvU32 Reserved_0x26C[0x1];
+ NvU32 SetScgControl;
+ NvU32 Reserved_0x274[0x3];
+ NvU32 SetComputeClassVersion;
+ NvU32 CheckComputeClassVersion;
+ NvU32 SetQmdVersion;
+ NvU32 Reserved_0x28C[0x1];
+ NvU32 CheckQmdVersion;
+ NvU32 Reserved_0x294[0x1];
+ NvU32 InvalidateSkedCaches;
+ NvU32 Reserved_0x29C[0x1];
+ NvU32 SetShaderSharedMemoryWindowA;
+ NvU32 SetShaderSharedMemoryWindowB;
+ NvU32 ScgHysteresisControl;
+ NvU32 Reserved_0x2AC[0x1];
+ NvU32 SetCwdSlotCount;
+ NvU32 SendPcasA;
+ NvU32 SendPcasB;
+ NvU32 SendSignalingPcasB;
+ NvU32 Reserved_0x2C0[0x3];
+ NvU32 SetSkedCacheControl;
+ NvU32 Reserved_0x2D0[0x5];
+ NvU32 SetShaderLocalMemoryNonThrottledA;
+ NvU32 SetShaderLocalMemoryNonThrottledB;
+ NvU32 SetShaderLocalMemoryNonThrottledC;
+ NvU32 Reserved_0x2F0[0x8];
+ NvU32 SetSpaVersion;
+ NvU32 Reserved_0x314[0x1];
+ NvU32 SetInlineQmdAddressA;
+ NvU32 SetInlineQmdAddressB;
+ NvU32 LoadInlineQmdData[0x40];
+ NvU32 Reserved_0x420[0x38];
+ NvU32 SetFalcon00;
+ NvU32 SetFalcon01;
+ NvU32 SetFalcon02;
+ NvU32 SetFalcon03;
+ NvU32 SetFalcon04;
+ NvU32 SetFalcon05;
+ NvU32 SetFalcon06;
+ NvU32 SetFalcon07;
+ NvU32 SetFalcon08;
+ NvU32 SetFalcon09;
+ NvU32 SetFalcon10;
+ NvU32 SetFalcon11;
+ NvU32 SetFalcon12;
+ NvU32 SetFalcon13;
+ NvU32 SetFalcon14;
+ NvU32 SetFalcon15;
+ NvU32 SetFalcon16;
+ NvU32 SetFalcon17;
+ NvU32 SetFalcon18;
+ NvU32 SetFalcon19;
+ NvU32 SetFalcon20;
+ NvU32 SetFalcon21;
+ NvU32 SetFalcon22;
+ NvU32 SetFalcon23;
+ NvU32 SetFalcon24;
+ NvU32 SetFalcon25;
+ NvU32 SetFalcon26;
+ NvU32 SetFalcon27;
+ NvU32 SetFalcon28;
+ NvU32 SetFalcon29;
+ NvU32 SetFalcon30;
+ NvU32 SetFalcon31;
+ NvU32 Reserved_0x580[0x84];
+ NvU32 SetShaderLocalMemoryA;
+ NvU32 SetShaderLocalMemoryB;
+ NvU32 Reserved_0x798[0x6];
+ NvU32 SetShaderLocalMemoryWindowA;
+ NvU32 SetShaderLocalMemoryWindowB;
+ NvU32 Reserved_0x7B8[0x177];
+ NvU32 SetShaderCacheControl;
+ NvU32 Reserved_0xD98[0x13];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 Reserved_0xDE8[0x109];
+ NvU32 InvalidateSamplerCacheAll;
+ NvU32 InvalidateTextureHeaderCacheAll;
+ NvU32 Reserved_0x1214[0x1D];
+ NvU32 InvalidateTextureDataCacheNoWfi;
+ NvU32 Reserved_0x128C[0x7];
+ NvU32 ActivatePerfSettingsForComputeContext;
+ NvU32 Reserved_0x12AC[0x21];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x133C[0x3A];
+ NvU32 InvalidateSamplerCacheNoWfi;
+ NvU32 Reserved_0x1428[0x40];
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x152C[0x9];
+ NvU32 SetRenderEnableA;
+ NvU32 SetRenderEnableB;
+ NvU32 SetRenderEnableC;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 Reserved_0x1568[0x3];
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 Reserved_0x1580[0x46];
+ NvU32 InvalidateShaderCachesNoWfi;
+ NvU32 Reserved_0x169C[0xAA];
+ NvU32 SetRenderEnableOverride;
+ NvU32 Reserved_0x1948[0x37];
+ NvU32 Reserved_0x1A28[0x1];
+ NvU32 PipeNop;
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x1A40[0x30];
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 Reserved_0x1B10[0x2BA];
+ NvU32 SetTrapHandlerA;
+ NvU32 SetTrapHandlerB;
+ NvU32 Reserved_0x2600[0x2];
+ NvU32 SetBindlessTexture;
+ NvU32 Reserved_0x260C[0x33A];
+ NvU32 SetShaderPerformanceSnapshotCounterValue[0x8];
+ NvU32 SetShaderPerformanceSnapshotCounterValueUpper[0x8];
+ NvU32 EnableShaderPerformanceSnapshotCounter;
+ NvU32 DisableShaderPerformanceSnapshotCounter;
+ NvU32 SetShaderPerformanceCounterValueUpper[0x8];
+ NvU32 SetShaderPerformanceCounterValue[0x8];
+ NvU32 SetShaderPerformanceCounterEvent[0x8];
+ NvU32 SetShaderPerformanceCounterControlA[0x8];
+ NvU32 SetShaderPerformanceCounterControlB[0x8];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 StartShaderPerformanceCounter;
+ NvU32 StopShaderPerformanceCounter;
+ NvU32 SetShaderPerformanceCounterSctlFilter;
+ NvU32 SetShaderPerformanceCounterCoreMioFilter;
+ NvU32 Reserved_0x33F0[0x4];
+ NvU32 SetMmeShadowScratch[0x8];
+} volta_compute_a_t;
+
+
+#define NVC3C0_SET_OBJECT 0x0000
+#define NVC3C0_SET_OBJECT_CLASS_ID 15:0
+#define NVC3C0_SET_OBJECT_ENGINE_ID 20:16
+
+#define NVC3C0_NO_OPERATION 0x0100
+#define NVC3C0_NO_OPERATION_V 31:0
+
+#define NVC3C0_SET_NOTIFY_A 0x0104
+#define NVC3C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
+
+#define NVC3C0_SET_NOTIFY_B 0x0108
+#define NVC3C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
+
+#define NVC3C0_NOTIFY 0x010c
+#define NVC3C0_NOTIFY_TYPE 31:0
+#define NVC3C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NVC3C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NVC3C0_WAIT_FOR_IDLE 0x0110
+#define NVC3C0_WAIT_FOR_IDLE_V 31:0
+
+#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
+#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
+#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
+#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
+#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVC3C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVC3C0_SEND_GO_IDLE 0x013c
+#define NVC3C0_SEND_GO_IDLE_V 31:0
+
+#define NVC3C0_PM_TRIGGER 0x0140
+#define NVC3C0_PM_TRIGGER_V 31:0
+
+#define NVC3C0_PM_TRIGGER_WFI 0x0144
+#define NVC3C0_PM_TRIGGER_WFI_V 31:0
+
+#define NVC3C0_FE_ATOMIC_SEQUENCE_BEGIN 0x0148
+#define NVC3C0_FE_ATOMIC_SEQUENCE_BEGIN_V 31:0
+
+#define NVC3C0_FE_ATOMIC_SEQUENCE_END 0x014c
+#define NVC3C0_FE_ATOMIC_SEQUENCE_END_V 31:0
+
+#define NVC3C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
+#define NVC3C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
+
+#define NVC3C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
+#define NVC3C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
+
+#define NVC3C0_LINE_LENGTH_IN 0x0180
+#define NVC3C0_LINE_LENGTH_IN_VALUE 31:0
+
+#define NVC3C0_LINE_COUNT 0x0184
+#define NVC3C0_LINE_COUNT_VALUE 31:0
+
+#define NVC3C0_OFFSET_OUT_UPPER 0x0188
+#define NVC3C0_OFFSET_OUT_UPPER_VALUE 16:0
+
+#define NVC3C0_OFFSET_OUT 0x018c
+#define NVC3C0_OFFSET_OUT_VALUE 31:0
+
+#define NVC3C0_PITCH_OUT 0x0190
+#define NVC3C0_PITCH_OUT_VALUE 31:0
+
+#define NVC3C0_SET_DST_BLOCK_SIZE 0x0194
+#define NVC3C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
+#define NVC3C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
+#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
+#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
+#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
+#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
+#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
+#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NVC3C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
+#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
+#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
+#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
+#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
+#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
+#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
+#define NVC3C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
+
+#define NVC3C0_SET_DST_WIDTH 0x0198
+#define NVC3C0_SET_DST_WIDTH_V 31:0
+
+#define NVC3C0_SET_DST_HEIGHT 0x019c
+#define NVC3C0_SET_DST_HEIGHT_V 31:0
+
+#define NVC3C0_SET_DST_DEPTH 0x01a0
+#define NVC3C0_SET_DST_DEPTH_V 31:0
+
+#define NVC3C0_SET_DST_LAYER 0x01a4
+#define NVC3C0_SET_DST_LAYER_V 31:0
+
+#define NVC3C0_SET_DST_ORIGIN_BYTES_X 0x01a8
+#define NVC3C0_SET_DST_ORIGIN_BYTES_X_V 20:0
+
+#define NVC3C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
+#define NVC3C0_SET_DST_ORIGIN_SAMPLES_Y_V 16:0
+
+#define NVC3C0_LAUNCH_DMA 0x01b0
+#define NVC3C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
+#define NVC3C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
+#define NVC3C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
+#define NVC3C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
+#define NVC3C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
+#define NVC3C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
+#define NVC3C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
+#define NVC3C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
+#define NVC3C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
+#define NVC3C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
+#define NVC3C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
+#define NVC3C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
+#define NVC3C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
+#define NVC3C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
+#define NVC3C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVC3C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVC3C0_LAUNCH_DMA_REDUCTION_OP 15:13
+#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
+#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
+#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
+#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
+#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
+#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
+#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
+#define NVC3C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
+#define NVC3C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
+#define NVC3C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVC3C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
+#define NVC3C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
+#define NVC3C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
+#define NVC3C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
+
+#define NVC3C0_LOAD_INLINE_DATA 0x01b4
+#define NVC3C0_LOAD_INLINE_DATA_V 31:0
+
+#define NVC3C0_SET_I2M_SEMAPHORE_A 0x01dc
+#define NVC3C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVC3C0_SET_I2M_SEMAPHORE_B 0x01e0
+#define NVC3C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVC3C0_SET_I2M_SEMAPHORE_C 0x01e4
+#define NVC3C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVC3C0_SET_I2M_SPARE_NOOP00 0x01f0
+#define NVC3C0_SET_I2M_SPARE_NOOP00_V 31:0
+
+#define NVC3C0_SET_I2M_SPARE_NOOP01 0x01f4
+#define NVC3C0_SET_I2M_SPARE_NOOP01_V 31:0
+
+#define NVC3C0_SET_I2M_SPARE_NOOP02 0x01f8
+#define NVC3C0_SET_I2M_SPARE_NOOP02_V 31:0
+
+#define NVC3C0_SET_I2M_SPARE_NOOP03 0x01fc
+#define NVC3C0_SET_I2M_SPARE_NOOP03_V 31:0
+
+#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
+#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
+
+#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
+#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
+
+#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
+#define NVC3C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
+
+#define NVC3C0_PERFMON_TRANSFER 0x0210
+#define NVC3C0_PERFMON_TRANSFER_V 31:0
+
+#define NVC3C0_INVALIDATE_SHADER_CACHES 0x021c
+#define NVC3C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
+#define NVC3C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
+#define NVC3C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
+#define NVC3C0_INVALIDATE_SHADER_CACHES_DATA 4:4
+#define NVC3C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
+#define NVC3C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
+#define NVC3C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
+#define NVC3C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
+#define NVC3C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
+#define NVC3C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
+#define NVC3C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
+#define NVC3C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
+#define NVC3C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
+#define NVC3C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
+#define NVC3C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
+
+#define NVC3C0_SET_RESERVED_SW_METHOD00 0x0220
+#define NVC3C0_SET_RESERVED_SW_METHOD00_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD01 0x0224
+#define NVC3C0_SET_RESERVED_SW_METHOD01_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD02 0x0228
+#define NVC3C0_SET_RESERVED_SW_METHOD02_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD03 0x022c
+#define NVC3C0_SET_RESERVED_SW_METHOD03_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD04 0x0230
+#define NVC3C0_SET_RESERVED_SW_METHOD04_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD05 0x0234
+#define NVC3C0_SET_RESERVED_SW_METHOD05_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD06 0x0238
+#define NVC3C0_SET_RESERVED_SW_METHOD06_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD07 0x023c
+#define NVC3C0_SET_RESERVED_SW_METHOD07_V 31:0
+
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
+
+#define NVC3C0_SET_CWD_REF_COUNTER 0x0248
+#define NVC3C0_SET_CWD_REF_COUNTER_SELECT 5:0
+#define NVC3C0_SET_CWD_REF_COUNTER_VALUE 23:8
+
+#define NVC3C0_SET_RESERVED_SW_METHOD08 0x024c
+#define NVC3C0_SET_RESERVED_SW_METHOD08_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD09 0x0250
+#define NVC3C0_SET_RESERVED_SW_METHOD09_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD10 0x0254
+#define NVC3C0_SET_RESERVED_SW_METHOD10_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD11 0x0258
+#define NVC3C0_SET_RESERVED_SW_METHOD11_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD12 0x025c
+#define NVC3C0_SET_RESERVED_SW_METHOD12_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD13 0x0260
+#define NVC3C0_SET_RESERVED_SW_METHOD13_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD14 0x0264
+#define NVC3C0_SET_RESERVED_SW_METHOD14_V 31:0
+
+#define NVC3C0_SET_RESERVED_SW_METHOD15 0x0268
+#define NVC3C0_SET_RESERVED_SW_METHOD15_V 31:0
+
+#define NVC3C0_SET_SCG_CONTROL 0x0270
+#define NVC3C0_SET_SCG_CONTROL_COMPUTE1_MAX_SM_COUNT 8:0
+#define NVC3C0_SET_SCG_CONTROL_COMPUTE1_MIN_SM_COUNT 20:12
+#define NVC3C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE 24:24
+#define NVC3C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_FALSE 0x00000000
+#define NVC3C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_TRUE 0x00000001
+
+#define NVC3C0_SET_COMPUTE_CLASS_VERSION 0x0280
+#define NVC3C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVC3C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC3C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
+#define NVC3C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVC3C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC3C0_SET_QMD_VERSION 0x0288
+#define NVC3C0_SET_QMD_VERSION_CURRENT 15:0
+#define NVC3C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC3C0_CHECK_QMD_VERSION 0x0290
+#define NVC3C0_CHECK_QMD_VERSION_CURRENT 15:0
+#define NVC3C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC3C0_INVALIDATE_SKED_CACHES 0x0298
+#define NVC3C0_INVALIDATE_SKED_CACHES_V 0:0
+
+#define NVC3C0_SET_SHADER_SHARED_MEMORY_WINDOW_A 0x02a0
+#define NVC3C0_SET_SHADER_SHARED_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
+
+#define NVC3C0_SET_SHADER_SHARED_MEMORY_WINDOW_B 0x02a4
+#define NVC3C0_SET_SHADER_SHARED_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
+
+#define NVC3C0_SCG_HYSTERESIS_CONTROL 0x02a8
+#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE 0:0
+#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_FALSE 0x00000000
+#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_TRUE 0x00000001
+#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE 1:1
+#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_FALSE 0x00000000
+#define NVC3C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_TRUE 0x00000001
+
+#define NVC3C0_SET_CWD_SLOT_COUNT 0x02b0
+#define NVC3C0_SET_CWD_SLOT_COUNT_V 7:0
+
+#define NVC3C0_SEND_PCAS_A 0x02b4
+#define NVC3C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
+
+#define NVC3C0_SEND_PCAS_B 0x02b8
+#define NVC3C0_SEND_PCAS_B_FROM 23:0
+#define NVC3C0_SEND_PCAS_B_DELTA 31:24
+
+#define NVC3C0_SEND_SIGNALING_PCAS_B 0x02bc
+#define NVC3C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
+#define NVC3C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
+#define NVC3C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
+#define NVC3C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
+#define NVC3C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
+#define NVC3C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
+
+#define NVC3C0_SET_SKED_CACHE_CONTROL 0x02cc
+#define NVC3C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID 0:0
+#define NVC3C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID_FALSE 0x00000000
+#define NVC3C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID_TRUE 0x00000001
+
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVC3C0_SET_SPA_VERSION 0x0310
+#define NVC3C0_SET_SPA_VERSION_MINOR 7:0
+#define NVC3C0_SET_SPA_VERSION_MAJOR 15:8
+
+#define NVC3C0_SET_INLINE_QMD_ADDRESS_A 0x0318
+#define NVC3C0_SET_INLINE_QMD_ADDRESS_A_QMD_ADDRESS_SHIFTED8_UPPER 31:0
+
+#define NVC3C0_SET_INLINE_QMD_ADDRESS_B 0x031c
+#define NVC3C0_SET_INLINE_QMD_ADDRESS_B_QMD_ADDRESS_SHIFTED8_LOWER 31:0
+
+#define NVC3C0_LOAD_INLINE_QMD_DATA(i) (0x0320+(i)*4)
+#define NVC3C0_LOAD_INLINE_QMD_DATA_V 31:0
+
+#define NVC3C0_SET_FALCON00 0x0500
+#define NVC3C0_SET_FALCON00_V 31:0
+
+#define NVC3C0_SET_FALCON01 0x0504
+#define NVC3C0_SET_FALCON01_V 31:0
+
+#define NVC3C0_SET_FALCON02 0x0508
+#define NVC3C0_SET_FALCON02_V 31:0
+
+#define NVC3C0_SET_FALCON03 0x050c
+#define NVC3C0_SET_FALCON03_V 31:0
+
+#define NVC3C0_SET_FALCON04 0x0510
+#define NVC3C0_SET_FALCON04_V 31:0
+
+#define NVC3C0_SET_FALCON05 0x0514
+#define NVC3C0_SET_FALCON05_V 31:0
+
+#define NVC3C0_SET_FALCON06 0x0518
+#define NVC3C0_SET_FALCON06_V 31:0
+
+#define NVC3C0_SET_FALCON07 0x051c
+#define NVC3C0_SET_FALCON07_V 31:0
+
+#define NVC3C0_SET_FALCON08 0x0520
+#define NVC3C0_SET_FALCON08_V 31:0
+
+#define NVC3C0_SET_FALCON09 0x0524
+#define NVC3C0_SET_FALCON09_V 31:0
+
+#define NVC3C0_SET_FALCON10 0x0528
+#define NVC3C0_SET_FALCON10_V 31:0
+
+#define NVC3C0_SET_FALCON11 0x052c
+#define NVC3C0_SET_FALCON11_V 31:0
+
+#define NVC3C0_SET_FALCON12 0x0530
+#define NVC3C0_SET_FALCON12_V 31:0
+
+#define NVC3C0_SET_FALCON13 0x0534
+#define NVC3C0_SET_FALCON13_V 31:0
+
+#define NVC3C0_SET_FALCON14 0x0538
+#define NVC3C0_SET_FALCON14_V 31:0
+
+#define NVC3C0_SET_FALCON15 0x053c
+#define NVC3C0_SET_FALCON15_V 31:0
+
+#define NVC3C0_SET_FALCON16 0x0540
+#define NVC3C0_SET_FALCON16_V 31:0
+
+#define NVC3C0_SET_FALCON17 0x0544
+#define NVC3C0_SET_FALCON17_V 31:0
+
+#define NVC3C0_SET_FALCON18 0x0548
+#define NVC3C0_SET_FALCON18_V 31:0
+
+#define NVC3C0_SET_FALCON19 0x054c
+#define NVC3C0_SET_FALCON19_V 31:0
+
+#define NVC3C0_SET_FALCON20 0x0550
+#define NVC3C0_SET_FALCON20_V 31:0
+
+#define NVC3C0_SET_FALCON21 0x0554
+#define NVC3C0_SET_FALCON21_V 31:0
+
+#define NVC3C0_SET_FALCON22 0x0558
+#define NVC3C0_SET_FALCON22_V 31:0
+
+#define NVC3C0_SET_FALCON23 0x055c
+#define NVC3C0_SET_FALCON23_V 31:0
+
+#define NVC3C0_SET_FALCON24 0x0560
+#define NVC3C0_SET_FALCON24_V 31:0
+
+#define NVC3C0_SET_FALCON25 0x0564
+#define NVC3C0_SET_FALCON25_V 31:0
+
+#define NVC3C0_SET_FALCON26 0x0568
+#define NVC3C0_SET_FALCON26_V 31:0
+
+#define NVC3C0_SET_FALCON27 0x056c
+#define NVC3C0_SET_FALCON27_V 31:0
+
+#define NVC3C0_SET_FALCON28 0x0570
+#define NVC3C0_SET_FALCON28_V 31:0
+
+#define NVC3C0_SET_FALCON29 0x0574
+#define NVC3C0_SET_FALCON29_V 31:0
+
+#define NVC3C0_SET_FALCON30 0x0578
+#define NVC3C0_SET_FALCON30_V 31:0
+
+#define NVC3C0_SET_FALCON31 0x057c
+#define NVC3C0_SET_FALCON31_V 31:0
+
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 16:0
+
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
+
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A 0x07b0
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
+
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B 0x07b4
+#define NVC3C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
+
+#define NVC3C0_SET_SHADER_CACHE_CONTROL 0x0d94
+#define NVC3C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NVC3C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NVC3C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+
+#define NVC3C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
+#define NVC3C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE_ALL 0x120c
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE_ALL_V 0:0
+
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL 0x1210
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_ALL_V 0:0
+
+#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
+#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
+#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
+
+#define NVC3C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
+#define NVC3C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
+#define NVC3C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
+#define NVC3C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
+
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE 0x1330
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NVC3C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
+#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
+#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
+#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
+#define NVC3C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
+
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC3C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
+
+#define NVC3C0_SET_SHADER_EXCEPTIONS 0x1528
+#define NVC3C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NVC3C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NVC3C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NVC3C0_SET_RENDER_ENABLE_A 0x1550
+#define NVC3C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVC3C0_SET_RENDER_ENABLE_B 0x1554
+#define NVC3C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVC3C0_SET_RENDER_ENABLE_C 0x1558
+#define NVC3C0_SET_RENDER_ENABLE_C_MODE 2:0
+#define NVC3C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVC3C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVC3C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVC3C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVC3C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVC3C0_SET_TEX_SAMPLER_POOL_A 0x155c
+#define NVC3C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 16:0
+
+#define NVC3C0_SET_TEX_SAMPLER_POOL_B 0x1560
+#define NVC3C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVC3C0_SET_TEX_SAMPLER_POOL_C 0x1564
+#define NVC3C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NVC3C0_SET_TEX_HEADER_POOL_A 0x1574
+#define NVC3C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 16:0
+
+#define NVC3C0_SET_TEX_HEADER_POOL_B 0x1578
+#define NVC3C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVC3C0_SET_TEX_HEADER_POOL_C 0x157c
+#define NVC3C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
+#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
+#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
+#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
+#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
+#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
+#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
+#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
+#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
+#define NVC3C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
+
+#define NVC3C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
+#define NVC3C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
+#define NVC3C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
+#define NVC3C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
+#define NVC3C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
+
+#define NVC3C0_PIPE_NOP 0x1a2c
+#define NVC3C0_PIPE_NOP_V 31:0
+
+#define NVC3C0_SET_SPARE00 0x1a30
+#define NVC3C0_SET_SPARE00_V 31:0
+
+#define NVC3C0_SET_SPARE01 0x1a34
+#define NVC3C0_SET_SPARE01_V 31:0
+
+#define NVC3C0_SET_SPARE02 0x1a38
+#define NVC3C0_SET_SPARE02_V 31:0
+
+#define NVC3C0_SET_SPARE03 0x1a3c
+#define NVC3C0_SET_SPARE03_V 31:0
+
+#define NVC3C0_SET_REPORT_SEMAPHORE_A 0x1b00
+#define NVC3C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVC3C0_SET_REPORT_SEMAPHORE_B 0x1b04
+#define NVC3C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVC3C0_SET_REPORT_SEMAPHORE_C 0x1b08
+#define NVC3C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVC3C0_SET_REPORT_SEMAPHORE_D 0x1b0c
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVC3C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
+
+#define NVC3C0_SET_TRAP_HANDLER_A 0x25f8
+#define NVC3C0_SET_TRAP_HANDLER_A_ADDRESS_UPPER 16:0
+
+#define NVC3C0_SET_TRAP_HANDLER_B 0x25fc
+#define NVC3C0_SET_TRAP_HANDLER_B_ADDRESS_LOWER 31:0
+
+#define NVC3C0_SET_BINDLESS_TEXTURE 0x2608
+#define NVC3C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
+
+#define NVC3C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE(i) (0x32f4+(i)*4)
+#define NVC3C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_V 31:0
+
+#define NVC3C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_UPPER(i) (0x3314+(i)*4)
+#define NVC3C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_UPPER_V 31:0
+
+#define NVC3C0_ENABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER 0x3334
+#define NVC3C0_ENABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_V 0:0
+
+#define NVC3C0_DISABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER 0x3338
+#define NVC3C0_DISABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_V 0:0
+
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
+
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
+
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
+
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
+
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
+
+#define NVC3C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
+#define NVC3C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVC3C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
+#define NVC3C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER 0x33e8
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER_V 31:0
+
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER 0x33ec
+#define NVC3C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER_V 31:0
+
+#define NVC3C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
+#define NVC3C0_SET_MME_SHADOW_SCRATCH_V 31:0
+
+#endif /* _cl_volta_compute_a_h_ */
diff --git a/classes/compute/clc5c0.h b/classes/compute/clc5c0.h
new file mode 100644
index 0000000..3d0fd54
--- /dev/null
+++ b/classes/compute/clc5c0.h
@@ -0,0 +1,942 @@
+/*
+ * Copyright (c) 2003-2004, NVIDIA CORPORATION. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef _cl_turing_compute_a_h_
+#define _cl_turing_compute_a_h_
+
+/* AUTO GENERATED FILE -- DO NOT EDIT */
+/* Command: ../../../../class/bin/sw_header.pl turing_compute_a */
+
+#include "nvtypes.h"
+
+#define TURING_COMPUTE_A 0xC5C0
+
+typedef volatile struct turing_compute_a_struct {
+ NvU32 SetObject;
+ NvU32 Reserved_0x04[0x3F];
+ NvU32 NoOperation;
+ NvU32 SetNotifyA;
+ NvU32 SetNotifyB;
+ NvU32 Notify;
+ NvU32 WaitForIdle;
+ NvU32 Reserved_0x114[0x7];
+ NvU32 SetGlobalRenderEnableA;
+ NvU32 SetGlobalRenderEnableB;
+ NvU32 SetGlobalRenderEnableC;
+ NvU32 SendGoIdle;
+ NvU32 PmTrigger;
+ NvU32 PmTriggerWfi;
+ NvU32 FeAtomicSequenceBegin;
+ NvU32 FeAtomicSequenceEnd;
+ NvU32 SetInstrumentationMethodHeader;
+ NvU32 SetInstrumentationMethodData;
+ NvU32 Reserved_0x158[0xA];
+ NvU32 LineLengthIn;
+ NvU32 LineCount;
+ NvU32 OffsetOutUpper;
+ NvU32 OffsetOut;
+ NvU32 PitchOut;
+ NvU32 SetDstBlockSize;
+ NvU32 SetDstWidth;
+ NvU32 SetDstHeight;
+ NvU32 SetDstDepth;
+ NvU32 SetDstLayer;
+ NvU32 SetDstOriginBytesX;
+ NvU32 SetDstOriginSamplesY;
+ NvU32 LaunchDma;
+ NvU32 LoadInlineData;
+ NvU32 Reserved_0x1B8[0x9];
+ NvU32 SetI2mSemaphoreA;
+ NvU32 SetI2mSemaphoreB;
+ NvU32 SetI2mSemaphoreC;
+ NvU32 SetSmScgControl;
+ NvU32 Reserved_0x1EC[0x1];
+ NvU32 SetI2mSpareNoop00;
+ NvU32 SetI2mSpareNoop01;
+ NvU32 SetI2mSpareNoop02;
+ NvU32 SetI2mSpareNoop03;
+ NvU32 SetValidSpanOverflowAreaA;
+ NvU32 SetValidSpanOverflowAreaB;
+ NvU32 SetValidSpanOverflowAreaC;
+ NvU32 Reserved_0x20C[0x1];
+ NvU32 PerfmonTransfer;
+ NvU32 SetQmdVirtualizationBaseA;
+ NvU32 SetQmdVirtualizationBaseB;
+ NvU32 InvalidateShaderCaches;
+ NvU32 SetReservedSwMethod00;
+ NvU32 SetReservedSwMethod01;
+ NvU32 SetReservedSwMethod02;
+ NvU32 SetReservedSwMethod03;
+ NvU32 SetReservedSwMethod04;
+ NvU32 SetReservedSwMethod05;
+ NvU32 SetReservedSwMethod06;
+ NvU32 SetReservedSwMethod07;
+ NvU32 Reserved_0x240[0x1];
+ NvU32 InvalidateTextureHeaderCacheNoWfi;
+ NvU32 SetCwdRefCounter;
+ NvU32 SetReservedSwMethod08;
+ NvU32 SetReservedSwMethod09;
+ NvU32 SetReservedSwMethod10;
+ NvU32 SetReservedSwMethod11;
+ NvU32 SetReservedSwMethod12;
+ NvU32 SetReservedSwMethod13;
+ NvU32 SetReservedSwMethod14;
+ NvU32 SetReservedSwMethod15;
+ NvU32 Reserved_0x26C[0x1];
+ NvU32 SetScgControl;
+ NvU32 Reserved_0x274[0x3];
+ NvU32 SetComputeClassVersion;
+ NvU32 CheckComputeClassVersion;
+ NvU32 SetQmdVersion;
+ NvU32 Reserved_0x28C[0x1];
+ NvU32 CheckQmdVersion;
+ NvU32 Reserved_0x294[0x1];
+ NvU32 InvalidateSkedCaches;
+ NvU32 SetQmdVirtualizationControl;
+ NvU32 SetShaderSharedMemoryWindowA;
+ NvU32 SetShaderSharedMemoryWindowB;
+ NvU32 ScgHysteresisControl;
+ NvU32 Reserved_0x2AC[0x1];
+ NvU32 SetCwdSlotCount;
+ NvU32 SendPcasA;
+ NvU32 SendPcasB;
+ NvU32 SendSignalingPcasB;
+ NvU32 Reserved_0x2C0[0x3];
+ NvU32 SetSkedCacheControl;
+ NvU32 Reserved_0x2D0[0x5];
+ NvU32 SetShaderLocalMemoryNonThrottledA;
+ NvU32 SetShaderLocalMemoryNonThrottledB;
+ NvU32 SetShaderLocalMemoryNonThrottledC;
+ NvU32 Reserved_0x2F0[0x8];
+ NvU32 SetSpaVersion;
+ NvU32 Reserved_0x314[0x1];
+ NvU32 SetInlineQmdAddressA;
+ NvU32 SetInlineQmdAddressB;
+ NvU32 LoadInlineQmdData[0x40];
+ NvU32 Reserved_0x420[0x38];
+ NvU32 SetFalcon00;
+ NvU32 SetFalcon01;
+ NvU32 SetFalcon02;
+ NvU32 SetFalcon03;
+ NvU32 SetFalcon04;
+ NvU32 SetFalcon05;
+ NvU32 SetFalcon06;
+ NvU32 SetFalcon07;
+ NvU32 SetFalcon08;
+ NvU32 SetFalcon09;
+ NvU32 SetFalcon10;
+ NvU32 SetFalcon11;
+ NvU32 SetFalcon12;
+ NvU32 SetFalcon13;
+ NvU32 SetFalcon14;
+ NvU32 SetFalcon15;
+ NvU32 SetFalcon16;
+ NvU32 SetFalcon17;
+ NvU32 SetFalcon18;
+ NvU32 SetFalcon19;
+ NvU32 SetFalcon20;
+ NvU32 SetFalcon21;
+ NvU32 SetFalcon22;
+ NvU32 SetFalcon23;
+ NvU32 SetFalcon24;
+ NvU32 SetFalcon25;
+ NvU32 SetFalcon26;
+ NvU32 SetFalcon27;
+ NvU32 SetFalcon28;
+ NvU32 SetFalcon29;
+ NvU32 SetFalcon30;
+ NvU32 SetFalcon31;
+ NvU32 Reserved_0x580[0x84];
+ NvU32 SetShaderLocalMemoryA;
+ NvU32 SetShaderLocalMemoryB;
+ NvU32 Reserved_0x798[0x6];
+ NvU32 SetShaderLocalMemoryWindowA;
+ NvU32 SetShaderLocalMemoryWindowB;
+ NvU32 Reserved_0x7B8[0x177];
+ NvU32 SetShaderCacheControl;
+ NvU32 Reserved_0xD98[0x2];
+ NvU32 SetScgComputeSchedulingParameters[0x10];
+ NvU32 Reserved_0xDE0[0x1];
+ NvU32 SetSmTimeoutInterval;
+ NvU32 Reserved_0xDE8[0x128];
+ NvU32 InvalidateTextureDataCacheNoWfi;
+ NvU32 Reserved_0x128C[0x7];
+ NvU32 ActivatePerfSettingsForComputeContext;
+ NvU32 Reserved_0x12AC[0x21];
+ NvU32 InvalidateSamplerCache;
+ NvU32 InvalidateTextureHeaderCache;
+ NvU32 InvalidateTextureDataCache;
+ NvU32 Reserved_0x133C[0x3A];
+ NvU32 InvalidateSamplerCacheNoWfi;
+ NvU32 Reserved_0x1428[0x40];
+ NvU32 SetShaderExceptions;
+ NvU32 Reserved_0x152C[0x9];
+ NvU32 SetRenderEnableA;
+ NvU32 SetRenderEnableB;
+ NvU32 SetRenderEnableC;
+ NvU32 SetTexSamplerPoolA;
+ NvU32 SetTexSamplerPoolB;
+ NvU32 SetTexSamplerPoolC;
+ NvU32 Reserved_0x1568[0x3];
+ NvU32 SetTexHeaderPoolA;
+ NvU32 SetTexHeaderPoolB;
+ NvU32 SetTexHeaderPoolC;
+ NvU32 Reserved_0x1580[0x46];
+ NvU32 InvalidateShaderCachesNoWfi;
+ NvU32 Reserved_0x169C[0xAA];
+ NvU32 SetRenderEnableOverride;
+ NvU32 Reserved_0x1948[0x37];
+ NvU32 Reserved_0x1A28[0x1];
+ NvU32 PipeNop;
+ NvU32 SetSpare00;
+ NvU32 SetSpare01;
+ NvU32 SetSpare02;
+ NvU32 SetSpare03;
+ NvU32 Reserved_0x1A40[0x30];
+ NvU32 SetReportSemaphoreA;
+ NvU32 SetReportSemaphoreB;
+ NvU32 SetReportSemaphoreC;
+ NvU32 SetReportSemaphoreD;
+ NvU32 Reserved_0x1B10[0x2BA];
+ NvU32 SetTrapHandlerA;
+ NvU32 SetTrapHandlerB;
+ NvU32 Reserved_0x2600[0x2];
+ NvU32 SetBindlessTexture;
+ NvU32 Reserved_0x260C[0x33A];
+ NvU32 SetShaderPerformanceSnapshotCounterValue[0x8];
+ NvU32 SetShaderPerformanceSnapshotCounterValueUpper[0x8];
+ NvU32 EnableShaderPerformanceSnapshotCounter;
+ NvU32 DisableShaderPerformanceSnapshotCounter;
+ NvU32 SetShaderPerformanceCounterValueUpper[0x8];
+ NvU32 SetShaderPerformanceCounterValue[0x8];
+ NvU32 SetShaderPerformanceCounterEvent[0x8];
+ NvU32 SetShaderPerformanceCounterControlA[0x8];
+ NvU32 SetShaderPerformanceCounterControlB[0x8];
+ NvU32 SetShaderPerformanceCounterTrapControl;
+ NvU32 StartShaderPerformanceCounter;
+ NvU32 StopShaderPerformanceCounter;
+ NvU32 SetShaderPerformanceCounterSctlFilter;
+ NvU32 SetShaderPerformanceCounterCoreMioFilter;
+ NvU32 Reserved_0x33F0[0x4];
+ NvU32 SetMmeShadowScratch[0x8];
+} turing_compute_a_t;
+
+
+#define NVC5C0_SET_OBJECT 0x0000
+#define NVC5C0_SET_OBJECT_CLASS_ID 15:0
+#define NVC5C0_SET_OBJECT_ENGINE_ID 20:16
+
+#define NVC5C0_NO_OPERATION 0x0100
+#define NVC5C0_NO_OPERATION_V 31:0
+
+#define NVC5C0_SET_NOTIFY_A 0x0104
+#define NVC5C0_SET_NOTIFY_A_ADDRESS_UPPER 7:0
+
+#define NVC5C0_SET_NOTIFY_B 0x0108
+#define NVC5C0_SET_NOTIFY_B_ADDRESS_LOWER 31:0
+
+#define NVC5C0_NOTIFY 0x010c
+#define NVC5C0_NOTIFY_TYPE 31:0
+#define NVC5C0_NOTIFY_TYPE_WRITE_ONLY 0x00000000
+#define NVC5C0_NOTIFY_TYPE_WRITE_THEN_AWAKEN 0x00000001
+
+#define NVC5C0_WAIT_FOR_IDLE 0x0110
+#define NVC5C0_WAIT_FOR_IDLE_V 31:0
+
+#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_A 0x0130
+#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_B 0x0134
+#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C 0x0138
+#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE 2:0
+#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVC5C0_SET_GLOBAL_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVC5C0_SEND_GO_IDLE 0x013c
+#define NVC5C0_SEND_GO_IDLE_V 31:0
+
+#define NVC5C0_PM_TRIGGER 0x0140
+#define NVC5C0_PM_TRIGGER_V 31:0
+
+#define NVC5C0_PM_TRIGGER_WFI 0x0144
+#define NVC5C0_PM_TRIGGER_WFI_V 31:0
+
+#define NVC5C0_FE_ATOMIC_SEQUENCE_BEGIN 0x0148
+#define NVC5C0_FE_ATOMIC_SEQUENCE_BEGIN_V 31:0
+
+#define NVC5C0_FE_ATOMIC_SEQUENCE_END 0x014c
+#define NVC5C0_FE_ATOMIC_SEQUENCE_END_V 31:0
+
+#define NVC5C0_SET_INSTRUMENTATION_METHOD_HEADER 0x0150
+#define NVC5C0_SET_INSTRUMENTATION_METHOD_HEADER_V 31:0
+
+#define NVC5C0_SET_INSTRUMENTATION_METHOD_DATA 0x0154
+#define NVC5C0_SET_INSTRUMENTATION_METHOD_DATA_V 31:0
+
+#define NVC5C0_LINE_LENGTH_IN 0x0180
+#define NVC5C0_LINE_LENGTH_IN_VALUE 31:0
+
+#define NVC5C0_LINE_COUNT 0x0184
+#define NVC5C0_LINE_COUNT_VALUE 31:0
+
+#define NVC5C0_OFFSET_OUT_UPPER 0x0188
+#define NVC5C0_OFFSET_OUT_UPPER_VALUE 16:0
+
+#define NVC5C0_OFFSET_OUT 0x018c
+#define NVC5C0_OFFSET_OUT_VALUE 31:0
+
+#define NVC5C0_PITCH_OUT 0x0190
+#define NVC5C0_PITCH_OUT_VALUE 31:0
+
+#define NVC5C0_SET_DST_BLOCK_SIZE 0x0194
+#define NVC5C0_SET_DST_BLOCK_SIZE_WIDTH 3:0
+#define NVC5C0_SET_DST_BLOCK_SIZE_WIDTH_ONE_GOB 0x00000000
+#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT 7:4
+#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_ONE_GOB 0x00000000
+#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_TWO_GOBS 0x00000001
+#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_FOUR_GOBS 0x00000002
+#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_EIGHT_GOBS 0x00000003
+#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_SIXTEEN_GOBS 0x00000004
+#define NVC5C0_SET_DST_BLOCK_SIZE_HEIGHT_THIRTYTWO_GOBS 0x00000005
+#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH 11:8
+#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_ONE_GOB 0x00000000
+#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_TWO_GOBS 0x00000001
+#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_FOUR_GOBS 0x00000002
+#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_EIGHT_GOBS 0x00000003
+#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_SIXTEEN_GOBS 0x00000004
+#define NVC5C0_SET_DST_BLOCK_SIZE_DEPTH_THIRTYTWO_GOBS 0x00000005
+
+#define NVC5C0_SET_DST_WIDTH 0x0198
+#define NVC5C0_SET_DST_WIDTH_V 31:0
+
+#define NVC5C0_SET_DST_HEIGHT 0x019c
+#define NVC5C0_SET_DST_HEIGHT_V 31:0
+
+#define NVC5C0_SET_DST_DEPTH 0x01a0
+#define NVC5C0_SET_DST_DEPTH_V 31:0
+
+#define NVC5C0_SET_DST_LAYER 0x01a4
+#define NVC5C0_SET_DST_LAYER_V 31:0
+
+#define NVC5C0_SET_DST_ORIGIN_BYTES_X 0x01a8
+#define NVC5C0_SET_DST_ORIGIN_BYTES_X_V 20:0
+
+#define NVC5C0_SET_DST_ORIGIN_SAMPLES_Y 0x01ac
+#define NVC5C0_SET_DST_ORIGIN_SAMPLES_Y_V 16:0
+
+#define NVC5C0_LAUNCH_DMA 0x01b0
+#define NVC5C0_LAUNCH_DMA_DST_MEMORY_LAYOUT 0:0
+#define NVC5C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_BLOCKLINEAR 0x00000000
+#define NVC5C0_LAUNCH_DMA_DST_MEMORY_LAYOUT_PITCH 0x00000001
+#define NVC5C0_LAUNCH_DMA_COMPLETION_TYPE 5:4
+#define NVC5C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_DISABLE 0x00000000
+#define NVC5C0_LAUNCH_DMA_COMPLETION_TYPE_FLUSH_ONLY 0x00000001
+#define NVC5C0_LAUNCH_DMA_COMPLETION_TYPE_RELEASE_SEMAPHORE 0x00000002
+#define NVC5C0_LAUNCH_DMA_INTERRUPT_TYPE 9:8
+#define NVC5C0_LAUNCH_DMA_INTERRUPT_TYPE_NONE 0x00000000
+#define NVC5C0_LAUNCH_DMA_INTERRUPT_TYPE_INTERRUPT 0x00000001
+#define NVC5C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE 12:12
+#define NVC5C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_FOUR_WORDS 0x00000000
+#define NVC5C0_LAUNCH_DMA_SEMAPHORE_STRUCT_SIZE_ONE_WORD 0x00000001
+#define NVC5C0_LAUNCH_DMA_REDUCTION_ENABLE 1:1
+#define NVC5C0_LAUNCH_DMA_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVC5C0_LAUNCH_DMA_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVC5C0_LAUNCH_DMA_REDUCTION_OP 15:13
+#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_ADD 0x00000000
+#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_MIN 0x00000001
+#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_MAX 0x00000002
+#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_INC 0x00000003
+#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_DEC 0x00000004
+#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_AND 0x00000005
+#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_OR 0x00000006
+#define NVC5C0_LAUNCH_DMA_REDUCTION_OP_RED_XOR 0x00000007
+#define NVC5C0_LAUNCH_DMA_REDUCTION_FORMAT 3:2
+#define NVC5C0_LAUNCH_DMA_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVC5C0_LAUNCH_DMA_REDUCTION_FORMAT_SIGNED_32 0x00000001
+#define NVC5C0_LAUNCH_DMA_SYSMEMBAR_DISABLE 6:6
+#define NVC5C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_FALSE 0x00000000
+#define NVC5C0_LAUNCH_DMA_SYSMEMBAR_DISABLE_TRUE 0x00000001
+
+#define NVC5C0_LOAD_INLINE_DATA 0x01b4
+#define NVC5C0_LOAD_INLINE_DATA_V 31:0
+
+#define NVC5C0_SET_I2M_SEMAPHORE_A 0x01dc
+#define NVC5C0_SET_I2M_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVC5C0_SET_I2M_SEMAPHORE_B 0x01e0
+#define NVC5C0_SET_I2M_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVC5C0_SET_I2M_SEMAPHORE_C 0x01e4
+#define NVC5C0_SET_I2M_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVC5C0_SET_SM_SCG_CONTROL 0x01e8
+#define NVC5C0_SET_SM_SCG_CONTROL_COMPUTE_IN_GRAPHICS 0:0
+#define NVC5C0_SET_SM_SCG_CONTROL_COMPUTE_IN_GRAPHICS_FALSE 0x00000000
+#define NVC5C0_SET_SM_SCG_CONTROL_COMPUTE_IN_GRAPHICS_TRUE 0x00000001
+
+#define NVC5C0_SET_I2M_SPARE_NOOP00 0x01f0
+#define NVC5C0_SET_I2M_SPARE_NOOP00_V 31:0
+
+#define NVC5C0_SET_I2M_SPARE_NOOP01 0x01f4
+#define NVC5C0_SET_I2M_SPARE_NOOP01_V 31:0
+
+#define NVC5C0_SET_I2M_SPARE_NOOP02 0x01f8
+#define NVC5C0_SET_I2M_SPARE_NOOP02_V 31:0
+
+#define NVC5C0_SET_I2M_SPARE_NOOP03 0x01fc
+#define NVC5C0_SET_I2M_SPARE_NOOP03_V 31:0
+
+#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_A 0x0200
+#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_A_ADDRESS_UPPER 7:0
+
+#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_B 0x0204
+#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_B_ADDRESS_LOWER 31:0
+
+#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_C 0x0208
+#define NVC5C0_SET_VALID_SPAN_OVERFLOW_AREA_C_SIZE 31:0
+
+#define NVC5C0_PERFMON_TRANSFER 0x0210
+#define NVC5C0_PERFMON_TRANSFER_V 31:0
+
+#define NVC5C0_SET_QMD_VIRTUALIZATION_BASE_A 0x0214
+#define NVC5C0_SET_QMD_VIRTUALIZATION_BASE_A_ADDRESS_UPPER 7:0
+
+#define NVC5C0_SET_QMD_VIRTUALIZATION_BASE_B 0x0218
+#define NVC5C0_SET_QMD_VIRTUALIZATION_BASE_B_ADDRESS_LOWER 31:0
+
+#define NVC5C0_INVALIDATE_SHADER_CACHES 0x021c
+#define NVC5C0_INVALIDATE_SHADER_CACHES_INSTRUCTION 0:0
+#define NVC5C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_FALSE 0x00000000
+#define NVC5C0_INVALIDATE_SHADER_CACHES_INSTRUCTION_TRUE 0x00000001
+#define NVC5C0_INVALIDATE_SHADER_CACHES_DATA 4:4
+#define NVC5C0_INVALIDATE_SHADER_CACHES_DATA_FALSE 0x00000000
+#define NVC5C0_INVALIDATE_SHADER_CACHES_DATA_TRUE 0x00000001
+#define NVC5C0_INVALIDATE_SHADER_CACHES_CONSTANT 12:12
+#define NVC5C0_INVALIDATE_SHADER_CACHES_CONSTANT_FALSE 0x00000000
+#define NVC5C0_INVALIDATE_SHADER_CACHES_CONSTANT_TRUE 0x00000001
+#define NVC5C0_INVALIDATE_SHADER_CACHES_LOCKS 1:1
+#define NVC5C0_INVALIDATE_SHADER_CACHES_LOCKS_FALSE 0x00000000
+#define NVC5C0_INVALIDATE_SHADER_CACHES_LOCKS_TRUE 0x00000001
+#define NVC5C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA 2:2
+#define NVC5C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_FALSE 0x00000000
+#define NVC5C0_INVALIDATE_SHADER_CACHES_FLUSH_DATA_TRUE 0x00000001
+
+#define NVC5C0_SET_RESERVED_SW_METHOD00 0x0220
+#define NVC5C0_SET_RESERVED_SW_METHOD00_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD01 0x0224
+#define NVC5C0_SET_RESERVED_SW_METHOD01_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD02 0x0228
+#define NVC5C0_SET_RESERVED_SW_METHOD02_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD03 0x022c
+#define NVC5C0_SET_RESERVED_SW_METHOD03_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD04 0x0230
+#define NVC5C0_SET_RESERVED_SW_METHOD04_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD05 0x0234
+#define NVC5C0_SET_RESERVED_SW_METHOD05_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD06 0x0238
+#define NVC5C0_SET_RESERVED_SW_METHOD06_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD07 0x023c
+#define NVC5C0_SET_RESERVED_SW_METHOD07_V 31:0
+
+#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI 0x0244
+#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES 0:0
+#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_NO_WFI_TAG 25:4
+
+#define NVC5C0_SET_CWD_REF_COUNTER 0x0248
+#define NVC5C0_SET_CWD_REF_COUNTER_SELECT 5:0
+#define NVC5C0_SET_CWD_REF_COUNTER_VALUE 23:8
+
+#define NVC5C0_SET_RESERVED_SW_METHOD08 0x024c
+#define NVC5C0_SET_RESERVED_SW_METHOD08_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD09 0x0250
+#define NVC5C0_SET_RESERVED_SW_METHOD09_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD10 0x0254
+#define NVC5C0_SET_RESERVED_SW_METHOD10_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD11 0x0258
+#define NVC5C0_SET_RESERVED_SW_METHOD11_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD12 0x025c
+#define NVC5C0_SET_RESERVED_SW_METHOD12_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD13 0x0260
+#define NVC5C0_SET_RESERVED_SW_METHOD13_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD14 0x0264
+#define NVC5C0_SET_RESERVED_SW_METHOD14_V 31:0
+
+#define NVC5C0_SET_RESERVED_SW_METHOD15 0x0268
+#define NVC5C0_SET_RESERVED_SW_METHOD15_V 31:0
+
+#define NVC5C0_SET_SCG_CONTROL 0x0270
+#define NVC5C0_SET_SCG_CONTROL_COMPUTE1_MAX_SM_COUNT 8:0
+#define NVC5C0_SET_SCG_CONTROL_COMPUTE1_MIN_SM_COUNT 20:12
+#define NVC5C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE 24:24
+#define NVC5C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_FALSE 0x00000000
+#define NVC5C0_SET_SCG_CONTROL_DISABLE_COMPUTE1_LIMIT_IN_ALL_COMPUTE_TRUE 0x00000001
+
+#define NVC5C0_SET_COMPUTE_CLASS_VERSION 0x0280
+#define NVC5C0_SET_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVC5C0_SET_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC5C0_CHECK_COMPUTE_CLASS_VERSION 0x0284
+#define NVC5C0_CHECK_COMPUTE_CLASS_VERSION_CURRENT 15:0
+#define NVC5C0_CHECK_COMPUTE_CLASS_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC5C0_SET_QMD_VERSION 0x0288
+#define NVC5C0_SET_QMD_VERSION_CURRENT 15:0
+#define NVC5C0_SET_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC5C0_CHECK_QMD_VERSION 0x0290
+#define NVC5C0_CHECK_QMD_VERSION_CURRENT 15:0
+#define NVC5C0_CHECK_QMD_VERSION_OLDEST_SUPPORTED 31:16
+
+#define NVC5C0_INVALIDATE_SKED_CACHES 0x0298
+#define NVC5C0_INVALIDATE_SKED_CACHES_V 0:0
+
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL 0x029c
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_CONSTANT_BUFFER_MASK 7:0
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_ADDR_ENABLE 8:8
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_ADDR_ENABLE_FALSE 0x00000000
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_ADDR_ENABLE_TRUE 0x00000001
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_CONSTANT_BUFFER_ENABLE 12:12
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_CONSTANT_BUFFER_ENABLE_FALSE 0x00000000
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_I2M_CONSTANT_BUFFER_ENABLE_TRUE 0x00000001
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_ADDR_ENABLE 16:16
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_ADDR_ENABLE_FALSE 0x00000000
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_ADDR_ENABLE_TRUE 0x00000001
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_CONSTANT_BUFFER_ENABLE 20:20
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_CONSTANT_BUFFER_ENABLE_FALSE 0x00000000
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_IQ2M_CONSTANT_BUFFER_ENABLE_TRUE 0x00000001
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_SEND_PCAS_ENABLE 24:24
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_SEND_PCAS_ENABLE_FALSE 0x00000000
+#define NVC5C0_SET_QMD_VIRTUALIZATION_CONTROL_SEND_PCAS_ENABLE_TRUE 0x00000001
+
+#define NVC5C0_SET_SHADER_SHARED_MEMORY_WINDOW_A 0x02a0
+#define NVC5C0_SET_SHADER_SHARED_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
+
+#define NVC5C0_SET_SHADER_SHARED_MEMORY_WINDOW_B 0x02a4
+#define NVC5C0_SET_SHADER_SHARED_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
+
+#define NVC5C0_SCG_HYSTERESIS_CONTROL 0x02a8
+#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE 0:0
+#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_FALSE 0x00000000
+#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_TIMEOUT_ONCE_TRUE 0x00000001
+#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE 1:1
+#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_FALSE 0x00000000
+#define NVC5C0_SCG_HYSTERESIS_CONTROL_USE_NULL_TIMEOUT_ONCE_TRUE 0x00000001
+
+#define NVC5C0_SET_CWD_SLOT_COUNT 0x02b0
+#define NVC5C0_SET_CWD_SLOT_COUNT_V 7:0
+
+#define NVC5C0_SEND_PCAS_A 0x02b4
+#define NVC5C0_SEND_PCAS_A_QMD_ADDRESS_SHIFTED8 31:0
+
+#define NVC5C0_SEND_PCAS_B 0x02b8
+#define NVC5C0_SEND_PCAS_B_FROM 23:0
+#define NVC5C0_SEND_PCAS_B_DELTA 31:24
+
+#define NVC5C0_SEND_SIGNALING_PCAS_B 0x02bc
+#define NVC5C0_SEND_SIGNALING_PCAS_B_INVALIDATE 0:0
+#define NVC5C0_SEND_SIGNALING_PCAS_B_INVALIDATE_FALSE 0x00000000
+#define NVC5C0_SEND_SIGNALING_PCAS_B_INVALIDATE_TRUE 0x00000001
+#define NVC5C0_SEND_SIGNALING_PCAS_B_SCHEDULE 1:1
+#define NVC5C0_SEND_SIGNALING_PCAS_B_SCHEDULE_FALSE 0x00000000
+#define NVC5C0_SEND_SIGNALING_PCAS_B_SCHEDULE_TRUE 0x00000001
+
+#define NVC5C0_SET_SKED_CACHE_CONTROL 0x02cc
+#define NVC5C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID 0:0
+#define NVC5C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID_FALSE 0x00000000
+#define NVC5C0_SET_SKED_CACHE_CONTROL_IGNORE_VEID_TRUE 0x00000001
+
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A 0x02e4
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_A_SIZE_UPPER 7:0
+
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B 0x02e8
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_B_SIZE_LOWER 31:0
+
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C 0x02ec
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_NON_THROTTLED_C_MAX_SM_COUNT 8:0
+
+#define NVC5C0_SET_SPA_VERSION 0x0310
+#define NVC5C0_SET_SPA_VERSION_MINOR 7:0
+#define NVC5C0_SET_SPA_VERSION_MAJOR 15:8
+
+#define NVC5C0_SET_INLINE_QMD_ADDRESS_A 0x0318
+#define NVC5C0_SET_INLINE_QMD_ADDRESS_A_QMD_ADDRESS_SHIFTED8_UPPER 31:0
+
+#define NVC5C0_SET_INLINE_QMD_ADDRESS_B 0x031c
+#define NVC5C0_SET_INLINE_QMD_ADDRESS_B_QMD_ADDRESS_SHIFTED8_LOWER 31:0
+
+#define NVC5C0_LOAD_INLINE_QMD_DATA(i) (0x0320+(i)*4)
+#define NVC5C0_LOAD_INLINE_QMD_DATA_V 31:0
+
+#define NVC5C0_SET_FALCON00 0x0500
+#define NVC5C0_SET_FALCON00_V 31:0
+
+#define NVC5C0_SET_FALCON01 0x0504
+#define NVC5C0_SET_FALCON01_V 31:0
+
+#define NVC5C0_SET_FALCON02 0x0508
+#define NVC5C0_SET_FALCON02_V 31:0
+
+#define NVC5C0_SET_FALCON03 0x050c
+#define NVC5C0_SET_FALCON03_V 31:0
+
+#define NVC5C0_SET_FALCON04 0x0510
+#define NVC5C0_SET_FALCON04_V 31:0
+
+#define NVC5C0_SET_FALCON05 0x0514
+#define NVC5C0_SET_FALCON05_V 31:0
+
+#define NVC5C0_SET_FALCON06 0x0518
+#define NVC5C0_SET_FALCON06_V 31:0
+
+#define NVC5C0_SET_FALCON07 0x051c
+#define NVC5C0_SET_FALCON07_V 31:0
+
+#define NVC5C0_SET_FALCON08 0x0520
+#define NVC5C0_SET_FALCON08_V 31:0
+
+#define NVC5C0_SET_FALCON09 0x0524
+#define NVC5C0_SET_FALCON09_V 31:0
+
+#define NVC5C0_SET_FALCON10 0x0528
+#define NVC5C0_SET_FALCON10_V 31:0
+
+#define NVC5C0_SET_FALCON11 0x052c
+#define NVC5C0_SET_FALCON11_V 31:0
+
+#define NVC5C0_SET_FALCON12 0x0530
+#define NVC5C0_SET_FALCON12_V 31:0
+
+#define NVC5C0_SET_FALCON13 0x0534
+#define NVC5C0_SET_FALCON13_V 31:0
+
+#define NVC5C0_SET_FALCON14 0x0538
+#define NVC5C0_SET_FALCON14_V 31:0
+
+#define NVC5C0_SET_FALCON15 0x053c
+#define NVC5C0_SET_FALCON15_V 31:0
+
+#define NVC5C0_SET_FALCON16 0x0540
+#define NVC5C0_SET_FALCON16_V 31:0
+
+#define NVC5C0_SET_FALCON17 0x0544
+#define NVC5C0_SET_FALCON17_V 31:0
+
+#define NVC5C0_SET_FALCON18 0x0548
+#define NVC5C0_SET_FALCON18_V 31:0
+
+#define NVC5C0_SET_FALCON19 0x054c
+#define NVC5C0_SET_FALCON19_V 31:0
+
+#define NVC5C0_SET_FALCON20 0x0550
+#define NVC5C0_SET_FALCON20_V 31:0
+
+#define NVC5C0_SET_FALCON21 0x0554
+#define NVC5C0_SET_FALCON21_V 31:0
+
+#define NVC5C0_SET_FALCON22 0x0558
+#define NVC5C0_SET_FALCON22_V 31:0
+
+#define NVC5C0_SET_FALCON23 0x055c
+#define NVC5C0_SET_FALCON23_V 31:0
+
+#define NVC5C0_SET_FALCON24 0x0560
+#define NVC5C0_SET_FALCON24_V 31:0
+
+#define NVC5C0_SET_FALCON25 0x0564
+#define NVC5C0_SET_FALCON25_V 31:0
+
+#define NVC5C0_SET_FALCON26 0x0568
+#define NVC5C0_SET_FALCON26_V 31:0
+
+#define NVC5C0_SET_FALCON27 0x056c
+#define NVC5C0_SET_FALCON27_V 31:0
+
+#define NVC5C0_SET_FALCON28 0x0570
+#define NVC5C0_SET_FALCON28_V 31:0
+
+#define NVC5C0_SET_FALCON29 0x0574
+#define NVC5C0_SET_FALCON29_V 31:0
+
+#define NVC5C0_SET_FALCON30 0x0578
+#define NVC5C0_SET_FALCON30_V 31:0
+
+#define NVC5C0_SET_FALCON31 0x057c
+#define NVC5C0_SET_FALCON31_V 31:0
+
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_A 0x0790
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_A_ADDRESS_UPPER 16:0
+
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_B 0x0794
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_B_ADDRESS_LOWER 31:0
+
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A 0x07b0
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_WINDOW_A_BASE_ADDRESS_UPPER 16:0
+
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B 0x07b4
+#define NVC5C0_SET_SHADER_LOCAL_MEMORY_WINDOW_B_BASE_ADDRESS 31:0
+
+#define NVC5C0_SET_SHADER_CACHE_CONTROL 0x0d94
+#define NVC5C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE 0:0
+#define NVC5C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_FALSE 0x00000000
+#define NVC5C0_SET_SHADER_CACHE_CONTROL_ICACHE_PREFETCH_ENABLE_TRUE 0x00000001
+
+#define NVC5C0_SET_SCG_COMPUTE_SCHEDULING_PARAMETERS(i) (0x0da0+(i)*4)
+#define NVC5C0_SET_SCG_COMPUTE_SCHEDULING_PARAMETERS_V 31:0
+
+#define NVC5C0_SET_SM_TIMEOUT_INTERVAL 0x0de4
+#define NVC5C0_SET_SM_TIMEOUT_INTERVAL_COUNTER_BIT 5:0
+
+#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI 0x1288
+#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES 0:0
+#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_NO_WFI_TAG 25:4
+
+#define NVC5C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT 0x12a8
+#define NVC5C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL 0:0
+#define NVC5C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_FALSE 0x00000000
+#define NVC5C0_ACTIVATE_PERF_SETTINGS_FOR_COMPUTE_CONTEXT_ALL_TRUE 0x00000001
+
+#define NVC5C0_INVALIDATE_SAMPLER_CACHE 0x1330
+#define NVC5C0_INVALIDATE_SAMPLER_CACHE_LINES 0:0
+#define NVC5C0_INVALIDATE_SAMPLER_CACHE_LINES_ALL 0x00000000
+#define NVC5C0_INVALIDATE_SAMPLER_CACHE_LINES_ONE 0x00000001
+#define NVC5C0_INVALIDATE_SAMPLER_CACHE_TAG 25:4
+
+#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE 0x1334
+#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES 0:0
+#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ALL 0x00000000
+#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_LINES_ONE 0x00000001
+#define NVC5C0_INVALIDATE_TEXTURE_HEADER_CACHE_TAG 25:4
+
+#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE 0x1338
+#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES 0:0
+#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ALL 0x00000000
+#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_LINES_ONE 0x00000001
+#define NVC5C0_INVALIDATE_TEXTURE_DATA_CACHE_TAG 25:4
+
+#define NVC5C0_INVALIDATE_SAMPLER_CACHE_NO_WFI 0x1424
+#define NVC5C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES 0:0
+#define NVC5C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ALL 0x00000000
+#define NVC5C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_LINES_ONE 0x00000001
+#define NVC5C0_INVALIDATE_SAMPLER_CACHE_NO_WFI_TAG 25:4
+
+#define NVC5C0_SET_SHADER_EXCEPTIONS 0x1528
+#define NVC5C0_SET_SHADER_EXCEPTIONS_ENABLE 0:0
+#define NVC5C0_SET_SHADER_EXCEPTIONS_ENABLE_FALSE 0x00000000
+#define NVC5C0_SET_SHADER_EXCEPTIONS_ENABLE_TRUE 0x00000001
+
+#define NVC5C0_SET_RENDER_ENABLE_A 0x1550
+#define NVC5C0_SET_RENDER_ENABLE_A_OFFSET_UPPER 7:0
+
+#define NVC5C0_SET_RENDER_ENABLE_B 0x1554
+#define NVC5C0_SET_RENDER_ENABLE_B_OFFSET_LOWER 31:0
+
+#define NVC5C0_SET_RENDER_ENABLE_C 0x1558
+#define NVC5C0_SET_RENDER_ENABLE_C_MODE 2:0
+#define NVC5C0_SET_RENDER_ENABLE_C_MODE_FALSE 0x00000000
+#define NVC5C0_SET_RENDER_ENABLE_C_MODE_TRUE 0x00000001
+#define NVC5C0_SET_RENDER_ENABLE_C_MODE_CONDITIONAL 0x00000002
+#define NVC5C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_EQUAL 0x00000003
+#define NVC5C0_SET_RENDER_ENABLE_C_MODE_RENDER_IF_NOT_EQUAL 0x00000004
+
+#define NVC5C0_SET_TEX_SAMPLER_POOL_A 0x155c
+#define NVC5C0_SET_TEX_SAMPLER_POOL_A_OFFSET_UPPER 16:0
+
+#define NVC5C0_SET_TEX_SAMPLER_POOL_B 0x1560
+#define NVC5C0_SET_TEX_SAMPLER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVC5C0_SET_TEX_SAMPLER_POOL_C 0x1564
+#define NVC5C0_SET_TEX_SAMPLER_POOL_C_MAXIMUM_INDEX 19:0
+
+#define NVC5C0_SET_TEX_HEADER_POOL_A 0x1574
+#define NVC5C0_SET_TEX_HEADER_POOL_A_OFFSET_UPPER 16:0
+
+#define NVC5C0_SET_TEX_HEADER_POOL_B 0x1578
+#define NVC5C0_SET_TEX_HEADER_POOL_B_OFFSET_LOWER 31:0
+
+#define NVC5C0_SET_TEX_HEADER_POOL_C 0x157c
+#define NVC5C0_SET_TEX_HEADER_POOL_C_MAXIMUM_INDEX 21:0
+
+#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI 0x1698
+#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION 0:0
+#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_FALSE 0x00000000
+#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_INSTRUCTION_TRUE 0x00000001
+#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA 4:4
+#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_FALSE 0x00000000
+#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_GLOBAL_DATA_TRUE 0x00000001
+#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT 12:12
+#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_FALSE 0x00000000
+#define NVC5C0_INVALIDATE_SHADER_CACHES_NO_WFI_CONSTANT_TRUE 0x00000001
+
+#define NVC5C0_SET_RENDER_ENABLE_OVERRIDE 0x1944
+#define NVC5C0_SET_RENDER_ENABLE_OVERRIDE_MODE 1:0
+#define NVC5C0_SET_RENDER_ENABLE_OVERRIDE_MODE_USE_RENDER_ENABLE 0x00000000
+#define NVC5C0_SET_RENDER_ENABLE_OVERRIDE_MODE_ALWAYS_RENDER 0x00000001
+#define NVC5C0_SET_RENDER_ENABLE_OVERRIDE_MODE_NEVER_RENDER 0x00000002
+
+#define NVC5C0_PIPE_NOP 0x1a2c
+#define NVC5C0_PIPE_NOP_V 31:0
+
+#define NVC5C0_SET_SPARE00 0x1a30
+#define NVC5C0_SET_SPARE00_V 31:0
+
+#define NVC5C0_SET_SPARE01 0x1a34
+#define NVC5C0_SET_SPARE01_V 31:0
+
+#define NVC5C0_SET_SPARE02 0x1a38
+#define NVC5C0_SET_SPARE02_V 31:0
+
+#define NVC5C0_SET_SPARE03 0x1a3c
+#define NVC5C0_SET_SPARE03_V 31:0
+
+#define NVC5C0_SET_REPORT_SEMAPHORE_A 0x1b00
+#define NVC5C0_SET_REPORT_SEMAPHORE_A_OFFSET_UPPER 7:0
+
+#define NVC5C0_SET_REPORT_SEMAPHORE_B 0x1b04
+#define NVC5C0_SET_REPORT_SEMAPHORE_B_OFFSET_LOWER 31:0
+
+#define NVC5C0_SET_REPORT_SEMAPHORE_C 0x1b08
+#define NVC5C0_SET_REPORT_SEMAPHORE_C_PAYLOAD 31:0
+
+#define NVC5C0_SET_REPORT_SEMAPHORE_D 0x1b0c
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_OPERATION 1:0
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_OPERATION_RELEASE 0x00000000
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_OPERATION_TRAP 0x00000003
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE 20:20
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_FALSE 0x00000000
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_AWAKEN_ENABLE_TRUE 0x00000001
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE 28:28
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_FOUR_WORDS 0x00000000
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_STRUCTURE_SIZE_ONE_WORD 0x00000001
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE 2:2
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_FALSE 0x00000000
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_FLUSH_DISABLE_TRUE 0x00000001
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE 3:3
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_FALSE 0x00000000
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_ENABLE_TRUE 0x00000001
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP 11:9
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_ADD 0x00000000
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MIN 0x00000001
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_MAX 0x00000002
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_INC 0x00000003
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_DEC 0x00000004
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_AND 0x00000005
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_OR 0x00000006
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_OP_RED_XOR 0x00000007
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT 18:17
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_UNSIGNED_32 0x00000000
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_REDUCTION_FORMAT_SIGNED_32 0x00000001
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_CONDITIONAL_TRAP 19:19
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_CONDITIONAL_TRAP_FALSE 0x00000000
+#define NVC5C0_SET_REPORT_SEMAPHORE_D_CONDITIONAL_TRAP_TRUE 0x00000001
+
+#define NVC5C0_SET_TRAP_HANDLER_A 0x25f8
+#define NVC5C0_SET_TRAP_HANDLER_A_ADDRESS_UPPER 16:0
+
+#define NVC5C0_SET_TRAP_HANDLER_B 0x25fc
+#define NVC5C0_SET_TRAP_HANDLER_B_ADDRESS_LOWER 31:0
+
+#define NVC5C0_SET_BINDLESS_TEXTURE 0x2608
+#define NVC5C0_SET_BINDLESS_TEXTURE_CONSTANT_BUFFER_SLOT_SELECT 2:0
+
+#define NVC5C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE(i) (0x32f4+(i)*4)
+#define NVC5C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_V 31:0
+
+#define NVC5C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_UPPER(i) (0x3314+(i)*4)
+#define NVC5C0_SET_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_VALUE_UPPER_V 31:0
+
+#define NVC5C0_ENABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER 0x3334
+#define NVC5C0_ENABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_V 0:0
+
+#define NVC5C0_DISABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER 0x3338
+#define NVC5C0_DISABLE_SHADER_PERFORMANCE_SNAPSHOT_COUNTER_V 0:0
+
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER(i) (0x333c+(i)*4)
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_UPPER_V 31:0
+
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE(i) (0x335c+(i)*4)
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_VALUE_V 31:0
+
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT(i) (0x337c+(i)*4)
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_EVENT_EVENT 7:0
+
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A(i) (0x339c+(i)*4)
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT0 1:0
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT0 4:2
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT1 6:5
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT1 9:7
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT2 11:10
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT2 14:12
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT3 16:15
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT3 19:17
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT4 21:20
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT4 24:22
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_EVENT5 26:25
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_BIT_SELECT5 29:27
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_A_SPARE 31:30
+
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B(i) (0x33bc+(i)*4)
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_EDGE 0:0
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_MODE 2:1
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_WINDOWED 3:3
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CONTROL_B_FUNC 19:4
+
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL 0x33dc
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_TRAP_CONTROL_MASK 7:0
+
+#define NVC5C0_START_SHADER_PERFORMANCE_COUNTER 0x33e0
+#define NVC5C0_START_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVC5C0_STOP_SHADER_PERFORMANCE_COUNTER 0x33e4
+#define NVC5C0_STOP_SHADER_PERFORMANCE_COUNTER_COUNTER_MASK 7:0
+
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER 0x33e8
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_SCTL_FILTER_V 31:0
+
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER 0x33ec
+#define NVC5C0_SET_SHADER_PERFORMANCE_COUNTER_CORE_MIO_FILTER_V 31:0
+
+#define NVC5C0_SET_MME_SHADOW_SCRATCH(i) (0x3400+(i)*4)
+#define NVC5C0_SET_MME_SHADOW_SCRATCH_V 31:0
+
+#endif /* _cl_turing_compute_a_h_ */
diff --git a/classes/compute/index.html b/classes/compute/index.html
new file mode 100644
index 0000000..19aa93f
--- /dev/null
+++ b/classes/compute/index.html
@@ -0,0 +1,18 @@
+<html>
+ <head><title>compute</title></head>
+ <body>
+ <h1>compute</h1>
+ <a href="cl50c0.h">cl50c0.h</a><br/>
+ <a href="cl85c0.h">cl85c0.h</a><br/>
+ <a href="cl90c0.h">cl90c0.h</a><br/>
+ <a href="cl91c0.h">cl91c0.h</a><br/>
+ <a href="cla0c0.h">cla0c0.h</a><br/>
+ <a href="cla1c0.h">cla1c0.h</a><br/>
+ <a href="clb0c0.h">clb0c0.h</a><br/>
+ <a href="clb1c0.h">clb1c0.h</a><br/>
+ <a href="clc0c0.h">clc0c0.h</a><br/>
+ <a href="clc1c0.h">clc1c0.h</a><br/>
+ <a href="clc3c0.h">clc3c0.h</a><br/>
+ <a href="clc5c0.h">clc5c0.h</a><br/>
+ </body>
+</html>